Wednesday, November 14th 2018

Final Fantasy XV Benchmark Gets DLSS Update, GeForce RTX 2080 Performance Tested

Square Enix has just updated their Final Fantasy XV Benchmark to version 1.2, adding support for NVIDIA's DLSS (Deep Learning Super-Sampling) technology. The new release will still allow users to test any graphics card(s) they have just as it did before. That said, owners of NVIDIA's RTX 2070, 2080, and 2080 Ti get the benefit of having access to DLSS for improved image quality and performance. NVIDIA claims that performance will improve by up to 38% with DLSS alone. In order to verify that we ran a few tests of our own to find out.

Preliminary testing was done using Corsair's Vengeance 5180 Gaming PC, which is equipped with an Intel i7-8700, 16 GB 2666 MHz DDR4 and an NVIDIA GeForce RTX 2080. At 3840x2160 with the highest possible settings, DLSS offered a 36% increase in performance. This is very close to NVIDIA's specified increase and within the expected margin of error. When compared to the older GTX 1080 Ti which was paired with a stock Intel i7-8700K, and 32 GB of 3466 MHz memory we see the GeForce RTX 2080 and GTX 1080 Ti offer roughly the same level of performance. Therefore DLSS really is the difference maker here allowing for better performance and image quality. It should also be noted both systems used the same NVIDIA 416.94 WHQL drivers.
Looking at the benchmarks running side by side, to my eyes at least NVIDIA's DLSS solution offers slightly better image quality than just using TAA, but this may well be subjective and will depend upon the user to some degree. Even so, with the ceasing of development on Final Fantasy XV is seems unlikely DLSS will be fully implemented into the game, all we can do for now is hope. With that said, if you are running an NVIDIA GeForce RTX series graphics card give the benchmark a try by downloading it at the source below, and let us know your thoughts and results in the comments.
Source: FFXV Benchmark
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24 Comments on Final Fantasy XV Benchmark Gets DLSS Update, GeForce RTX 2080 Performance Tested

#1
Th3pwn3r
Why? I mean just why bother testing with this considering it's a dead game. Eh...I'm just being difficult right now I guess. Sorry.
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#2
arbiter
37.5% increase in score vs TAA, Now just need to see what what differences in image to see if DLSS looks as good as TAA or better or worse.
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#3
crazyeyesreaper
Not a Moderator
Th3pwn3rWhy? I mean just why bother testing with this considering it's a dead game. Eh...I'm just being difficult right now I guess. Sorry.
Nah its valid, at the same time DLSS / RTRT etc arent really available in any actual games yet. So anyone that owns an RTX card basically has very little they can use to test out new features for themselves. At least this one is free for anyone to use.
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#4
INSTG8R
Vanguard Beta Tester
Is there a link to the update before it’s possible disappearance. I ran it a couple times after 1809 and was getting wildly varying results.
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#5
crazyeyesreaper
Not a Moderator
INSTG8RIs there a link to the update before it’s possible disappearance. I ran it a couple times after 1809 and was getting wildly varying results.
Techpowerup download database has the original version for now.
Posted on Reply
#6
INSTG8R
Vanguard Beta Tester
crazyeyesreaperTechpowerup download database has the original version for now.
Alright thanks was hoping an update might sort my issues. But I’m guessing with the recent cancellation news we’ll never see this update...
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#7
ShurikN
INSTG8RI ran it a couple times after 1809 and was getting wildly varying results.
That's just one of the reasons the benchmark is frowned upon among PC media. Plain and simple, it's a horrible mess.
Which is a shame because DLSS is probably the most interesting thing RTX cards bring to the market.
Posted on Reply
#8
xkm1948
Let’s see haters spin this positive piece of news into another “nvidia sucks, RTX sucks” thread.

So many blind haters these days, to the point that one may wonder whether they would rather have no technological advances at all.
crazyeyesreaperNah its valid, at the same time DLSS / RTRT etc arent really available in any actual games yet. So anyone that owns an RTX card basically has very little they can use to test out new features for themselves. At least this one is free for anyone to use.
Nah i am already using the tensor cores for machine learning based workloads. Not all people buy these just for gaming.

Don’t have much use for the RTRT engines ATM though
Posted on Reply
#9
INSTG8R
Vanguard Beta Tester
xkm1948Let’s see haters spin this positive piece of news into another “nvidia sucks, RTX sucks” thread.

So many blind haters these days, to the point that one may wonder whether they would rather have no technological advances at all.




Nah i am already using the tensor cores for machine learning based workloads. Not all people buy these just for gaming.

Don’t have much use for the RTRT engines ATM though
You’re really reaching pal you so insecure in your purchase you’re seeing things that aren’t there. The rest of this games content has been canceled so this Benchmark won’t be getting any updates but YOU. Try to make it to some it’s not....
I was getting some very erratic utilization vs clocks in the same section and thought maybe if there was an update there it may change that.
Settile down with your paranoia and try to enjoy your purchase. I’m glad I don’t have to listen to you wine about Fury anymore.
ShurikNThat's just one of the reasons the benchmark is frowned upon among PC media. Plain and simple, it's a horrible mess.
Which is a shame because DLSS is probably the most interesting thing RTX cards bring to the market.
Yeah I was just hoping an update might cure the anomaly’s I’d seen.
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#10
Xzibit
ShurikNThat's just one of the reasons the benchmark is frowned upon among PC media. Plain and simple, it's a horrible mess.
Which is a shame because DLSS is probably the most interesting thing RTX cards bring to the market.
Think Gamers Nexus was the first to discredit it and point out that it shouldn't be used as benchmark metric. I believe recently he said some issues were sorted in-game but not in the bechmark and respectable media should veer away from it.
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#11
londiste
So, the DLSS in there is still the same upscaled 1440p? :)
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#12
INSTG8R
Vanguard Beta Tester
londisteSo, the DLSS in there is still the same upscaled 1440p? :)
We’ll have to wait for something else to use it now this is dead end.
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#13
londiste
I was hoping for the DLSS 2x or whatever that was supposed to be called. The one where they didn't upscale and just did AA instead. I guess that didn't pan out.
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#14
INSTG8R
Vanguard Beta Tester
londisteI was hoping for the DLSS 2x or whatever that was supposed to be called. The one where they didn't upscale and just did AA instead. I guess that didn't pan out.
Yeah this bench with the planned addition could have been a decent suite. I own FFXV but wasn’t invested enough to care about the cancelled DLC but this could have been cool.
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#15
The Quim Reaper
Game running at 1440p fake 4K runs faster than when running at native 4K....shock horror!!!
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#16
Kamgusta
The Quim ReaperGame running at 1440p fake 4K runs faster than when running at native 4K....shock horror!!!
You are missing the point. This allow you to run the game at higher "perceived" resolutions with improved image quality.
Do you prefer to run a game at "real 1440p" or at "fake 2160p" (with quality a little worse than "real 2160p", but miles better than "real 1440p")? Both at 70 fps?
DLSS is a free +150% resolution setting.
Posted on Reply
#17
INSTG8R
Vanguard Beta Tester
Well I’m totally wrong about this being abandoned. The DLSS update is now available. I’m looking forward to hearing about the results.
Posted on Reply
#18
Th3pwn3r
INSTG8RWe’ll have to wait for something else to use it now this is dead end.
That's basically where I was going with in my post. It's like having a car that goes 300mph but nowhere to drive it at that speed . Not the greatest analogy but yeah, you have something you can test but nowhere to use said thing after that . Early adopter problems .
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#19
INSTG8R
Vanguard Beta Tester
Well this DLSS is a genuinely interesting thing f it works as advertised.
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#20
crazyeyesreaper
Not a Moderator
Yeah its interesting, sure its not true 4k etc. But to my eyes at least it looked better than the defauly 4k with TAA. I noticed less oddities and with the performance improvement it was good balance. Will be interested myself to see how DLSS works in other games.
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#21
WikiFM
KamgustaYou are missing the point. This allow you to run the game at higher "perceived" resolutions with improved image quality.
Do you prefer to run a game at "real 1440p" or at "fake 2160p" (with quality a little worse than "real 2160p", but miles better than "real 1440p")? Both at 70 fps?
DLSS is a free +150% resolution setting.
crazyeyesreaperYeah its interesting, sure its not true 4k etc. But to my eyes at least it looked better than the defauly 4k with TAA. I noticed less oddities and with the performance improvement it was good balance. Will be interested myself to see how DLSS works in other games.
I would like to watch some screenshots to compare, and also if you could add 4K score and screenshots without TAA or DLSS, would like to know which one blurries more.
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#22
crazyeyesreaper
Not a Moderator
WikiFMI would like to watch some screenshots to compare, and also if you could add 4K score and screenshots without TAA or DLSS, would like to know which one blurries more.
If i had the time I would but the System used in the article is also being reviewed and I don't have the spare time to bench further. (need to finish the review and ship the system back)
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#23
Nomad9000
KamgustaYou are missing the point. This allow you to run the game at higher "perceived" resolutions with improved image quality.
Do you prefer to run a game at "real 1440p" or at "fake 2160p" (with quality a little worse than "real 2160p", but miles better than "real 1440p")? Both at 70 fps?
DLSS is a free +150% resolution setting.
Stretching a pixel is not the same as having more pixels in the same area...

If the texture in the game is not at 4k then it is not 4k. DLSS, to put it simply adds pixels that are not there originally in the content to fill in the screen.

Its a trick. (an impressive one but sounds like it would be WAY more useful on consoles)

IT IS NOT a next step in resolution or anti-aliasing. It is Super Sampling with some nifty deep learning cores to do it all nifty like.

Now DLSS can do more they say so well see what else they utilize these deep learning cores for. That's the only positive about the new techs so far.
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#24
AerialDevil
I'm using a ultrawide monitor that's 3440 x 1440 and was a bit disappointed to see I could only use DLSS at 5120 x 2160. Although technically there are three resolutions above 3860 x 2160 I think the vertical count matters and I'm sure there is a perfectly logical explanation for that. But I'll have to dial a few settings down a bit because otherwise my VRAM will get in the 90-96% and get frame drops. I have a 2080Ti by the way. But dayum does it look sharp! And it hits 60 fps almost constantly.
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