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AMD to Power Next-Generation NES

Nintendo is working on a next-generation gaming console to succeed even the fairly recent Wii U. The company is reacting to the plummeting competitiveness of its current console to the likes of PlayStation 4 and the Xbox One. Reports suggest that Nintendo would make a course-correction on the direction in which it took its game console business with the Wii, and could come up with a system that's focused on serious gaming, as much as it retains its original "fun" quotient. In that manner, the console could be more NES-like, than Wii-like.

Nintendo could ring up AMD for the chip that will drive its next console. It's not clear if AMD will supply a fully-integrated SoC that combines its own x86 CPU cores with its GCN graphics processor; or simply supply the GPU component for an SoC that combines components from various other manufacturers. The Wii U uses IBM's CPU cores, with AMD's GPU, combined onto a single chip. There's no word on when Nintendo plans to announce the new console, but one can expect a lot more news in 2015-16.

AMD to Give 20 nm Optical Shrinks to Console SoCs First

AMD has the unique distinction of supplying SoCs to all three leading game console vendors simultaneously - Microsoft, Sony, and Nintendo. The company, like NVIDIA, is looking forward with perched eyes for manufacturing partner TSMC to get its 20 nanometer silicon fabrication node running full-cylinders. Unlike NVIDIA, which may use the new process to shrink its GPUs, or launch bigger chips based on its "Maxwell" architecture, AMD will treat its console SoCs with optical-shrinks to the new nodes first, so the company could immediately eke out better margins, as console gamers upgrade to Xbox One or the PlayStation 4.

AMD's SoC for the Xbox One, could be the first in line for this optical shrink to 20 nm. This chip features a transistor count of 5 billion, and houses eight 64-bit x86 CPU cores, and a 768 SP GPU based on the Graphics CoreNext architecture; 48 MB of on-die cache, and a quad-channel DDR3 IMC. The chip also features an integrated core logic. AMD's chip for the PlayStation 4 features design inputs from Sony. The chip features the same CPU component, but a 1152 SP GPU, and a 256-bit wide GDDR5 memory interface, wired to 8 GB of memory that's virtualized for both system- and graphics-memory. The 20 nm shrinks of both chips are expected to lower not just manufacturing costs, but also step up energy-efficiency, which could then let Microsoft and Sony save additional costs on other components, such as power and cooling.

Sharkoon GSone Gaming Headset Now PS4 Compatible

The recently introduced GSone Professional Gaming Headset in its latest revision is now compatible with the PlayStation 4. Thanks to the 4-pin 3.5 mm TRRS stereo jack the headset can now be directly connected to the DualShock controller of the PS4. Game sound and voice chat is then transmitted comfortably through the headset. Cable length is 1.1 meters with this connection option. The GSone can readily attach to current smartphones, MP3 players and mobile gaming devices with TRRS connectors (examples are the iPhone 5s, Samsung GALAXY S5 or PlayStation Vita). On a PC or notebook, the GSone is connected via the included 1.4 meter long adapter cable by means of two conventional 3.5 mm stereo jacks. Total cable length is 2.5 meters.

The lightweight, 325 gram GSone was specifically designed to meet the requirements of gamers. The ergonomic design, sturdy yet lightweight material characteristics and the padded, individually adjustable headband of the GSone ensures a good fit on a variety of different head shapes. The ear pads are circumaural in design and feature extra-large cushions. The volume can be easily adjusted by use of a dial on the right ear cup. The flexible and robust microphone is especially designed for voice applications. The microphone self-mutes by simply folding up vertically the microphone arm (Tilt-up Mute).

GTA V Coming to PC This Fall

Rockstar Games bit the PC bullet, by announcing Grand Theft Auto V (GTA V) for the PC platform, which debuted on the Xbox 360 and PlayStation 3 platforms, last September. Rockstar made this announcement on the sidelines of E3 2014. Alongside the game's Xbox One and PlayStation 4 variants, GTA V for PC, is expected to release in Fall 2014. The studio threw the game up for pre-order. It also showed off a gameplay trailer, which was captured on the PlayStation 4, which reveals more accurate shadows, higher-resolution textures, and lighting effects not seen on the Xbox 360 / PS3 variant.
The trailer video follows.

AMD's Lisa Su Named UBM Executive of the Year

AMD Senior Vice President and General Manager, Global Business Units, Lisa Su has been named a winner in the EE Times and EDN 2014 UBM Tech ACE Awards in the Executive of the Year category. The awards program honors the people and companies behind the technologies and products that are changing the world of electronics.

The winners were announced at an awards ceremony Tuesday, April 1, at The Fairmont San Jose, during EE Live! "I am flattered and honored to be selected for the UBM 'Executive of the Year' award. When I look at the list of this year's nominees and past winners, it is a who's who of the industry's leaders," said Su. "AMD is in the middle of an important and comprehensive transformation, but it is very much a team effort. On behalf of the entire AMD team, we very much appreciate the recognition for the work."

AMD Announces 4th Generation A-Series "Kaveri" Desktop APUs

AMD announced its 2014 A-Series APU for the desktop platform, code-named "Kaveri," after the southern-Indian river. Built in the new FM2+ package, the APUs run only on socket FM2+ motherboards based on the AMD A88X, A78, and A55 chipsets; while the socket itself can seat older FM2 APU families, "Trinity" and "Richland." In many ways, the socket transition is similar to that of socket AM3+. "Kaveri" sees AMD integrate two of its newest CPU and GPU micro-architectures, "Steamroller" for CPU, and Graphics CoreNext 2.0 for the GPU. "Kaveri" is also built on newer generation 28 nm silicon fab process.

"Steamroller" is an evolution of the same modular CPU core design as its predecessors, "Piledriver" and "Bulldozer." AMD promises a 10 percent improvement in performance clock-by-clock, per core, which falls in line with AMD's normal scheme of annual incremental performance updates on its CPU micro-architectures. A "Steamroller" module is a combination of two 64-bit x86 cores, which feature dedicated and shared components. "Kaveri" has two such modules, and so physically, it features a quad-core CPU.

AMD to Unveil Next-Generation APUs on November 11

As a follow-up to our older article on how December-January will play out for AMD's next-generation APU lineup, we have news that the company will unveil, or at least tease its next-generation desktop APU, codename "Kaveri," on November 11, 2013. It's when the company will host its APU'13 event, modeled along the lines of GPU'13, held in Hawaii this September, where it unveiled its Radeon R9 200 and R7 200 GPU families. On its backdrop, the company will also hold its 2013 AMD Developer Summit, which brings together developers making software that take advantage of both CPU and OpenCL-accelerated GPUs. APU'13 will be held in San Jose, USA, and like GPU'13, will be live-streamed to the web. In addition to new APUs, the company is expected to make some big announcements with its HSA (heterogeneous system architecture) initiative that brought some big names in the industry on board.

The agenda for APU'13 follows.

AMD Radeon HD 7000 Series Won't Fully Support DirectX 11.2

Graphics processors based on first-generation Graphics CoreNext micro-architecture, slotted inside the "Southern Islands" and "Sea Islands" families, and branded under Radeon HD 7000 and Radeon HD 8000 (OEM) series, don't fully support Microsoft DirectX 11.2 API. Exclusive with the upcoming Windows 8.1 operating system, the Direct3D component of DirectX 11.2 introduces a handful of revolutionary consumer 3D features, such as "D3D tiled resources," which is analogous to OpenGL mega-textures; HLSL shader linking, frame-buffer scaling, etc.

In an interview with German publication c't Magazin, AMD engineer Laylah Mah pointed out that a feedback routine Microsoft deployed in the final specification of DirectX 11.2 turned out different from the one AMD anticipated. Mah stressed that the incompatibility is not at the level of the hardware, but the driver. The GPUs inside next-generation consoles like Microsoft Xbox One and Sony PlayStation 4 aren't fundamentally different from current AMD GPU micro-architecture, and at least one of the two, Xbox One, will leverage the latest DirectX.

Mad Catz Reports Fiscal 2014 First Quarter Financial Results

Mad Catz Interactive, Inc.(NYSE MKT/TSX: MCZ), today announced financial results for the fiscal 2014 first quarter ended June 30, 2013. Commenting on the results, Darren Richardson, President and Chief Executive Officer of Mad Catz, said, "We entered fiscal 2014 with several key objectives, including furthering the transition of our business toward higher-value products, positioning the Company to take full advantage of the shift towards mobile gaming, and strategically leveraging our resources to best benefit from the launch of the Xbox One and PlayStation 4 gaming consoles during the upcoming holiday season.

"As expected, we saw a decline in our console-related product sales during the first quarter due to the consumer anticipation around the upcoming console transition. However, this decline was partially offset by continuing strong sales growth in our PC and Mac products. We continued to grow our presence and market share across emerging markets, and were especially pleased with the on-going growth in Europe where we grew market share in the face of considerable headwinds."

AMD Kaveri APU Delayed To 1H 2014?

AMD's next generation Kaveri APUs might be delayed until early 1H 2014. The Steamroller architecture based APU is officially slated for Q4 2013, but a new report says that Kaveri based APUs are yet to achieve the mass production levels required for a full-scale launch. Of course, AMD could still launch the APUs in limited supply, with the supply eventually improving over the months, but that doesn't ever go well with consumers.

"AMD originally expected to start supplying its Heterogeneous System Architecture (HAS) Kaveri APUs in the second half of 2013, but according to the company's latest plans, the CPU maker will only provide two A10 and one A8 APU pilot production samples to its clients in December 2013, indicating that Kaveri APU-based PC products may have difficulties showing up in the retail channel before April 2014, the sources said."

Microsoft Pulls a Fast One with E3 Xbox One Demos

With its focus on on-demand entertainment at the expense of gaming prowess, Xbox One didn't impress gamers at E3, who instead flocked to Amazon to pre-order their PlayStation 4, which not only features faster hardware, that could translate to better visuals in gaming, but is also a whole 20 percent cheaper ($499 vs. $399). At E3, Microsoft tried to pull a fast one. It set up several gaming stations allegedly powered by Xbox One, where gamers could play unreleased Xbox One games using the new Xbox One controller, just to get a feel of how rich and smooth the graphics really are. Some of them fell for it, others didn't. When these peeping toms didn't find the screens wired to an Xbox One main unit, they yanked open the cupboards below, only to find a full-fledged Windows 7 gaming PC.

How full-fledged you ask? Keen observers across the forumscape made out a rig powered by an Intel LGA2011 processor, which could at least be a Core i7-3820, and an NVIDIA GeForce GTX 700 series reference design graphics card, which could at least be a GeForce GTX 770. Such a system would obviously give you a rich and smooth gaming experience.

AMD Extends Graphics and Compute Leadership with 2013 Elite A-Series Desktop APU

AMD today announced its 2013 Elite A-Series Accelerated Processing Unit (APU) for desktops, codenamed "Richland", which delivers a superior PC solution with increased computational performance, discrete-level graphics and an easy upgrade infrastructure. At COMPUTEX TAIPEI 2013, AMD showcased the complete breadth of its 2013 APU portfolio with the launch of the new Elite A-Series APU for desktops which power a diverse range of OEM systems and feature new generations of software and applications that harness the unrivaled compute power of the 2013 AMD APU product lineup: the fastest AMD APUs ever.

"The new AMD A-Series APU is ideal for desktop PC builders and mainstream gamers wanting outstanding performance for their money, and today AMD delivers an excellent new follow-on to the recently announced mobile lineup," said Bernd Lienhard, corporate vice president and general manager, Client Products Division at AMD. "The combination of high-performance, third-generation desktop APUs with our existing portfolio of low-power, mobile APUs gives us our strongest-ever lineup of products for our customers and our technology partners."

Xbox One Chip Slower Than PlayStation 4

After bagging chip supply deals for all three new-generation consoles -- Xbox One, PlayStation 4, and Wii U, things are looking up for AMD. While Wii U uses older-generation hardware technologies, Xbox One and PlayStation 4 use the very latest AMD has to offer -- "Jaguar" 64-bit x86 CPU micro-architecture, and Graphics CoreNext GPU architecture. Chips that run the two consoles have a lot in common, but also a few less-than-subtle differences.

PlayStation 4 chip, which came to light this February, is truly an engineer's fantasy. It combines eight "Jaguar" 64-bit x86 cores clocked at 1.60 GHz, with a fairly well spec'd Radeon GPU, which features 1,156 stream processors, 32 ROPs; and a 256-bit wide unified GDDR5 memory interface, clocked at 5.50 GHz. At these speeds, the system gets a memory bandwidth of 176 GB/s. Memory isn't handled like UMA (unified memory architecture), there's no partition between system- and graphics-memory. The two are treated as items on the same 8 GB of memory, and either can use up a majority of it.
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