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PassMark Software Previews DDR5 Support in MemTest86

If you even came across a PC system that had a problem with its Ram, there are high chances that you have used PassMark Software MemTest86 software for testing and revealing DRAM errors. The software uses a chain of algorithms, including SIMD and row hammer tests, to try to test if the memory is in a good shape or it has some problems. PC builders have used the software for years to detect and isolate any potential Ram issues that occurred. Today, makers of MemTest86, PassMark Software, previewed initial support for DDR5 memory in their internal software builds. That means that by the time DDR5 memory hits the consumer market, we will have software for testing any possible defective Ram.

Linux Foundation to Form New Open 3D Foundation

The Linux Foundation, the nonprofit organization enabling mass innovation through open source, today announced an intent to form the Open 3D Foundation to accelerate developer collaboration on 3D game and simulation technology. The Open 3D Foundation will support open source projects that advance capabilities related to 3D graphics, rendering, authoring, and development. As the first project governed by the new foundation, Amazon Web Services, Inc. (AWS) is contributing an updated version of the Amazon Lumberyard game engine as the Open 3D Engine (O3DE), under the permissive Apache 2.0 license. The Open 3D Engine enables developers and content creators to build 3D experiences unencumbered by commercial terms and will provide the support and infrastructure of an open source community through forums, code repositories, and developer events. A developer preview of O3DE is available on GitHub today. For more information and/or to contribute, please visit: https://o3de.org

3D engines are used to create a range of virtual experiences, including games and simulations, by providing capabilities such as 3D rendering, content authoring tools, animation, physics systems, and asset processing. Many developers are seeking ways to build their intellectual property on top of an open source engine where the roadmap is highly visible, openly governed, and collaborative to the community as a whole. More developers look to be able to create or augment their current technological foundations with highly collaborative solutions that can be used in any development environment. O3DE introduces a new ecosystem for developers and content creators to innovate, build, share, and distribute immersive 3D worlds that will inspire their users with rich experiences that bring the imaginations of their creators to life.

Microsoft Seemingly Looking to Develop AI-based Upscaling Tech via DirectML

Microsoft seems to be throwing its hat in the image upscale battle that's currently raging between NVIDIA and AMD. The company has added two new job openings to its careers page: one for a Senior Software Engineer and another for a Principal Software Engineer for Graphics. Those job openings would be quite innocent by themselves; however, once we cut through the chaff, it becomes clear that the Senior Software Engineer is expected to "implement machine learning algorithms in graphics software to delight millions of gamers," while working closely with "partners" to develop software for "future machine learning hardware" - partners here could be first-party titles or even the hardware providers themselves (read, AMD). AMD themselves have touted a DirectML upscaling solution back when they first introduced their FidelityFX program - and FSR clearly isn't it.

It is interesting how Microsoft posted these job openings in June 30th - a few days after AMD's reveal of their FidelityFX Super Resolution (FSR) solution for all graphics cards - and which Microsoft themselves confirmed would be implemented in the Xbox product stack, where applicable. Of course, that there is one solution available already does not mean companies should rest on their laurels - AMD is surely at work on improving its FSR tech as we speak, and Microsoft has seen the advantages on having a pure ML-powered image upscaling solution thanks to NVIDIA's DLSS. Whether Microsoft's solution with DirectML will improve on DLSS as it exists at time of launch (if ever) is, of course, unknowable at this point.

Sony Interactive Entertainment Completes Acquisition of Nixxes

Sony Interactive Entertainment ("SIE") announced today that SIE has completed the acquisition of Nixxes Software B.V. ("Nixxes"), an industry-leading Dutch studio with more than 20 years of experience in game development and optimization. Based in Utrecht, Netherlands, effective immediately, Nixxes will join PlayStation Studios Technology, Creative & Services Group to provide high quality in-house technical and development capabilities for PlayStation Studios.

"I highly respect Nixxes and am excited for this very experienced team to become part of the world-class development community at SIE," said Hermen Hulst, Head of PlayStation Studios. "They have a passion for improving games and for delivering the best possible experience for gamers. Nixxes will be a strong asset for everyone across PlayStation Studios, helping our teams focus on their most important goal, which is to create unique PlayStation content at the best possible quality."

NVIDIA Announces DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle

As most of the DOOM Eternal fans are informed, on June 29th, the latest installment in the DOOM series of games, DOOM Eternal, will be receiving a huge upgrade coming to all PC gamers. For the first time, PC players will get to experience NVIDIA's best pieces of technology, coming in a form of raytracing and NVIDIA Deep Learning Super Sampling (DLSS). To celebrate that, the folks over at Bethesda Softworks and id Software have partnered with NVIDIA to launch a limited edition DOOM Eternal bundle. Called the "DOOM Eternal GeForce RTX 3080 Ti Limited Edition Demon Slayer Bundle", it will be a very scarce bundle made only in 300 copies.

Containing NVIDIA's GeForce RTX 3080 Ti graphics card, the bundle is all about performance. However, what makes it special and different from buying a regular card is that it includes some additional products. For starters, the bundle includes Titanium Slayer Collectible mini-figure with matching aesthetics of the GPU, making it a real collectible item. Next up is a Titanium DOOM Eternal-GeForce RTX t-shirt, and an exclusive "DOOM Eternal: The Ancient Gods" oversized 15.75-inch x 35.44-inch mouse pad. Additionally, a $100 Bethesda Store credit and DOOM Eternal Deluxe Edition game code is included as well. Together, it forms a bundle that is limited to 300 pieces and costs 1450 USD. To join the raffle to purchase this bundle, you can enter here for North America, and here for Europe. Unfortunately, people from other regions can not enter. The raffle starts today, June 23, 2021, 5:00 AM (MST), and ends on July 7, 2021, 11:59 PM (MST). Winners will be announced on July 8th.

Intel's Raja Koduri Teases Xe-HPG (DG2) GPU with 512 Execution Units

Today, Mr. Raja Koduri, senior vice president, chief architect, and general manager of Architecture, Graphics, and Software at Intel, has teased Intel's upcoming Xe-HPG (DG2) gaming GPU on Twitter. Sharing a die shot of Intel's Xe-HPG design with 512 Execution Units (EUs), Mr. Koduri has highlighted the progress that the company is currently going through. The Xe-HPG will represent the company's efforts of going into a very competitive discrete GPU market, dominated by a duopoly of AMD and NVIDIA. The Xe-HPG design pictured below is representative of a maxed-out SKU with 512 EUs, translating into 4096 shading units. This model is expected to be paired with 16 GB of GDDR6 memory.

"From jittery journeys to buttery smooth" - it is quoted in a Tweet of Mr. Koduri. This doubles down on the efforts Intel is putting into creating a GPU and the difficulties that the company is facing. It is also noted that there remains a lot of work in form of driver coding and a lot of game optimizations, which are very important for the new GPU. You can check out the complete Tweet below.
Raja KoduriXe-HPG (DG2) real candy - very productive time at the Folsom lab couple of weeks ago. "From jittery journeys to buttery smooth" said @rogerdchandler - lots of game and driver optimization work ahead for @gfxlisa's software team. They are all very excited..and a little scared:)
Intel Xe-HPG (DG2) Die Picture

CDKDeals Presents Summer Sale: Big Discounts on Genuine Software

CDKDeals brings you a chance to save big on genuine software, so you can spend more on hardware. Get popular software, such as Windows 10 and Office at some of the lowest prices on the web. Windows 10 Pro, the preferred operating system by power-users, can be had for just 12.66€. The most feature-packed productivity suite, Office 2019 Professional Plus, is yours for 35.34€. Better yet, combine the two at 40.94€. Check out great deals on other popular software, such as Windows 10 Home, at 12.06€, and Office 2016 Professional Plus at 20.64€.

Buy Windows 10 Pro at 12.66€ | Buy Windows 10 Enterprise 2019 LTSC at 11.38€ | Buy Windows 10 Home at 12.06€ | Buy Office 2016 Professional Plus at 20.64€ | Buy Office 2019 Professional Plus at 35.34€| Buy Windows 10 Pro + Office 2016 Professional at 28.34€ | Buy Windows 10 Home + Office 2016 Professional at 27.64€ | Buy Windows 10 Pro + Office 2019 Professional at 40.94€ | Buy Windows 10 Home + Office 2019 Professional at 31.02€

AMD Releases Radeon Software Adrenalin 2020 Edition 21.5.2 Beta Drivers

AMD today released the latest version of their Radeon Software Adrenalin 2020 Edition drivers. Version 21.5.2 features support for the impending release of Days Gone. It also adds support for Microsoft's Direct X 12 Velocity SDK - meant to make it easier and faster for game developers to implement Direct X 12 features onto their development pipeline.

The new drivers also feature support for Shader Model 6.6. This particular revision for Microsoft's Shader Model implements expanded atomic operations (64-bit), dynamic resource binding, derivatives and samples in compute shaders, packed 8-bit computations, and wave size. Read on after the break for fixed issues, and remaining issues that AMD is aware of. Follow the link below towards our very own download section.
DOWNLOAD: AMD Radeon Software Adrenalin 2020 Edition 21.5.2 Beta

AMD Releases Radeon Software Adrenalin 2020 Edition 21.5.1 Drivers

AMD has today updated its Radeon Software Adrenalin 2020 Edition version 21.5.1 drivers, bringing many features on board as well as fixing a lot of issues that have appeared in the past. Starting with support for the Resident Evil Village PC game, AMD promises to deliver up to 13% better frame rate at 4K maximum settings, while using the Radeon RX 6800 XT graphics card. The comparison was conducted with a reference to the previous driver, 21.4.1, which didn't allow the card to reach as high FPS as it is now possible with the proper support for the game. Another game that is added to the support list is Metro Exodus PC Enhanced Edition. Some fixes have been implemented, as the incorrect performance metrics that may have incorrectly reported temperatures on Ryzen 5 1600 series processors. For a detailed list of bug fixes, please take a look at the list below.
DOWNLOAD: AMD Radeon Software Adrenalin 2020 Edition 21.5.1

Tenstorrent Selects SiFive Intelligence X280 for Next-Generation AI Processors

SiFive, Inc., the industry leader in RISC-V processors and silicon solutions, today announced that Tenstorrent, an AI semiconductor and software start-up developing next-generation computers, will license the new SiFive Intelligence X280 processor in its AI training and inference processor. SiFive will deliver more details of its SiFive Intelligence initiative including the SiFive Intelligence X280 processor at the Linley Spring Processor Conference on April 23rd.

Tenstorrent's novel approach to inference and training effectively and efficiently accommodates the exponential growth in the size of machine learning models while offering best-in-class performance.

NVIDIA Unveils AI Enterprise Software Suite to Help Every Industry Unlock the Power of AI

NVIDIA today announced NVIDIA AI Enterprise, a comprehensive software suite of enterprise-grade AI tools and frameworks optimized, certified and supported by NVIDIA, exclusively with VMware vSphere 7 Update 2, separately announced today.

Through a first-of-its-kind industry collaboration to develop an AI-Ready Enterprise platform, NVIDIA teamed with VMware to virtualize AI workloads on VMware vSphere with NVIDIA AI Enterprise. The offering gives enterprises the software required to develop a broad range of AI solutions, such as advanced diagnostics in healthcare, smart factories for manufacturing, and fraud detection in financial services.
NVIDIA AI Enterprise Software Suite

Apple M1 Processor Manages to Mine Ethereum

Ethereum mining has been a crazy ride over the years. In recent times, it has become very popular due to a huge surge in Ethereum prices, following those of the main coin currently present on the market - Bitcoin. However, Ethereum miners use a customized PC stocked with many graphics cards to mine the Ethereum coin. Any other alternative is not viable and graphics cards have a high hash rate of the KECCAK-256 hashing algorithm. But have you ever wondered could you mine Ethereum on your shiny new Apple M1-equipped Mac? Our guess is no, however, there are still some people making experiments with the new Apple M1 processor and testing its capabilities.

Software engineer Yifan Gu, working for Zensors, has found a way to use Apple's M1 GPU to mine Ethereum. Mr. Gu has ported Ethminer utility to Apple's macOS for Apple Silicon and has managed to get GPU mining the coins. While technically it was possible, the results were rather poor. The integrated GPU has managed to get only 2 MH/s of mining power, which is rather low compared to alternatives (desktop GPUs). Being possible doesn't mean it is a good idea. The software will consume all of the GPU power and it will limit your work with the GPU, so it isn't exactly a profitable solution.

Xilinx Revolutionizes the Modern Data Center with Software-Defined, Hardware Accelerated Alveo SmartNICs

Addressing the demands of the modern data center, Xilinx, Inc. (NASDAQ: XLNX) today announced a range of new data center products and solutions, including a new family of Alveo SmartNICs, smart world AI video analytics applications, an accelerated algorithmic trading reference design for sub-microsecond trading, and the Xilinx App Store.

Today's most demanding and complex applications, from networking and AI analytics to financial trading, require low-latency and real-time performance. Achieving this level of performance has been limited to expensive and lengthy hardware development. With these new products and solutions, Xilinx is eliminating the barriers for software developers to quickly create and deploy software-defined, hardware accelerated applications on Alveo accelerator cards.

AMD Releases Radeon Software Adrenalin 21.1.1

AMD late Thursday released the Radeon Software Adrenalin 21.1.1 beta graphics drivers. The drivers add optimization for "Hitman 3," with up to 10% performance uplift measured at 4K with an RX 6800 XT, compared to the previous 20.12.1 drivers. The new 21.1.1 drivers also add support for "Quake II RTX." A large number of issues were fixed. For starters, an issue with Radeon Software that caused recording/streaming overlay indicator to reset itself to its default position has been fixed, sometimes even after task switch, which have been fixed. The performance metrics overlay flickering on displays with HDR enabled has been fixed.

Reflections failing to appear in "GTA V" with reflections MSAA enabled, has been fixed. PUBG session timer continuing in Radeon Software even after exiting the application has been fixed. "DOOM Eternal" crashing with Steam Overlay enabled, has been fixed. Radeon Software recorded content appearing cropped or at an incorrect resolution on Radeon RX Vega series has been fixed. Samsung Odyssey G9 C49G95T noticing display corruption at 5K 240 Hz has been fixed. Anisotropic filtering forced through Radeon Software not taking effect in Direct3D 9 applications on RDNA graphics cards, has been fixed. Sceptre C series or Samsung Odyssey G9 displays experiencing intermittent black screens with Radeon RX 6000 series GPUs has been fixed, as were issues related to Oculus Link on "Polaris" and "Vega" GPUs. Grab the driver from the link below.

DOWNLOAD: AMD Radeon Software Adrenalin 21.1.1

AWS Leverages Habana Gaudi AI Processors

Today at AWS re:Invent 2020, AWS CEO Andy Jassy announced EC2 instances that will leverage up to eight Habana Gaudi accelerators and deliver up to 40% better price performance than current graphics processing unit-based EC2 instances for machine learning workloads. Gaudi accelerators are specifically designed for training deep learning models for workloads that include natural language processing, object detection and machine learning training, classification, recommendation and personalization.

"We are proud that AWS has chosen Habana Gaudi processors for its forthcoming EC2 training instances. The Habana team looks forward to our continued collaboration with AWS to deliver on a roadmap that will provide customers with continuity and advances over time." -David Dahan, chief executive officer at Habana Labs, an Intel Company.

ASRock Launches X570 and B550 Taichi Razer Edition Motherboards

ASRock announced a new partnership with Razer to develop the ASRock Taichi Razer Edition line of motherboards, the world's first motherboard that is natively integrated with Razer Chroma RGB lighting. Razer Chroma RGB is the world's largest lighting ecosystem for gaming devices which supports over 500 devices, 150 natively integrated games and over 15 million users worldwide. The integration with ASRock enables universal compatibility with thousands of addressable RGB (ARGB) components directly into the ecosystem.

"We've been so excited to make the ASRock Taichi Razer Edition debut. The sense of Razer sublimates it into a part of gamers' religion," said Chris Lee, general manager of ASRock motherboard business unit. "Razer knows well about elements gamers looking for and makes everything fall into place!"

AMD Ryzen 5 5600X Benchmarked, Conquers Intel Core i5-10600K

Since AMD announced its next-generation Ryzen 5000 series desktop processors based on Zen 3 core, everyone has been wondering how the new processors perform. For a detailed review and performance numbers, you should wait for official reviews. However, today we have the scores of Ryzen 5 5600X CPU. Thanks to the popular hardware leaker @TUM_APISAK, the Ryzen 5 5600X performance numbers in the SiSoftware Sandra benchmark suite have been leaked. When digging under the hood, the new Ryzen CPU contains six of Zen 3 cores with 12 threads, paired with as much as 32 MB of level three (L3) cache. These cores are running at 3.7 GHz base frequency, while the boost speeds are reaching 4.6 GHz.

In the test results, the AMD Ryzen 5 5600X CPU has scored Processor Arithmetic and Processor Multi-Media scores of 255.22 GOPS and 904.38 Mpix/s. These scores are not much on their own until we compare them to some of the Intel offerings. When compared to the Intel Core i5-10600K CPU, which is likely its targeted competing category, it scores 224.07 GOPS and 662.33 Mpix/s for Processor Arithmetic and Processor Multi-Media tests respectively. This puts the AMD CPU ahead 13.9% and 36.5% in these tests, indicating the possibility of Zen 3. Another important note here is the thermal headroom both of these CPUs run. While the Intel model is constrained withing 125 W TDP, the AMD model runs at just 65 W TDP. This could be an indication of the efficiency that these new processors harness.

Intel Introduces new Security Technologies for 3rd Generation Intel Xeon Scalable Platform, Code-named "Ice Lake"

Intel today unveiled the suite of new security features for the upcoming 3rd generation Intel Xeon Scalable platform, code-named "Ice Lake." Intel is doubling down on its Security First Pledge, bringing its pioneering and proven Intel Software Guard Extension (Intel SGX) to the full spectrum of Ice Lake platforms, along with new features that include Intel Total Memory Encryption (Intel TME), Intel Platform Firmware Resilience (Intel PFR) and new cryptographic accelerators to strengthen the platform and improve the overall confidentiality and integrity of data.

Data is a critical asset both in terms of the business value it may yield and the personal information that must be protected, so cybersecurity is a top concern. The security features in Ice Lake enable Intel's customers to develop solutions that help improve their security posture and reduce risks related to privacy and compliance, such as regulated data in financial services and healthcare.

Lenovo Delivers Outstanding Q1 Performance and Strong Growth

Lenovo Group (HKSE: 992) PINK SHEETS: LNVGY) today announced Group revenue in the first quarter of US $13.3 billion, up almost 7% year-on-year (up 10% year-on-year excluding currency impact). Pre-tax income grew 38% compared to the same quarter a year earlier, to US $332 million, while net income also increased by 31% year-on-year to US$213 million. Basic earnings per share for the first quarter were 1.80 US cents or 13.95 HK cents.

"Our outstanding performance last quarter proves that Lenovo has quickly regained momentum from the impact of the pandemic and is capturing the new opportunities emerging from remote working, education and accelerated digitalization," said Yang Yuanqing, Lenovo Chairman and CEO. "While the world continues to face challenges, Lenovo is focused on delivering sustainable growth through our core businesses as well as the new services and solutions opportunities presented by our service-led intelligent transformation."

Tachyum Shows Prodigy Running Existing x86, ARM, and RISC-V Software

Tachyum Inc. announced that its Prodigy Universal Processor has successfully completed software emulation testing across x86, ARM and RISC-V binary environments. This important milestone demonstrates that Prodigy will enable customers to run their legacy applications transparently at launch with better performance than any contemporary or future ARM or RISC-V processors. Coupled with hyperscale data center workhorse programs such as Hadoop, Apache and more, which Tachyum is recompiling to Prodigy native code, this capability will ensure that Prodigy customers can run a broad spectrum of applications, right out of the box. Tachyum customers consistently indicate that they would run 100% native applications within 9-18 months of transitioning to the Tachyum platform to exceed performance of the fastest Xeon processor. The emulation is to smoothly transition to native software for Tachyum Prodigy.

AMD Radeon Adrenalin Now Lets Users Report Crashes In-Driver

AMD's latest Radeon Software Adrenalin release, version 20.5.1, has introduced a pretty nifty feature: user-based crash reports. The driver suite from AMD now has a "Bug Report Tool" under the "System" tab that's fully dedicated to users reporting on crashes and issues with their graphics rendition, as well as Ryzen Master, Chipset Drivers, and AMD Link. The users' system is automatically populated by the driver suite, and users need only select the specific applications through which their bugs appear before submitting the form.

Some would say this is a feature that has been long coming, and that AMD should have implemented this ages ago - especially when its most recent driver woes increased in severity post-Navi release. An integrated bug report tool is sure to bring AMD more timely reports on existing issues, with a relatively standardized information and debug set that allows the company to work much closer with users while in search for a solution. A worldwide net of QA assistants, if you will.
New AMD Seetings menu subsystem New AMD bug reporting screen

Xilinx Announces Real-Time Server Appliances for High-Quality, Low-Cost Live Video Streaming

Xilinx, Inc., the leader in adaptive and intelligent computing, today introduced two real-time computing video appliances for easy-to-scale, ultra-high-density video transcoding applications. Based on the new Xilinx Real-Time (RT) Server reference architecture, these new appliances will enable service providers delivering applications such as eSports and game streaming platforms, social and video conferencing, live distance learning, telemedicine and live broadcast video to optimize video quality and bitrate at the lowest cost per channel for significant TCO savings over both software-based and fixed-architecture approaches.

Designed for edge and on-premise compute-intensive workloads where video channel density, throughput and latency are critical requirements, the new Xilinx Real-Time Video Appliances feature optimized hardware architectures and software to deliver the industry's highest channel density and lowest latency performance. The appliances are available in two pre-configured options integrating Xilinx Alveo data center accelerator cards - the High Channel Density Video Appliance and the Ultra-Low Bitrate Video Appliance.
Xilinx Real-Time Video Server Appliance Xilinx Real-Time Video Server Appliance

MSI Releases "Sound Tune" AI-Powered Noise Cancellation Software

MSI, a world leader in gaming and content creation hardware, unveils the MSI Sound Tune, an AI-powered noise cancellation software that filters out all the unwanted background noises to remarkably enhance users' communication experiences. "MSI is constantly pushing the boundaries of technology. The new MSI Sound Tune breaks the traditional boundaries on noise reduction by integrating deep learning AI technology to audio signal processing, allowing users who have to work from home amid the global pandemic to communicate clearly and stay productive with their tasks," said Harry Kao, MSI Technical Director.

MSI Sound Tune's AI-powered noise cancellation is achieved through Deep Neural Network (DNN) with more than 0.5 billion Synthetic Noisy Speech Data to help simulate the way human brain works. The traditional noise reduction technology, with its manually compiled algorithm, doesn't work well in environments with complicated noise sources, such as keyboard noises, construction site noises, coffee shop whispers, or the loud noise that overwhelms the vocal sounds. Comparatively speaking, the MSI Sound Tune, utilizing human brains' excellent ability to distinguish human vocal sounds from environmental noises, can extract the vocal sounds from complicated environments, giving users extra clear, noise-free commuication in various surroundings.

AMD Adds Four New Graphics Technologies to Its FidelityFX Software Stack via GPUOpen

AMD today via its newly released GPUOpen website has announced that it is adding four new graphics technologies to its FidelityFX software stack. Before you ask, no; there is no included Ray Tracing graphics libraries among these four new technologies. However, considering the use-case for these is to give developers an almost plug-in flexibility on various graphics technologies they would otherwise have to find other ways to integrate in their rendering pass, added layers to GPUOpen are always a welcome sight. And rest assured that "classic" shading techniques will still be widely used even in the advent of top to bottom raytracing capabilities on graphics hardware - which likely won't happen in the next GPU hardware generation anyway.

Added technologies to the previously-released Contrast Adaptive Sharpening are libraries for SSSR (Stochastic Screen Space Reflections) for better reflections without the usage of raytracing; CACAO (Combined Adaptive Compute Ambient Occlusion) for added depth to shadows and object quality; LPM (Luminance Preserving Mapper) for eased application of an HDR rendering pipeline with correct values, preventing overblown details; and SPD (Single Pass Downsampler) which will allow developers to seamlessly downsample required assets (think something along the lines of Variable Rate Shading) to achieve FPS targets. The GPUOpen is an effort from AMD to create an open graphics library that will allow developers to easily integrate AMD-optimized technologies to their graphics workflow.

Apple WWDC 2020 Keynote To Be Held Digitally on June 22

Apple today announced it will host its annual Worldwide Developers Conference virtually, beginning June 22, in the Apple Developer app and on the Apple Developer website for free for all developers. The company also announced the Swift Student Challenge, an opportunity for student developers to showcase their love of coding by creating their own Swift playground. Now in its 31st year, WWDC20 will be an opportunity for millions of creative and innovative developers around the world to get early access to the future of iOS, iPadOS, macOS, tvOS, and watchOS, and to learn from Apple engineers as they work to build app experiences that enrich the lives of Apple customers around the globe.

"WWDC20 will be our biggest yet, bringing together our global developer community of more than 23 million in an unprecedented way for a week in June to learn about the future of Apple platforms," said Phil Schiller, Apple's senior vice president of Worldwide Marketing. "We can't wait to meet online in June with the global developer community and share with them all of the new tools we've been working on to help them create even more incredible apps and services. We look forward to sharing more details about WWDC20 with everyone as we get closer to this exciting event."
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