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Forza Motorsport's Fifth Update to Resolve CPU Spike Issues on PC

Hi everyone, in January we shared with you all a status update on 3 key areas of feedback from the Forza Motorsport community that our team is working to improve—Car Progression, Forza Race Regulations and Drivatar AI. For Car Progression, today we began collecting feedback from various sources on changes that will give players freedom to equip the parts they need regardless of car level. We have additional changes to the system in various states of design and testing with plans to implement these changes as soon as possible. For Forza Race Regulations, we have enabled Race Marshals and some content creators the ability to flag in-game incidents for review to help feed changes to the adjudication model that will improve the system. Lastly, we're testing out fixes to the Drivatar AI to alleviate competitors bunching up around Turn 1 and causing the first few AI opponents to reach insurmountable leads. Beyond those key changes, we're investigating other priority fixes for the AI that improve their overall driving behavior and reduce how aggressively they stick to the racing line. These are just a few examples of where we are prioritizing work in these areas, and we will be sharing more on each soon.

While we have 3 distinct teams here at Turn 10 working on these key improvements, we're also actively developing fixes and improvements to other areas of the game. These will begin rolling out alongside Update 5 in February and will include a Skip Practice option to the Career mode pre-race menu to make it more discoverable, and a save point after finishing a Practice session so you can complete the Featured Race later. We're also developing fixes and quality-of-life improvements to the Livery Editor based on the reports you've shared with us, including custom advanced zoom for applying decals, the ability to paint upgraded brake calipers, and a prompt to save your design when exiting the Livery Editor. While this update is in active development, we wanted to share an earlier-than-usual look at some of the changes we're targeting for this release.

Forza Motorsport Updated with Daytona International Speedway

Forza Motorsport Update 4 introduces the prestigious Daytona International Speedway—a truly iconic racetrack renowned for its marvels in engineering. Meanwhile, a new Italian Challengers Featured Tour invites you to build four staples of Italy's automotive heritage! Let's dive into the details. Update 4 will be available to download on Xbox Series X|S, Windows PCs and Steam beginning on Tuesday, January 16. New events across the Career, Featured Multiplayer and Rivals will start on Thursday, January 18.

Get ready for race weekend with Daytona, new Spotlight cars and the Italian Challengers Tour
On Tuesday we'll share details about the fixes contained in Update 4. This version is focused on new content and events, and contains only minor fixes for car and track content compared to our previous updates. Work on game fixes to address top community issues is ongoing—look out for additional improvements in Update 5 and beyond.

Forza Motorsport Preloading Available Now

Included in the Forza Motorsport Premium Edition and Premium Add-Ons Bundle, you can play the full game and begin your racing career up to 5 days early on Xbox Series X|S, Windows and Steam. On Xbox and Windows, Forza Motorsport Early Access rollout is region dependent. At 12:01am local time in your country, the game will be available to play. On Steam, this unlock happens globally at 12:01am EDT on October 5.

Upgrade to the Premium Add-Ons Bundle with Xbox Game Pass and enjoy a 10% discount with up to 5 days early access to Forza Motorsport and all the additional content included with the Premium Edition. Forza Motorsport Early Access has started to unlock around the world! Here is the time you can play the game in your country:

Forza Motorsport Discussed by Turn 10 Manager

Since the first Forza Motorsport launched in 2005, the Forza franchise has been about falling in love with cars and building community. As a co-founder at Turn 10 Studios, I had the honor of working on the very first Forza Motorsport and have been with the studio for 20 years. In that time, we've grown considerably but, through it all, a constant has been our love for cars, pushing the limits of gaming technology, and creating a racing community for everyone. With less than two weeks to go before we release the brand-new Forza Motorsport globally on October 10, we wanted to share more of our vision for the game, explain how Forza Horizon titles have informed our racing sim, and share our approach for both new players and our core community.

To start, we've been asked why we didn't call this "Forza Motorsport 8," and it's a fair question. From the beginning, we've designed the latest Forza Motorsport to be an evolving racing platform, with new content that adds to the experience of automotive entertainment through skill and competition. Last week we shared a little more about what players can expect with our evolving racing platform on forza.net. It's due to this shift that we didn't need a number in the title; we created a platform.

Forza Motorsport's Live Service Program Outlined

Forza Motorsport will expand with new cars, tracks, career tours and online events. Here's how we're building an evolving racing platform to give players a steady flow of new challenges and gameplay experiences. Forza Motorsport launches on October 10 with over 500 cars, 20 completely rebuilt tracks and our new career and online racing modes. It's a massive game from day one and it'll continue to grow over time.

We want to ensure you always have something new to play in Forza Motorsport. That's why we built the game to be an evolving racing platform. Once the game has been released, we expect to regularly add new content with monthly content drops that will help you fall in love with cars through skill and competition, as well as tweaks to gameplay and systems.

Forza Motorsport Builds Skill Through Competitive Events

Here's how Forza Motorsport makes you fall in love with cars and build community through competition and skill. We're about to be at the starting line for a new era of Forza Motorsport, and today we're excited to tell you more about our vision behind the game. We also shared the first hour of gameplay with media and creators over the past few weeks, so keep an eye out for impressions of what they thought of the experience. And for those of you who can't wait, we shared a video on Forza Monthly featuring some of the gameplay from the first hour of the game.

BUILDING SKILL THROUGH COMPETITION
The Forza franchise has always been about falling in love with cars and building a community of car lovers and gamers. Forza Motorsport does this through competition and skill. In the new Forza Motorsport, we have completely rethought what it means to play Motorsport. This is a massive game with over 500 cars and 20 tracks, all featuring 24-hour dynamic time-of-day with weather. These cars were handpicked by our team, curated to deliver the absolute best experience across both Builders Cup and Featured Multiplayer for clean, thrilling and competitive racing.
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