Friday, January 28th 2022
Emerge Launches its First Product to Bring Physical Touch to the Metaverse
Emerge, a social virtual connection company, today announced the launch of the Emerge Home system: the first product to enable immersive 'bare-hands' tactile experiences in the Metaverse. A recent study from National Research Group, uncovering consumer views of the Metaverse found that the majority are excited about the Metaverse, but 78% of consumers say "when interacting with people virtually, I miss the ability to physically touch and interact with them." Online, we miss non-verbal cues, sensory experiences, and ways of feeling things together. As virtual worlds become the epicenter of shared social experiences, they still lack a key pillar of our human experience - the ability to use our bare hands to feel, interact, and physically connect with those who matter most to us, our "inner circles".
The Emerge Home system consists of three components: the Emerge Wave-1 device, the Emerge Home social virtual experience, and the Emerge Home mobile app. The Emerge Wave-1 is a new tabletop device that invites your bare hands to be your controllers. Around the same footprint as a 13" laptop, it emits sculpted ultrasonic waves that allow users to feel and interact via touch in the virtual world. Through the use of Emerge's patented technology, the Emerge Wave-1 creates a mid-air field of interaction up to three feet above the device and 120 degrees around it."Emerge represents what we hope could be a next paradigm shift in human interaction," said Sly Lee, Co-CEO and Co-founder of Emerge. "Emerge Home's goal is to take people beyond the screen and allow them to connect emotionally in a natural way, no matter the distance between them."
Emerge is building a family of products that makes it possible for users to physically feel tactile experiences with bare hands in a virtual space without the need for gloves, controllers, or any wearables. "Emerge Home is the first step in a broader journey to create a new language of touch in the virtual world," said Isaac Castro, Co-CEO and Co-founder of Emerge. "We are starting with virtual reality today, and exploring other interfaces in the near future".
In anticipation of the launch of Emerge Home, Emerge raised an additional $13 million from strategic investors to finalize product development and support its early adopter community, bringing the total raised to $31 million. Notable new investors include Metaverse thought leader Matthew Ball, Riot Games co-founder Marc Merrill, Twitch co-founder Kevin Lin, world-renowned MEMS expert Kurt Petersen, and patent firm Schox. These investors joined Emerge's previous investors including M13 and Vulcan Capital.
The Emerge Home system and Emerge Wave-1 device will be made publicly available in February on Kickstarter, at a retail value of $499 for a limited time.
Source:
Emerge
The Emerge Home system consists of three components: the Emerge Wave-1 device, the Emerge Home social virtual experience, and the Emerge Home mobile app. The Emerge Wave-1 is a new tabletop device that invites your bare hands to be your controllers. Around the same footprint as a 13" laptop, it emits sculpted ultrasonic waves that allow users to feel and interact via touch in the virtual world. Through the use of Emerge's patented technology, the Emerge Wave-1 creates a mid-air field of interaction up to three feet above the device and 120 degrees around it."Emerge represents what we hope could be a next paradigm shift in human interaction," said Sly Lee, Co-CEO and Co-founder of Emerge. "Emerge Home's goal is to take people beyond the screen and allow them to connect emotionally in a natural way, no matter the distance between them."
Emerge is building a family of products that makes it possible for users to physically feel tactile experiences with bare hands in a virtual space without the need for gloves, controllers, or any wearables. "Emerge Home is the first step in a broader journey to create a new language of touch in the virtual world," said Isaac Castro, Co-CEO and Co-founder of Emerge. "We are starting with virtual reality today, and exploring other interfaces in the near future".
In anticipation of the launch of Emerge Home, Emerge raised an additional $13 million from strategic investors to finalize product development and support its early adopter community, bringing the total raised to $31 million. Notable new investors include Metaverse thought leader Matthew Ball, Riot Games co-founder Marc Merrill, Twitch co-founder Kevin Lin, world-renowned MEMS expert Kurt Petersen, and patent firm Schox. These investors joined Emerge's previous investors including M13 and Vulcan Capital.
The Emerge Home system and Emerge Wave-1 device will be made publicly available in February on Kickstarter, at a retail value of $499 for a limited time.
19 Comments on Emerge Launches its First Product to Bring Physical Touch to the Metaverse
It sucks.
The current path we're on with the popularization of such technology is a fulfillment of that wish in the worst way. 'Myths' of Genie and Djinn come to mind.
It's -36 at my house right now, frostbite to exposed skin in minutes, loads of fun if you like freezing to death and frostbite but some of us don't like that.
As to the metaverse, you already live in it, go touch something and you can feel it is there but as soon as you stop touching it it only appears to be there.
You are made of nucleons and electrons and 99.999999999% empty space, for all intents and purposes you me and everyone and everything are just holograms in a complex computer program.
Keep in mind, while no one can prove you wrong, no one can prove you right either. ;)
Seriously I woke up like from sleeping and I couldn't move because I had no arms or legs or body or face, I couldn't breathe but it only bothered me for a second, I noticed I couldn't look around because there were needles in my eyes (the needles are projectors) and I came to the conclusion that I was a brain in a jar of some sort and after a bit a small grey "person" opened the door and walked into the room right up to me and reached to my right and hit a button or switch and I was instantly back in my regular body awake with no transition from sleeping because I already woke up in the jar and I was like "I was just a brain in a jar".
This could actually be the matrix, at least for me, the rest of you are part of the complex simulation world that convinces me I'm human and live on Earth but I know damn well I'm a brain in a jar somewhere. It only bothers me when I blink my eyes rapidly after having them closed for a while at night in the dark I can see the 2 dots from the projectors inserted into the eyes of my brain jar self. My thoughts on it are brain jar me is ghosting a human (myself) to gather information from the past sort of like Assassins Creed Animus machine only literally my consciousness is piggybacked onto this human in particular, me via a brain in a jar.
Everything everyone of us does is fated.
First off, you are trading freedom of motion for inconsistent haptic feedback.... in a VR game.... :banghead:
Second, it looks like the surest way to f@#$k up your rotator cuff, and you don't even need to play sports or lift heavy weights to do so :D