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Intel Releases Arc GPU Graphics Drivers 101.5234 WHQL

Intel has released the latest version of its Arc GPU Graphics Drivers, version 101.5234 WHQL. This appears to be a major update as it brings Game On Driver support for Arc A-Series Graphics for plenty of new games including Enshrouded, Suicide Squad: Kill the Justice League, Like a Dragon: Infinite Wealth, Tekken 8, and the recently released and quiet popular Palworld, as well as Game On Driver support on Intel Core Ultra CPUs with Intel Arc Graphics for Like a Dragon: Infinite Wealth, Tekken 8, and Palworld.

The new drivers also bring plenty of game performance improvements for a rather extensive list of games for both Arc A-series Graphics and Intel Core Ultra CPUs with Arc Graphics. These improvements range anywhere from 4 percent, up to 268 percent, and include both DirectX 11 and DirectX 12 titles. You can check out the full list below. Intel also fixed a couple of issues, including Alan Wake 2 white corruption issue on reflective surfaces, Sons of the Forest corruption on the item text issue, and issues with Intel Smooth Sync in some DirectX 11 titles. It also fixes issues with on Intel Core Ultra CPUs with Arc Graphics where The Talos Principle may experience an application crash with certain upscaling presets, Call of Duty Modern Warfare III application crash issues, and Blackmagic Fusion application crash during render operations.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.5234 WHQL

Intel Arc GPU Graphics Drivers 101.5122 WHQL Released

Intel released the latest version of its Arc GPU Graphics drivers. Version 101.5122 WHQL comes with support for the 14th Gen Core HX and Desktop 65 W series processors with their Intel UHD 770/730 series integrated graphics based on the Xe-LP architecture. The drivers also add optimization for "Prince of Persia: The Lost Crown." The company hasn't fixed any issues with this particular driver release, but identified a handful new issues to fix with future releases. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.5122 WHQL

Intel Releases Arc GPU Graphics Drivers 101.4972 Beta

Intel today released the latest version of Arc GPU Graphics Drivers. Version 101.4972 beta fixes an issue with "Starfield" posting lower than expected performance with game patch version 1.8.86 on Arc GPUs. The drivers don't include any new performance updates or bug fixes, but Intel has taken the opportunity to identify a few new issues to address in its future driver updates, spanning games such as "Ghostrunner 2," "Total War: Pharaoh," "Dead by Daylight," and Topaz Video AI. Grab the driver from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4972 Beta

Intel Arc GPU Graphics Drivers 101.4824 WHQL Released

Intel just released the latest version of Arc GPU Graphics Drivers. Version 101.4824 WHQL adds Game On optimization for "The Crew Motorfest" and "Mortal Kombat 1." Among the issues fixed with this release include flickering or display corruption noticed in Fortnite (DirectX 12), and erratic fan behavior on some Arc Graphics products. For Intel Core processor iGPUs, the drivers address a "Tactics Ogre Reborn" display flickering issue during the dialog sequences.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4824 WHQL

Intel Releases Arc GPU Graphics Drivers 101.4644 WHQL

Intel today released the latest version of the Arc GPU Graphics Drivers. Version 101.4644 WHQL comes with Game On (day-zero) optimization for "Madden NFL 24," and "Wayfinder." Among the issues fixed with this release include an application crash noticed with "Uncharted: Legacy of Thieves Collection" when launching the game; a system hang noticed when waking up your desktop from sleep, needing you to cycle power; and an application crash observed with Blender 3.6 during render operations, when hardware ray tracing is enabled. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4644 WHQL

Intel Arc GPU Graphics Drivers 101.4577 WHQL Released

Intel Graphics today released the latest version of the Intel Arc GPU Graphics drivers. Version 101.4577 WHQL comes with support for the new Arc A570M and A530M mobile GPUs. Besides this, the drivers fix an issue with F1 23 where notebooks with certain Arc A-series mobile GPUs experience an application crash. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4577 WHQL

Intel Arc GPU Graphics Drivers 101.4576 Released

Intel today released the Arc GPU Graphics Drivers 101.4576 beta. These drivers do not introduce Game On (day-zero) optimizations or improvements for any new games, but address a couple of glaring issues. "Remnant 2" exhibits texture corruption during gameplay, which has been fixed. In a similar light, "World War Z" exhibits flickering textures during gameplay, which has been fixed. Intel also identified a few more issues with this release, as detailed in the release notes, below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4576 beta

Intel Arc GPU Graphics Drivers 101.4382 Beta Released with Diablo IV Optimization

Intel released the Arc GPU Graphics Drivers 101.4382 Beta. Thesse come with performance optimization for "Diablo IV," "Street Fighter 6," and improvements for its previous optimization for "Total War: Warhammer III" (D3D11 mode) Mirror of Madness benchmark, with up to 4% improved framerates to be had at 1080p with Ultra settings. Among the issues fixed with this release include random Vulkan API applications experiencing crashes; an application crash of "The Last of Us Part 1," an application crash with Unreal Engine 5.2 Editor, and lower than expected performance in the Battle Hub benchmark of "Street Fighter 6." Grab the driver from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4832 beta

Intel Graphics Releases Arc GPU Graphics Drivers 101.4369 WHQL

Intel Graphics releases Arc GPU Graphics Drivers version 101.4369 WHQL. These drivers significantly improve performance for "The Outlast Trials," with gains of up to 65% and 52% to be had at 1080p and 1440p, respectively, compared to the previous 101.4355 drivers. The drivers also offer 4% to 11% uplifts for "Starship Troopers: Extermination" Early Access. The drivers introduce an all new version of Arc Control, which adds fan speed settings, VRR control, a new Search bar that finds features and settings; improved background replacement for virtual camera, and the ability to select more than one device for telemetry. It also fixes UAC requirements to launch Arc Control, improved Resizable BAR status reporting, and live performance monitoring.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4369 WHQL

Intel Arc GPU Graphics Drivers 101.4335 Released

Intel today released the latest version of Arc GPU Graphics Drivers. Version 101.4335 Beta comes with optimization for "Star Wars: Jedi Survivor," "The Swordsmen X: Survival," and "Redfall." There are no new issues fixed with this release of the Arc GPU Graphics Drivers, but the company identified a number of issues spanning its Arc discrete GPUs, Iris Xe MAX discrete GPUs, and the iGPUs powering Intel Core processors (11th Gen onward). Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4335 beta

Intel Arc GPU Graphics Drivers 101.4311 Released

Intel Graphics today released the latest version of the Arc GPU Graphics drivers. Version 101.4311 beta comes with GameOn optimization for "Dead Island 2," "Total War: Warhammer III - Mirror of Madness," "Minecraft Legends," and "Boundary." It also introduces major post-optimizations for "Dead Space" (Remake), with up to 55% performance uplifts seen at 1080p, and up to 63% seen at 1440p, when tested with the Arc A750. F1 22 sees 6-7% uplifts at 1440p, and 17% at 1080p. "Dying Light 2: Stay Human" sees 6-7% uplifts between 1080p and 1440p; "DiRT 5" gets 8% at 1080p and 4% at 1440p. "Deathloop" gets 4% at 1080p, and 6% at 1440p.

Among the issues fixed with this release include an application crash with Microsoft Flight Simulator (DirectX 11 mode); color corruption on the water edges seen in "Sea of Thieves," lower than expected performance with Bright Memory Infinite Ray Tracing Benchmark, and color corruption with Optical Flow seen in Blackmagic DaVinci Resolve.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4311 beta

Intel Arc GPU Graphics Drivers 101.4255 WHQL Released

Intel Graphics today released the latest Arc GPU Graphics Drivers. Version 101.4255 WHQL comes with day-zero Game On driver optimization for "Resident Evil 4 Remake." The drivers also improve performance for "Marvel's Guardians of the Galaxy," D5 Render, Blender in material preview viewport mode, and "Counter Strike: Global Offensive" on Arc Laptop GPUs. Among the fixed issues for Arc GPUs is display corruption noticed in "Conqueror's Blade" in the game's in-built benchmark mode; and "Portal with RTX" experiencing a crash when loading to gameplay. For Iris Xe iGPUs, "Overwatch 2" seeing a lag or freeze during game launch, has been fixed. An application crash during gameplay for "Call of Duty: Modern Warfare 2" has been fixed, too.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4255

Intel Releases Arc Graphics Drivers 31.0.101.4146 WHQL

Intel Graphics today released the Arc Graphics GPU drivers 31.0.101.4146 WHQL. These work with Arc A-series discrete GPUs, Iris Xe MAX discrete GPU, and the Iris iGPUs found in Intel Core processors from the 11th Gen onward. For Arc A-series GPUs, the drivers add optimization for "Destiny 2: Lightfall" and "Wo Long: Fallen Dynasty," along with several performance improvements for "Halo Infinite" (DX12). Besides performance improvements, several color-corruption bugs with the game have been fixed for Arc A-series GPUs; and an application crash noticed with "Red Dead Redemption 2" in Vulkan API mode with fullscreen. Texture corruption issues with DiRT 5, and "Total War: Warhammer 40,000: Darktide," have been fixed.

DOWNLOAD: Intel Arc Graphics Drivers 31.0.101.4146 WHQL

Intel Arc GPU Graphics Drivers 101.4090 Beta Released

Intel Graphics today released the latest version of its Arc GPU Graphics Drivers. Version 101.4090 beta comes with launch-day optimization for "Forspoken." The company also fixed a couple of issues with this release. For Arc "Alchemist" discrete GPUs, an application freeze issue with "A Plague Tale: Requiem" has been fixed. Box corruptions noticed in "Need for Speed: Unbound," have also been fixed. For Intel Core processors with Xe LP-based iGPUs, a screenspace corruption issue with NFS: Unbound has been fixed; besides an intermittent application crash with Total War: Warhammer III in DirectX 11 mode, and color corruption in Battlefield: 2042. Grab the drivers from the link below.

DOWNLOAD: Intel Arc GPU Graphics Drivers 101.4090 beta

Intel XeSS Launches on May 20, with "Dolmen"

The ambitious performance enhancement by Intel Graphics rivaling NVIDIA DLSS and AMD FSR, the Intel XeSS (Xe Super Sampling,) will debut on May 20, 2022, with a patch for "Dolmen," developer Massive Work Studio announced. This matches our report from March 2022 that referenced an "early Summer" debut. This would mean Intel Graphics has a driver release planned very soon, for its Xe LP-based iGPUs and Iris Xe MAX discrete GPU; as well as the first round of Arc 3 "Alchemist" mobile graphics, which will launch with XeSS support.

Much like FSR and DLSS, XeSS works with a supported game to render raster 3D scenes at a lower resolution than the display resolution, and upscales them using a sophisticated algorithm that minimizes image quality loss, with a net gain in frame-rates. XeSS will play a particularly big role in Intel's plans to grab a slice of the gaming graphics market with its Arc "Alchemist" discrete GPUs. XeSS appears to work similar to AMD FSR 2.0, with its upscaler using motion-vectors and temporal data from the game engine to reconstruct details in the outbound frames. Also, much like FSR, XeSS will be open to GPUs from other brands.

Update May 17th: The Dolmen Twitter handle just put out an update that XeSS support is coming "this Summer," implying that it will not release on May 20 as earlier reported.

Intel Readies Arc "Alchemist" A310 Entry-level GPU to Match RX 6400-level Performance

With its desktop graphics card lineup still elusive, the company is planning a new entry-level SKU positioned below the Arc A380 and A350M. Called A310, this chip will be based on a heavily cut-down version of the DG2-128 (ACM-G11) silicon, and offer performance levels somewhere between the Iris Xe MAX (DG1) desktop discrete GPU, and the A350M, with the design goal being to compete with AMD's Radeon RX 6400 and NVIDIA's GTX 1650 in the entry-level space.

At this point the core configuration of the A310 is not known. It is speculated to feature 64 to 96 execution units (EU) out of the 128 present on the ACM-G11 silicon. 4 GB of GDDR6 memory across a 64-bit wide memory bus, could remain standard fare for this card. All of the media-acceleration features of "Alchemist" could be featured, including AV1 decode and encode. The A310 could make for a good combo with future Intel workstation or HEDT platforms with non-gaming visual requirements. The ACM-G11 is built on the 6 nm silicon fabrication process, and so the A310 could come with a low power footprint that doesn't need additional power connectors.

Intel's DLSS-rivaling AI-accelerated Supersampling Tech is Named XeSS, Doubles 4K Performance

Intel plans to go full tilt with gaming graphics, with its newly announced Arc line of graphics processors designed for high-performance gaming. The top Arc "Alchemist" part meets all requirements for DirectX 12 Ultimate logo, including real-time raytracing. The company, during the technology's reveal, earlier this week, also said that it's working on an AI-accelerated supersampling technology. The company is calling it XeSS (Xe SuperSampling). It likely went with Xe in the name, as it possibly plans to extend the technology to even its Xe LP-based iGPUs and the entry-level Iris Xe MAX discrete GPU.

Intel claims that XeSS cuts down 4K frame render-times by half. By all accounts, 1440p appears to be the target use case of the top Arc "Alchemist" SKU. XeSS would make 4K possible (i.e., display resolution set at 4K, rendering at a lower resolution, with AI-accelerated supersampling restoring detail). The company revealed that XeSS will use a neural network-based temporal upscaling technology that incorporates motion vectors. In the rendering pipeline, XeSS sits before most post-processing stages, similar to AMD FSR.

While AMD's FSR technology is purely shader based, the Intel algorithm can either use XMX hardware units (new in Intel Xe HPG), or DP4a instructions (available on nearly all modern AMD and NVIDIA GPUs). XMX stands for Xe Matrix Extensions and is basically Intel's version of NVIDIA's Tensor Cores, to speed up matrix math, which is used in many AI-related tasks. The Intel XeSS SDK will be available this month, in open source, using XMX hardware, the DP4a version will be available "later this year".

Intel Xe DG2 Graphics Card "Right Around the Corner:" Game Dev Relations Engineer

A senior game developer relations engineer at Intel, Pete Brubaker, Tweeted late Wednesday that the company's DG2 discrete graphics card is "right around the corner," and that "it's about to get exciting." Brubaker's Tweet comes as the company is looking to recruit more engineers to work with its developer relations, the team that interfaces with game devs to optimize their engines and games for Intel's graphics architectures.

While the DG1, which was productized as the Iris Xe MAX graphics card, was essentially an iGPU-on-a-stick, the DG2 should spark a lot more interest. Based on a third-party foundry process, the DG2 is the first client graphics product based on the Xe HPG (high performance gaming) graphics architecture, and allegedly crams up to 512 execution units or 4,096 unified shaders—a 4.3x gain over the Iris Xe MAX. It's also rumored to ship with up to 16 GB of GDDR6 memory across a 256-bit wide memory bus. Whether it features DirectX 12 Ultimate features or not, remains to be seen, but it's becoming clear that Intel wants a crack at the high-volume e-sports market, with a product that's fast enough for competitive e-sports gaming, and capable of AAA.

Intel Teases Xe HPG Gaming Graphics Architecture

Intel Graphics tweeted a marketing splash screen of its upcoming Xe HPG gaming discrete graphics architecture. There's not much to the video, except announcing the Xe HPG logo. It starts off with a depiction of the Xe LP architecture, on which the company's Gen12 iGPUs and Iris Xe MAX entry-level discrete GPUs are based; and swells into a larger silicon that grows in all directions. The animation could be a hint that Xe HPG chips will be an order of magnitude faster than the Iris Xe MAX, target serious gaming, and take the fight to both NVIDIA and AMD.

Intel is designing the Xe HPG graphics architecture for third-party silicon fabrication nodes, such as TSMC and Samsung, and could leverage a sub-10 nm node to significantly scale up from the Xe LP. A recent report pointed to the likelihood of 512 execution units on a certain Xe HPG variant (4,096 unified shaders) and contemporary GDDR6 memory, while Intel has the necessary IP to pull off DirectX 12 Ultimate logo readiness, including raytracing. Intel is likely eyeing a slice of the e-sports hardware segment, although a high-end GPU cannot be completely ruled out. Watch the video from the source link below.

Durabook Unveils All-New S14I Laptop With Advanced Computing Power

Durabook, the global rugged mobile solutions brand owned by Twinhead International Corporation, announced today that it is taking rugged computing performance to new heights with its all-new S14I 14-inch semi-rugged laptop. The S14I laptop pushes the boundaries of semi-rugged design and innovation to deliver ultimate mobile computing experiences. The new generation S14I will be available in April and includes the following upgrades: the new Intel Tiger Lake 11th generation processors, the latest NVMe PCIe SSD solution and the Intel Iris Xe MAX graphics or the option of NVIDIA GeForce GTX 1050 discrete graphics.

"Our refreshed S14I laptop takes semi-rugged devices to a whole new level," stated Tom Wang, Durabook Americas president. "This advanced version further enhances the unit's perfect combination of military-grade durability, certified with IP53 and 4-foot drop, field-worker functionality, computer performance, and long battery life of 12 hours. It is the perfect mobile device for today's demanding and diverse working environments with its DynaVue sunlight-readable technology. There is no wonder why the Durabook S14I is the most rugged laptop in its class."

Intel Xe DG1 SDV PCB Pictured, Looks Desolate

Here are some of the first pictures of the Intel Xe DG1 SDV, taken apart to reveal its rather desolate PCB. The Xe DG1 SDV isn't commercially available, but rather distributed by Intel to ISVs, so they can begin optimizing or developing for the Gen12 Xe graphics architecture. The board features a GPU ASIC that's nearly identical to the Iris Xe MAX mobile discrete GPUs, and four LPDDR4 memory chips making up 8 GB of video memory.

The Xe DG1 GPU is based on the Xe LP graphics architecture, and the silicon is built on the 10 nm SuperFin silicon fabrication node. The chip features 96 execution units (768 unified shaders); and apparently makes do with the 75 W power supplied by the PCI-Express slot. A frugal 2-phase VRM powers the GPU. The GPU uses conventional 4-pin PWM to control the fan, which ventilates a simple aluminium mono-block heatsink. Three DisplayPorts and one HDMI 2.1 make up the output configuration. While you won't be able to buy a Xe DG1 SDV in the market (unless an ISV decides to break their NDA and put one up on eBay), Intel has allowed a small number of board partners to develop custom-design cards. ASUS is ready with one. Igor's Lab has more pictures, a list of benchmark fails, and other interesting commentary in the source link below.

Intel Partners with ASUS To Launch Iris Xe Desktop Graphics Cards to OEMs

Intel has partnered with ASUS and Colorful to design and launch Intel Iris Xe discrete desktop graphics cards. The two new DG1 boards are targeted towards mainstream users and small to medium-size businesses. The cards will only be available to system integrators who will offer Iris Xe discrete graphics as part of pre-built systems.

These new desktop cards follow the launch of Intel Iris Xe MAX for notebooks, including many of the same features and specifications. The cards feature 80 execution units and 4 GB of LPDDR4X video memory which is 16 execution units less than the notebook version however we are unsure of what clock speed they will be running at. The desktop cards also feature the same three display outputs, hardware video decode and encode acceleration, including AV1 decode support, VESA Adaptive Sync, and Display HDR support along with artificial intelligence capabilities.

Update Jan 28th: Colorful has recently published an official statement clarifying that they will not be releasing an Intel Iris Xe Desktop Graphics Card, this means that Intel's other launch partner is currently unknown.

Intel Reports Fourth-Quarter and Full-Year 2020 Financial Results

Intel Corporation today reported fourth-quarter and full-year 2020 financial results. The company also announced that its board of directors approved a cash dividend increase of five percent to $1.39 per share on an annual basis. The board declared a quarterly dividend of $0.3475 per share on the company's common stock, which will be payable on March 1 to shareholders of record on February 7.

"We significantly exceeded our expectations for the quarter, capping off our fifth consecutive record year," said Bob Swan, Intel CEO. "Demand for the computing performance Intel delivers remains very strong and our focus on growth opportunities is paying off. It has been an honor to lead this wonderful company, and I am proud of what we have achieved as a team. Intel is in a strong strategic and financial position as we make this leadership transition and take Intel to the next level."

Intel Xe-HPG to be Built on TSMC N7: Report

Intel's first discrete gaming graphics card based on the Xe-HPG graphics architecture, will be built on a TSMC 7 nanometer silicon fabrication node, according to a Reuters report citing sources "familiar with the matter." The first such discrete GPU is being referred to internally by Intel as the DG2. Recent reports suggest that Intel will give the DG2 formidable specs, such as 4,096 unified shaders across 512 execution units, and 8 GB of GDDR6 video memory. Back in 2020, the company launched the DG1 under the Intel Iris Xe MAX marketing name, targeting only the mobile discrete GPU market. The DG1 has entry-level specs, with which Intel is eyeing the same pie as NVIDIA's fast-moving GeForce MX series mobile GPUs. Interestingly, the other major client of TSMC-N7 following Apple's transition to N5, is Intel's rival AMD.

Intel DG2 Xe-HPG Features 512 Execution Units, 8 GB GDDR6

Intel's return to discrete gaming GPUs may have had a modest beginning with the Iris Xe MAX, but the company is looking to take a real stab at the gaming market. Driver code from the latest 100.9126 graphics driver, and OEM data-sheets pieced together by VideoCardz, reveal that its next attempt will be substantially bigger. Called "DG2," and based on the Xe-HPG graphics architecture, a derivative of Xe targeting gaming graphics, the new GPU allegedly features 512 Xe execution units. To put this number into perspective, the Iris Xe MAX features 96, as does the Iris Xe iGPU found in Intel's "Tiger Lake" mobile processors. The upcoming 11th Gen Core "Rocket Lake-S" is rumored to have a Xe-based iGPU with 48. Subject to comparable clock speeds, this alone amounts to a roughly 5x compute power uplift over DG1, 10x over the "Rocket Lake-S" iGPU. 512 EUs convert to 4,096 programmable shaders.

A leaked OEM data-sheet referencing the DG2 also mentions a rather contemporary video memory setup, with 8 GB of GDDR6 memory. While the Iris Xe MAX is built on Intel's homebrew 10 nm SuperFin node, Intel announced that its Xe-HPG chips will use third-party foundries. With these specs, Intel potentially has a GPU to target competitive e-sports gaming (where the money is). Sponsorship of major e-sports clans could help with the popularity of Intel Graphics. With enough beans on the pole, Intel could finally invest in scaling up the architecture to even higher client graphics market segments. As for availability, VideoCardz predicts a launch roughly coinciding with that of Intel's "Tiger Lake-H" mobile processor series, possibly slated for mid-2021.
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