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"Alpha Protocol" Returns to PC - Exclusively on GOG

Obsidian Entertainment's Alpha Protocol was removed from Valve's Steam store back in 2019, due to an expiration of music rights. The Irvine, California-headquartered developer has worked quietly on a re-release of their third-person sci-fi espionage ARPG (originally launched back in 2010) alongside Sega and GOG. A DRM-free version is now available to purchase on CD Projekt's digital distribution platform—in upgraded form; involved parties have sought to improve performance on modern PCs. An achievements system has been added, along with support for all sorts of present day controller inputs (PlayStation, Switch, and Xbox). A cloud save feature has been implemented as well, but more goodies could be on the way—as teased in Raycevick's featurette (viewable below).

The team at GOG has admitted (to PC Gamer) that it took longer than expected to get Alpha Protocol relaunched—the "very long release" is the product of half a year of work. Zuzanna Rybacka—Communication Specialist at GOG/Projekt—stated that the game's relaunch is part of their initiative of: "going back to our core, to bringing back classics…basically, our point (is) to not let all those games that would go to perish, and make them accessible for younger generations." The store's main message/vibe of "Good Old Games" has been diluted in recent years, due to a platforming of very modern titles—GOG started to pivot back to that core philosophy two years ago, with a "return to its roots." The reappearance of Alpha Protocol is only one example of their fortified campaign to bring back classic games.

PlayStation VR2 Firmware Update Enables PC Access

The "iVRy VR" community-backed project has slowly chipped away at unlocking the PlayStation VR2's full potential—Sony's $550 (MSRP) virtual reality headset is locked into the PlayStation 5 ecosystem, but many gamers have requested that it become compatible with PC platforms. iVRy's progress on this front could be surpassed by first-party efforts—a month ago, Sony indicated that it was exploring new avenues: "we're pleased to share that we are currently testing the ability for PS VR2 players to access additional games on PC to offer even more game variety in addition to the PS VR2 titles available through PS5. We hope to make this support available in 2024, so stay tuned for more updates." Reports suggest that Sony's second generation product has not met sales expectations—insiders posit that company leadership has requested a pause of production. An entry into the PC market could boost the PS VR2's popularity, but it will face plenty of competition within an already "niche" segment.

iVRy has monitored Sony's progress with great interest—the former's social media account has disclosed the discovery of a new development milestone: "(their) latest firmware update enables PC access! This means it's no longer necessary to use driver/hardware workarounds to make it work on Windows. Still to be confirmed whether this update enables NVIDIA use, but all indications are that Sony's 'PC games' plans involve direct connection." The iVRy VR project has—so far—managed to (successfully) connect the PS VR2 to AMD GPU-based systems. Sony is expected to produce an official means of hooking up their headset to PCs. iVRy discussed this provision in their follow-up post: "a 'VirtualLink' adapter of some kind is still required due to PS VR2 hardware design. If Sony does intend to make 'official' PC drivers, they would need to provide this adapter to end-users."

Dragon's Dogma 2 Devs Investigating PC Performance & Stability Issues

To all Dragon's Dogma 2 players. We would like to update you on the status of the following items, about which we have received numerous comments from the community. To all those looking forward to this game, we sincerely apologize for any inconvenience.

Regarding Frame Rate
A large amount of CPU usage is allocated to each character and calculating the impact of their physical presence in various areas. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate. We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future.

Paradox Announces Foundry's Early Access Launch Date: May 2

Paradox Interactive and Channel 3 Entertainment are thrilled to announce that Foundry will be launching in Early Access on Steam on May 2nd. Foundry, the procedurally-generated voxel factory-building and automation sandbox, already garnered 100,000 players during its alpha phase on Itch.io and its demo on Steam Next Fest in October 2023.

Foundry is a first-person, factory-building and automation sandbox set in a beautiful, procedurally-generated voxel world. Starting from humble beginnings of manually mining and processing resources, crafting machinery, and developing technologies, players can advance to automating the entire production line to their precise plans. They will face different logistic challenges such as planning pipe and belt networks and managing complex power systems, working to expand their constantly growing production lines as they create their own gigantic, automated, and self-sustaining factory. Played solo or with friends, Foundry is the perfect mix between grid-based construction games and factory building simulations.

Bandai Namco Showcases "DRAGON BALL: Sparking! ZERO" Gameplay

The stage is set and the anticipation palpable as DRAGON BALL: Sparking! ZERO adds new names to its latest lineup of fighters. Power and speed are often worthless without precision and timing. These new characters are well aware of that. In the DRAGON BALL universe, you have encountered characters who seamlessly blend both speed and power, creating a formidable fusion of strength and agility. However, among all of them, some make their raw strength or rapid movements their defining trait. The newly revealed characters are charted below.

Producer Jun Furutani revealed more details about the game's mechanics
DRAGON BALL: Sparking! ZERO brings back enhanced gameplay elements that the franchise has been known and cherished for, making battles even more spectacular, faster, impressive and authentic to the anime. Evolved features such as "Skill Count", "Revenge Counter" and "Vanishing Assaults" have been added, giving chances for players to counterattack their foes, and add more strategy to their fights. As you discover more about DRAGON BALL: Sparking! ZERO, ask yourself: will you prefer raw, overwhelming power or lightning-fast agility?

Marathon Classic "Coming Soon" to Steam, Community Project Gets Bungie's Blessing

Aleph One, a community project, has worked on an "open source continuation of Bungie 's Marathon 2 game engine" for several years. Bungie's classic 1990s trilogy—consisting of Marathon, Marathon 2 and Marathon Infinity—is natively supported on the Aleph One platform (on macOS, Windows, and Linux). The first entry (1994) in the series debuted on Mac systems—Bungie stayed loyal to Apple OS ecosystems with successive titles, but started to shift over to PC platforms with its Myth franchise. A clean break occurred after post Microsoft's takeover, although Halo: Combat Evolved (2001) did eventually land on Mac OS X systems. Long-term Marathon fans have spotted an exciting entry on Valve's Steam store—the Aleph One Developers group has listed a "Classic" version of the first game.

PC Gamer reached out to Bungie for comment on the new-ish listing—a spokesperson responded with this statement: "Yup, this is real, and will be free. We're very supportive of the Marathon community and Aleph One's dedication here to bring the original Marathon to PC, Linux, and Mac for everyone to experience, with cross-platform play available in multiplayer. This is a true tribute to the original game!" The Sony-owned studio is working on a reboot of its classic IP, but that reimagining—as a PvP extraction shooter—is not due anytime soon. The entire original trilogy could be released on Steam by that time (possibly 2025/2026).

"Tales of Kenzera: ZAU" Devs Discuss the Game's Main Character

Our favorite thing about Zau might surprise you. Or, it might be the first thing you noticed. In a recent Discord Q+A (viewable below), ZAU Creative Director Abubakar Salim throws the deceptively simple question to Lead Artist Ackeem Durrant and Lead Designer Zi Peters: what's your favorite thing about our main character? Since our reveal in December, we've been completely floored by how many of you took the leap to pre-order ZAU. We worked hard to give the game a fair price—and a 10% discount to everyone who buys before launch day - plus carefully crafted in-game content that feels special while not detracting from our central vision for the game. We're incredibly grateful for your support. Thank you.

Wield the dance of the shaman. Reclaim your father's spirit
A grieving boy begins to read a Bantu tale written by his late father. Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of death to bring his Baba back from darkness. With your cosmic powers and untried courage, you advance into unknown mythological lands. Once bursting with life, Kenzera is now rife with lost ancestral spirits. As Zau advances toward his goal, 3 mighty beings lie in wait, fearsome in their strength yet somehow strangely familiar. Will you embrace the dance of the shaman?

"Lightyear Frontier" Available Now via Early Access

Explore a strange new planet, pilot and customize your very own mech suit and work with up to three friends online to clean up and create a sustainable environment in Lightyear Frontier, out in Early Access March 19 on Xbox Series X|S, PC (Steam), and via Game Pass. Take a new direction in the farming-sim genre, as Lightyear Frontier sends players beyond the stars to a beautiful planet, where the goal is not to destroy or conquer but to nurture and cultivate a homestead for you and your friends. Embark in your mech and live in harmony with the world's wondrous nature, as you help restore the planet to its natural beauty.

Find The Mech, Save The World
Where many games invite players to alien worlds to battle waves of monsters or save the universe from an intergalactic threat, Lightyear Frontier brings fresh ideas to the table. Instead of embarking on a path of destruction, players will work to help cultivate this forgotten land, managing their relationship with the ecosystem as they create a sustainable, healthy environment for themselves and all the wildlife that roams the planet. Pollution has taken over the world, causing environmental hazards and challenges for players to overcome. With your trusty mech, it's up to you and up to three of your friends to clean up the hazards that have soiled this world. Use your hose tool to power wash devastating pollution or equip your trusty hose to clean up noxious weeds to unlock new areas and uncover the past of this world.

Blizzard Introduces "Plunderstorm" - a WoW Battle Royale Mode

Get swept away in the Plunderstorm—a fun, new, limited-time, pirate-themed event of prodigious proportions lasting the next several weeks. Scour the map and try to be the last pirate standing while dashing across the Arathi Highlands to find abilities, upgrades, and loot to plunder just to survive! Plunge into a challenging battle that earns excellent rewards for World of Warcraft Modern and Classic progression realms. All you have to do is survive…and plunder. Can't seem to stay in the realm of the living? No problem. Plunderers still gain progression that helps unlock new rewards.

Set Sail for the Plunderstorm
Each match is 10-15 minutes long and has 60 players per match, with the winner being the last one standing. Level up and acquire new abilities and spells by killing creatures and enemies, looting chests, and avoiding the encroaching storm.

Bandai Namco Introduces "Sand Land" Playable Demo

Bandai Namco Entertainment has announced the release of a playable demo on consoles and PC for Sand Land, the upcoming action RPG based on Akira Toriyama's original work (Dragon Ball, Dr. Slump). Sand Land is coming to PlayStation 5, PlayStation 4, Xbox Series X|S, and PC via Steam on April 26, 2024. For more information visit Sand Land's official site; pre-orders for Standard, Deluxe and Collector's Edition of the title are available now.

Beelzebub, Rao, and Thief are just about to hit the road. Fancy tagging along?
This explosive new demo invites players to experience a slice of the exciting vehicle and melee combat and exploration in Sand Land. Step into the roles of the Fiend Prince Beelzebub, his chaperone Thief, and the fearless Sheriff Rao as the band of heroic misfits journeys across this colorful world via Battle Tanks, Battle Armors, and Motorcycles. Fans who play the demo will receive 30 B-grade steel and 30 B-grade bolts in the final game after launch, which can be used to enhance vehicles in Spino.

"Double Dragon Gaiden: Rise of the Dragons" Devs Introduce "Sacred Reunion" DLC

The Lee family is reuniting once again to rid the streets of crime as Billy and Jimmy Lee's cousin, Sonny Lee, is joining Double Dragon Gaiden: Rise of the Dragons on April 4. An unconventional fighter, Sonny thrashes his enemies with a flurry of punches and kicks to prove he's just as powerful as his cousins. First appearing in Double Dragon 3: The Rosetta Stone, Sonny Lee joins Double Dragon Gaiden as part of the free Sacred Reunion DLC coming to PC and consoles. Sonny is the lazy, distant cousin of the Lee brothers, but just like Billy and Jimmy, he has practiced the art of Sōsetsuken since he was young. However, Sonny has a hard time keeping up. He opts to give the ancient technique his own creative spin and now wanders the streets to test the might of his new moves.

Also joining Sonny in the Sacred Reunion DLC is the secret assassin Ranzou and one additional mystery fighter. Ranzou is a mysterious young ninja from a secret organization, known as The Secret Society of Ninjas. He has no stake in the fate of New York, but he is sent here by his organization as a test of his abilities. Along with the new characters, the Sacred Reunion DLC will include Survival mode, Versus mode and online co-op. As a fighter, Sonny distinguishes himself as a rushdown/offensive warrior. He executes an action attack similar to a quick breakdance maneuver that travels a short distance and covers threats from all directions. Despite his Sōsetsuken roots, we wanted to ensure that Sonny is his own character, and he is designed to play differently from Billy and Jimmy with much more eccentric moves. His role as the familial outcast significantly influences his fighting style, resulting in a blend of showboating and non-traditional stances. Sonny's distinctive approach to combat reflects his individuality within the family dynamic, which gives him more depth and personality, allowing him to shine brighter in the game.

Xbox Game Pass Welcomes Diablo IV, The Quarry, Ark: Survival Ascended & More...

This "coming soon" announcement we're going to many different places with Game Pass, including the Old West, the open road, the other roads meant for toy themed cars, and even going to hell. That's just a small taste of where Game Pass is taking us, so let's dive in!

Available Today
Lightyear Frontier (Game Preview) (Cloud, PC, and Xbox Series X|S)—Available on day one with Game Pass: Start your interstellar homestead in this peaceful open-world farming adventure! Build your sustainable exofarm, grow alien crops, customize your mech, and explore a new world full of mystery with up to three friends!

MLB The Show 24 (Cloud and Console) —Available on day one with Game Pass: Swing for the fences, experience game-deciding moments, become a legend and live out your baseball dreams in MLB The Show 24.

Paradox Unveils First Wave of "Cities: Skylines 2" Modifications

With Mods (short for modifications), you can tailor your gaming experience to your unique preferences. Uploaded by creators all over the world, you can pick between anything to create the city of your dreams. Along with Beach Properties, the first wave of Cities: Skylines II Modding will be available. The Beta release of Modding will initially support Map and Code mods. With the Map Editor, you can make maps with the Terraforming Tools you're used to, import hightmaps to create highly accurate depictions of your hometown, and upload your creations to Paradox Mods.

With the Code Tools, you can show off your coding skills and create Code Mods to meet your heart's desire! Future updates will improve on these tools and come to include support for Asset Mods. As we've talked about before, there will be updates to these tools that we are currently working on, and we will see some updates before the 1.0 release. We will be taking your opinion into consideration when we continue to work on the editor and are looking forward to seeing the feedback that you might have. If you're curious on what the process of Modding will look like you can already check it out on the Cities: Skylines II Wiki here.

SNK Corp. Announces FATAL FURY: City of the Wolves

SNK CORPORATION is proud to announce that FATAL FURY: City of the Wolves will be released in early 2025. SNK's beloved Fatal Fury series first hit the market in 1991, spearheading the fighting game boom of the 1990s that swept the industry thereafter. GAROU: MARK OF THE WOLVES (released in 1999) has, for some time, served as the franchise's most recent installment. But that is all about to change: 26 years on, a brand-new entry—FATAL FURY: City of the Wolves—is set to arrive on the scene!

FATAL FURY: City of the Wolves features a unique art style that stimulates the senses, an innovative REV system that supercharges the excitement, plus a host of other battle systems even more robust than before. The game also breathes new life into the series by introducing two distinct control schemes (ensuring fun and excitement for newcomers and veterans alike) as well as other fresh features and elements. The streets of South Town are a hotbed of action, wild dreams, and even wilder ambition. Here, at long last, a new legend is about to unfold…

Razer Kitsune Firmware 2.0 Update Adds "SOCD Cleaning" Feature

When we launched the Razer Kitsune, we promised a device that not only meets the demands of today's fighting game community but also evolves with it. True to our word, I am excited to share something exciting that we've been working on—a significant update that's all about fine-tuning your control in the heat of battle.

What's the Update About?
The heart of this update is a new feature called SOCD Cleaning. Let me break it down: SOCD stands for Simultaneous Opposing Cardinal Directions—which happens when you press opposite directions at the same time on your controller. It's a common scenario, that can change how you fully control your character. If you're eager to update, the Firmware 2.0 Update for the Razer Kitsune is available now over at mysupport.Razer.com. It's a straightforward process, and it ensures your Kitsune is not just up to date but also customized to fit your play style even better.

Aspyr Criticized Following Troubled Launch of Star Wars: Battlefront Classic Collection

The Star Wars: Battlefront Classic Collection launched last Thursday (March 14), with day one adoptees experiencing a plethora of issues. Player feedback and press coverage painted an ugly picture—an unreasonable install size of 70+ GB was an immediate point of discussion, considering the lo-fi origins of the Collection's graphical assets. Players were greeted with a low number of servers, and in-game sessions were often interrupted by crashes and other bugs—at the time of writing, overall Steam feedback (from 5315 user submitted reviews) is "Overwhelmingly Negative." The Embracer Group-owned development house is also under fire due to alleged uncredited usage of modder content—iamashaymin's character reskins were present in the PlayStation 5 build, but promptly removed by a post-launch patch update.

Aspyr quickly responded to community feedback—their support department stated: "we'd like to thank the Battlefront community for their overwhelming support and feedback for the Star Wars: Battlefront Classic Collection release. At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser. Since launch, we've been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages. Please continue to report bugs, errors, or unexpected behaviors to our support team via our Request Form." Aspyr's licensing partner, Lucasfilm Games, has not issued a statement on this situation.

Balatro Sells a Million Copies in One Month

"Balatro," the latest indie game sensation published by Playstack has reached a significant milestone by selling one million copies in its first month. This achievement highlights the game's widespread appeal and the enthusiastic response from the gaming community. "We're incredibly grateful for the support and enthusiasm from players worldwide," says Harvey Elliott, CEO of Playstack. "The game's success is a testament to the quality and creativity that the indie sector can deliver, proving that even in uncertain times, innovative games can thrive. We extend our deepest thanks to every player who has joined us on this adventure."

LocalThunk, the solo developer behind "Balatro," shared their gratitude for the game's reception as well. "I'm so grateful to all the players and people that have made this happen. I still can't grasp the response to this game, and I am overjoyed that so many people have been able to have fun with my silly creation. I'm so fortunate that I can continue working on my passion as a career. Thank you!"

Taxi Life Devs Address Performance Issues & React to Player Feedback

Hello Drivers. Here we are. Taxi Life was released about two weeks ago. First of all, we'd like to thank you for all your support and feedback to improve the game. Reading your feedback, your kind messages and your encouragement has given us a lot of fuel for this first week. We are glad to read that many of you are enjoying driving in Barcelona! Now, let's get straight to the point. We are aware that you're interested in what is going on next in Taxi Life. And in this post, we want to share with you how our first week was for the team, and what's coming in the future of Taxi Life.

Driving Wheel
The main feedback we've received is that there aren't enough steering wheels compatible with the game. During the development of Taxi Life we worked with the driving wheels that were available for us. There are a lot of models out there, and it takes a lot of time to make every single driving wheel compatible with the game. It's not an excuse, but this was our situation. We really want to expand this list, and improve some actual driving wheels. We have a step-by-step plan that we are polishing right now and should let you know in more detail soon how it will look. In parallel we need to fix other issues you're already experiencing in-game.

Paradox Announces "The Machine Age" - a Major Expansion for Stellaris

Discover new Machine content and explore the story of your empire's ascension into synthetic or cybernetic beings. It is time to leave our flawed biological vessels behind. It's my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 'Andromeda' update. Focusing on cybernetic, synthetic, and machine themes, The Machine Age will begin during the second quarter of 2024.

In pursuing the divine calling, we shall achieve the fusion of the exalted body and sacred cybernetics. The Technophants and Haruspex of the Cybernetic Creed will guide their flock to the perfect union of flesh and machine. Cybernetic augmentation is not solely the province of the materialists. Playgrounds stand empty. In time, we will cease to be. For now, our salvation lies in the digital realm…A doomed species races against extinction to reach the virtual world in Synthetic Fertility.

"Stolen Realm" Devs Discuss Influences - Larian's "Divinity: Original Sin" series is a Big Inspiration

Stolen Realm is a game that's been partly inspired by the work of Larian Studios, via the fantastic Divinity: Original Sin games, so while we've been finishing up Stolen Realm over the last few months, it's been fantastic to see Baldur's Gate 3 explode and show there is a huge appetite for games like ours. If you're one of those Xbox fans looking for a new game to scratch that Baldur's Gate 3 itch, we hope Stolen Realm will do that for you. However, we also want to tell you about the unique twists our game has that helps speed up combat, keeps you making fun choices and makes it perfect for co-op.

Stolen Realm has a synchronous turn system. This means that all the players on your team can all take their turns at the same time, the enemies likewise. With this system, our game offers the same kind of tactical combat you'd expect from the likes of Baldur's Gate 3 and Divinity: Original Sun, but with combat encounters that move at a far quicker pace. This means that when you're playing co-op with your friends, there's no waiting around for your turn while your buddy ponders his next move. You'll be onto the next step of your adventure in no time, so you can spend less time waiting and more time having friendly argument about whether you should go for another combat encounter, a special event, or some treasure as you move through our games diverse fantasy environments.

"V Rising" Exits Early Access on May 8th

V Rising is emerging from the shadows to take its greatest form to date! Join millions of Vampires on the journey to become the supreme predator of Vardoran, carving your name into the history of a world that has forgotten your kind. Journey through the shadows of the lands of man and monster, staking your claim and raising your towering castle. Drink blood, gather knowledge, and prove that you are worthy of the claim of the greatest Vampire to ever live by overcoming one final challenge…

Coming May 8th, 2024 to Steam, take to the skies on leathery wings and face down the Vampire king! Write the future of Vardoran in blood and live your legend this Spring! More information on the upcoming launch is right around the corner, so keep an eye on us to be the first to hear about the latest, greatest chapter of V Rising! V Early Access is available now on Steam!

Dragon's Dogma 2 Showcased During Capcom Highlights

Director Hideaki Itsuno and Producer Yoshiaki Hirabayashi were on hand to explain some exciting announcements surrounding the release of their upcoming title, Dragon's Dogma 2. Players will be able to party up with as many as three AI-driven "Pawn" characters; the decisions the player makes throughout the game will impact the relationships between their own Arisen and other characters, as well as the interactions and dynamics between those AI characters.

How one tackles quest objectives and interactions with other characters is what drives these systems, and sometimes hinges on the player's ability to employ creative solutions to avoid physical altercations (think: bribery, counterfeiting objects, etc). In a world comprised of over 1000 unique characters, the player's choices will have a dramatic ripple effect on the interpersonal dynamics among them.

Ubisoft Roadmaps Prince of Persia: The Lost Crown Post-Launch Content

Prince of Persia: The Lost Crown is beckoning players back to Mount Qaf starting on March 20, when a free content update will bring new modes and other content to the critically acclaimed, Metroidvania-inspired action-adventure. More updates will follow in spring, summer, and beyond, introducing more modes, challenges, and paid story-driven DLC.

The March 20 update, titled Warrior's Path, will add speedrun and permadeath modes, as well as four new outfits for Sargon. Later this spring, it'll be followed by the Boss Attack update, which adds a boss rush challenge in addition to more outfits. The Divine Trials update will follow this summer, adding new combat, platform, and puzzle challenges, along with new Amulets, outfits, and more. The new storyline will debut later this year as paid DLC, and will introduce new environments and enemies for Sargon to confront.

NVIDIA GeForce Now Goes Heavy on Sci-Fi Additions

The stars align this GFN Thursday as more top titles from Ubisoft and Square Enix join the cloud. Star Wars Outlaws will be coming to the GeForce NOW library at launch later this year, while STAR OCEAN THE SECOND STORY R and PARANORMASIGHT: The Seven Mysteries of Honjo are part of eight new titles joining this week. Additionally, four other games are getting NVIDIA RTX enhancements, all arriving at next week's Game Developers Conference.

NARAKA: BLADEPOINT and Portal with RTX are adding full ray tracing and NVIDIA DLSS 3.5 Ray Reconstruction capabilities. This month's Diablo IV update will add ray tracing. And Sengoku Dynasty—available to stream today—was recently updated with DLSS 3 Frame Generation.

Sea of Stars "Couch Co-op" Mode Teased

Sea of Stars, a retro-inspired turn-based RPG, was released last summer—its single-player campaign received rave reviews, and player counts have exceeded expectations. Earlier today, indie development outfit—Sabotage Studios—celebrated another Sea of Stars-related milestone. A "Dance of Five Million Suns" video revealed that their hit title: "has been played by over 5 million people since launch. 5 MILLION. Every new player milestone we hit is absolutely mind-blowing to us. We're thrilled to see that this little world we built continues to connect with so many players around the world." A single-player expansion called "Throes of the Watchmaker" is in the works (launch date unknown), but Sabotage could be releasing a multi-player mode in the near future.

A freshly uploaded teaser video previews an upcoming "3-player couch co-op" update—Sabotage commented on this development: "Dubbed "Single Player+, this mode allows for three players to journey together in Sea of Stars. Staying true to the game's core turn-based roots, each player will engage in traversal and combat with a new 'Co-op timed hits' mechanic as they embark with friends on Sea of Stars' grand adventure. The new mode is currently in development and more details are set to be released soon." The very brief clip—eight seconds in length—features main characters (Zale, Valere, and Garl) navigating elevated islands. Presumably this recording captured Sabotage staffers controlling their playable protagonists.
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