Valeroa Anti-Tamper Tech Tries To Protect Initial Sales, "Cannot Be Cracked Within Reasonable Time"
The launch period of a game is the most important from the sales perspective, and piracy can seriously damage those initial earnings. Several anti-tamper systems have been launched to avoid this, but none seems to be really effective. Denuvo is well know on this front, but its protection has been defeated over and over (and over) again, for example. There's a new anti-tamper technology called Valeroa to fight these issues, and its approach is somewhat different.
As the developers explain, Valeroa "is not a DRM" and it doesn't affect the performance of games because "only a handful of functions are protected by Valeroa". This technique doesn't even require an internet connection, it doesn't read or write the hard drive continuously and "does not limit the number of daily installations or changes of hardware". The most interesting bit comes with its approach to the actual protection, which according to their developers Valeroa "is extremely difficult to crack before and closely after the game release date. The protection becomes a lot easier to crack after a predefined period".
As the developers explain, Valeroa "is not a DRM" and it doesn't affect the performance of games because "only a handful of functions are protected by Valeroa". This technique doesn't even require an internet connection, it doesn't read or write the hard drive continuously and "does not limit the number of daily installations or changes of hardware". The most interesting bit comes with its approach to the actual protection, which according to their developers Valeroa "is extremely difficult to crack before and closely after the game release date. The protection becomes a lot easier to crack after a predefined period".