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inZOI Development Team Prioritizes Release of Hotfixes for Early Access Build

Hello, Creators. We have seen concerns in the community about the "short break" mentioned in my recent letter of gratitude to players. To be clear, the inZOI team's "short break" was just two days of vacation. We apologize for causing worry with our vague wording. We are aware of the wide range of feedback and improvement requests you have shared. Additional hotfix patches are scheduled for this week, and we are continuing to monitor feedback and develop builds. We are prioritizing fixing various bugs and issues that disrupt gameplay. But to reassure you about our dedication to making inZOI a better game, we would like to share our future update plans and how we will communicate them.

Short-Term Update Plans
As explained in our online showcase, we originally planned content updates for inZOI about once every two months during Early Access. However, given the spirit of Early Access—completing the game together with you—we intend to quickly apply fixes for reported issues through hotfixes during April. These short-term updates are smaller in scale compared to major updates, but we expect that rolling out content faster and incorporating feedback more promptly will have a more positive effect on your gameplay experience. Additionally, whenever we identify critical issues, we plan to keep addressing them through hotfixes. As mentioned, we want to stay true to our words about not taking advantage of the term "Early Access," and show gratitude to those who purchased the game by continuing to release updates and maintain open communication. We will continue to wait for and welcome your feedback.

GeForce NOW Library Grows Again - with KRAFTON's inZOI, Atomfall & More...

A new resident is moving into the cloud—KRAFTON's inZOI joins the 2,000+ games in the GeForce NOW cloud gaming library. Plus, members can get ready for an exclusive sneak peek as the Sunderfolk First Look Demo comes to the cloud. The demo is exclusively available for players on GeForce NOW until April 7, including Performance and Ultimate members as well as free users. And explore the world of Atomfall—part of 12 games joining the cloud this week.

Cloud of Possibilities
In inZOI—a groundbreaking life simulation game by Krafton that pushes the genre's boundaries—take on the role of an intern at AR COMPANY, managing virtual beings called "Zois" in a simulated city. The game features over 400 mental elements influencing Zois' behaviors. Experience the game's dynamic weather system, open-world environments inspired by real locations and cinematic cut scenes for key life events—and even create in-game objects. inZOI lets players craft unique stories and live out their dreams in a meticulously designed virtual world. Dive into the world of Zois without the need for high-end hardware. Members can manage their virtual homes, customize characters and explore the game's dynamic environments from various devices, streaming its detailed graphics and complex simulations with ease.

inZOI's Steep PC System Requirements & Optimal Settings Explored

Greetings, Creators! inZOI delivers high-quality graphics and realistic city-level simulations, which require higher system specifications to run smoothly. While the minimum and recommended system requirements are already listed on our Steam page, we wanted to provide a more detailed and comprehensible breakdown of these specifications and how they might impact your gameplay experience. As such, we've categorized the system requirements into four tiers and provided the optimal game settings for each tier.

What are optimal settings?
Optimal settings ensure you experience the game on your current PC in the best possible way. Since inZOI was developed using Unreal Engine 5, adjusting the game's settings can lead to significantly different experiences, even on systems with identical specifications. Let's explore how different factors impact gameplay and which settings you'll need experience inZOI in the best way possible.

Hi-Fi Rush 2 Not Guaranteed Despite PUBG Studio Acquisition

Despite having a rather successful launch, Hi-Fi Rush was slated to be cancelled when Tango Gameworks, the studio behind the unorthodox rhythm game, was to be shut down by Microsoft in mid 2024. Shortly after that unfortunate turn of events, Tango was acquired by Krafton, the publisher behind PUBG, and Hi-Fi Rush was given a second wind. That acquisition also got fans hopeful for a sequel, and there were even rumors floating around that a sequel was in the works. Now, in a recent interview with IGN, a few Tango Gameworks and Hi-Fi Rush higher-ups—Hi-Fi Rush director, John Johanas, studio head and creative director, Colin Mack, and Hi-Fi Rush project manager, Kazuaki Egashira—confirmed that this is not necessarily the case.

While a sequel had been in development when Krafton acquired the studio, Mack says that they "are not yet at the stage where we can say specifically." That said, the studio is apparently strongly leaning towards a sequel. The justification for not yet committing to Hi-Fi Rush 2 is that the team has a fondness for the game, its characters, and its world, so they want to make a sequel that is respectful and cherishes the IP. The team also acknowledges that "it is important to try new things," and Johanas admits that Tango is considering multiple opportunities. Throughout the interview, there's an emphasis on keeping things fresh, with the team seemingly under the impression that revisiting Hi-Fi Rush in a sequel without changing it, it would become outdated. Whatever comes out of the Hi-Fi Rush universe, it's apparent that the developers working on it don't see a sequel as a cash cow. For fans of the game, there is at least hope, since Mack says that the studio hopes to hire around 50 new employees in January 2025, doubling its workforce and supposedly allowing for more freedom for creativity and experimentation.

Razer Introduces PUBG: BATTLEGROUNDS Gaming Peripherals Collection

Razer, the leading global lifestyle brand for gamers, in partnership with KRAFTON, Inc., a collective of independent game development studios and the publisher of popular PUBG: BATTLEGROUNDS, announced a highly anticipated collection of PUBG: BATTLEGROUNDS-themed gaming gear.

"Razer is thrilled to partner with KRAFTON on this exciting collection," said Addie Tan, Associate Director of Business Development at Razer. "When you combine our expertise in gaming peripherals with their innovative approach to immersive gaming, you get a cool new collection that resonates with gamers worldwide and captivates gamers and enthusiasts alike."

The Callisto Protocol Gets Extremely Gory Dismemberment Mode, Update Also Adds Cutscene Skipping Function

Striking Distance Studios introduces the latest content update for The Callisto Protocol: "We're thankful for all of the feedback our community has shared with us! Starting today, with Update 5.01, you can skip cutscenes, improving replayability and making speed-runs even faster. We're also introducing Dismemberment Mode with Update 5.01! Introducing the new Dismemberment Mode! Get ready to tear your enemies apart limb by limb and feel the excitement of seeing instant dismemberment as you fight your way through Black Iron Prison."

The Callisto Protocol, a new sci-fi survival horror game from the creator of Dead Space, is available now on PC and Consoles. Built by a team of industry veterans led by iconic game director Glen Schofield, The Callisto Protocol is a next-generation take on survival horror that fuses brutal combat with a deeply human story in a terrifying sci-fi world. Set on Jupiter's dead moon Callisto in the year 2320, The Callisto Protocol challenges players to escape the maximum security Black Iron Prison and uncover the terrifying secrets of the United Jupiter Company. Players will need to search their surroundings and adapt their tactics, using a unique blend of shooting and close-quarters combat to survive a mysterious outbreak that has thrown Callisto into chaos.
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