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NVIDIA Investigates GeForce RTX 50 Series "Blackwell" Black Screen and BSOD Issues

NVIDIA's problems with its latest flagship RTX 50 series "Blackwell" GPUs continue. First, it was melting power cables, then stability issues, and recently, the case of missing ROPs. Today, we got a confirmation that NVIDIA is investigating users experiencing significant stability problems, with reports of widespread black screen issues and system crashes since the launch of the dedicated 572 driver branch. Unlike owners of previous generation cards who can roll back to stable drivers, RTX 50 series users are particularly affected as no alternative drivers are available for their hardware. The problems span across the entire RTX 50 lineup, including the 5090, 5080, and newly announced 5070 Ti models. Users have reported issues ranging from display flickering to complete system failures, with some experiencing blue screen of death (BSOD) errors during normal operation.

The situation is especially problematic when using advanced features like DLSS 4 frame generation. NVIDIA staff member Manuel recently addressed these concerns on the GeForce Forums, confirming that the company is actively investigating the problems. Preliminary investigation suggests the issues might extend beyond driver software, potentially requiring VBIOS updates to resolve the stability problems fully. Some users have found temporary relief by reducing PCIe speeds below Gen 5 or lowering monitor refresh rates to 60 Hz, suggesting potential firmware-level compatibility issues. However, these workarounds are not guaranteed solutions for all affected users. The latest driver update (572.47), which added support for the RTX 5070 Ti, failed to address these critical stability issues, including only a single bug fix related to monitor wake-up from sleep mode. This has left many early adopters of the RTX 50 series frustrated with their premium hardware purchases.

NVIDIA's 32-Bit PhysX Waves Goodbye with GeForce RTX 50 Series Ending 32-Bit CUDA Software Support

The days of 32-bit software support in NVIDIA's drivers are coming to an end, and with that, so does the support for the once iconic PhysX real-time physics engine. According to NVIDIA's engineers on GeForce forums, the lack of PhysX support has been quietly acknowledged, as NVIDIA's latest GeForce RTX 50 series of GPUs are phasing out support for 32-bit CUDA software, slowly transitioning the gaming world to the 64-bit software entirely. While older NVIDIA GPUs from the Maxwell through Ada generations will maintain 32-bit CUDA support, this update breaks backward compatibility for physics acceleration in legacy PC games on new GPUs. Users running these titles on RTX 50 series cards may need to rely on CPU-based PhysX processing, which could result in suboptimal performance compared to previous GPU generations.

A Reddit user reported frame rates dropping below 60 FPS in Borderlands 2 while using basic game mechanics with a 9800X3D CPU and RTX 5090 GPU, all because 32-bit CUDA application support on Blackwell architecture is depreciated. When another user booted up a 64-bit PhysX application, Batman Arkham Knight, PhysX worked perfectly, as expected. It is just that a massive list of older games, which gamers would sometimes prefer to play, is now running a lot slower on the most powerful consumer GPU due to the phase-out of 32-bit CUDA app support.

NVIDIA DLSS 4 Coming to Star Wars Outlaws and Indiana Jones and the Great Circle

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. Star Wars Outlaws' latest update is out now, adding DLSS 4 with Multi Frame Generation, an upgraded DLSS Frame Generation model for improved performance and reduced VRAM usage, and the new DLSS transformer AI model for DLSS Super Resolution, DLSS Ray Reconstruction, and DLAA, further enhancing your PC experience.

Later today, Avowed launches with DLSS, Reflex, and ray tracing, and by using NVIDIA app's new DLSS 4 overrides, you can further enhance your experience in Avowed by adding DLSS 4 with Multi Frame Generation, and new and improved AI models that upgrade DLSS Super Resolution, DLAA, and DLSS Frame Generation. A new DLSS Frame Generation, Reflex, and ray tracing update for the popular Wuthering Waves launches today, too. And next week, Indiana Jones and the Great Circle introduces DLSS 4 with Multi Frame Generation and DLSS Ray Reconstruction, updates DLSS Super Resolution and DLAA to use our new transformer-based AI model, and adds fully ray-traced shadows from all light sources.

NVIDIA GeForce RTX 5070 Ti AIB Card Listed Online for $1,212

The NVIDIA RTX 5070 Ti gaming GPU is expected to be available starting February 20, although whether gamers are going to be able to purchase one anytime soon is a different story entirely. That said, a recent listing on an Austrian retailer's website has revealed the pricing details for the MSI RTX 5070 Ti Gaming Trio card - a cool €1169 (inclusive of 19% VAT), roughly equivalent to $1212. Compared to NVIDIA's official pricing for the RTX 5070 Ti in most parts of the EU, a 33% increase in price can be observed. Of course, the MSI GAMING TRIO is quite a high-end card, but the price delta is quite surprising regardless. Depending on supply, the prices may further inflate, if the events of the RTX 5090 and RTX 5080 launch are repeated.

The RTX 5070 Ti is expected to boast 8690 CUDA cores paired with 16 GB of GDDR7 memory on a 256-bit bus. Recent leaks have hinted at very mediocre performance improvements, similar to what we witnessed with the RTX 5080. As of this writing, there seems to be a decent possibility that the RX 9070 and RX 9070 XT will beat the RTX 5070 family, not just in raster performance, but also in value. Of course, since NVIDIA is clearly going to fire first, gamers will not have much of a choice before RDNA 4 hits the scene. That said if the RTX 5070 series witnesses similarly atrocious availability at launch as its siblings, a lot of folks will have no option but to wait.

NVIDIA Optix Updated with Mega Geometry Tech, New Neural Texture Compression SDK Released

NVIDIA unveiled its RTX Mega Geometry technology during their recent CES 2025 presentation, coinciding with the introduction of various new RTX branches. At the time, Team Green mentioned that Remedy Entertainment would be upgrading their Northlight Engine with RTX Mega Geometry technology. Last week, Digital Foundry published their early impressions of an enhanced version of Alan Wake 2, outlining "clear and measurable" improvements; especially with previous-gen GeForce RTX gaming hardware—in particular, on an RTX 4060 GPU. NVIDIA has released version 9.0 of their OptiX SDK—signalling a wider distribution of the Mega Geometry tech to game development and visualization houses. This new API, for building clusters, is advertised as being able to: "dramatically speed up BVH builds of large meshes."

Late last week, NVIDIA updated its Neural Texture Compression (NTC) toolkit BETA. RTXNTC version 0.5.0's quick start guide outlines the fundamental functions of Team Green's AI-enhanced image compression technology: "(an) algorithm designed to compress all PBR textures used for a single material together. It works best when the texture channels are correlated with each other, for example, detail in the albedo texture corresponds to detail in the normal texture. Up to 16 texture channels can be compressed into one NTC texture set. Typical PBR materials have 9-10 channels: 3x albedo, 3x normal, metalness, roughness, ambient occlusion, opacity."

Acer Launches New Predator Helios Neo AI Gaming Laptops with Next-Gen Processors and GPUs

Acer today announced the expansion of its Predator Helios Neo portfolio with the all-new Predator Helios Neo 16 AI and Predator Helios Neo 18 AI gaming laptops. These cutting-edge devices are powered by up to an Intel Core Ultra 9 275HX processor and up to an NVIDIA GeForce RTX 5070 Ti Laptop GPU, built to deliver game-changing AI capabilities for players entering the next era of gaming with these accessible, power-driven devices.

Powered by NVIDIA Blackwell, NVIDIA GeForce RTX 50 Series Laptop GPUs bring game-changing capabilities to gamers and creators. Equipped with a massive level of AI horsepower, the RTX 50 Series enables new experiences and next-level graphics fidelity. Multiply performance with NVIDIA DLSS 4, generate images at unprecedented speed, and unleash creativity with NVIDIA Studio. Plus, access NVIDIA NIM microservices - state-of-the-art AI models that let enthusiasts and developers build AI assistants, agents, and workflows with peak performance on NIM-ready systems.

GeForce NOW Announces Addition of Kingdom Come: Deliverance II

GeForce NOW celebrates its fifth anniversary this February with a lineup of five major releases. The month kicks off with Kingdom Come: Deliverance II. Prepare for a journey back in time—Warhorse Studios' newest medieval role-playing game (RPG) comes to GeForce NOW on its launch day, bringing 15th-century Bohemia to devices everywhere. Experience the highly anticipated sequel's stunning open world at GeForce RTX quality in the cloud, available to stream across devices at launch. It leads seven games joining the GeForce NOW library of over 2,000 titles, along with MARVEL vs. CAPCOM Fighting Collection: Arcade Classics.

Chainmail Meets the Cloud
Kingdom Come: Deliverance II continues the epic, open-world RPG saga set in the brutal and realistic medieval world of Bohemia. Continue the story of Henry, a blacksmith's son turned warrior, as he navigates political intrigue and warfare. Explore a world twice the size of the original, whether in the bustling streets of Kuttenberg or the picturesque Bohemian Paradise. The game builds on its predecessor's realistic combat system by introducing crossbows, early firearms and a host of new weapons, while refining its already sophisticated melee combat mechanics. Navigate a complex narrative full of difficult decisions, forge alliances with powerful figures, engage in tactical large-scale battles and face moral dilemmas that impact both the journey and fate of the kingdom—all while experiencing a historically rich environment faithful to the period.

NVIDIA GeForce RTX 5060 and RTX 5060 Ti Could Use Standard 8-Pin PCI Power Connectors

The GPU market is heating this March as both NVIDIA and AMD prepare to launch competing mid-range graphics cards. NVIDIA's GeForce RTX 5060 and RTX 5060 Ti, part of its Blackwell architecture lineup, are rumored to debut alongside AMD's Radeon RX 9070 and 9070 XT, setting the stage for a high-stakes battle in the mainstream gaming segment. According to leaks from Chinese hardware sources at Douyin, including ZOTAC-affiliated leakers, the RTX 5060 series will retain traditional 8-pin power connectors instead of adopting NVIDIA's newer 12V-2x6 16-pin design, simplifying upgrades for users with older PSUs.

However, the cards will reportedly require a minimum 650 W power supply—a 100 W increase over the RTX 4060 series—with estimated total graphics power (TGP) of 150 W for the RTX 5060 and 200 W for the Ti variant. While NVIDIA has not confirmed specifications, the RTX 5060 Ti will reportedly launch in two variants: 8 GB and 16 GB GDDR7 configurations, leveraging a 128-bit bus.

NVIDIA DLSS Available in Kingdom Come: Deliverance II, FINAL FANTASY VII REBIRTH, The First Berserker: Khazan and More Games

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, you can check out 6 new DLSS-enhanced games including Kingdom Come: Deliverance II, The First Berserker: Khazan, NINJA GAIDEN 2 Black, Ambulance Life: A Paramedic Simulator, FINAL FANTASY VII REBIRTH, and Level Zero: Extraction.

And DLSS 4 is now available, a major upgrade to our much-loved suite of technologies. DLSS Multi Frame Generation is introduced, multiplying performance on GeForce RTX 50 Series GPUs. DLSS Frame Generation's new AI model is faster and uses less VRAM. DLSS Resolution, DLSS Ray Reconstruction, and DLAA are upgraded to new, incredible transformer AI models that dramatically enhance image quality. And via the aforementioned NVIDIA app overrides, you can apply these enhancements to many of your games and apps. The complete suite of DLSS 4 upgrades, including DLSS 4 with Multi Frame Generation, are now available in Alan Wake 2, Cyberpunk 2077, and Hogwarts Legacy, and Star Wars Outlaws adds support soon.

ASUS Outlines PRIME RTX 5080 Model's SFF-Ready Profile

Many gamers aren't that concerned about the size of their graphics card. A wide range of today's most popular PC cases offer plenty of elbow room, even for unabashedly large cards like our new ROG Astral GeForce RTX 5090. That said, there's a community of gamers who are always on the lookout for cards that deliver the performance they need in a more compact profile. Some have their eye on a space-saving small-form-factor (SFF) chassis. Others need a slimmer heatsink that leaves their secondary PCIe x16 slot accessible, perhaps to leave room for a capture card. Whatever your needs, the Prime GeForce RTX 5080 is ready for the occasion.

Slim and trim for your SFF PC
In the past, building a petite gaming PC involved double and even triple-checking component sizes to ensure compatibility. Today, the process is much easier thanks to the NVIDIA GeForce SFF-Ready program, which simplifies the process of building a space-saving PC by labeling SFF-Ready cases and graphics cards. When you select a chassis and a GPU that are both SFF-Ready, you can be confident they'll be compatible, and you'll have a streamlined building experience. Just 50 mm thick and 304 mm long, the 2.5-slot Prime GeForce RTX 5080 fits comfortably within NVIDIA's recommended form factor guidelines for SFF PCs so that you can build your space-saving PC with confidence.

Edward Snowden Lashes Out at NVIDIA Over GeForce RTX 50 Pricing And Value

It's not every day that we witness a famous NSA whistleblower voice their disappointment over modern gaming hardware. Edward Snowden, who likely needs no introduction, did not bother to hold back his disapproval of NVIDIA's recently launched RTX 5090, RTX 5080, and RTX 5070 gaming GPUs. The reviews for the RTX 5090 have been mostly positive, although the same cannot be said for its affordable sibling, the RTX 5080. Snowden, voicing his thoughts on Twitter, claimed that NVIDIA is selling "F-tier value for S-tier prices".

Needless to say, there is no doubt that the RTX 5090's pricing is quite exorbitant, regardless of how anyone puts it. Snowden was particularly displeased with the amount of VRAM on offer, which is also hard to argue against. The RTX 5080 ships with "only" 16 GB of VRAM, whereas Snowden believes that it should have shipped with at least 24, or even 32 GB. He further adds that the RTX 5090, which ships with a whopping 32 GB of VRAM, should have been available with a 48 GB variant. As for the RTX 5070, the security consultant expressed desire for at least 16 GB of VRAM (instead of 12 GB).

Newegg Sold Out Most NVIDIA RTX 50 Series GPUs in Just 5 Minutes, Entire Stock Cleared in 20 Minutes

Newegg Commerce, Inc., a global leader in e-commerce for technology products, experienced an overwhelming response to the highly anticipated launch of the NVIDIA GeForce RTX 50 Series GPUs, with inventory selling out within minutes. Gaming enthusiasts, content creators, system integrators, and PC builders rushed to secure the first batch of the latest AI-powered graphics technology, driving demand to unprecedented levels and cementing the RTX 50 Series as one of the most sought-after GPU launches in history.

"The response to the NVIDIA RTX 50 Series has been extraordinary," said Jim Tseng, VP of Product Management at Newegg. "The overwhelming demand reaffirms the gaming and PC community's enthusiasm for the very best technology. For our customers who have not yet been able to secure a GPU, we're committed to working with NVIDIA and our AIB (Add-In Board) partners to ensure future restocks and continued availability." Tseng continued, "Getting the latest cards into our customers is our passion, and we're proud to also offer a GPU trade-in program that makes it more affordable for customers to upgrade to the latest generation of video cards."

MSI Confirms Tight Supply of GeForce RTX 5090/5080 GPUs at Launch, Situation to Improve in February

MSI has officially confirmed that its upcoming GeForce RTX 50 series graphics cards will face limited availability when they launch on January 30, coinciding with the second day of the Lunar New Year. According to MSI's official account, the constrained supply originates from an insufficient allocation of GPU cores provided by NVIDIA, making it difficult for the manufacturer to meet the expected high demand. Some retailers even claimed they only receive single-digit quantities of these cards, leading to a dramatic price hike in certain regions. In extreme cases, prices have been observed at nearly twice the official MSRP, leaving many potential buyers concerned about availability and affordability. Taiwanese media outlet BenchLife.info previously indicated that "communication issues" between NVIDIA and its board partners contributed to the limited supply. These complications and holiday-related manufacturing and shipping disruptions have constrained how many units can be delivered to stores by launch day.

As a result, enthusiasts aiming to purchase a new GPU at MSRP—or even at slightly higher prices—might face an uphill battle. Despite the rocky start, supply levels will gradually improve in February. The precise rate of this improvement is unclear, but many anticipate that more stock will arrive as production normalizes and communication between NVIDIA and its partners recovers. For now, consumers should prepare for limited stock and potentially inflated prices, especially on day one of the launch. Those hoping to upgrade immediately may need to secure a pre-order or wait until supply becomes more stable in the coming weeks. Scalpers are already reserving "guaranteed" slots for RTX 5090 GPU at up to $7000 per GPU, indicating that supply is tight. However, we must wait for the official launch day to see if the situation improves.

NVIDIA GeForce RTX 5090D Overclocked to a Staggering 3.4 GHz and 34 Gbps Memory

Yes, the title is correct. One of NVIDIA's GeForce RTX 5090D "China" edition GPUs, not the regular RTX 5090, managed to run at 3.4 GHz under liquid nitrogen. With a staggering 575 W default TDP, Tony Yu, ASUS China's general manager, has performed physical modifications that allow the card to run up to 1000 W TDP. The RTX 5090D is a China-exclusive variant with virtually no difference from the regular RTX 5090, just limited general AI capability due to US export regulations. ASUS China used its top-end Astral OC variant for this stunt, which, as we proved in our review of the regular ASUS RTX 5090 Astral OC, has some pretty good chip binning, allowing the card to reach the highest overclock. We pushed the regular RTX 5090 Astral OC GPU on air to 3086 MHz, a +277 MHz over the stock boost setting. However, the RTX 5090D equivalent under LN2 manages to reach 3,390 MHz at peak loads, which is a +581 MHz difference.

For memory, the overclock is equally impressive with 34 Gbps. Regarding performance, the LN2-overclocked RTX 5090D surpassed stock performance by approximately 16%. During benchmark tests, the GPU outperformed multiple previous-generation graphics cards, including a dual RTX 3090 Ti configuration in Port Royal and a quad GTX 1080 Ti setup in Fire Strike. Power consumption figures indicate that 1,760 W was used in total for a rig with ASUS ROG Astral RTX 5090D, which is paired with the Ryzen 7 9800X3D on the ASUS ROG X870E Hero motherboard. This roughly yields a 1,000 W power consumption by the card, which has seen its PCB get physical modifications to output such high power.

Assassin's Creed Shadows PC Raytracing Modes Explained

Hello everyone, following the release of our PC specs for Assassin's Creed Shadows, we wanted to share additional insight directly from our tech team on the use of ray tracing in the game. Assassin's Creed Shadows features three distinct ray tracing modes on PC.

Selective Ray tracing
This mode uses ray tracing only within the Hideout portion of the game. The reason behind this, is that the Hideout allows extensive player customization at a level never seen before on Assassin's Creed. Because of that, we cannot use traditional, pre-calculated, global illumination techniques, and therefore need to adopt a real-time approach with ray tracing. In all other gameplay situations, such as in the open world, ray tracing will not be used.

Quad-Slot NVIDIA GeForce RTX 5090 Prototype Appears, Features Three-Fan Stair-Step Configuration

NVIDIA has unveiled a radical graphics card prototype that never reached production, offering insight into its design process. In a YouTube video called "Designing the Founders Edition | GeForce RTX 5090", NVIDIA showcases an unreleased design that would have occupied four PCIe slots, featuring a "three-thirds flow-through" cooling system with an unconventional three-fan stair-step configuration. NVIDIA ultimately rejected the quad-slot concept as impractical for most computer systems.
Engineers refined the cooling approach for the RTX 50-series, developing a more streamlined "two-thirds flow-through" design that maintains thermal performance while reducing the card's footprint to two PCIe slots.

Technical challenges emerged during development, particularly in connector design. The team struggled to create a ribbon cable supporting high-bandwidth UHBR20 DisplayPort 2.1b and HDMI 2.1b connections. Their solution involved infusing glass fibers into the cable, enabling support for three DisplayPort and one HDMI connector. Critical engineering focus was placed on the liquid metal thermal interface material. Extensive stress testing ensured reliability across various orientations, with particular attention to preventing oxidation. Given the electrically conductive nature of liquid metal, an air-tight seal around the GPU die became crucial to prevent potential hardware failure.

NVIDIA Claims 16-Pin Power Connector Issues are Over, No More Melting

During a recent press event in South Korea, NVIDIA addressed concerns about power connector safety for their upcoming RTX 5090 graphics card. The new GPU will consume 575 watts of power, marking a massive 225-watt increase from its predecessor, the RTX 4090. The previous generation RTX 4090 faced significant issues with melting 12VHPWR power connectors, especially with third-party adapters, where incomplete connections led to overheating and connector damage. When questioned about potential risks with the RTX 5090's higher power draw, NVIDIA representatives stated they've implemented an updated 12V-2×6 power connector across the RTX 50 series. Unlike the 12VHPWR 16-pin connector, the new 12V-2x6 has sense pins having recessed further back to ensure proper contact before the GPU can request higher power outputs.

"It is expected that such issues will not occur with the RTX 50 series," a company representative explained during the Q&A session. "After about two years, we believe these problems have been resolved." While the company maintains that user error was the leading cause of failures, the extended timeframe required for developing and shipping revised connectors raised questions about the initial design's reliability. Despite NVIDIA's assurances, the RTX 5090's exceptional power requirements could potentially amplify any unexpected technical issues. The company's previous experience showed that problems became more pronounced in cards with higher power demands, as demonstrated by the RTX 4090 having more incidents than the lower-powered RTX 4080 series. So, more power means more trouble, but the company has worked on it to ensure no future problems arise.

Manli Announces Gallardo, Stellar, Polar Fox and Nebula GeForce RTX 50 Series Graphics Cards

Manli announced in a recent press release, which somehow went unnoticed most likely due to the CES 2025 event, that new Gallardo, Stellar, Polar Fox, and Nebula series graphics cards based on the NVIDIA Blackwell series are ready to join the GeForce RTX 50 lineup. While Manli didn't yet provide exact specifications, they showcased a bit more details regarding the design and the Drag Reduction System (DRS) feature that equips its Gallardo RTX 50 series.

The company seems to be a bit secretive at this moment, however, they say that the Drag Reduction System (DRS) has its inspiration in motorsports. Most likely this implies a dedicated design that use the heatsinks and spoilers to direct airflow towards specific areas. Manli Stellar, Polar Fox, and Nebula RTX 50 series are all based on a dual-slot format with triple fans on top. Although the press release mentioned that the new Manli 50 series graphics cards are available, there's no information about the exact lineup or pricing, and currently, the cards are not listed on the company website.

NVIDIA's Frame Generation Technology Could Come to GeForce RTX 30 Series

NVIDIA's deep learning super sampling (DLSS) has undergone many iterations to the current version 4 with the transformer model, delivering new technologies such as DLSS Multi Frame Generation, predicting multiple frames in advance to generate the upcoming frame, and increasing the frame output per second. However, not every NVIDIA GPU generation supports these more modern DLSS technologies. In an interview with Digital Foundry, Bryan Catanzaro, VP of Applied Deep Learning Research at NVIDIA, commented on trickling down some DLSS technologies to older GPU generations. For example, DLSS Ray Reconstruction, Super Resolution, and Deep Learning Anti-Aliasing (DLAA) work on NVIDIA GeForce RTX 20/30/40/50 series GPUs. However, the RTX 40 series carries an exclusive DLSS Frame Generation, and the newest RTX 50 series carries the DLSS Multi Frame Generation as an exclusive feature.

However, there is hope for older hardware. "I think this is primarily a question of optimization and also engineering and then the ultimate user experience. We're launching this Frame Generation, the best Multi Frame Generation technology, with the 50 Series, and we'll see what we're able to squeeze out of older hardware in the future." So, frame generation will most likely arrive on the older RTX 30 series, with even a slight possibility of the RTX 20 series getting the DLSS frame generation. Due to compute budget constraints, the multi-frame generation will most likely stay an RTX 50 series exclusive as it has more raw computing power to handle this technology.

NVIDIA Reveals Secret Weapon Behind DLSS Evolution: Dedicated Supercomputer Running for Six Years

At the RTX "Blackwell" Editor's Day during CES 2025, NVIDIA pulled back the curtain on one of its most powerful tools: a dedicated supercomputer that has been continuously improving DLSS (Deep Learning Super Sampling) for the past six years. Brian Catanzaro, NVIDIA's VP of applied deep learning research, disclosed that thousands of the company's latest GPUs have been working round-the-clock, analyzing and perfecting the technology that has revolutionized gaming graphics. "We have a big supercomputer at NVIDIA that is running 24/7, 365 days a year improving DLSS," Catanzaro explained during his presentation on DLSS 4. The supercomputer's primary task involves analyzing failures in DLSS performance, such as ghosting, flickering, or blurriness across hundreds of games. When issues are identified, the system augments its training data sets with new examples of optimal graphics and challenging scenarios that DLSS needs to address.

DLSS 4 is the first move from convolutional neural networks to a transformer model that runs locally on client PCs. The continuous learning process has been crucial in refining the technology, with the dedicated supercomputer serving as the backbone of this evolution. The scale of resources allocated to DLSS development is massive, as the entire pipeline for a self-improving DLSS model must consist of not only thousands but tens of thousands of GPUs. Of course, a company making 100,000 GPU data centers (xAI's Colossus) must save some for itself and is proactively using it to improve its software stack. NVIDIA's CEO Jensen Huang famously said that DLSS can predict the future. Of course, these statements are to be tested when the Blackwell series launches. However, the approach of using massive data centers to improve DLSS is quite interesting, and with each new GPU generation NVIDIA release, the process is getting significantly sped up.

NVIDIA GeForce RTX 50 Series "Blackwell" Features Similar L1/L2 Cache Architecture to RTX 40 Series

NVIDIA's upcoming RTX 5090 and 5080 graphics cards are maintaining similar L1 cache architectures as their predecessors while introducing marginal improvements to L2 cache capacity, according to recent specifications reported by HardwareLuxx. The flagship RTX 5090 maintains the same 128 KB L1 cache per SM as the RTX 4090 but achieves a higher total L1 cache of 21.7 MB thanks to its increased SM count of 170. This represents a notable improvement over the RTX 4090's 16.3 MB total L1 cache, which features 128 SMs. In terms of L2 cache, the RTX 5090 sees a 33.3% increase over its predecessor, boasting 96 MB compared to the RTX 4090's 72 MB, with SM count going up by 32.8%, so there is a slight difference.

However, this improvement is relatively modest compared to the previous generation's leap, where the RTX 4090 featured twelve times more L2 cache than the RTX 3090. The RTX 5080 shows more conservative improvements, with its L1 cache capacity only marginally exceeding its predecessor by 1 MB (10.7 MB vs 9.7 MB). Its L2 cache maintains parity at 64 MB, matching the RTX 4080 and 4080 Super. To compensate for these incremental cache improvements, NVIDIA is implementing faster GDDR7 memory across the RTX 50 series. Most models will feature 28 Gbps modules, with the RTX 5080 receiving special treatment with 30 Gbps memory. Additionally, some models are getting wider memory buses, with the RTX 5090 featuring a 512-bit bus and the RTX 5070 Ti upgrading to a 256-bit interface.

Supermicro Empowers AI-driven Capabilities for Enterprise, Retail, and Edge Server Solutions

Supermicro, Inc. (SMCI), a Total IT Solution Provider for AI/ML, HPC, Cloud, Storage, and 5G/Edge, is showcasing the latest solutions for the retail industry in collaboration with NVIDIA at the National Retail Federation (NRF) annual show. As generative AI (GenAI) grows in capability and becomes more easily accessible, retailers are leveraging NVIDIA NIM microservices, part of the NVIDIA AI Enterprise software platform, for a broad spectrum of applications.

"Supermicro's innovative server, storage, and edge computing solutions improve retail operations, store security, and operational efficiency," said Charles Liang, president and CEO of Supermicro. "At NRF, Supermicro is excited to introduce retailers to AI's transformative potential and to revolutionize the customer's experience. Our systems here will help resolve day-to-day concerns and elevate the overall buying experience."

NVIDIA DLSS Comes to Assetto Corsa EVO, DYNASTY WARRIORS: ORIGINS, SMITE 2 and Honkai: Star Rail

More than 700 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. On January 30th, DLSS gets even better with the launch of DLSS 4. Featuring improvements to all existing DLSS technologies, and our new DLSS Multi Frame Generation performance multiplier, DLSS 4 delivers supreme speed and superior visuals, powered by AI. Ahead of DLSS 4's release, there are another 5 DLSS games available to play this week: Assetto Corsa EVO, DYNASTY WARRIORS: ORIGINS, Honkai: Star Rail, SMITE 2, and Tankhead.

NVIDIA DLSS 4 With Multi Frame Generation Available January 30th
NVIDIA DLSS is a suite of neural rendering technologies powered by GeForce RTX Tensor Cores that boosts frame rates while delivering crisp, high-quality images that rival native resolution rendering. On January 30th, we're upgrading DLSS once again with the release of DLSS 4, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series graphics cards and laptops, and upgrades to all other DLSS technologies.

Microsoft Lays DirectX API-level Groundwork for Neural Rendering

Microsoft announced updates to the DirectX API that would pave the way for neural rendering. Neural rendering is a concept where portions of a frame in real-time 3D graphics are drawn using a generative AI model that works in tandem with classic raster 3D graphics pipeline, along with other advancements, such as real-time ray tracing. This is different from AI-based super resolution technologies. The generative AI here is involved in rendering the input frames for a super resolution technology. One of the nuts and bolts of neural rendering is cooperative vectors, enable an information pathway between the conventional graphics pipeline and the generative AI, telling it what it's doing, what needs to be done by the AI model, and what the ground truth for the model is.

Microsoft says that its HLSL team is working with AMD, Intel, NVIDIA, and Qualcomm to bring cross-vendor support for cooperative vectors in the DirectX ecosystem. The very first dividends of this effort will be seen in the upcoming NVIDIA GeForce RTX 50-series "Blackwell" GPUs, which will use cooperative vectors to drive neural shading. "Neural shaders can be used to visualize game assets with AI, better organize geometry for improved path tracing performance and tools to create game characters with photo-realistic visuals," Microsoft says.

Alphacool Showcases Eiswolf AIO Watercoolers for NVIDIA GeForce RTX 5090 and RTX 5080

During our CES 2025 Alphacool booth visit, Alphacool has showcased its newest update in the Eiswolf AIO watercooling lineup, tailored specifically for NVIDIA's GeForce RTX 50 series "Blackwell" GPUs. The updated design features a GPU waterblock with an integrated pump and a radiator connected via quick-disconnect links, simplifying installation and maintenance. Alphacool continues its use of TPV hoses from the Enterprise Solution series, known for their durability and heat resistance, thanks to their EPDM/PP construction. These hoses, commonly used in servers and workstations, are free of plasticizers and paired with connectors from the same series to ensure robust performance. The GPU waterblock also includes an LED matrix display, demonstrated at the booth showing "RTX 5090," which reflects the GPU it cools. Designed with aesthetics in mind, the block incorporates an acrylic body with a top coat, illuminated by RGB lighting to suit various setups.
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