Alan Wake Remastered brings the magic of Alan Wake back in a gorgeous-looking AAA title for this generation. Much like other smash-hit personality-based action titles by Remedy Entertainment, such as Max Payne (of the old), Quantum Break, and Control; Alan Wake is as much a literary experience as it is a challenging action game. You play as title character Alan Wake, a writer struggling with writer's block, out on holiday in the Pacific Northwest with his wife. Following her mysterious disappearance, Wake finds events from his unfinished novel coming to life, including its many horrors.
When it came out in Spring 2012, Alan Wake—then exclusive to the Xbox 360 and Windows PC—was already considered path-breaking in terms of its visual splendour, however, it was limited to the technology of the time, and more importantly, to just a couple of platforms. Remedy Entertainment decided to wipe the dust off the title, and remaster it for the current generation. Developing this is game studio d3t, while Epic Games is the publisher, who very kindly gave us a chance to interact with Andy Booth, Studio Technical Director, d3t, and Thomas Puha, Communications Director of Remedy Entertainment, on the technical aspects of the remaster. Boy did we learn a lot.