Friday, November 9th 2018
Square Enix Cancels Future Final Fantasy XV Development, At Least We Have The Benchmark With DLSS Support
A few months ago the creation of Luminous Productions by members of Square Enix made us wonder if this could affect the development of Final Fantasy XV for PC. The company had to reorganize its resources and that affected the roadmap for this project, which has finally been cancelled. The departure of Hajime Tabata, director of development, has made Square Enix decide to cancel any further development, including DLCs and patches alike, for the game. This especially hurts the PC version given it is in need of some gameplay fixes sooner than later, as the comments on the Steam store page would tell you. The company is having a rough time lately, as it reported a $33 million loss in its latest financial briefing.
The demo-benchmark of Final Fantasy XV was in fact one of the surprises at the NVIDIA GeForce RTX 20 Series announcement, and thanks to it we were able to see how DLSS technology effectively posed a promising alternative to traditional anti aliasing techniques. With the project ending in the current state, we'll have to forget about these theoretical enhancements, and other eye-catching new features such as Vulkan API support.
Source:
Guru3D
The demo-benchmark of Final Fantasy XV was in fact one of the surprises at the NVIDIA GeForce RTX 20 Series announcement, and thanks to it we were able to see how DLSS technology effectively posed a promising alternative to traditional anti aliasing techniques. With the project ending in the current state, we'll have to forget about these theoretical enhancements, and other eye-catching new features such as Vulkan API support.
50 Comments on Square Enix Cancels Future Final Fantasy XV Development, At Least We Have The Benchmark With DLSS Support
/s
They said that all future DLCs are canceled.
Not to mention the title should be more appropriately titled "Square Enix Cancels Final Fantasy XV DLCs for PC".
FFXV was released on PC back in spring. They're cancelling the DLC only and the article made no mention of that.
"The departure of Hajime Tabata, director of development, has made Square Enix decide to cancel the PC version that many expected"
store.steampowered.com/app/637650/FINAL_FANTASY_XV_WINDOWS_EDITION/
And it's not just affecting PC, but the console as well. All versions.
PhysX
ShadowWorks
Hairworks
MFAA
TXAA
HBAO+
It will make the game look marginally better/different with a monstrous performance hit... and Ultimately will only be worth it at lower rez when next gen tech comes out.
Devs are trying to outdo one another by focusing on the visuals instead of focusing on the game's story / play ability. Don't get me wrong: visuals ARE important but also secondary to the game's core.
And for the record, CDPR is not the god of gaming, they just have been our last bastion of hope for the last few years. Except for Gwent. That is a black mark on them (for me). I really liked Gwent in TW3 more than the full game.
And keep in mind that besides their stance against DRM and fantastic story telling (thanks in no small part to Sapkowski's novels), their execution was nowhere near flawless. Both the first and the second Witcher titles had enough problems upon release to warrant an enhanced edition. But they stood by their work and released those for free to everyone.
It's this attitude towards their customers that I admire. It's this attitude that made me preorder Witcher titles even if I'm pretty much against preordering any video game.
Treat me like a potential criminal with online activation and always-online requirements even if all I do is play by myself? Keep your precious, no hard feelings.
My judgement of GameWorks is 'hit or miss'. It is very clear that these investments did further gaming in a broad sense, and many technologies are industry standards by now, but another part of it simply serves as a hidden marketing tool, Hairworks is a great example of that. GameWorks however also represents Nvidia's belief that if you don't carry and build it yourself, it simply won't happen. And in that belief they have been proven correct time and time again, as opposed to AMD that tries to leverage 'the industry' to make the investment for them, or MS with DX12 saying 'implement mGPU yourselves'. Most devs have many other pressing issues to worry about first, and these 'features' tend to end up on a backlog with the lowest possible priority.
Ironically, with Nvidia's RTX, they have chosen the AMD route of pushing new technology, and this is also why I don't believe in it. Even if Nvidia drops bags of money, they don't magically add a workforce to actually make it happen. This FFXV example is just one of many yet to come.