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Windows 10 2004 Could Come Out in May

Microsoft could release the next major update to Windows 10, aka 2004, in May as the Windows 10 May 2020 Update (build 19041.173). Codenamed "Manganese," Windows 10 2004 has been released to Windows Insiders (slow ring), who can now either update their current installations or get ISO files for the new operating system. For the rest of us, Microsoft could release the software some time in May. Windows 10 2004 introduces a "restore this PC from the cloud" option, refined Windows Update management system; a more functional Task Manager that can show GPU temperatures; improvements to Cortana, Windows Search, and Network management.

Microsoft Shifting Near-Term Focus away from Windows 10X Dual Screen Solutions, Surface Neo delayed

Microsoft has decided to shift its focus away from Windows 10X dual-screen laptop solutions in the near term, according to the report from ZDNet. Due to the COVID-19 pandemic that has happened recently, Microsoft's Chief Product Officer Panos Panay internally informed his team that Microsoft will not be focusing its efforts on delivering the Windows 10X based dual-screen laptops this year. However, Microsoft is committed to that idea and will not shift away from it completely, it is just taking a rest for now. This is bad news for everyone that was hoping to get Surface Neo dual-screen laptop that was meant for the Holiday season of 2020. In addition to Surface Neo not shipping this year, Microsoft isn't enabling any new Windows 10X dual-screen device to ship this year either.

What Microsoft is focusing on, however, is to get Windows 10X firstly on single-screen devices. That means that regular laptops should be getting the Windows 10X treatment sometime this year so vendors can launch products to compete with Chromebook devices, based on Google's ChromeOS.
Microsoft Surface Neo

x86 Lacks Innovation, Arm is Catching up. Enough to Replace the Giant?

Intel's x86 processor architecture has been the dominant CPU instruction set for many decades, since IBM decided to put the Intel 8086 microprocessor into its first Personal Computer. Later, in 2006, Apple decided to replace their PowerPC based processors in Macintosh computers with Intel chips, too. This was the time when x86 became the only option for the masses to use and develop all their software on. While mobile phones and embedded devices are mostly Arm today, it is clear that x86 is still the dominant ISA (Instruction Set Architecture) for desktop computers today, with both Intel and AMD producing processors for it. Those processors are going inside millions of PCs that are used every day. Today I would like to share my thoughts on the demise of the x86 platform and how it might vanish in favor of the RISC-based Arm architecture.

Both AMD and Intel as producer, and millions of companies as consumer, have invested heavily in the x86 architecture, so why would x86 ever go extinct if "it just works"? The answer is that it doesn't just work.

Microsoft Moves to Online Only Events until July 2021

Microsoft has announced that all their upcoming events will transition to online only and that this will last till at least July 2021. This is obviously due to the threat of COVID-19 and the lock down much of the world is currently in. This announcement means several high profile Microsoft events such as Ignite 2020, Ignite The Tour, the MVP Summit 2021 and Build 2021.

"In light of the challenges presented by COVID-19, Microsoft has been closely monitoring the developing global situation and re-assessing the overall company-wide in-person event strategy. As a company, Microsoft has made the decision to transition all external and internal events to a digital first experience through July 2021. This will include the future MVP & RD Summit which is currently scheduled for March 28 - April 2, 2021. We will continue to evaluate the situation and look forward to connecting in person when the situation allows."

Project xCloud Preview Set to Expand Into Western Europe

Microsoft's Project xCloud was first launched as a preview in October 2019 for a limited number of countries. Microsoft has now expanded the preview to Western Europe as announced by Atherine Gluckstein, GM & Head of Product for Project xCloud in a recent press release.

Bringing the Project xCloud preview to gamers across Western Europe is a top priority for us. We know gaming is an important way for people to remain connected, particularly during these times of social distancing, but we also recognize how internet bandwidth has been impacted with strain on regional networks as large volumes of people responsibly stay home and go online.
xCloud

Microsoft Edge Now 2nd Most Popular Web-Browser

Microsoft's latest Edge browser based on the open-source Chromium browser is now the 2nd most popular browser in the world. Having launched just three months ago, it already has increased its userbase around the world to become more popular than even some long-lasting alternatives such as Mozilla Firefox, which is now the 3rd most popular option, showing that Firefox's userbase is decreasing in favor of the new Edge browser by Microsoft. The number one is still Google's Chrome which owns the majority of users at 68.5%, while Edge is at 7.59%. Firefox is present with a 7.19% market share, placing it just below Edge. It is impressive to see a new browser gain big userbase in such a short time, as alternative browsers often take years to gain even 2% of the market. You can check out the whole browser market share chart below.
Microsoft Edge Browser Browser Market Share

Microsoft Azure Traffic Surges 775% Amid COVID-19 Outbreak

Microsoft Azure, a cloud computing service, has seen a huge uplift in traffic/usage in the past few days amid the COVID-19 outbreak. In the places where the outbreak happened and people are enforcing social distancing, Microsoft reports that there has been a 775% traffic uplift compared to the previous situation. As everyone capable of working from home needs a communication tool, Microsoft Teams is a popular choice, and it has seen some amazing usage as well. The users of Teams service have generated over 900 million meetings and calling minutes on Teams daily in a single week, resulting in high server usage. The demand for Windows Virtual Desktops has tripled as well.

Microsoft Freezing Optional Windows Updates Amidst COVID19 Pandemic

Microsoft yesterday announced that they would be freezing any release for optional Windows 10 updates whilst the world still reels from the COVID-19 pandemic. This decision by the company comes after they decided to keep delivering security updates for the Fall Creator's update (version 1709 of the OS).

Both these decisions by Microsoft stem from the company trying to reduce the impact of Windows 10 updates on businesses - reducing update requirements to security updates means there is fewer chances of an optional update shipping that could negatively impact productivity - of which very little bit is required right now for some businesses to even keep afloat. When the crisis has passed, all updates will be resumed.

Intel iGPU+dGPU Multi-Adapter Tech Shows Promise Thanks to its Realistic Goals

Intel is revisiting the concept of asymmetric multi-GPU introduced with DirectX 12. The company posted an elaborate technical slide-deck it originally planned to present to game developers at the now-cancelled GDC 2020. The technology shows promise because the company isn't insulting developers' intelligence by proposing that the iGPU lying dormant be made to shoulder the game's entire rendering pipeline for a single-digit percentage performance boost. Rather, it has come up with innovating augments to the rendering path such that only certain lightweight compute aspects of the game's rendering be passed on to the iGPU's execution units, so it has a more meaningful contribution to overall performance. To that effect, Intel is on the path of coming up with SDK that can be integrated with existing game engines.

Microsoft DirectX 12 introduced the holy grail of multi-GPU technology, under its Explicit Multi-Adapter specification. This allows game engines to send rendering traffic to any combinations or makes of GPUs that support the API, to achieve a performance uplift over single GPU. This was met with lukewarm reception from AMD and NVIDIA, and far too few DirectX 12 games actually support it. Intel proposes a specialization of explicit multi-adapter approach, in which the iGPU's execution units are made to process various low-bandwidth elements both during the rendering and post-processing stages, such as Occlusion Culling, AI, game physics, etc. Intel's method leverages cross-adapter shared resources sitting in system memory (main memory), and D3D12 asynchronous compute, which creates separate processing queues for rendering and compute.

AMD RDNA 2 GPUs to Support the DirectX 12 Ultimate API

AMD today announced in the form of a blog post that its upcoming graphics cards based on RDNA 2 architecture will feature support for Microsoft's latest DirectX 12 Ultimate API. "With this architecture powering both the next generation of AMD Radeon graphics cards and the forthcoming Xbox Series X gaming console, we've been working very closely with Microsoft to help move gaming graphics to a new level of photorealism and smoothness thanks to the four key DirectX 12 Ultimate graphics features -- DirectX Raytracing (DXR), Variable Rate Shading (VRS), Mesh Shaders, and Sampler Feedback." - said AMD in the blog.

Reportedly, Microsoft and AMD have worked closely to enable this feature set and provide the best possible support for RDNA 2 based hardware, meaning that future GPUs and consoles are getting the best possible integration of the new API standard.
AMD RDNA 2 supports DirectX12 Ultimate AMD RDNA 2 supports DirectX12 Ultimate AMD RDNA 2 supports DirectX12 Ultimate AMD RDNA 2 supports DirectX12 Ultimate

Microsoft DirectX 12 Ultimate: Why it Helps Gamers Pick Future Proof Graphics Cards

Microsoft Thursday released the DirectX 12 Ultimate logo. This is not a new API with any new features, but rather a differentiator for graphics cards and game consoles that support four key modern features of DirectX 12. This helps consumers recognize the newer and upcoming GPUs, and tell them apart from some older DirectX 12 capable GPUs that were released in the mid-2010s. For a GPU to be eligible for the DirectX 12 Ultimate logo, it must feature hardware acceleration for ray-tracing with the DXR API; must support Mesh Shaders, Variable Rate Shading (VRS), and Sampler Feedback (all of the four). The upcoming Xbox Series X console features this logo by default. Microsoft made it absolutely clear that the DirectX 12 Ultimate logo isn't meant as a compatibility barrier, and that these games will work on older hardware, too.

As it stands, the "Navi"-based Radeon RX 5000 series are "obsolete", just like some Turing cards from the GeForce GTX 16-series. At this time, the only shipping product which features the logo is NVIDIA's GeForce RTX 20-series and the TITAN RTX, as they support all the above features.

NVIDIA GeForce RTX GPUs to Support the DirectX 12 Ultimate API

NVIDIA graphics cards, starting from the current generation GeForce RTX "Turing" lineup, will support the upcoming DirectX 12 Ultimate API. Thanks to a slide obtained by our friends over at VideoCardz, we have some information about the upcoming iteration of the DirectX 12 API made by Microsoft. In the new API revision, called "DirectX 12 Ultimate", it looks like there are some enhancements made to the standard DirectX 12 API. From the leaked slide we can see the improvements coming in the form of a few additions.

The GeForce RTX lineup will support the updated version of API with features such as ray tracing, variable-rate shading, mesh shader, and sampler feedback. While we do not know why Microsoft decided to call this the "Ultimate" version, it is possibly used to convey clearer information about which features are supported by the hardware. In the leaked slide there is a mention of consoles as well, so it is coming to that platform as well.

Khronos Group Releases Vulkan Ray Tracing

Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announces the ratification and public release of the Vulkan Ray Tracing provisional extensions, creating the industry's first open, cross-vendor, cross-platform standard for ray tracing acceleration. Primarily focused on meeting desktop market demand for both real-time and offline rendering, the release of Vulkan Ray Tracing as provisional extensions enables the developer community to provide feedback before the specifications are finalized. Comments and feedback will be collected through the Vulkan GitHub Issues Tracker and Khronos Developer Slack. Developers are also encouraged to share comments with their preferred hardware vendors. The specifications are available today on the Vulkan Registry.

Ray tracing is a rendering technique that realistically simulates how light rays intersect and interact with scene geometry, materials, and light sources to generate photorealistic imagery. It is widely used for film and other production rendering and is beginning to be practical for real-time applications and games. Vulkan Ray Tracing seamlessly integrates a coherent ray tracing framework into the Vulkan API, enabling a flexible merging of rasterization and ray tracing acceleration. Vulkan Ray Tracing is designed to be hardware agnostic and so can be accelerated on both existing GPU compute and dedicated ray tracing cores if available.
Vulkan ray tracing

Complete Hardware Specs Sheet of Xbox Series X Revealed

Microsoft just put out of the complete hardware specs-sheet of its next-generation Xbox Series X entertainment system. The list of hardware can go toe to toe with any modern gaming desktop, and even at its production scale, we're not sure if Microsoft can break-even at around $500, possibly counting on game and DLC sales to recover some of the costs and turn a profit. To begin with the semi-custom SoC at the heart of the beast, Microsoft partnered with AMD to deploy its current-generation "Zen 2" x86-64 CPU cores. Microsoft confirmed that the SoC will be built on the 7 nm "enhanced" process (very likely TSMC N7P). Its die-size is 360.45 mm².

The chip packs 8 "Zen 2" cores, with SMT enabling 16 logical processors, a humongous step up from the 8-core "Jaguar enhanced" CPU driving the Xbox One X. CPU clock speeds are somewhat vague. It points to 3.80 GHz nominal and 3.66 GHz with SMT enabled. Perhaps the console can toggle SMT somehow (possibly depending on whether a game requests it). There's no word on the CPU's cache sizes.

Bill Gates Steps Down from Microsoft Board of Directors

Microsoft's Board of Directors (BoD) just got one more empty seat, but this time it is a big leave to the company. The co-founder of Microsoft, Bill Gates, is stepping down from the company's BoD to focus more on philanthropy. In addition to Microsoft, Mr. Gates also decided to pull from Berkshire Hathaway, so he can focus his efforts on making a better world. In his own words: "I have made the decision to step down from both of the public boards on which I serve - Microsoft and Berkshire Hathaway - to dedicate more time to philanthropic priorities including global health and development, education, and my increasing engagement in tackling climate change. The leadership at the Berkshire companies and Microsoft has never been stronger, so the time is right to take this step."
bill gates microsoft

Microsoft Part of Global Operation to Disrupt World's Largest Online Criminal Network

Microsoft today announced it was part of a global operation meant to disrupt the world's largest online criminal network. Dubbed Necurs, the network functioned as a botnet - a number of computers infected by malware or otherwise malicious software that are functioning on behalf of a botmaster. The botmaster is basically akin to an administrator - but for nefarious purposes.

Thought to be controlled by criminals based in Russia, Necurs spanned more than nine million computing devices across 35 countries, making it one of the largest spam email threat ecosystems known to authorities - besides being used for pump-and-dump stock scams, fake pharmaceutical spam email and "Russian dating" scams. Necurs was such a well-oiled machine that it was seen sending 3.8 million spam messages to over 40 million targets across a 58-day long time frame in the investigation.

With E3 2020 in Tatters, Xbox E3 Event to Go Ahead Online

Microsoft's Xbox business head Phil Spencer announced that the company is planning to take the Xbox E3 Event online with a Digital Event. The 2020 edition of the Electronics Entertainment Expo (E3), the world's largest video gaming industry trade show, was cancelled for the first time since its 1995 debut, in the wake of the COVID-19 global pandemic.

Microsoft Xbox is one of its latest participants with an E3 event almost every year. The 2020 edition of E3 was particularly important for Microsoft, as the company was expected to shed more light on its next-generation game console platform (or platforms, according to some rumors). Particularly since Sony had already announced absence from the show, it would be a Microsoft-focused event. "E3 has always been an important moment for Team Xbox. Given this decision, this year we'll celebrate the next generation of gaming with the @Xbox community and all who love to play via an Xbox digital event," tweeted Spencer. He added that details on the timing of the Digital Event will be put out in the coming weeks.

AMD RDNA2 Graphics Architecture Detailed, Offers +50% Perf-per-Watt over RDNA

With its 7 nm RDNA architecture that debuted in July 2019, AMD achieved a nearly 50% gain in performance/Watt over the previous "Vega" architecture. At its 2020 Financial Analyst Day event, AMD made a big disclosure: that its upcoming RDNA2 architecture will offer a similar 50% performance/Watt jump over RDNA. The new RDNA2 graphics architecture is expected to leverage 7 nm+ (7 nm EUV), which offers up to 18% transistor-density increase over 7 nm DUV, among other process-level improvements. AMD could tap into this to increase price-performance by serving up more compute units at existing price-points, running at higher clock speeds.

AMD has two key design goals with RDNA2 that helps it close the feature-set gap with NVIDIA: real-time ray-tracing, and variable-rate shading, both of which have been standardized by Microsoft under DirectX 12 DXR and VRS APIs. AMD announced that RDNA2 will feature dedicated ray-tracing hardware on die. On the software side, the hardware will leverage industry-standard DXR 1.1 API. The company is supplying RDNA2 to next-generation game console manufacturers such as Sony and Microsoft, so it's highly likely that AMD's approach to standardized ray-tracing will have more takers than NVIDIA's RTX ecosystem that tops up DXR feature-sets with its own RTX feature-set.
AMD GPU Architecture Roadmap RDNA2 RDNA3 AMD RDNA2 Efficiency Roadmap AMD RDNA2 Performance per Watt AMD RDNA2 Raytracing

Ampere Computing Uncovers 80 Core "Cloud-Native" Arm Processor

Ampere Computing, a startup focusing on making HPC and processors from cloud applications based on Arm Instruction Set Architecture, today announced the release of a first 80 core "cloud-native" processor based on the Arm ISA. The new Ampere Altra CPU is the company's first 80 core CPU meant for hyper scalers like Amazon AWS, Microsoft Azure, and Google Cloud. Being built on TSMC's 7 nm semiconductor manufacturing process, the Altra is a CPU that is utilizing a monolithic die to achieve maximum performance. Using Arm's v8.2+ instruction set, the CPU is using the Neoverse N1 platform as its core, to be ready for any data center workload needed. It also borrows a few security features from v8.3 and v8.5, namely the hardware mitigations of speculative attacks.

When it comes to the core itself, the CPU is running at 3.0 GHz frequency and has some very interesting specifications. The design of the core is such that it is 4-wide superscalar Out of Order Execution (OoOE), which Ampere refers to as "aggressive" meaning that there is a lot of data throughput going on. The cache levels are structured in a way that there is 64 KB of L1D and L1I cache per core, along with 1 MB of L2 cache per core as well. For system-level cache, there is 32 MB of L3 available to the SoC. All of the caches have Error-correcting code (ECC) built-in, giving the CPU a much-needed feature. There are two 128-bit wide Single Instruction Multiple Data (SIMD) units, which are there to do parallel processing if needed. There is no mention if they implement Arm's Scalable Vector Extensions (SVE) or not.

Microsoft Redesigns Windows 10 Icons

Microsoft's Windows 10 operating system has been a mix of old and new designs since its launch, however, Microsoft decided to modernize its UI look by providing a fresh set of icons. If you are a user of Microsoft Office suite, then you already know how the new icons look for Office applications like Excel and Word. The material design present on those apps is now transferring to the rest of Windows 10 stock applications like Calendar and Calculator. In the effort to modernize the look of Windows 10 and end the Windows 7 inspired UI, Microsoft will be pushing the updated icon set over few following months. The updates icons are already available for Windows 10 Insiders, and specifically for Preview Build 19569. Regular users can expect to get the update in the coming months.

Microsoft Releases Microcode Updates Adressing Intel CPU Vulnerabilities under Windows 10

Microsoft today has released several microcode updates for Intel CPUs. The updates are meant to be applied in a case-by-case basis under their Windows 10 operating system, and these updates target several releases of that OS (ranging from version 1507 through version 1903/1909). These address several vulnerability exploits related to side-channel and speculative execution attacks on Intel CPUs.

The updates need to be installed specifically for the Windows OS version you're rocking, and on systems with CPUs affected by the vulnerabilities and covered by this microcode update release. These include Intel's Denverton (Atom C3000 series); Sandy Bridge, Sandy Bridge E and EP (2000 and 3000 series), Valleyview (Atom Z3000 series) and Whiskey Lake U CPUs (8000U series, 5000U series, and 4200U series). These updates must be installed manually by users.

The new Microsoft Edge Browser is out of Preview and now Available for Download

A little over a year ago, we announced our intention to rebuild Microsoft Edge on the Chromium open source project with the goals of delivering better compatibility for everyone, less fragmentation for web developers, and a partnership with the Chromium community to improve the Chromium engine itself. At Ignite, we unveiled our new vision for the web and search, our colorful new icon, and how Microsoft Edge + Bing are the browser and search engine for business — and we are thrilled by the growing excitement we've heard from all of you who've tried it out and sent feedback!

From this incredible momentum, today I'm pleased to announce the new Microsoft Edge is now available to download on all supported versions of Windows and macOS in more than 90 languages. Microsoft Edge is also available on iOS and Android, providing a true cross-platform experience. The new Microsoft Edge provides world class performance with more privacy, more productivity and more value while you browse. Our new browser also comes with our Privacy Promise and we can't wait for you to try new features like tracking prevention, which is on by default, and provides three levels of control while you browse.

Microsoft Confirms E3 2020 Presence, Xbox Series X Details; Sony Makes a Pass on the Expo

The Electronic Entertainment Expo (hence, E3) was, for years, one of those unmissable tech events with an unmistakable gravitas. All companies that actually meant something took attendance to woo the globe with the latest games, entertainment systems, and advances in technology. It still retains most of that glamour, even if some of its sheen is slightly rubbed off already. However, we can expect E3 2020 to the stage for a number of reveals from companies, and one of those companies is Microsoft. Phil Spencer has already confirmed that Microsoft will have a strong presence at E3, and with that being the case, you can expect new games, more information on already announced games (more Halo Infinite, please), and additional information pertaining the company's Xbox Series X games console.

But while some are still betting on E3, others have started to go their own way by organizing their own events. Sony has announced that they will be skipping E3 2020 in favor of hundreds of smaller, yet more globally seeded events, citing that the Entertainment Software Association's (ESA) vision for their 2020 show doesn't exactly align with what Sony is aiming at with its products. Still, you know 2020 will be a packed year for gaming, both in the console and PC spaces.

Microsoft's Windows 7 Reaches End-Of-Life

Today, on January the 14th, Microsoft is officially ending support for Windows 7 operating system. After more than 10 years since its launch, Windows 7 has remained a primary operating system on many PCs, especially OEM PCs manufactured before 2015, when Windows 10 came out. The user transition from Windows 7 to Windows 10 has not been an easy task for Microsoft, however, by declaring that the product has reached End-Of-Life, Microsoft is trying to make millions of users pull the trigger and embrace the new operating system.

When January 14th arrives, Microsoft will stop giving Windows 7 users technical support, software updates with new features, and most importantly security updates. The official recommendation from Microsoft is to upgrade to the latest version of Windows, meaning Windows 10. As some of the older PCs may have compatibility issues with newer OS, it is also recommended to check your PC specifications. If you are a customer of the Extended Security Updates (ESU) program, you will continue to see further support in the future, however, for regular users, the support period is over.

Hands on with the Big O 2020 Edition Dual-System from Origin PC

Corsair had acquired the performance system builder Origin PC in 2019, and we are seeing the first apparent synergic effects of this at CES 2020 with the all-new Big O system. The one-off from last year was a hand-built concept that made serious waves online by incorporating a PC, XBOX One X, PS4 Pro, and Nintendo Switch in the same chassis. It was not really intended to be a retail product, however, but this new 2020 version will actually come to the market in two main flavors: with an Xbox One S or a PS4 Pro pre-installed in a Corsair Crystal Series 280X dual-chamber case.

Origin will still offer all the usual configurations on the gaming PC side, with the base configuration starting at $2,499 MSRP for the XBOX One S version paired with a 1 TB HDD, as well as an Intel Core i5-9600K, 16 GB of RAM, an Nvidia GeForce GTX 1660 GPU, a 240 GB SSD, and a 450 W power supply. The interesting element is certainly the console within, as it will be liquid cooled alongside some additional elements to keep the rest of the key components cool as well. You may also opt for upgraded storage options for the console, and further customize it by having an Elgato capture card built-in, so that you could stream your console gaming straight through the PC for example. Also, thanks to the completely separated power setup, your console would not shut down if your PC happens to go into standby for example. In terms of warranty, Origin PC will offer direct warranty for the consoles as well just like its traditional PCs. The Big O is up for pre-order with a special price starting at $2327 on the Origin website now.
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