Funcom Details Dune: Awakening's Rentable Private Server System
Greetings soon-to-be-awakened, today, just about 72 hours before the floodgates open, we can finally share with you that rentable private servers will be available from head start launch on June 5th! We've previously communicated that private servers are for post-launch, but we're happy to share that progress has been faster than expected. We do, however, want to manage expectations about how private servers work in Dune: Awakening. As you know, this is not your typical survival game.
Why private servers work differently in Dune: Awakening
Dune: Awakening is powered by a unique server and world structure, something we went in-depth on in a recent blog post. In short: each server belongs to a World consisting of several other servers, and each of those share the same social hubs and Deep Desert. This allows us to retain a neighborhood-like feel to the Hagga Basin and provide persistent, freeform building, and other server-demanding mechanics you typically see in survival games. We combine this with the large-scale multiplayer mechanics you would expect to find in MMOs where hundreds of players meet each other in social hubs and the Deep Desert to engage in social activities, trade, conflict, and more.
Why private servers work differently in Dune: Awakening
Dune: Awakening is powered by a unique server and world structure, something we went in-depth on in a recent blog post. In short: each server belongs to a World consisting of several other servers, and each of those share the same social hubs and Deep Desert. This allows us to retain a neighborhood-like feel to the Hagga Basin and provide persistent, freeform building, and other server-demanding mechanics you typically see in survival games. We combine this with the large-scale multiplayer mechanics you would expect to find in MMOs where hundreds of players meet each other in social hubs and the Deep Desert to engage in social activities, trade, conflict, and more.