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Morbid Metal PC Demo Available Now, Early Access Phase Starts on August 20

Morbid Metal, the fast-paced hack-and-slash rogue-lite developed by Screen Juice and published by Ubisoft will launch in Early Access on August 20. At launch, the game will feature three playable characters, each with their own unique skill sets designed to help you dominate in combat. During each run, you can have up to three characters equipped on your team at once, and you can seamlessly swap between them during combat, creating dynamic attack combos as you play their abilities off one another. Morbid Metal also features distinct biomes, tough trials, and special Deal With the Devil offers that enact massive buffs and nerfs on your gameplay.

To celebrate the Early Access announcement, a free demo for Morbid Metal launched today on Steam. The demo features two of the three playable characters, the first biome, and a taste of the unique movement and exploration the game has to offer.

AMD Versal AI Edge Series Gen 2 & Versal Prime Series Gen 2 Adaptive SoCs Nearing Production Phase

Last year, we introduced the AMD Versal AI Edge Series Gen 2 and Versal Prime Series Gen 2, two extensions to the Versal portfolio that enable single-chip intelligence for embedded systems. Versal Prime Series Gen 2 devices offer up to 10X scalar compute vs. current production AMD adaptive SoCs, coupling programmable logic for flexible, real-time sensor processing with high-performance embedded compute. The Versal AI Edge Series Gen 2 builds on this architecture, adding next-generation AI Engines to deliver end-to-end acceleration of preprocessing, inference, and postprocessing for edge AI applications.

Today, I'm excited to announce several significant product milestones: Versal AI Edge Series Gen 2 devices are now sampling to multiple early access customers, and Versal Prime Series Gen 2 devices are on track to begin sampling by mid-year. Additionally, with the release of the 2025.1 design tools, these product lines are moving from early access to general access. This means all customers can now directly review product documentation or evaluate these devices with AMD Vivado Design Suite and the Vitis Unified Software Platform.

TRON: Catalyst Demo Version Available on Steam

Escape the Glitch, Exo. The demo for TRON: Catalyst is now available via Steam! TRON: Catalyst releases on June 17th, 2025 on Steam, Playstation 5, Xbox Series X|S, and Nintendo Switch. The Arq Grid stands on the brink of collapse. With your Identity Disc and Light Cycle, fight to escape by wielding the power of the Glitch loop. Electrifying action and a rich story combine in a new adventure set within Disney's iconic TRON universe.

Defy The Overlords
Play as Exo, a highly resilient and resourceful program wielding an unexpected power known as the Glitch, gaining strength and abilities which the overlords of the Arq Grid's crumbling society seek to bring under control. Ride Light Cycles, engage in Identity Disc combat, and more as you're relentlessly pursued through the city and beyond by Conn, a malevolent program with an agenda of his own, while uncovering more about the glitches that threaten the stability of this World.

Microsoft's "Copilot for Gaming" Beta Trial Available Now on Mobile Platforms

At Xbox, we want to help you spend more time playing the games you love, to be there when you need some help—and out of the way when you don't. Copilot for Gaming (Beta) is designed to do just that, and starting today, you can begin testing this new feature as it starts rolling out to the beta version of the Xbox app for mobile devices.

Copilot for Gaming is the ultimate gaming sidekick, making gaming with Xbox more seamless and personalized. In this early version of the feature for mobile, you'll be able to access Copilot for Gaming on a second screen, without distracting you from your core gameplay experience. The companion knows what game you're playing and understands your Xbox activity, so it can answer any questions about the games you're interested in, provide links to more information when its response includes web sources, or answer questions based on your account, play history and achievements.

Splitgate 2 Exec Developer Discusses Importance of Playtesting - Open Beta Starts May 22

Six years ago, developer 1047 Games released the free-to-play Splitgate, an arena-based first-person shooter that allowed players to place portals around maps, adding a fresh strategic layer. Now Splitgate 2 is set to double down on this unique idea with bigger maps, a new class-based system, and the introduction of The Lab, a player-facing version of the team's map creator. Ahead of the open beta opening up on May 22, we sat down with Ian Proulx, CEO and co-founder of 1047 Games, to talk about Splitgate 2's new mechanics and how community feedback and rigorous playtests are helping deliver a sequel that hits the right notes.

Making a sequel to a free-to-play shooter in 2025
When asked how the team is doing in the weeks leading up to the open beta, Proulx's response was succinct and to the point: "It's definitely a bit of a crazy time for us." Splitgate had a team of around 15 people. In contrast, there are about 200 developers working fulltime on Splitgate 2, plus 50 or so outsourced contributors. "We've definitely put a lot of thought and effort into making sure that we have a process that works versus the first game, where everybody was doing a little bit of everything all the time," Proulx added.

Blacksmith Master Has Launched into Early Access

Yesterday, Blacksmith Master was released into Early Access with a 25% launch discount—and a brand-new trailer to go with it (see below). Build your workshop from the ground up and manage every step of the smithing trade, from raw resource acquisition to finished goods in the hands of your customers. Design your own products, oversee distant mines and camps, hire and train the right staff, and grow a small-town forge into a kingdom-spanning operation. Whether you're forging footman swords or frying pans, everything has its place in the chain.

Steam Reviews: Your Feedback Matters
The forge is running, the shop doors are open, and players are already setting up production lines. If you've had a chance to play, consider leaving a Steam review. Whether it's a short note or a more detailed take, we're reading everything, and your feedback is essential to helping shape future updates!

Samsung Foundry Reportedly Making Significant Progress with 2 nm GAA Evaluation Phase

South Korean semiconductor insiders and analysts believe that Samsung's Foundry business is catching up with a main rival. Earlier this month, TSMC leadership openly discussed an unprecedented demand for 2 nm wafer products. Industry moles believe that the Taiwan's top chipmaker is still ahead of contenders in nearby nations. As a result of an alleged leading and comfortable position, TSMC is reportedly upgrading its state-of-the-art facilities with brand-new equipment—indicating a push into 1.4 nm fields. According to a fresh Chosun Biz news article, Samsung engineers are in the process of narrowing the gap between their 2 nm Gate-All-Around (GAA)—also known as SF2—manufacturing node process and TSMC's equivalent technology.

Last month, leaks suggested SF2 trial yields passing the ~40% mark—in comparison, a ~60% figure was uttered by TSMC insiders. Chosun Biz's sources claim that the South Korean foundry team is close to getting their "2 nm process performance evaluation" into a crucial final stage. Yesterday's report posits that NVIDIA and Qualcomm are in the equation; these VIP clients are purportedly considering SF2 as a "second channel" option. Chosun Biz reckons that Team Green is sizing up Samsung Foundry flagship tech for next-gen commercial and enterprise GPUs. Meanwhile, the San Diego-based smartphone processor specialist could be eyeing up SF2 (for a future AP). The latest inside track info points to 2 nm GAA trial production runs breaking beyond aforementioned (approximate) 40% yield rates. TSMC 2 nm wafer charges are reportedly greater than expected, so big industry players are allegedly investigating "cheaper" non-Taiwanese production avenues.

La Quimera Relaunched into Early Access; Dev Team Encourages Fan Feedback

Late last month, La Quimera did not launch on its promised release date (April 26). At the time, the game's development team—Reburn—sent out an apology (via Discord), but their short statement did not delve into too much explanatory detail. Industry watchdogs proposed revised launch windows; potentially later on in 2025. Apparently, last month's "version 1.0" review code was not well received—content and performance-wise. Additionally, a mid-month closed beta program was reportedly nixed within 24 hours of kicking off—early community feedback suggests participants experiencing a myriad of problems. As promised during non-launch week, Reburn has provided a more comprehensive update about forward progress—in the renewed form of La Quimera; available now in Early Access.

Within the title's rebooted Steam page, Reburn outlines a revised release schedule (subject to change): "La Quimera, our narrative-driven sci-fi FPS, is now live on Steam in Early Access!..We plan to remain in Early Access for up to 18 months. This timeline may adjust based on feedback and the pace of development, but our goal is to deliver a fully polished experience within that timeframe...The Early Access version currently includes the first four levels of the campaign, featuring fully integrated narrative and gameplay elements. It offers approximately five hours of story-driven content, designed to demonstrate the core experience we are building toward. The current build is stable and fully playable, though bugs and balance adjustments are expected as we continue refinement." Interested parties can give this "still in progress" iteration a try; Steam early access pricing is $29.99.

EA's Battlefield Team Will Welcome More "Labs" Public Participation This Month

In February, we announced Battlefield Labs as our most ambitious community collaboration in franchise history to validate the future of Battlefield. Today, we'll update you on our initial learnings and how we'll continue to scale testing into the future.

Across our four initial play sessions with a small group of core Battlefield players across Europe and North America, we've completed thousands of hours of gameplay, had hundreds of thousands of player spawns, and seen over a million environmental objects destroyed, including walls, windows, crates, and buildings your squad crashed the helicopter into.

"Deadzone: Rogue" Early Access Edition Updated with Offline Single Player Mode

Added Offline Single Player Mode: players can now enjoy Deadzone's single-player mode offline, without an internet connection! This was our top-requested feature, and the #1 priority for our team to deliver this week. We really wanted to address this for the community ASAP, and hope you can enjoy the improved experience this weekend! Note: this is a large change for our back-end systems. We expect performance to be stable after internal testing, but will monitor the patch to make sure it acts as expected. Co-op mode will also still require an online connection, so players can share the same game experience in real time.

Added a new mission—Uniform Chaos II
In this mission, each room randomly spawns a horde of the same type of enemies to defeat. This approach builds on the Uniform Chaos I mission, and offers an even deeper level of enemy variety and challenge for experienced players. This mission can be found in Zone 2, we hope you enjoy it!

IBM Announces Granite 4.0 Tiny Preview - an Extremely Compact & Compute Efficient AI Model

We're excited to present IBM Granite 4.0 Tiny Preview, a preliminary version of the smallest model in the upcoming Granite 4.0 family of language models, to the open source community. Granite 4.0 Tiny Preview is extremely compact and compute efficient: at FP8 precision, several concurrent sessions performing long context (128K) tasks can be run on consumer grade hardware, including GPUs commonly available for under $350 USD. Though the model is only partially trained—it has only seen 2.5T of a planned 15T or more training tokens—it already offers performance rivaling that of IBM Granite 3.3 2B Instruct despite fewer active parameters and a roughly 72% reduction in memory requirements. We anticipate Granite 4.0 Tiny's performance to be on par with that of Granite 3.3 8B Instruct by the time it has completed training and post-training.

As its name suggests, Granite 4.0 Tiny will be among the smallest offerings in the Granite 4.0 model family. It will be officially released this summer as part of a model lineup that also includes Granite 4.0 Small and Granite 4.0 Medium. Granite 4.0 continues IBM's firm commitment to making efficiency and practicality the cornerstone of its enterprise LLM development. This preliminary version of Granite 4.0 Tiny is now available on Hugging Face—though we do not yet recommend the preview version for enterprise use—under a standard Apache 2.0 license. Our intent is to allow even GPU-poor developers to experiment and tinker with the model on consumer-grade GPUs. The model's novel architecture is pending support in Hugging Face transformers and vLLM, which we anticipate will be completed shortly for both projects. Official support to run this model locally through platform partners including Ollama and LMStudio is expected in time for the full model release later this summer.

Deadzone: Rogue Dev Team Working on Much Requested Offline Single Player Mode

The momentum around Deadzone's Early Access release has been amazing! Since this week's launch, over 30,000 players have jumped in, and the feedback has been super helpful. Thanks everybody! The most-requested feature so far is offline single-player mode, so we're making it a top priority. You'll be able to play Deadzone Rogue offline in single-player mode ASAP—we're aiming to have a patch out and live as quickly as possible.

We're also sorry if it wasn't clear that an online connection was required. We've updated our Steam page "System Requirements" with this info for now. Note: co-op mode will still require online play, so everyone can share the same game experience in real time. Thanks again for your support, it's been so exciting to see so many players enjoying Deadzone! In the meantime, keep the bug reports and feedback coming through Steam reviews, or Discord—in our #feedback channel. Let's make this the best game possible!

Bandai Namco Announces Battle Train Publication Deal - Steam Demo Available Now

While we initially set out to self-publish Battle Train, our goal is to make the best game possible. We've had many opportunities cross our paths, and one such opportunity felt too good to pass up. That said, we're proud to announce that we're now working with Bandai Namco Entertainment America Inc. to bring Battle Train to more folks in a couple of exciting ways. You've probably heard of Bandai Namco Entertainment. They've been around about as long as our entire industry and are known as the publishers behind everything from PAC-MAN to Elden Ring to Katamari Damacy (AKA, the silliest game with the best game soundtrack ever made).

Look, we know Battle Train is good. Our friends and family know Battle Train is good. But getting word to the general gaming community has been an uphill battle for us, so having Bandai Namco Entertainment on board to help increase our visibility is awesome… but while marketing is crucial, this news is about more than just marketing. With Bandai Namco Entertainment's support, we were able to extend development and add more to the game, polish the heck out of it, and really make this game sing. We're really pleased with the results. We've added extra cards, extra trains, extra trinkets, and extra time making sure Battle Train is an amazing gaming experience. ALSO, we're not just releasing on PC!!! We'll be bringing the ludicrous action of Battle Train to the Nintendo Switch as well! Surprise!!!

Intel Foundry's 18A Process Reportedly Generates Much Praise from ASIC Customers

As revealed during a recent Q1 earnings call, Intel leadership mentioned that "external clients are getting their ASICs designs tested." The company's foundry business is working towards the finalization of its much discussed 18A node process, with alleged trial samples receiving an "impressive performance rating." According to Ctee Taiwan, Team Blue's foundry service has submitted test subjects to the likes of NVIDIA, Broadcom and Faraday Technology. The latter organization has (reportedly) disclosed that the 18A platform tape-out was completed last October—since then, received samples have been "successfully connected." Industry moles believe that NVIDIA and Broadcom are in the middle of conducting manufacturing tests. Additional whispers suggest the delivery of 18A prototypes chez IBM and several other unnamed partner companies. Insiders have indicated impressive/good "verification results." Contrary to reports from other sources, Ctee has picked up on insider chatter about Intel's next-gen Nova Lake compute tile design being "not entirely outsourced." Further conjecture points to Team Blue becoming increasingly confident in its own manufacturing techniques.

Ubisoft Previews Star Wars Outlaws: A Pirate's Fortune Expansion, Launches May 15

A first-look trailer for Star Wars Outlaws: A Pirate's Fortune, the game's second story pack releasing on May 15, debuted at Star Wars Celebration. A free demo that features select parts of Star Wars Outlaws is now available on Xbox Series X|S, PlayStation 5, and PC via Ubisoft Connect, the Epic Games Store, and Steam. Plus, Star Wars Outlaws is coming to Nintendo Switch 2 on September 4. The new trailer shows Kay Vess embarking on a mysterious adventure where she encounters pirates and lost treasures. Kay and her companion Nix team up with infamous pirate Hondo Ohnaka to face off against Stinger Tash and her Rokana Raiders to uncover the hidden riches within the dangerous Khepi Tomb. Along the way, they'll discover the Miyuki Trade League who offer new rewards for the Trailblazer in exchange for smuggling dangerous goods across the galaxy.

To access Star Wars Outlaws: A Pirate's Fortune, players must complete the main storyline in the base game. This second story pack will be automatically accessible and free for Star Wars Outlaws Season Pass owners, or available as a separate purchase. With the release of Star Wars Outlaws: A Pirate's Fortune, Ultimate and Deluxe Edition owners also receive the Naboo Nobility and Desert Nomad cosmetic packs. All players will be gifted cosmetic items inspired by Star Wars: Skeleton Crew as part of the Title Update launching alongside A Pirate's Fortune. After downloading and installing the update, the gift will appear in the player's delivery crate on the Trailblazer.

Samsung's 2 nm GAA Node Process Test Yields Reportedly Pass 40% Mark

According to the latest South Korean semiconductor industry whispers, Samsung's 2 nm GAA node process (aka SF2) development team has hit another pleasing experimental production milestone. An Asia Economy SK news article has sourced insights from inside track players—one unnamed mole posited that: "the 2 nm yield currently under development at Samsung Foundry is much better than previously known...and more positive than the (reportedly abandoned) 3 nm process." A combination of relatively new leadership and a rumored welcoming of first wave High-NA EUV equipment has likely bolstered next-gen efforts, after late 2024's alleged failure of 3 nm prototypes. Leaks from earlier in 2025 indicated SF2 test yields wavering around 20-30%; far from ideal—back then, insider reports suggested that TSMC was well on the way to achieving 60% rates with a competing 2 nm product line. Asia Economy has picked up on mutterings about Samsung's current progress—latest outputs: "have exceeded 40% in the wafer testing stage at a post-processing company."

Industry watchdogs reckon that the South Korean's foundry business is making good progress; perhaps on track to commence speculated mass production by the third quarter of this year—just in time to get finalized flagship "Exynos 2600" mobile chips in the manufacturing pipeline. The Taiwanese rumor mill indicated a major milestone "completion" of TSMC's 2 nm trial phase at some point last month—insiders mentioned excellent yield rates: in the region of 70-80%. Cross-facility mass production could start later this year, but experts propose that the market leader will be implementing price hikes. These "elevated charges" could send loyal TSMC customers in the direction of an alternate source of 2 nm wafers: Samsung. Fresh semicon biz gossip has the likes of Apple, AMD and NVIDIA in the picture.

Reikon Games Introduces its "Metal Eden" Demo, Taster Build Out Now on PC & Modern Consoles

Starting today, you can dive into the sci-fi FPS action of Metal Eden with our brand-new demo available for PC, Xbox Series X|S, and PlayStation 5—grab it on your platform of choice. We can't wait to see you experience the adrenaline rush we have in store for you while you navigate the city-planet of Moebius as it orbits the planet Vulcan. During the demo, you'll jump into Mission 0 and Mission 1 and have a chance to experiment with some of the weapons that will help you cause havoc and uncover the truth of Moebius—master these upgrades, and no foe will be able to stop you. But first a reminder of why you fight…

For humanity to survive space travel and expand across the galaxy, the Engineers invented Cores. This system can store human data by preserving a digital record of a human psyche, rebuilding it upon reaching its destination. That was the plan, however something went wrong. An erosion bomb was released by the Engineers, threatening all cores on Moebius.

Modulus Demo Available Now on Steam, Happy Volcano Devs Discuss Creative Process

Hey Module Makers, and welcome to a special edition of the Modulus Dev Log! We've got big news: the Modulus demo is officially live! If you've been waiting to dive into our factory automation sandbox, now's the perfect time to jump in, start optimizing, and let those conveyor belts roll. But today, we're not just celebrating the demo launch, we're also taking a look back at how Modulus has evolved throughout development. From early prototypes to the design choices that shaped the demo, we're pulling back the curtain on what it takes to bring a game like this to life. As well as introducing you to some of the team.

Award-winning developer Happy Volcano (You Suck at Parking, The Almost Gone) and publisher Astra Logical are proud to announce the first-ever demo for Modulus, a factory automation game where players build every piece from the ground up with building-block modules. Cut, color, stamp, and assemble these modules to design an impressive factory with your own creative twist. There are no fixed recipes in Modulus. Players produce each construct from the very modules they manufacture, resulting in a highly personalized approach to factory-building. Witness these structures rise and construct in real time, with each block becoming a visible part of the design. The more complex the buildings, the more advanced the modules must become.

Monster Train 2 Launching on May 21, Coming to PC & Consoles - Steam Demo Available Now

No kidding. This is not a drill. Monster Train 2 will be in your hands in under two months. If you haven't already, please enjoy the trailer (watch below), wishlist the game, and get ready for five all-new clans, dozens of new cards, and surprises of all shapes and sizes. As we ramp up towards launch, we'll be back at a regular cadence giving you deep dives into Monster Train 2's new content, from clan deep-dives to new game mode reveals and more. All aboard.

If you've spent enough time on the internet, you already know what today is about. It's about goofs. It's about tricks. It's about "pulling a fast one." April Fools' Day in the video game world is a particularly special time for video game studios like us. With the right April Fools' Day announcement, your game can land at the top of the gaming news sites and subreddits.

Report Suggests TSMC's Successful Completion of 2 nm Trial Phase, Cross-facility Mass Production Expected by End of Year

Going back to the start of this year, TSMC's trial run of a cutting-edge 2 nm (N2) node process was reportedly progressing beyond initial expectations. According to industry moles, two flagship fabrication facilities are "optimistically" tipped to pump out 80,000 units per month (by the end of 2025). This cross-facility total figure was linked to TSMC's Baoshan—located near the Northern Taiwanese city of Hsinchu—and Kaohsiung (in the South) plants. The latest regional reports suggest that the aforementioned trial phase was a resounding success, with pleasing results pointing to an "ahead of schedule" transfer to mass production phases. Insiders previously heard about the Kaohsiung production hub's schedule; with mass production set to start by early 2026—according to fresh rumors, revised calendars have a kick-off window repositioned somewhere in late 2025. Apparently a special "2 nm plant expansion ceremony" took place in that location, earlier today.

A noted semiconductor business analyst—Ming-Chi Kuo—reckons that recent 2 nm pilot yields have progressed well over the 60% mark, meaning that the involved foundry teams are more than ready to move onto kicking things into high gear. Taiwan's Economic News Daily anticipates significant financial gains, due to TSMC N2 products already being in high demand: "the quarterly revenue in the second half of the year is expected to reach one trillion yuan (~US$30.1 billion) for the first time, and it is poised to challenge the goal of earning twice the share capital in a quarter and rewrite the record for a single quarter." The local publication claims that TSMC Baoshan's "first batch of production capacity" is fully reserved for Apple, while Kaohsiung will take care of orders for other (i.e. less) important customers.

Moonshot Games & Dreamhaven Introduce "Wildgate" - Community Playtest Starts April 10

Introducing Wildgate—a crew-based shooter featuring out-of-this-world spaceship combat! In Wildgate, players ("Prospectors") team up in crews of four to venture into a hostile, unpredictable, and mysterious region of space ("The Reach") in search of an ancient relic known as the Artifact. While in pursuit of the Artifact, players must work together to pilot their spacecraft, plunder wreckage, and discover forgotten loot. To win, crews must successfully find and escape with the Artifact...or they can go for a domination victory, destroying all rival ships in the Reach by whatever means necessary.

NEW ADVENTURES, EVERY MATCH
Stay one step ahead as you and your crew navigate the Reach—a vast, procedurally-generated map with randomized encounters, rewards, and more that change with every game. EXPLORE THE REACH: the Reach is a wild place, filled with deadly hazards and treasure beyond your wildest dreams. Navigate through cosmic storms, battle space vermin, and plunder alien outposts for loot. Just be sure to beat other Prospectors to the punch, or risk flying away empty-handed.

Focus Entertainment & Saber Highlight Hilarious Reactions to RoadCraft's Popular Steam Demo

Focus Entertainment and Saber Interactive are excited to share a Reaction Trailer for their upcoming game RoadCraft, celebrating its demo's success during Steam Next Fest and allowing everyone to witness all kinds of memorable moments filled with truckloads of fun. The next-gen heavy-machinery simulation and sandbox game where players reshape the Aftermath is coming May 20 to PlayStation 5, Xbox Series X|S, and PC.

The demo is still live for a few days!
In one week, over 350,000 players tried out the RoadCraft demo. With almost 12,000 simultaneous active users, it ranks 3rd most played demo during the Steam Next Fest. Having been greeted so warmly, the demo has won an extended lifetime following its Steam Next Fest participation, giving everyone the opportunity to get in on the fun… or go back to it until March 20, 6 pm CET!

Ubisoft Summarizes Rainbow Six Siege X Showcase, Announces June 10 Release

The next evolution of Rainbow Six Siege was revealed today at the Siege X Showcase. Launching on June 10, Siege X will introduce Dual Front, a dynamic new 6v6 game mode, as well as deliver foundational upgrades to the core game (including visual enhancements, an audio overhaul, rappel upgrades, and more) alongside revamped player protection systems, and free access that will allow players to experience the unique tactical action of Rainbow Six Siege at no cost. Plus, from now through March 19, a free Dual Front closed beta is live on PC via Ubisoft Connect, PS5, and Xbox Series X|S, giving players a first chance to play the exciting new mode. Read on to find out how to get into the beta and try Dual Front for yourself.

Dual Front
Taking place on an entirely new map called District, Dual Front is a new mode that pits two teams of six Operators against each other in a fight to attack enemy sectors while defending their own. Players can choose from a curated roster of 35 Operators—both Attackers and Defenders - that will rotate twice per season. During each match, two objective points are live at all times, one in each team's lane; teams must plant a sabotage kit (akin to a defuser) in the opposing team's objective room and defend it in order to capture the sector and progress towards the final objective: the Base. Sabotage the Base to claim victory, but don't forget to defend your own sector, lest your foes progress faster than you and beat you to it.

Saber Interactive Addresses RoadCraft Demo Performance & Gameplay Issues

Hello everyone, RoadCraft's demo has been rolling for the past week, and seeing so many of you give a try to our game filled us with joy! Thousands of you downloaded and tried out the demo and you covered altogether more than 2 billion km on the demo, which is absolutely awesome! We've custom-made this demo to give you a sample of the gameplay and vehicles, but be assured that you're far from having seen everything! Now, we are focused on carefully reading your feedback, and we want to address some of them before we release the full game on May 20th.

First, the elephant in the room, the absence of fuel consumption
We know that fuel consumption is a core element in SnowRunner or Expeditions. But RoadCraft is a totally new experience for us, in the simulation field. It has been developed on a new iteration of our engine, and its technical specifications differ from those of our other games. For those reasons, it doesn't offer the same gameplay features. Map exploration and traversal is not as central, rebuilding and reshaping terrain are. When we started the development, we initially had a fuel consumption system, however this mechanic was tedious and didn't bring anything interesting to the core gameplay of the game. However, it doesn't mean we want to throw away the idea without any reflection, and especially after seeing all your feedback on it. We might think about integrating fuel consumption, but later on, in a new game mode for example.

Splitgate 2 Open Alpha Build Available on Steam, PS5 & Xbox Series X|S

Hey, Splitfam. We're doing an Open Alpha preview of the work we've done on Splitgate 2, available to everyone for four days from Feb. 27 to March 2. Come play with us! This is your first chance to check out our new Multi-Team Portal Warfare, 8v8v8 battles of colossal proportions set on a massive map. Plus, we've got new arena maps, new weapons, new gear, and hundreds of improvements based on community feedback. Anyone with a Steam account, a PS5, or an Xbox Series X|S can register and play—for free, as always. Read on for more details about what will be included in the Open Alpha.

Portals Change Everything
Portal into the action as an elite Ace in Splitgate 2, the only free-to-play shooter where you can teleport across the map to outsmart your opponents. Team up, customize weapons, and master portaling skills as you compete for glory in epic showdowns. This is the future of Splitgate, bringing fast-paced portal gunplay with objective-based game modes, distinctive new maps, and a wild collection of weapons. Dominate the competition with the ultimate tool: a portal gun. Flank your foes and turn the tide of combat by portaling across the map, or defy gravity to launch yourself for jaw-dropping aerial kills. Recruit your friends and compete for the respect of the entire galaxy. Take control of the Hotzone while your friends hold off enemies portaling in from all sides. Stand together and steamroll your opponents to win the match and claim victory.
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