Forza Motorsport Discussed by Turn 10 Manager
Since the first Forza Motorsport launched in 2005, the Forza franchise has been about falling in love with cars and building community. As a co-founder at Turn 10 Studios, I had the honor of working on the very first Forza Motorsport and have been with the studio for 20 years. In that time, we've grown considerably but, through it all, a constant has been our love for cars, pushing the limits of gaming technology, and creating a racing community for everyone. With less than two weeks to go before we release the brand-new Forza Motorsport globally on October 10, we wanted to share more of our vision for the game, explain how Forza Horizon titles have informed our racing sim, and share our approach for both new players and our core community.
To start, we've been asked why we didn't call this "Forza Motorsport 8," and it's a fair question. From the beginning, we've designed the latest Forza Motorsport to be an evolving racing platform, with new content that adds to the experience of automotive entertainment through skill and competition. Last week we shared a little more about what players can expect with our evolving racing platform on forza.net. It's due to this shift that we didn't need a number in the title; we created a platform.
To start, we've been asked why we didn't call this "Forza Motorsport 8," and it's a fair question. From the beginning, we've designed the latest Forza Motorsport to be an evolving racing platform, with new content that adds to the experience of automotive entertainment through skill and competition. Last week we shared a little more about what players can expect with our evolving racing platform on forza.net. It's due to this shift that we didn't need a number in the title; we created a platform.