News Posts matching #RTX

Return to Keyword Browsing

NVIDIA DLSS 4 with Multi Frame Generation Available In 5 New Games, Including Half-Life 2 RTX Demo

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, DLSS 4 with Multi Frame Generation is multiplying performance in Enlisted, the Half-Life 2 RTX demo, KARMA: The Dark World, The First Berserker: Khazan, and Warhammer 40,000: Darktide. And we can announce that Remedy Entertainment's FBC: Firebreak will launch with DLSS 4 Multi Frame Generation support.

Additionally, there's a DLSS and technology-upgrading Control update available, Kingdom Come: Deliverance II has updated to the latest DLSS Super Resolution transformer AI model, and RF Online Next is launching with support for DLSS Super Resolution. Read on for further details about each of these announcements, and check out our last DLSS article to learn about the addition of DLSS 4 with Multi Frame Generation to future releases, including Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault.

Supermicro Expands Enterprise AI Portfolio With Support for Upcoming NVIDIA RTX PRO 6000 Blackwell Server Edition and NVIDIA H200 NVL Platform

Supermicro, Inc., a Total IT Solution Provider for AI/ML, HPC, Cloud, Storage, and 5G/Edge, today announced support for the new NVIDIA RTX PRO 6000 Blackwell Server Edition GPUs on a range of workload-optimized GPU servers and workstations. Specifically optimized for the NVIDIA Blackwell generation of PCIe GPUs, the broad range of Supermicro servers will enable more enterprises to leverage accelerated computing for LLM-inference and fine-tuning, agentic AI, visualization, graphics & rendering, and virtualization. Many Supermicro GPU-optimized systems are NVIDIA Certified, guaranteeing compatibility and support for NVIDIA AI Enterprise to simplify the process of developing and deploying production AI.

"Supermicro leads the industry with its broad portfolio of application optimized GPU servers that can be deployed in a wide range of enterprise environments with very short lead times," said Charles Liang, president and CEO of Supermicro. "Our support for the NVIDIA RTX PRO 6000 Blackwell Server Edition GPU adds yet another dimension of performance and flexibility for customers looking to deploy the latest in accelerated computing capabilities from the data center to the intelligent edge. Supermicro's broad range of PCIe GPU-optimized products also support NVIDIA H200 NVL in 2-way and 4-way NVIDIA NVLink configurations to maximize inference performance for today's state-of-the-art AI models, as well as accelerating HPC workloads."

Dell Technologies Accelerates Enterprise AI Innovation from PC to Data Center with NVIDIA 

Marking one year since the launch of the Dell AI Factory with NVIDIA, Dell Technologies (NYSE: DELL) announces new AI PCs, infrastructure, software and services advancements to accelerate enterprise AI innovation at any scale. Successful AI deployments are vital for enterprises to remain competitive, but challenges like system integration and skill gaps can delay the value enterprises realize from AI. More than 75% of organizations want their infrastructure providers to deliver capabilities across all aspects of the AI adoption journey, driving customer demand for simplified AI deployments that can scale.

As the top provider of AI centric infrastructure, Dell Technologies - in collaboration with NVIDIA - provides a consistent experience across AI infrastructure, software and services, offering customers a one-stop shop to scale AI initiatives from deskside to large-scale data center deployments.

HP Announces a Wide Range of New Products at its Amplify Conference

At its annual Amplify Conference, HP Inc. today announced new products and services designed to shape the future of work, empowering people and businesses to create and manage their own way of working. The company unveiled more than 80 PCs, AI-powered print tools for SMBs, and Workforce Experience Platform enhancements all built to drive company growth and professional fulfillment.

"HP is translating AI into meaningful experiences that drive growth and fulfillment," said Enrique Lores, President and CEO at HP Inc. "We are shaping the future of work with game-changing AI innovations that seamlessly adapt to how people want to work."

NVIDIA Details DLSS 4 Design: A Complete AI-Driven Rendering Technology

NVIDIA has published a research paper on DLSS version 4, its AI rendering technology for real-time graphics performance. The system integrates advancements in frame generation, ray reconstruction, and latency reduction. The flagship Multi-Frame Generation feature generates three additional frames for every native frame. The DLSS 4 later on brings the best looking frames to the user quickly to make is seem like a real rendering. At the core of DLSS 4 is a shift from convolutional neural networks to transformer models. These new AI architectures excel at capturing spatial-temporal dependencies, improving ray-traced affect quality by 30-50% according to NVIDIA's benchmarks. The technology processes each AI-generated frame in just 1 ms on RTX 5090 GPUs—significantly faster than the 3.25 ms required by DLSS 3. For competitive gaming, the new Reflex Frame Warp feature reduces input latency by up to 75%, achieving 14 ms in THE FINALS and under 3 ms in VALORANT, according to NVIDIA's own benchmarks.

DLSS 4's implementation leverages Blackwell-specific architecture capabilities, including FP8 tensor cores and fused CUDA kernels. The optimized pipeline incorporates vertical layer fusion and memory optimizations that keep computational overhead manageable despite using transformer models, which are twice as large as previous CNN implementations. This efficiency enables real-time performance even with the substantially more complex AI processing. The unified AI pipeline reduces manual tuning requirements for ray-traced effects, allowing studios to implement advanced path tracing across diverse hardware configurations. The design also addresses gaming challenges like interpolating fast-moving UI elements and particle effects and reducing artifacts in high-motion scenes. NVIDIA's hardware flip metering and Blackwell-induced display engine integration ensure precise frame pacing of newly generated frames for smooth, high-refresh-rate gaming, with accurate imagery.

NVIDIA ACE Autonomous Game Characters Debut This Month In inZOI and NARAKA: BLADEPOINT MOBILE PC VERSION

NVIDIA ACE is a suite of RTX-accelerated digital human technologies that bring game characters to life with generative AI. Earlier this year, we unveiled AI-powered NVIDIA ACE Autonomous Game Characters, adding autonomous teammates, NPCs, and enemies to games, unlocking a whole new set of gameplay possibilities. These ACE autonomous game characters make their debut later this month in two titles. In the life simulator inZOI, players can customize "Smart Zoi" NPCs with life goals that in turn use AI to guide behavior and interactions with other NPCs.

In NARAKA: BLADEPOINT MOBILE PC VERSION, NVIDIA ACE-powered teammates help players battle enemies, hunt for loot, and fight for victory. Additionally, NVIDIA ACE technologies continue to advance, incorporating new vision and audio language models, enhancing facial animation with new model architectures, and accelerating game development with updated ACE plugins for Maya and Unreal Engine for offline authoring.

NVIDIA DLSS With Multi Frame Generation Available in Over 100 Games and Apps

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. With the addition of the latest DLSS 4 with Multi Frame Generation games, our newest performance multiplier is now available in over 100 games and apps, making it the most rapidly adopted NVIDIA game technology of all time.

Additionally, we can today reveal that Lost Soul Aside, Mecha BREAK, Phantom Blade Zero, Stellar Blade, Tides of Annihilation, and Wild Assault will all launch with DLSS Multi Frame Generation, and our suite of other DLSS technologies, giving GeForce RTX gamers the definitive PC experience in each. Furthermore, today we released an updated Zorah demo, built in Unreal Engine 5, that showcases the latest advancements in neural rendering powered by GeForce RTX 50 Series and AI.

NVIDIA and Microsoft Open Next Era of Gaming With Groundbreaking Neural Shading Technology

NVIDIA today announced ahead of the Game Developers Conference (GDC) groundbreaking enhancements to NVIDIA RTX neural rendering technologies. NVIDIA has partnered with Microsoft to bring neural shading support to the Microsoft DirectX preview in April, giving developers access to AI Tensor Cores in NVIDIA GeForce RTX GPUs to accelerate neural networks from within a game's graphics pipeline. Neural shading represents a revolution in graphics programming, combining AI with traditional rendering to dramatically boost frame rates, enhance image quality and reduce system resource usage.

"Microsoft is adding cooperative vector support to DirectX and HLSL, starting with a preview this April," said Shawn Hargreaves, Direct3D development manager at Microsoft. "This will advance the future of graphics programming by enabling neural rendering across the gaming industry. Unlocking Tensor Cores on NVIDIA RTX will allow developers to fully leverage RTX Neural Shaders for richer, more immersive experiences on Windows."

Half-Life 2 RTX Demo Coming on March 18

NVIDIA has announced that the Half-Life 2 RTX Demo will be available on March 18th and include a two-hour gameplay demo with full ray tracing, remade assets, and animations. The demo is remastered with RTX Remix by Orbifold Studios and will be a free mod on Steam for all Half-Life 2 owners.

The demo will feature NVIDIA DLSS 4, NVIDIA RTX Neural Radiance Cache, RTX Skin, RTX Volumetrics, and other new NVIDIA technologies. The release of Half-Life 2 RTX Demo marks the official release of RTX Remix, which was released a year ago in beta. According to NVIDIA, over 30,000 modders have since used the platform to mod a bunch of classic titles, with over 1 million gamers playing those modded games like Portal with RTX and Portal: prelude RTX. As said, the new demo will go live on Steam on March 18th.

NVIDIA Reportedly Prepares GeForce RTX 5060 and RTX 5060 Ti Unveil Tomorrow

NVIDIA is set to unveil its RTX 5060 series graphics cards tomorrow, according to VideoCardz information, which claims NVIDIA shared launch info with some media outlets today. The announcement will include two desktop models: the RTX 5060 and RTX 5060 Ti, confirming leaks from industry sources last week. The upcoming lineup will feature three variants: RTX 5060 Ti 16 GB, RTX 5060 Ti 8 GB, and RTX 5060. All three cards will utilize identical board designs and the same GPU, allowing manufacturers to produce visually similar Ti and non-Ti models. Power requirements are expected to range from 150-180 W. NVIDIA's RTX 5060 Ti will ship with 4608 CUDA cores, representing a modest 6% increase over the previous generation RTX 4060 Ti. The most significant improvement comes from the implementation of GDDR7 memory technology, which could deliver over 50% higher bandwidth than its predecessor if NVIDIA maintains the expected 28 Gbps memory speed across all variants.

The standard RTX 5060 will feature 3840 CUDA cores paired with 8 GB of GDDR7 memory. This configuration delivers 25% more GPU cores than its predecessor and marks an upgrade in GPU tier from AD107 (XX7) to GB206 (XX6). The smaller GB207 GPU is reportedly reserved for the upcoming RTX 5050. VideoCardz's sources indicate the RTX 5060 series will hit the market in April. Tomorrow's announcement is strategically timed as an update for the Game Developers Conference (GDC), which begins next week. All models in the series will maintain the 128-bit memory bus of their predecessors while delivering significantly improved memory bandwidth—448 GB/s compared to the previous generation's 288 GB/s for the Ti model and 272 GB/s for the standard variant. The improved bandwidth stems from the introduction of GDDR7 memory.

NVIDIA Irons Out "Blackwell" Black Screen Issues with Latest GeForce Hotfix Display Driver v572.75

NVIDIA has finally responded to widespread stability problems affecting its RTX 50 series "Blackwell" GPU lineup with the release of GeForce Hotfix Display Driver 572.75. The emergency update specifically targets two critical issues: black screen crashes plaguing the entire RTX 50 series and performance degradation after system reboots when overclocking RTX 5080/5090 models. This hotfix arrives after weeks of user complaints about system instability, particularly when utilizing DLSS 4 frame generation and other advanced features. The release comes directly through NVIDIA's Customer Care support site rather than standard distribution channels, packed in the hotfix release.

According to NVIDIA's release notes, the driver underwent an "abbreviated QA process" to spread its availability to affected users. While the company acknowledges the complexity of its driver software and has "an army of software engineers" addressing bugs, many early Blackwell buyers have expressed frustration over paying premium prices for hardware hindered by fundamental stability issues. NVIDIA has indicated that these fixes and additional improvements will be incorporated into the next official WHQL-certified driver release, though no specific timeline has been provided. At TechPowerUp, we don't host hotfix drivers, only WHQL versions, so you must go to NVIDIA's website here to download the latest driver.

NVIDIA RTX PRO 6000 "Blackwell" Features 24,064 Cores Paired with 96 GB GDDR7 ECC Memory

NVIDIA has prepared a "Blackwell" Titan equivalent—RTX PRO 6000 Blackwell GPU for professional visualization and local AI solutions. Based on the GB202 silicon, the RTX PRO 6000 is the closest solution to the full power of NVIDIA's prosumer-oriented Blackwell SKUs. With 24,064 CUDA cores on board, this configuration is just 512 CUDA cores shy from the complete GB202 24,576-core configuration. This is likely due to the yield defects, meaning that this is perhaps the highest CUDA core count model we will see based on GB202. Additionally, at 24,064 core RTX PRO 6000 Blackwell is carrying 2,340 more cores than the top-end consumer GeForce RTX 5090 with 21,760 CUDA cores. Based on the 600 W TGP, the new RTX PRO 6000 Blackwell should have lower clocks, given its bigger core count to maintain the TGP for its massive memory configuration. Remember, GDDR7 memory modules consume power, too.

With 96 GB of GDDR7 memory and ECC memory correction on board, it will primarily target professionals in 3D rendering, simulations, and local AI development. To cool the beastly configuration, NVIDIA opted for a double-flow-through cooler used on the RTX 5090, with an open-air design. Operating on a PCIe 5.0 x16 interface with four DisplayPort 2.1 connectors, the design remains double-slot in thickness. VideoCardz obtained pictures of it, which you can see below. Interestingly, the color accents of the new cooler are darker. We can expect to see more from NVIDIA and its new RTX PRO 6000 Blackwell GPU from the upcoming GTC 2025 on March 17.

NVIDIA to Inspect Laptop RTX 50 Series for ROP Anomalies, Deliveries Delayed to April

After just a few weeks from our initial report of missing ROPs on NVIDIA GeForce RTX 50 series "Blackwell" for desktop, it appears that the laptop versions of these GPUs could also be prone to the same issue: missing ROP (Raster Operations Pipeline) units, which degrades performance by up to 14%. According to the German publication Heise Online, NVIDIA is working with laptop manufacturers to inspect any case of missing ROPs on its GeForce RTX 50 series cards, which the company claims affect only 0.5% of the entire supply. To avoid giving consumers GPUs with missing ROPs, NVIDIA is working overtime with OEMs to ensure that the GPUs are correctly operating and offering the hardware true to the specification sheet.

With NVIDIA Blackwell laptop SKUs announced at CES and pre-orders in February, NVIDIA expected to hand these GPUs through its partner laptop manufacturers to consumers in March, but it's currently scheduled for April, which is a whole month later. Here is what Heise Online said:
As we have learned from several notebook manufacturers, they are currently working overtime in the Far East to prevent the drama from escalating into the next act: NVIDIA has instructed manufacturers to inspect already-produced notebooks with the new mobile GeForce RTX 5000 graphics chips. The focus is on GPUs where fewer ROPs are active than specified in the datasheet. This can lead to potentially significant losses in 3D performance.

NVIDIA DLSS Coming to FragPunk, Star Wars Outlaws, and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Last week, DLSS 4 with Multi Frame Generation came to NARAKA: BLADEPOINT, and even more games launched with support for DLSS. This week, DLSS 4 with Multi Frame Generation will be available at launch in the new 5v5 shooter, FragPunk, while Star Wars Outlaws shows off DLSS 4 enhancements in a new RTX On trailer.

Additionally, Dragonkin: The Banished and Rise of the Ronin are launching with support for DLSS Frame Generation and DLSS Super Resolution. Vector Strike entered Early Access yesterday featuring DLSS frame Generation and DLSS Super Resolution. And Deadlock and Grand Theft Auto V Enhanced now boast DLSS and Reflex support on PC.

MSI Releases Custom NVIDIA GeForce RTX 5070 Series graphics Cards

MSI is excited to introduce its latest lineup of graphics cards powered by the newly launched NVIDIA GeForce RTX 5070 GPU, featuring the VANGUARD, GAMING TRIO, INSPIRE, and VENTUS series. Engineered with cutting-edge graphics technology and refined thermal solutions, these cards are designed to meet the demands of high-performance gaming, AI applications, and content creation. With a focus on efficiency, they deliver outstanding power while maintaining low temperatures and quiet operation, ensuring an excellent user experience.

Powered by NVIDIA Blackwell, GeForce RTX 50 Series GPUs revolutionize gaming and creativity with unprecedented AI horsepower. Unlock next-level performance and graphics fidelity with NVIDIA DLSS 4, generate images at record-breaking speeds, and unleash creative potential with NVIDIA Studio.

Alphacool Introduces Core GPU Waterblock for MSI Geforce RTX 5080 Gaming Trio Graphics Cards

Alphacool International GmbH, based in Braunschweig, has been a pioneer in PC water cooling technology for over 20 years. With one of the most comprehensive product portfolios in the industry and over 20 years of experience, Alphacool is now expanding its portfolio with the new Core graphics card water coolers for the MSI GeForce RTX 5080 Gaming Trio (OC).

The GPU water coolers have been completely redesigned. Precise adjustments to the spacing between the cooler and the PCB, along with optimized water flow simulations and extensive practical testing, have resulted in significant improvements to the cooler base and jetplate. These enhancements ensure maximum cooling performance for the newest NVIDIA GeForce RTX generation. The GPU water coolers feature a precisely machined copper base with high-quality chrome plating for exceptional durability and a smooth surface. The design is further complemented by robust brass fittings with a nylon cover, ensuring maximum safety and reliability.

NVIDIA GeForce RTX 50 Series Faces Compute Performance Issues Due to Dropped 32-bit Support

PassMark Software has identified the root cause behind unexpectedly low compute performance in NVIDIA's new GeForce RTX 5090, RTX 5080, and RTX 5070 Ti GPUs. The culprit: NVIDIA has silently discontinued support for 32-bit OpenCL and CUDA in its "Blackwell" architecture, causing compatibility issues with existing benchmarking tools and applications. The issue manifested when PassMark's DirectCompute benchmark returned the error code "CL_OUT_OF_RESOURCES (-5)" on RTX 5000 series cards. After investigation, developers confirmed that while the benchmark's primary application has been 64-bit for years, several compute sub-benchmarks still utilize 32-bit code that previously functioned correctly on RTX 4000 and earlier GPUs. This architectural change wasn't clearly documented by NVIDIA, whose developer website continues to display 32-bit code samples and documentation despite the removal of actual support.

The impact extends beyond benchmarking software. Applications built on legacy CUDA infrastructure, including technologies like PhysX, will experience significant performance degradation as computational tasks fall back to CPU processing rather than utilizing the GPU's parallel architecture. While this fallback mechanism allows older applications to run on the RTX 40 series and prior hardware, the RTX 5000 series handles these tasks exclusively through the CPU, resulting in substantially lower performance. PassMark is currently working to port the affected OpenCL code to 64-bit, allowing proper testing of the new GPUs' compute capabilities. However, they warn that many existing applications containing 32-bit OpenCL components may never function properly on RTX 5000 series cards without source code modifications. The benchmark developer also notes this change doesn't fully explain poor DirectX9 performance, suggesting additional architectural changes may affect legacy rendering pathways. PassMark updated its software today, but legacy benchmarks could still suffer. Below is an older benchmark run without the latest PassMark V11.1 build 1004 patches, showing just how much the newest generations suffers without a proper software support.

Lenovo Pioneers More Personalized, Integrated, and Innovative Hybrid AI Technology at MWC 2025

Today, at MWC 2025, Lenovo unveiled groundbreaking advancements in hybrid AI with integrated devices and solutions to empower creators, professionals, and enterprises. The new offerings exemplify Lenovo's vision of Smarter AI for all and showcase how end-to-end AI can offer seamless creation, connection, and collaboration. The range of technology launched at MWC—from new device form factors to affordable edge inference—show the maturity and versatility of Lenovo's AI portfolio while linking bold innovation with real-world impact.

"We believe in the power of convergence: bringing together AI models, data, and computing power—running on devices, on the edge, and in the cloud—to build AI solutions for customers," said Lenovo CEO and chairman Yuanqing Yang, who delivered a keynote address at MWC. "This convergence drives stronger ecosystem connectivity, unleashing the power of AI to augment human creativity to turn ideas into reality."

NVIDIA DLSS 4 With Multi Frame Generation Available Today In NARAKA: BLADEPOINT

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Following the release of DLSS 4 with Multi Frame Generation for Delta Force: Black Hawk Down, Indiana Jones and the Great Circle, and Marvel Rivals, this week sees the addition of the performance multiplying tech to NARAKA: BLADEPOINT. Additionally, Monster Hunter Wilds launches today with DLSS Frame Generation, DLSS Super Resolution, and ray-traced reflections. And the DLSS 4 Plugin for Unreal Engine 5 is available now.

NARAKA: BLADEPOINT DLSS 4 With Multi Frame Generation Update Launches Today
NARAKA: BLADEPOINT is one the top ten most played games on Steam each week. Up to 60 players battle in NARAKA: BLADEPOINT's melee-focused Battle Royale, battling in large environments, using a unique set of traversal abilities, combat skills, and Far Eastern-inspired weapons, which players use to combo, parry and counter enemies in their quest for victory. Later today, NARAKA: BLADEPOINT will upgrade its existing DLSS tech to add DLSS 4 with Multi Frame Generation, enabling players to further accelerate frame rates on GeForce RTX 50 Series GPUs.

AMD Radeon RX 9070 and 9070 XT Official Performance Metrics Leaked, +42% 4K Performance Over Radeon RX 7900 GRE

AMD's internal benchmarks of its upcoming RDNA 4-based RX 9070 series graphics cards have been leaked, thanks to VideoCardz. The flagship RX 9070 XT delivers up to 42% better performance than the Radeon RX 7900 GRE at 4K resolution across a test suite of over 30 games, with the standard RX 9070 showing a 21% improvement in the same scenario. The performance data, encompassing raster and ray-traced titles at ultra settings, positions the RX 9070 series as a direct competitor to NVIDIA's RTX 4080 and RTX 5070 Ti. Notably, AMD's testing methodology focused on native rendering and ray tracing capabilities rather than upscaling technologies like FSR. The RX 9070 XT demonstrated large gains at 4K resolution, achieving a 51% performance uplift compared to the two-generations older RX 6900 XT. Meanwhile, the base RX 9070 model showed a 38% improvement over the RX 6800 XT at 4K with maximum settings enabled.

While AMD confirms its new cards are designed to compete with NVIDIA's RTX 50 series, specific comparative benchmarks against the RTX 5070 Ti were absent from the presentation. AMD acknowledges it has yet to acquire the competitor's hardware for testing. The company is expected to provide a comprehensive performance overview, potentially including additional GPU comparisons, during its official announcement on February 28. Both RX 9070 series cards will feature 16 GB of VRAM, matching the memory configuration of the RX 7900 GRE used as a primary comparison point. By the official launch date, AMD will have time to push final driver tweaks for optimal performance. Nonetheless, more information will surface as we near the official release date.

NVIDIA GeForce RTX 5080 Spotted with Missing ROPs, Too

We previously covered that NVIDIA's GeForce RTX 5090 and RTX 5070 Ti chips were spotted with a few missing ROPs. NVIDIA confirmed this issue affects 0.5% of the supply of GeForce RTX 5090 / 5090D and 5070 Ti GPUs, and users should contact their vendors for a replacement. However, the case of missing ROPs is now extended further, with one user on Reddit reporting that his latest GeForce RTX 5080 Founders Edition GPU is reading only 104 ROPs, instead of the regular 112. That is eight missing ROPs—a number similar to eight missing ROPs found on GeForce RTX 5090 and RTX 5070 Ti. To double-check, the user installed the latest version of NVIDIA drivers and still recorded 104 ROPs only.

We previously found eight missing ROPs constitute a 4.54% loss in the GPU's raster hardware capability. The GPU's Raster Operations Pipeline (ROP) units handle the final stages of graphics processing—they manage pixel-level operations like blending colors, smoothing edges through antialiasing, writing pixels to texture memory, and ultimately storing the final pixel values in the frame buffer. This differs from shading units (GPU cores), which focus on calculating the colors, lighting effects, and material properties of pixels and vertices during rendering but don't directly work with the frame buffer. The performance loss from missing ROPs will differ from game to game, depending on whether a game heavily relies on ROP-intensive operations. Nonetheless, with GeForce RTX 5080 FE in the picture, we must wait and see if more future SKUs may appear with missing ROPs.

Update Feb 25th:
In response to this discovery, NVIDIA provided the following statement to TechPowerUp
NVIDIAUpon further investigation, we've identified that an early production build of GeForce RTX 5080 GPUs were also affected by the same issue. Affected consumers can contact the board manufacturer for a replacement.

NVIDIA Investigates GeForce RTX 50 Series "Blackwell" Black Screen and BSOD Issues

NVIDIA's problems with its latest flagship RTX 50 series "Blackwell" GPUs continue. First, it was melting power cables, then stability issues, and recently, the case of missing ROPs. Today, we got a confirmation that NVIDIA is investigating users experiencing significant stability problems, with reports of widespread black screen issues and system crashes since the launch of the dedicated 572 driver branch. Unlike owners of previous generation cards who can roll back to stable drivers, RTX 50 series users are particularly affected as no alternative drivers are available for their hardware. The problems span across the entire RTX 50 lineup, including the 5090, 5080, and newly announced 5070 Ti models. Users have reported issues ranging from display flickering to complete system failures, with some experiencing blue screen of death (BSOD) errors during normal operation.

The situation is especially problematic when using advanced features like DLSS 4 frame generation. NVIDIA staff member Manuel recently addressed these concerns on the GeForce Forums, confirming that the company is actively investigating the problems. Preliminary investigation suggests the issues might extend beyond driver software, potentially requiring VBIOS updates to resolve the stability problems fully. Some users have found temporary relief by reducing PCIe speeds below Gen 5 or lowering monitor refresh rates to 60 Hz, suggesting potential firmware-level compatibility issues. However, these workarounds are not guaranteed solutions for all affected users. The latest driver update (572.47), which added support for the RTX 5070 Ti, failed to address these critical stability issues, including only a single bug fix related to monitor wake-up from sleep mode. This has left many early adopters of the RTX 50 series frustrated with their premium hardware purchases.

NVIDIA's 32-Bit PhysX Waves Goodbye with GeForce RTX 50 Series Ending 32-Bit CUDA Software Support

The days of 32-bit software support in NVIDIA's drivers are coming to an end, and with that, so does the support for the once iconic PhysX real-time physics engine. According to NVIDIA's engineers on GeForce forums, the lack of PhysX support has been quietly acknowledged, as NVIDIA's latest GeForce RTX 50 series of GPUs are phasing out support for 32-bit CUDA software, slowly transitioning the gaming world to the 64-bit software entirely. While older NVIDIA GPUs from the Maxwell through Ada generations will maintain 32-bit CUDA support, this update breaks backward compatibility for physics acceleration in legacy PC games on new GPUs. Users running these titles on RTX 50 series cards may need to rely on CPU-based PhysX processing, which could result in suboptimal performance compared to previous GPU generations.

A Reddit user reported frame rates dropping below 60 FPS in Borderlands 2 while using basic game mechanics with a 9800X3D CPU and RTX 5090 GPU, all because 32-bit CUDA application support on Blackwell architecture is depreciated. When another user booted up a 64-bit PhysX application, Batman Arkham Knight, PhysX worked perfectly, as expected. It is just that a massive list of older games, which gamers would sometimes prefer to play, is now running a lot slower on the most powerful consumer GPU due to the phase-out of 32-bit CUDA app support.

NVIDIA DLSS 4 Coming to Star Wars Outlaws and Indiana Jones and the Great Circle

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Star Wars Outlaws' latest update is out now, adding DLSS 4 with Multi Frame Generation, an upgraded DLSS Frame Generation model for improved performance and reduced VRAM usage, and the new DLSS transformer AI model for DLSS Super Resolution, DLSS Ray Reconstruction, and DLAA, further enhancing your PC experience.

Later today, Avowed launches with DLSS, Reflex, and ray tracing, and by using NVIDIA app's new DLSS 4 overrides, you can further enhance your experience in Avowed by adding DLSS 4 with Multi Frame Generation, and new and improved AI models that upgrade DLSS Super Resolution, DLAA, and DLSS Frame Generation. A new DLSS Frame Generation, Reflex, and ray tracing update for the popular Wuthering Waves launches today, too. And next week, Indiana Jones and the Great Circle introduces DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction, updates DLSS Super Resolution and DLAA to use our new transformer-based AI model, and adds fully ray-traced shadows from all light sources.

NVIDIA GeForce RTX 5070 Ti AIB Card Listed Online for $1,212

The NVIDIA RTX 5070 Ti gaming GPU is expected to be available starting February 20, although whether gamers are going to be able to purchase one anytime soon is a different story entirely. That said, a recent listing on an Austrian retailer's website has revealed the pricing details for the MSI RTX 5070 Ti Gaming Trio card - a cool €1169 (inclusive of 19% VAT), roughly equivalent to $1212. Compared to NVIDIA's official pricing for the RTX 5070 Ti in most parts of the EU, a 33% increase in price can be observed. Of course, the MSI GAMING TRIO is quite a high-end card, but the price delta is quite surprising regardless. Depending on supply, the prices may further inflate, if the events of the RTX 5090 and RTX 5080 launch are repeated.

The RTX 5070 Ti is expected to boast 8690 CUDA cores paired with 16 GB of GDDR7 memory on a 256-bit bus. Recent leaks have hinted at very mediocre performance improvements, similar to what we witnessed with the RTX 5080. As of this writing, there seems to be a decent possibility that the RX 9070 and RX 9070 XT will beat the RTX 5070 family, not just in raster performance, but also in value. Of course, since NVIDIA is clearly going to fire first, gamers will not have much of a choice before RDNA 4 hits the scene. That said if the RTX 5070 series witnesses similarly atrocious availability at launch as its siblings, a lot of folks will have no option but to wait.
Return to Keyword Browsing
Mar 25th, 2025 07:01 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts