Monday, October 30th 2017
Final Fantasy XV Windows Edition Coming Early 2018; PC Requirements Listed
Final Fantasy XV has been exceedingly well-received by both critics, consumers, and fans alike, but left out one particular gaming crowd: PC gamers. The original release of November 2016 for XBOX One and PS4 (with PS4 Pro improvements having been baked in the game as well), the game still stands as a showcase for graphics on consoles. However, a true PC, Windows Version of the game is under development in close partnership with NVIDIA, which will see a re-release of the game on PC with many added graphical features, including HDR and 4K resolution support.
Due to its close collaboration with NVIDIA, Final Fantasy XV Windows Edition is expected to be a showcase for NVIDIA GameWorks technologies, such as NVIDIA Flow, NVIDIA HairWorks, NVIDIA Hybrid Frustum Traced Shadows, NVIDIA Turf Effects, NVIDIA Voxel Ambient Occlusion, and more. With all of that NVIDIA technology being built-in, it's somewhat expected that the game will only run the way the developers envisioned on a green team graphics card. However, the system requirements seem to be reasonable - though we expect these to reflect only 1080p gaming, as a 4K presentation fo this game will most likely be a resource hog. As it is, Minimum System Requirements are being listed with DX 11, 8 GB RAM, an Intel Core i5 2400 (3.1GHz) or AMD FX-6100 (3.3GHz) CPU, and GeForce GTX 760 graphics. Recommended System Requirements bring those up: DX 11, 16 GB RAM, Intel Core i7 3770 (3.4GHz) or AMD FX-8350 (4.0GHz) CPU, and GeForce GTX 1060 graphics.
Sources:
Microsoft Windows Store, via ETeknix
Due to its close collaboration with NVIDIA, Final Fantasy XV Windows Edition is expected to be a showcase for NVIDIA GameWorks technologies, such as NVIDIA Flow, NVIDIA HairWorks, NVIDIA Hybrid Frustum Traced Shadows, NVIDIA Turf Effects, NVIDIA Voxel Ambient Occlusion, and more. With all of that NVIDIA technology being built-in, it's somewhat expected that the game will only run the way the developers envisioned on a green team graphics card. However, the system requirements seem to be reasonable - though we expect these to reflect only 1080p gaming, as a 4K presentation fo this game will most likely be a resource hog. As it is, Minimum System Requirements are being listed with DX 11, 8 GB RAM, an Intel Core i5 2400 (3.1GHz) or AMD FX-6100 (3.3GHz) CPU, and GeForce GTX 760 graphics. Recommended System Requirements bring those up: DX 11, 16 GB RAM, Intel Core i7 3770 (3.4GHz) or AMD FX-8350 (4.0GHz) CPU, and GeForce GTX 1060 graphics.
33 Comments on Final Fantasy XV Windows Edition Coming Early 2018; PC Requirements Listed
Publisher system specs are such horseshit.
Not so sure about minimum (760). I mean, that's roughly equivalent to an XOne. I'm just not sure it'll run as well.
But it's way to fast to tell, so much time till it gets released.
The problem with the console centric approach is that most of those games when released to PC are a direct port with poor optimisation and lots of bugs. Maybe that explains why it needs 16GB RAM and 1060 just for 1080p.
Anyway it might be too early to judge how the game would perform on a PC. If it turns out to be good (ie not a direct port with some green team graphical features thrown on top of it), I'll give it a try.
Just turn off effects that your video card can't handle (which in my case would be all of them) and then enjoy the game. It's not that hard.
When you see the GameWorks logo , it doesn't mean : "Hey we are using this because it is great and it helps us make better games !" , but rather it says : "Hey Nvidia is sponsoring us , otherwise we would have never touched this !"
It's that simple and quite frankly I have no idea how anyone would embrace it. I have never once heard someone go like : "Fuck yeah ! GameWorks ! ". Instead I heard that when people talk , for example , about Id Tech because it lacks GameWorks/Physx and other crap and use better, in house technologies, meant to achieve the same thing with a minimal performance hit and that are also hardware agnostic.
Also, to kill performance of a video game, you don't need GameWorks. You can easily do it with simple geometry if you set the polygon count high enough. You can do it with shadows, too.
Ok, GameWorks closed source and we don't like that. I get it. But everything else that gets posted on various forums about GameWorks is just crap.
Show me one benchmark where a game looks worse on AMD hardware with GameWorks on and better with it off (compared to Nvidia) and I will accept that GameWorks is crap. Till then: www.hardocp.com/article/2015/01/12/far_cry_4_graphics_features_performance_review/1
But I really doubt that stuff like real subsurface scatering, and global illumination are ever gonna come without performance drop. If it's doesn't it must be faked.
But then i wonder if it's not several decade too early to not faking those effects. I doubt that current games actually got sss on every vegetation, but i think they are doing a decent job at making them look translucent.