News Posts matching #Final Fantasy XV

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NVIDIA Releases GeForce Studio 565.90 WHQL Graphics Drivers

NVIDIA today released the latest version of its GeForce Studio drivers. These are drivers with optimization targeting creators and creative professionals that use GeForce GPUs at work. The new NVIDIA GeForce Studio 565.90 WHQL is based on the GeForce Game Ready 565.90 WHQL drivers that the company released a couple of weeks ago. Version 565.90 WHQL of the Studio drivers come with support for AI-accelerated features of Adobe Creative Cloud suite announced at Adobe MAX 2024. NVIDIA has been working with Adobe to get all its creativity applications to benefit from the AI acceleration capabilities of GeForce RTX GPUs. Apps such as Premiere Pro, After Effects, and the Substance 3D should benefit the most. The drivers also add support for CUDA 12.7. The drivers also include some of the game-specific fixes introduced in the Game Ready version of GeForce 565.90 WHQL. Grab the drivers from the link below.

DOWNLOAD: NVIDIA Studio Drivers 565.90 WHQL (October 2024 Update)

NVIDIA Releases GeForce 565.90 WHQL Game Ready Driver

NVIDIA has released its latest GeForce graphics drivers, the GeForce 565.90 WHQL Game Ready drivers. As a new Game Ready driver, it provides optimizations and support, including NVIDIA DLSS 3, for new games including THRONE AND LIBERTY, MechWarrior 5: Clans, and Starship Troopers: Extermination. The new drivers also add support for CUDA 12.7 and enable RTX HDR multi-monitor support within the latest NVIDIA App beta update.

NVIDIA also fixed several issues, including texture flickering issues with Final Fantasy XV and a frozen white screen and crash issue with Dying Light 2 Stay Human. When it comes to general bugs, the new drivers fix corruption with Steamlink streaming when MSSA is globally enabled, as well as a slight monitor backlight panel flicker issue when FPS drops below 60.

DOWNLOAD: NVIDIA GeForce 565.90 WHQL Game Ready

Intel Releases Arc GPU Graphics Drivers 101.6077 Beta

Today Intel released its latest Arc GPU graphics drivers, with version 101.6077 beta hitting our servers. This latest version brings game-ready support for titles like Dead Rising Deluxe Remaster, Final Fantasy XVI, Frostpunk 2, and God of War Ragnarok. Besides adding support for latest titles, the 101.6077 beta drivers also fixed issues like corruption on certain reflective surfaces during gameplay of The Last of Us Part I (DX12), and corrupted lines on certain textures during gameplay of Age of Empires IV (DX12). Interestingly, few issues persist like Diablo IV (DX12) intermittently crashing while toggling Ray Tracing settings during gameplay, and Doom Eternal (VK) exhibiting intermittent flickering corruption in the game menu and during gameplay. Few more notes are included in the changelog and known issues, which can be seen below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.6077 Beta.

GeForce RTX 2070 Super Beats Radeon 5700 XT in FFXV Benchmark

In a recent submission to the Final Fantasy XV Benchmark database, upcoming new NVIDIA GeForce RTX 2070 Super GPU has been benchmarked. The new submission is coming just a few days before the Super series officially launches. On benchmark's tests, RTX 2070 Super has scored 7479 points at 1440p resolution on high quality settings, which is almost 12% increase from previous generation 2070, which scored 6679. The performance seem to be attributed to increased CUDA core count, which is rumored to increase about 11%, making the result seem pretty realistic.

When compared to AMD's upcoming Radeon 5700 XT, which also got submitted to FFXV Benchmark database and has scored 5575 at same settings, the RTX 2070 Super is about 34% faster.

NVIDIA GTX 1660 Ti to Perform Roughly On-par with GTX 1070: Leaked Benchmarks

NVIDIA's upcoming "Turing" based GeForce GTX 1660 Ti graphics card could carve itself a value proposition between the $250-300 mark that lets it coexist with both the GTX 1060 6 GB and the $350 RTX 2060, according to leaked "Final Fantasy XV" benchmarks scored by VideoCardz. In these benchmarks, the GTX 1660 Ti was found to perform roughly on par with the previous-generation GTX 1070 (non-Ti), which is plausible given that the 1,536 CUDA cores based on "Turing," architecture, with their higher IPC and higher GPU clocks, are likely to catch up with the 1,920 "Pascal" CUDA cores of the GTX 1070, while 12 Gbps 192-bit GDDR6 serves up more memory bandwidth than 8 Gbps 256-bit GDDR5 (288 GB/s vs. 256 GB/s). The GTX 1070 scores in memory size, with 8 GB of it. NVIDIA is expected to launch the GTX 1660 Ti later this month at USD $279. Unlike the RTX 20-series, these chips lack NVIDIA RTX real-time raytracing technology, and DLSS (deep-learning supersampling).

NVIDIA DLSS and its Surprising Resolution Limitations

TechPowerUp readers today were greeted to our PC port analysis of Metro Exodus, which also contained a dedicated section on NVIDIA RTX and DLSS technologies. The former brings in real-time ray tracing support to an already graphically-intensive game, and the latter attempts to assuage the performance hit via NVIDIA's new proprietary alternative to more-traditional anti-aliasing. There was definitely a bump in performance from DLSS when enabled, however we also noted some head-scratching limitations on when and how it can even be enabled, depending on the in-game resolution and RTX GPU employed. We then set about testing DLSS on Battlefield V, which was also available from today, and it was then that we noticed a trend.

Take Metro Exodus first, with the relevant notes in the first image below. DLSS can only be turned on for a specific combination of RTX GPUs ranging from the RTX 2060 to the RTX 2080 Ti, but NVIDIA appear to be limiting users to a class-based system. Users with the RTX 2060, for example, can't even use DLSS at 4K and, more egregiously, owners of the RTX 2080 and 2080 Ti can not enjoy RTX and DLSS simultaneously at the most popular in-game resolution of 1920x1080, which would be useful to reach high FPS rates on 144 Hz monitors. Battlefield V has a similar, and yet even more divided system wherein the gaming flagship RTX 2080 Ti can not be used with RTX and DLSS at even 1440p, as seen in the second image below. This brought us back to Final Fantasy XV's own DLSS implementation last year, which was all or nothing at 4K resolution only. What could have prompted NVIDIA to carry this out? We speculate further past the break.

AMD Radeon VII 3D Mark, Final Fantasy XV Benchmarks Surface - Beats and Loses to RTX 2080

Benchmarks of AMD's upcoming Radeon VII graphics card have surfaced, courtesy of the one and only, graphics card info and results leaker extraordinaire Tum Apisak. In these scores, and looking purely at the graphics portion of the benchmarks, AMD's solution really does seem to bring the fight to NVIDIA's RTX 2080 - no small feat, considering that it's mostly a shrunk-down version of AMD's previous-gen Vega with overcharged memory and core clocks.

The Radeon VII scores, according to Tum Apisak (take it with a grain of salt), 27400 on the FireStrike test; 13400 on the FIreStrike Extreme bench; 6800 on the FireStrike Ultra test; and finally, 8700 points on Time Spy. Consulting 3D Mark's database, it seems that factory-overclocked RTX 2080 graphics cards usually score around 27000 points on the FIreStrike base and 6400 points on the FireStrike Ultra tests, which means that at least in this synthetic scenario, AMD's graphics card ekes out a win.

NVIDIA GeForce RTX 2060 Shows Up in Final Fantasy XV Benchmarks

The RTX family debuted with top of the line graphics cards, but the Turing era is just started and there will be new members joining those first products. One of the most expected is the RTX 2060, and now this new graphics card has been seen in Final Fantasy XV benchmarking database. This information should be taken with a grain of salt, but in the past this listing has showed us upcoming products such as the Radeon RX 590, so the evidence is quite interesting. According to this data, the RTX 2060 would perform slightly below the Radeon RX Vega 56 and NVIDIA GeForce GTX 1070, but its numbers are quite better than those of the GTX 1060.

NVIDIA itself confirmed there would be a "mainstream" product in the Turing family in the future, and although the company seems now focused on selling out their excess inventory of mid-range Pascal graphics cards -Black Friday could help there-, the new GPU could be announced in the next few weeks and some analysts expect it to be available on Q1 2019. It'll be interesting to confirm if the data in our TPU database is correct, but we're specially curious about the price point it'll have.

Final Fantasy XV Benchmark Gets DLSS Update, GeForce RTX 2080 Performance Tested

Square Enix has just updated their Final Fantasy XV Benchmark to version 1.2, adding support for NVIDIA's DLSS (Deep Learning Super-Sampling) technology. The new release will still allow users to test any graphics card(s) they have just as it did before. That said, owners of NVIDIA's RTX 2070, 2080, and 2080 Ti get the benefit of having access to DLSS for improved image quality and performance. NVIDIA claims that performance will improve by up to 38% with DLSS alone. In order to verify that we ran a few tests of our own to find out.

Preliminary testing was done using Corsair's Vengeance 5180 Gaming PC, which is equipped with an Intel i7-8700, 16 GB 2666 MHz DDR4 and an NVIDIA GeForce RTX 2080. At 3840x2160 with the highest possible settings, DLSS offered a 36% increase in performance. This is very close to NVIDIA's specified increase and within the expected margin of error. When compared to the older GTX 1080 Ti which was paired with a stock Intel i7-8700K, and 32 GB of 3466 MHz memory we see the GeForce RTX 2080 and GTX 1080 Ti offer roughly the same level of performance. Therefore DLSS really is the difference maker here allowing for better performance and image quality. It should also be noted both systems used the same NVIDIA 416.94 WHQL drivers.

Square Enix Cancels Future Final Fantasy XV Development, At Least We Have The Benchmark With DLSS Support

A few months ago the creation of Luminous Productions by members of Square Enix made us wonder if this could affect the development of Final Fantasy XV for PC. The company had to reorganize its resources and that affected the roadmap for this project, which has finally been cancelled. The departure of Hajime Tabata, director of development, has made Square Enix decide to cancel any further development, including DLCs and patches alike, for the game. This especially hurts the PC version given it is in need of some gameplay fixes sooner than later, as the comments on the Steam store page would tell you. The company is having a rough time lately, as it reported a $33 million loss in its latest financial briefing.

The demo-benchmark of Final Fantasy XV was in fact one of the surprises at the NVIDIA GeForce RTX 20 Series announcement, and thanks to it we were able to see how DLSS technology effectively posed a promising alternative to traditional anti aliasing techniques. With the project ending in the current state, we'll have to forget about these theoretical enhancements, and other eye-catching new features such as Vulkan API support.

AMD Radeon RX 590 Built on 12nm FinFET Process, Benchmarked in Final Fantasy XV

Thanks to some photographs by Andreas Schilling, of HardwareLuxx, it is now confirmed that AMD's Radeon RX 590 will make use of the 12 nm FinFET process. The change from 14 nm to 12 nm FinFET for the RX 590 brings with it the possibility of both higher clock speeds and better power efficiency. That said, considering it is based on the same Polaris architecture used in the Radeon RX 580 and 570, it remains to be seen how it will impact AMDs pricing in regards to the product stack. Will there be a price drop to compensate, or will the RX 590 be more expensive? Since AMD has already made things confusing enough with its cut down 2048SP version of RX 580 in China, anything goes at this point.

AMD "Vega 20" GPU Not Before Late Q1-2019

AMD "Vega 20" is a new GPU based on existing "Vega" graphics architecture, which will be fabbed on the 7 nanometer silicon fabrication process, and bolstered with up to 32 GB of HBM2 memory across a 4096-bit memory interface that's double the bus-width of "Vega 10". AMD CEO Lisa Su already exhibited a mock-up of this chip at Computex 2018, with an word that alongside its "Zen 2" based EPYC enterprise processors, "Vega 20" will be the first 7 nm GPU. AMD could still make good on that word, only don't expect to find one under your tree this Holiday.

According to GamersNexus, the first "Vega 20" products won't launch before the turn of the year, and even in 2019, one can expect product launches till the end of Q1 (before April). GamersNexus cites reliable sources hinting at the later-than-expected arrival of "Vega 20" as part of refuting alleged "Final Fantasy XV" benchmarks of purported "Vega 20" engineering samples doing rounds on the web. Lisa Su stressed the importance of data-center GPUs in AMD's Q3-2018 earnings call, which could hint at the possibility of AMD allocating its first "Vega 20" yields to high-margin enterprise brands such as Radeon Pro and Radeon Instinct.

AMD Vega 20 Possible Performance Spotted in Final Fantasy XV Benchmark

It would appear AMD's 7nm Vega 20 has been benchmarked in Final Fantasy XV. While the details are scarce, what we do know is the hardware device ID 66AF:C1 can be linked to Vega 20 via the Linux patches back in April. Now considering AMD has not confirmed any 7nm Vega graphics cards for consumers, It is more likely this version is an engineering sample for the new Radeon Instinct or Pro series cards.

NVIDIA RTX 2080 / 2080 Ti Results Appear For Final Fantasy XV

The online results database for the Final Fantasy XV Benchmark has been partially updated to include NVIDIA's RTX 2080 and 2080 Ti. Scores for both standard and high quality settings at 2560x1440 and 3840x2160 are available. While the data for 1920x1080 and lite quality tests are not.

Taking a look at the RTX 2080 Ti results, show it beating out the GTX 1080 Ti by 26% and 28% in the standard and high quality tests respectively, at 2560x1440. Increasing the resolution to 3840x2160, again shows the RTX 2080 Ti ahead, this time by 20% and 31% respectively. The RTX 2080 offers a similar performance improvement over the GTX 1080 at 2560x1440, where it delivers a performance improvement of 28% and 33% in the same standard and high quality tests. Once again, increasing the resolution to 3840x2160 results in performance being 33% and 36% better than the GTX 1080. Overall, both graphics cards are shaping up to be around 30% faster than the previous generation without any special features. With Final Fantasy XV getting DLSS support in the near future, it is likely the performance of the RTX series will further improve compared to the previous generation.

AMD Releases Radeon Software Adrenalin 18.3.3 Beta Drivers

AMD today released the latest version Radeon Software Adrenalin Edition. Version 18.3.3 beta is the third release for this month, and features a major API update, in addition to game optimization. The drivers introduce support for the Vulkan 1.1 API. In addition, the drivers provide optimization for "Sea of Thieves," and "A Way Out." An intermittent stuttering issue was fixed with "Forza Motorsport 7." A system hang seen on "Star Wars Battlefront 2," on multi-GPU systems, was fixed. Also fixed are flickering and objects disappearing from the scene, with "Final Fantasy XV."
DOWNLOAD: AMD Radeon Software Adrenalin 18.3.3 Beta

The change-log follows.

AMD Releases Radeon Software Adrenalin 18.3.2 Beta

AMD today released Radeon Software Adrenalin 18.3.2 Beta, its second significant driver release for this month. These drivers include heavier optimization for "Final Fantasy XV." This includes up to 4 percent higher frame-rates at 1080p compared to the older 18.3.1 drivers, when tested with a Radeon RX Vega 64; and up to 7 percent higher frame-rates at the same resolution, when tested with the RX 580 8 GB. It also fixes a stuttering issue noticed in the game, when rendering scenes with heavy particle effects. Grab the drivers from the link below.
DOWNLOAD: AMD Radeon Software Adrenalin 18.3.2 Beta

The change-log follows.

AMD Releases Radeon Software Adrenalin 18.3.1

AMD today released its first Radeon Software Adrenalin Edition drivers for this month, version 18.3.1 beta. The drivers come with optimization for "Final Fantasy XV," and "Warhammer: Vermintide II." It also includes some fine-tuning for Dota 2 that delivers up to 6 percent higher frame-rates than 17.12.1 drivers, at 4K Ultra HD, when tested with an RX 580 graphics card. The drivers also fix application crashes with "Sea of Thieves," multi-GPU flickering seen in "Middle-earth: Shadow of War," and some color-corruption noticed with "World of Tanks" in certain multi-GPU configurations. Grab the drivers from the link below.
DOWNLOAD: AMD Radeon Software Adrenalin 18.3.1

The change-log follows.

Final Fantasy XV Windows Edition Denuvo Cracked Before Release

Initial speculations stated that Final Fantasy XV Windows Edition didn't employ Denuvo's anti-tamper technology. For starters, there was no mention of Denuvo anywhere in the EULA when the game went up for pre-order. It also wasn't present in the demo. However, five days prior to the official release, Square Enix updated the game's Steam store page and EULA stating that Final Fantasy XV Windows Edition indeed came with Denuvo.

Although Final Fantasy XV Windows Edition won't be released until tomorrow, consumers who purchased the title can pre-load the game beforehand. Since Steam preloads are always encrypted, warez group normally are forced to look elsewhere. For reasons unknown, Origin made available the unencrypted version of the game files. Chinese video game warez group 3DM was quick to act and got their hands on the unencrypted files. They later replaced the executable with the DRM-free one from the demo. What happened afterwards is history. A few users reported that they were able to advance as far as the ninth chapter without hiccups. According to one particular individual, he finished the game with the pirated copy, but it hasn't been confirmed yet.

NVIDIA Releases GeForce 391.01 Game Ready Drivers

NVIDIA today released the latest version of their Game Ready driver suite, which aims to bring users' systems up to scratch towards playing the latest games with as much performance and stability as possible. The new 391.01 version of NVIDIA's driver suite brings GameReady improvements that pave the way towards Final Fantasy XV - Windows Edition's release. This driver release packs a bigger punch than just Final Fantasy XV, though; it's also a Game Ready driver release for the upcoming Warhammer: Vermintide 2, and for the upcoming World of Tanks' graphics engine upgrade, which will bring tons of graphics features, updates and improvements to the base World of Tanks experience.

On a second, still important note, this driver release also packs performance improvements for the majority of NVIDIA's series 10 graphics cards in Player Unknown's Battlegrounds. These performance improvements range between the 3% and 7%. For a list of fixed and outstanding issues, as well as trailers for the most relevant additions to this driver release, look after the break. As always, you can download these drivers right here on TPU. Just follow the link below.
DOWNLOAD: NVIDIA GeForce 391.01 Game Ready Drivers

Square Enix Reaffirms Its Commitment to Single Player Gaming

Single player games may have entered a perceived decline since their heydays, as increasingly long, costly development times have drawn developers towards experiences that are more easily... monetized. This is typically done by cutting experiences into DLC pieces and adding always-on, recurring ways of recouping developer (or publishers') investment. There's no need in beating around the bush - we all know what these experiences look like, in one way, or another. Though it's true that these may not always have the intended effect, as users and the industry as a whole have been recoiling from particularly aggressive renditions of these monetization practices, which in turn, may lead companies to face considerable losses, be these monetary or in the much less liquid good will.

Square Enix is one of the companies that has excelled in the making of first player games, for one. however, for one reason or another, these may not have translated as the successful commercial releases that the company hoped (thinking of you, Deus Ex: Mankind Divided). As a result, the company has reportedly put the Deus Ex franchise on ice, but has recently made some tentative remarks on how they might bring it back. However, Square Enix themselves have put fears into gamers and fans' minds with their renewed interest in games as a service. which, according to Square Enix President & CEO Yosuke Matsuda, may not mean exactly what we've been told it means.

Square Enix Puts Final Fantasy XV Up for Pre-order and Releases Benchmark Tool

Final Fantasy XV Windows Edition will be released on March 6, but hardcore fans can pre-order the game now through Steam, Origin, or the Microsoft Store. The $49.99 price tag remains the same independent of the place of purchase. However, the preorder bonus differs hugely. Consumers who pre-order through Steam will receive the "FFXV Fashion Collection" which contains a collection of four t-shirts with different buffs for Noctis to wear. The buffs include strength enhancement, HP recovery rate acceleration, critical hit rate boost, and maximum HP increase. Microsoft Store preorders, on the other hand, come with a "FFXV Powerup pack" that provides players with a sleek Dodanuki sword which reduces enemy defense with each slash, 10 phoenix downs, and 10 elixirs. Origin seems to draw the short straw this time around. The Origin preorder bonus is the "FFXV Decal Selection" comprised of different decals to modify the cosmetics of the Regalia car.

Square Enix has graciously released a benchmark application to help future Final Fantasy XV Windows Edition players configure the game to get the best performance out of their systems. The zip file weighs around 3.37 GB and is available for download right here at TechPowerUp, or, if you don't like our servers for some unfathomable reason... from the developer's website. The benchmark only runs on 64-bit versions of Windows and requires Microsoft .NET Framework 4.6 to be present on the system. Users also need to have a graphics card that supports DirectX 11 and a monitor with a minimum resolution of 1280 x 720. Unfortunately, NVIDIA SLI and AMD Crossfire configurations are not supported at this time. The application lets users choose between the Lite, Standard, and High quality presets and resolutions from 1280 x 720, 1920 x 1080 to 3840 x 2160. The entire run takes around 6 minutes and 30 seconds. The score and performance evaluation are provided at the end of the run.

Final Fantasy XV Windows Edition Release Date, Final System Specs Detailed

The ultimate version of the fifteenth Final Fantasy (how many fantasies can really be final, eh?) has been outed, and now PC gamers now when they can expect to go around the most perfect iteration of the Final Fantasy XV game world. The latest, greatest, and heavily graphically-revised Final Fantasy will finally hit the PC platform on March 6.

The PC version of Final Fantasy XV, will include all previously released DLCs (Episodes Gladiolus, Prompto and Ignis as well as multiplayer), extra bosses, a new dungeon, an in-game vehicle and a first-person mode (this is the one I really have to see). As previously covered, the new PC version has been developed with heavy input from NVIDIA, offers up to 8K resolution in HDR, and includes many NVIDIA GameWorks technologies, such as NVIDIA Flow, NVIDIA HairWorks, NVIDIA Hybrid Frustum Traced Shadows, NVIDIA Turf Effects, NVIDIA Voxel Ambient Occlusion, and more. With all of that NVIDIA technology being built-in, it's somewhat expected that the game will only run the way the developers envisioned on a green team graphics card. Read on after the break for the latest system specs and the Royal Edition release trailer (a special version that's equivalent to the Game of the Year versions of other video-games, with all the released DLC for console players.)

Final Fantasy XV Windows Edition Coming Early 2018; PC Requirements Listed

Final Fantasy XV has been exceedingly well-received by both critics, consumers, and fans alike, but left out one particular gaming crowd: PC gamers. The original release of November 2016 for XBOX One and PS4 (with PS4 Pro improvements having been baked in the game as well), the game still stands as a showcase for graphics on consoles. However, a true PC, Windows Version of the game is under development in close partnership with NVIDIA, which will see a re-release of the game on PC with many added graphical features, including HDR and 4K resolution support.

Due to its close collaboration with NVIDIA, Final Fantasy XV Windows Edition is expected to be a showcase for NVIDIA GameWorks technologies, such as NVIDIA Flow, NVIDIA HairWorks, NVIDIA Hybrid Frustum Traced Shadows, NVIDIA Turf Effects, NVIDIA Voxel Ambient Occlusion, and more. With all of that NVIDIA technology being built-in, it's somewhat expected that the game will only run the way the developers envisioned on a green team graphics card. However, the system requirements seem to be reasonable - though we expect these to reflect only 1080p gaming, as a 4K presentation fo this game will most likely be a resource hog. As it is, Minimum System Requirements are being listed with DX 11, 8 GB RAM, an Intel Core i5 2400 (3.1GHz) or AMD FX-6100 (3.3GHz) CPU, and GeForce GTX 760 graphics. Recommended System Requirements bring those up: DX 11, 16 GB RAM, Intel Core i7 3770 (3.4GHz) or AMD FX-8350 (4.0GHz) CPU, and GeForce GTX 1060 graphics.
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