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GeForce NOW Adds Exoprimal & Prince of Persia: The Lost Crown

Hold on to your seats—this week's GFN update is unleashing dinosaurs, crowns and more in the cloud. Catch it all on Capcom's Exoprimal and Ubisoft's Prince of Persia: The Lost Crown, leading 10 new games joining the GeForce NOW library this week.

Suit Up, Adapt, Survive
Don cutting-edge exosuit technology and battle ferocious dinosaurs on an Earth overrun with waves of prehistoric predators. Capcom's online team-based action game Exoprimal is now supported in the cloud. Face velociraptors, T. rex and mutated variants called Neosaurs using the exosuit's unique weapons and abilities. Join other players in the game's main mode, Dino Survival, to unlock snippets and special missions from the original story, piecing together the origins of the dinosaur outbreak. Change exosuits on the fly, switching between Assault, Tank and Support roles to suit the situation. Catch the game in the cloud this week alongside the release of Title Update 3, which brings a new mission and special Monster Hunter collaboration content, a new map, new rigs, plus the start of the third season. Ultimate members can enjoy it all at up to 4K resolution and 120 frames per second, and new players can purchase the game on Steam at 50% off for a limited time.

Larian CEO Rails Against Game Subscription Models

Swen Vincke, the co-founder and CEO of Larian Studios, has reacted to Ubisoft's recent declarations about customers becoming increasingly comfortable with games subscription models. The discussion revolved around the French publisher's "evolved" tiers of Ubisoft+ services, but Vincke took great issue with (Director of Subscription) Philippe Tremblay's musings on the topic. Larian's leader has made it abundantly clear in the past that Baldur's Gate 3 will not be released outside of his preferred traditional distribution systems; he doubled down on this viewpoint with a barrage of Tweets: "Whatever the future of games looks like, content will always be king...But it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not. Direct from developer to players is the way."

Baldur's Gate 3 was a top seller in late 2023, and a critical darling in terms of reviews and awards—but Vincke is not prepared to compromise on his stance. It would be quite easy to reach a larger audience with BG3 getting an additional release on subscription platforms (e.g via Game Pass). He elaborated on this matter: "Getting a board to okay a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster. Subscription models will always end up being cost/benefit analysis exercises intended to maximize profit."

Prince of Persia: The Lost Crown Influenced by Rayman

Prince of Persia: The Lost Crown launches tomorrow, January 18, for modern consoles and PC, and is available now with a Ubisoft+ subscription or for purchasers of the Digital Deluxe Edition. Prince of Persia: The Lost Crown is an adventure inspired by Persian mythology and the Metroidvania genre, in which players step into the boots of Sargon - the youngest member of Persia's most elite warriors, the Immortals - and brave the dangers of the mysterious Mount Qaf on a journey to save the kidnapped Prince Ghassan. Wielding acrobatic parkour abilities, mystical time powers, and fluid, combo-driven sword skills, Sargon discovers a world shattered by a time curse, where he'll battle sand zombies, screen-filling monsters, and even alternate versions of himself.

Prince of Persia: The Lost Crown was developed by Ubisoft Montpellier, the studio behind Rayman Origins and Rayman Legends - and some of those games' DNA persists in Sargon's adventure, particularly when it comes to platforming. Like Rayman and crew, Sargon has a certain rhythm and bounce to his movements that helps make exploration a blast, and a lot of his time is spent navigating deviously designed platforming sequences that dare players to thread their way through gauntlets of spikes and traps with increasingly less room for error. To find out more about this connection, and how Ubisoft Montpellier's experience on the Rayman games helped shape Prince of Persia: The Lost Crown, we spoke with Game Director Mounir Radi.

Ubisoft Introduces BattleCore Arena, Formerly an Indie Dev Project

Today, Ubisoft announced that BattleCore Arena, a free-to-play competitive platform shooter, is under development at Ubisoft Bordeaux and coming to PC via Ubisoft Connect and Steam. Playing as a spherical core, players will enter multi-tiered maps and contend with gravitational forces as they roll, dash, jump, and double-jump to outmaneuver their opponents with physics-based movement. Players will also be able to eject (or be ejected by) their opponents as they wield a multi-faceted arsenal, featuring ranged weapons for close-range impact or mid-distance power, as well as perks to help them evade danger, knock out enemies, or aid their allies.

BattleCore Arena is a PvP game with competitive modes including Backup, a 3v3 team deathmatch; Golden Core, in which possession of the eponymous Core is the path to victory; and Free-for-all, a fast-paced way to test your solo skills or warm up before climbing the ladder in ranked matches. Players can customize their core with cosmetic options for armor, lights, banners, elimination explosions, and more so they can show off their style while zipping around the arenas. If you live in Europe, you can register to participate in the BattleCore Arena tech test running from February 1 through February 5. Stay tuned to Ubisoft News for more on BattleCore Arena.

Ubisoft+ Evolves - "Classics" Selection Introduced on PC

Today, alongside the Early Access launch of Prince of Persia: The Lost Crown on Ubisoft+, Ubisoft is renaming its subscription plans. Ubisoft+ Multi-Access and PC Access will now become Ubisoft+ Premium, offering day-one new releases and early access where applicable, alongside premium editions, monthly rewards, and more. Ubisoft is also introducing a new offer: Ubisoft+ Classics on PC, a curated selection of popular back-catalog and live games. We sat down with Director of Subscription, Philippe Tremblay, to discuss the changes and reflect on the past four years of of Ubisoft+.

What are the core differences between Ubisoft+ Premium and Ubisoft+ Classics?
Philippe Tremblay: Premium means day one access to new releases and in some cases, like Prince of Persia: The Lost Crown, early access to upcoming new releases. This is on top of our extensive back catalog, where you'll have access to premium editions, DLC, and monthly rewards. All of this is offered on Xbox, PC, and Amazon Luna, and you'll only need to subscribe once to have access to these games across all these platforms. Players can subscribe to Ubisoft+ Premium for a monthly fee of $17.99.

The Crew Motorfest Season 2 Content Shaped by Hoonigan Partnership

The Crew Motorfest Season 2 kicked off on December 6, marking the start of the game's partnership with Hoonigan, a brand focused on building custom cars capable of performing difficult and precise driving - and looking cool while doing it. Hoonigan is known for their series of Gymkhana films, which feature rally driver and Hoonigan co-founder Ken Block performing incredible stunts in major cities like San Francisco, Los Angeles, Mexico City, and more. They also created a YouTube series called This vs. That, which pits two customized cars against one another in a best-of-three drag race, and will frequently post new videos highlighting new and upcoming car builds. According to Hoonigan co-founder Brian Scotto, the company's mission statement (other than not to have a mission statement) is to be nimble and have fun, all in service of entertaining their audience (and themselves).

For Season 2, Hoonigan has completely taken over The Crew Motorfest, bringing a new Playlist, Gymkhaha Grid Masters, as well as curated weekly events on the Main Stage, monthly challenges, a car playground just offshore of the main island, and, of course, bespoke Hoonigan cars that can be earned by completing challenges or purchased from the in-game store. Some of the vehicles include Scotto's 1993 Porsche 911 Turbo TWB, Scotto's 1990 Audi Coupé Quattro, the 1965 Ford Hoonicorn Mustang, the 1988 Chevrolet Big Block ZZ632 Camaro, and the Audi S1 E-Tron Quattro Hoonitron 2021, among many others.

Ubisoft Delves into Prince of Persia: The Lost Crown Accessibility Features

Prince of Persia: The Lost Crown launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. The game offers up challenging combat and platforming, but the development team at Ubisoft Montpellier want to ensure that as many people as possible are able to play.

About Prince of Persia The Lost Crown:
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Play as Sargon and evolve from sword-wielding prodigy to extraordinary legend as you master acrobatic combat and unlock new Time Powers and unique super abilities.

Ubisoft Reveals Prince of Persia: The Lost Crown PC Specs

Prince of Persia: The Lost Crown is a fast-paced action-adventure that challenges players with a wide variety of lethal monsters and traps, most of which take speed and precision to conquer—which means that smooth, responsive performance is especially important. To that end, Sargon's adventure through Mount Qaf will target at least 60 frames per second on all platforms when it launches on January 18 (or on January 15 for Ubisoft+ subscribers and owners of the Digital Deluxe Edition), whether you're playing on PC, Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, or Amazon Luna. First, let's take a look at the PC specs below.

The Story of Prince of Persia: The Lost Crown
Sargon, trained as a weapon to serve Persia, is on a mission to save its heir to the throne, Prince Ghassan. This perilous journey is sending him to Mount Qaf, where time no longer flows swift and sure in one direction. Sargon along with the other Immortals head to Mount Qaf to save the Prince, but it doesn't take long before he finds himself splitting paths, with some of the Immortals on a conflicting trajectory. Maybe that's because time seems to be mysteriously intertwined here and sometimes the past can happen after the present. No matter the cost, Sargon continues to strive when all odds are against him, gaining strength along the way.

MSI and Ubisoft Join Forces! Unlock Avatar: Frontiers of Pandora for Free with MSI Product Purchase

MSI, a leading gaming hardware brand, is thrilled to announce the partnership with Ubisoft, a renowned game publisher. Excitement abounds as MSI and Ubisoft collaborate once again to present gamers with an unmatched experience in the highly anticipated game - Avatar: Frontiers of Pandora.

Avatar: Frontiers of Pandora - Immerse Yourself in a World of Wonders and Dangers
Unfold the epic wonders of Avatar: Frontiers of Pandora, a first-person action-adventure game that will allow you to journey through beautiful yet unpredictable open world regions, where lowering your guard can lead to deadly mistakes.

Ubisoft Publishes Avatar: Frontiers of Pandora PC Specs

In Avatar: Frontiers of Pandora, you play as a Na'vi learning to reconnect with your own homeland while reckoning with the human militaristic corporation known as the RDA. Ahead of launch, check out the recently unveiled PC specs, and catch up on some of the PC-specific features you can expect when Avatar: Frontiers of Pandora drops on December 7.

Ray tracing and Extended Graphic Settings
Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.

Ubisoft to Decommission Online Services for Several Older Games in January 2024

Last year, we posted an article on decommissioning online services for some older games. Today we have an update for you, as some additional online services will be decommissioned across several platforms on January 25, 2024. Decommissioning such services for older games is not something we take lightly, but is a necessity as the technology that drove those services has grown obsolete.

Below, you can find a list of the games and platforms affected. For a detailed breakdown of the effects of this decommissioning, please refer to our updated self-help article. Rest assured that the decommissioning of online services will only affect certain online functionalities; if you purchased these games, you will still be able to play them.

NVIDIA GeForce NOW Gets 29 New Games This Week, Including Assassin's Creed Mirage

October brings more than falling leaves and pumpkin spice lattes for GeForce NOW members. Get ready for nearly 60 new games to stream, including Forza Motorsport and 16 more PC Game Pass titles.Assassin's Creed Mirage leads 29 new games to hit the GeForce NOW library this week. In addition, catch a challenge to earn in-game rewards for World of Warship players.

It's not an illusion - Ubisoft's Assassin's Creed Mirage launches in the cloud this week. Mirage was created as an homage to the first Assassin's Creed games and pays tribute to the series' well-loved roots. Join the powerful proto-Assassin order - the Hidden Ones - as a 17-year-old street thief named Basim Ibn Is'haq as he learns to become a master assassin. Stalk the streets of a bustling and historically accurate ninth-century Baghdad - the perfect urban setting to seamlessly parkour across rooftops, scale tall towers and flee guards while uncovering a conspiracy that threatens the city and Basim's future destiny.Take a Leap of Faith into a GeForce NOW Ultimate membership and explore this new open world at up to 4K resolution and 120 frames per second. Ultimate members get exclusive access to GeForce RTX 4080 servers in the cloud, making it the easiest upgrade around.

Assassin's Creed Mirage - Accessibility Features in the Spotlight

Assassin's Creed Mirage launches on October 5, when players will be able to dive into the adventure of Basim Ibn Is'haq, a young street thief who grows into a Master Assassin, and explore the vibrant city of Baghdad circa the ninth century. Assassin's Creed Mirage is intended to evoke the feel of early games in the series, with an emphasis on stealth and the return of many familiar gameplay and thematic elements - but it's firmly modern in its approach to accessibility, with a number of features to ensure that as many people can play as possible.

"Our philosophy was to create a game that goes back to its roots while retaining the modern accessibility options and feedback elements found in later Assassin's Creed titles, like Valhalla," says Antony Marques, UX designer at Ubisoft Bordeaux. "To achieve this, we collaborated with teams in Montreal, Kyiv, Odesa, and Bordeaux. For the new core gameplay, the focus was to design with accessibility in mind, seamlessly incorporating it into the gameplay itself rather than relying solely on options."

Ubisoft Built an Authentic City within Assassin's Creed Mirage

Launching on October 5, Assassin's Creed Mirage takes place in ninth-century Baghdad during the Abbasid Caliphate, a golden age not only for Islam, but for art, science, culture, poetry, architecture, and so much more. To help the development team at Ubisoft Bordeaux make Mirage as culturally, religiously, and historically authentic as possible, three Ubisoft employees brought their local and global expertise: Mohammed Alemam, localization and social media manager at Ubisoft MENA (Middle East and North Africa); Malek Teffaha, Diversity, Inclusion, and Accessibility Senior Manager of Project Management; and Maya Loréal, Senior Manager, Inclusive Games and Content.

The three joined forces with Ubisoft's Humanities & Inspiration taskforce, led by Thierry Noël, in-house historians Dr. Raphaël Weyland and Maxime Durand, and Strategic Alliances director Amy Jenkins. Loréal managed relationships, and Alemam and Teffaha served as cultural, religious, and linguistic consultants. The three were integral to helping build the game from the ground up.

MSI Teams Up with UBISOFT to Create a New Gaming Experience for Assassin's Creed Mirage

MSI, the global leading brand in gaming, officially announced a collaboration with the renowned global game publisher, UBISOFT, for the highly anticipated game Assassin's Creed Mirage, which will be available worldwide on October 5th. Gamers who purchase designated high-end gaming laptops, gaming monitors or gaming routers equipped with the 13th generation Intel processors from MSI will have the chance to get a redemption code for Assassin's Creed Mirage.

UBISOFT's Assassin's Creed Mirage is an homage to the series and a particularly special tribute to the first Assassin's Creed. Inviting players to immerse themselves in a magnificent ninth-century Baghdad at the peak of its Golden Age, Assassin's Creed: Mirage offers a condensed, narrative-driven action-adventure experience with a modern take on the parkour, stealth, and assassination gameplay elements that have defined the franchise for over fifteen years. In this pivotal moment of History, players will become Basim Ibn Is'haq, a young thief with a mysterious past who joins the Hidden Ones in Alamut on a quest for answers.

Ubisoft CEO Discusses Acquisition of Activision Cloud Streaming Rights

The UK's Competition and Markets Authority (CMA) rejected a previous draft of Microsoft's proposed deal to merge with Activision Blizzard (to the tune of $69 billion). The expected summer completion date was missed due to this sole case of opposition—all of the other international regulatory bodies had approved a conglomeration of Xbox and Activision portfolios. Ubisoft later emerged as an unlikely knight in shining armor, since the UK CMA has provisionally approved freshly revamped conditions—it turns out that Microsoft had agreed to sell its cloud streaming rights to the French video game publisher. The Financial Times sat down with one of the company's co-founders—CEO Yves Guillemot—and discussed how cloud gaming will revolutionize the industry.

Guillemot was not asked to comment on how much his firm has agreed to spend—allegedly a one-off fee—on purchasing Activision Blizzard's cloud streaming rights (from Microsoft). He did discuss the inherent risk of embracing a relatively immature market technology: "When Netflix first said it was going to go into streaming, their shares fell a lot and they were widely criticized. Today, we see what they have become. It's going to be the same with video games, but it will take time. But when it takes off, it will happen very quickly...We strongly believe in the next five to 10 years, many games will be streamed and will also be produced in the cloud. That's what pushed us to go forward with the Microsoft deal." This looks to be an unusual move for Ubisoft, considering the rumors of a recent strategy shift in reaction to downturns in sales.

Ubisoft Celebrates The Crew Motorfest's Best Ever Franchise Launch

Ubisoft has announced strong early momentum for The Crew Motorfest, the brand-new open world driving experience of The Crew franchise. The game is the highest rated title in the franchise and had the best first week for the franchise in terms of total unit sell through, overall consumer spend, and season pass adoption rate.

The Crew Motorfest has been received positively by critics and players alike, delivering on its promise of breathtaking Hawaiian scenery and graphic fidelity, improved vehicle handling, and an ode to car culture through the Playlist system. The Crew 2 community have already embraced the new opus and have taken advantage of the "Collection Import" feature, with more than 42 million vehicles imported from The Crew 2 to The Crew Motorfest.

Tom Clancy's The Division 3 in Early Stages of Development

Ubisoft has confirmed that development on Tom Clancy's The Division 3 is underway, with the reappointment of a series veteran—Julian Gerighty will become the Executive Producer for The Division Universe "once Star Wars Outlaws - a game he is currently overseeing as Creative Director - has shipped." The publisher's low-key press release reveals that Gerighty is not making an enormous geographical move—he is simply moving up the rankings at Massive Entertainment (a Ubisoft-owned studio located in Malmö, Sweden). The French video game publisher revealed initial plans for the next mainline entry in their popular online-only action role-playing series: "A core focus of Gerighty's is to build a team for Tom Clancy's The Division 3, which will be led by Massive Entertainment, while making sure Tom Clancy's The Division 2 remains well supported. Outside of that, his attention will be on a solidification of brand identity."

He will oversee work on existing live service games, including Tom Clancy's The Division Resurgence (on mobile), and franchise spin-off—The Division Heartland—a free-to-play survival-action shooter (developed by Red Storm Entertainment). Gerighty stated: "We may have over 40 million players, but The Division is still in its early years as a franchise. There are so many incredible stories to tell, places to explore and people to protect." A high bar has been set with presentation, he continued: "I think that we delivered that with Tom Clancy's The Division's cutting-edge visuals, incredible gameplay, and promise to the player that they can't get this experience anywhere else, and then again with Tom Clancy's The Division 2. It's about refinement, it's about pushing the quality bar consistently forward."

Ubisoft Connect Beta's Rollout is Complete

Back in June, we unveiled the all-new Ubisoft Connect PC Beta rolling out gradually throughout the summer. Today, we're happy to say all PC players can jump in and test it out. This version of Ubisoft Connect PC was built from the ground up to meet your needs, improve usability, and enhance your experience while playing games. If you haven't tried it yet, go ahead and click the toggle switch at the top right of your desktop app to switch to the Beta version.

We've worked on several improvements in the past three months, and there's more in our pipeline. As we expand Ubisoft Connect PC, we're continuously looking for feedback. Please don't hesitate to switch to the new version every now and then (or just keep using it!) and let us know what you think: Ubisoft Connect PC Beta Feedback Form.

The Crew Motorfest - How to Get Started

The Crew Motorfest is out now on Xbox Series X|S, Xbox One, PS5, PS4, and PC, and is included with a Ubisoft+ subscription. At launch, the game has over 600 available vehicles, 15 themed Playlists, and four PvP game modes for players to participate in, and it all takes place on the Hawai'ian island of O'ahu. Get ready to speed down the streets of Honolulu, soar above volcanoes in a plane, cruise along the beach in boats, customize your vehicles, and so much more in a game designed to be a car-culture celebration. With everything The Crew Motorfest has to offer, here are our top five ideas for what to check out first:

Experience Motorfest
Motorfest is a car-culture festival, and its grounds will serve as the heart of your experience. At the festival, you'll be able to see massive decorations, murals, inflatables and lot more, designed to honor O'ahu and car culture; show off your car collection; kick off the game's themed campaigns, called Playlists; and participate in online game modes including the Grand Race, Demolition Royale, Summit Contest, and Custom Show. As you explore Motorfest, you'll also see other players driving by, showing off their custom rides as they take part in the festivities as well, and deepening the sense of car-culture community.

How Assassin's Creed Mirage is a Revitalized Take on the Series' Roots

When Assassin's Creed Mirage launches on October 5, it will represent a return to the series' roots - but what does that mean, exactly? For one thing, it means we'll be back in the Middle East (the dense urban landscape of Baghdad, specifically) amongst the ranks of the Hidden Ones, who at this point are classic Assassins in all but name - working out of secret bureaus, constructing the legendary fortress at Alamut, and sporting the familiar white robes we first saw on Altaïr back in 2007. They can also speak entirely in their native language, with the series' first-ever full localization in Arabic.

But the connection isn't merely in the setting and story; Assassin's Creed Mirage recaptures the spirit of the series' origins through gameplay, in ways both big and small. For example, as a former street thief, Basim can pickpocket people in the crowds, much like Ezio Auditore could. He can also make use of explosive noisemakers and mines, like the ones Ezio could craft in Assassin's Creed Revelations - and if he draws too much attention, his notoriety will rise, and players will need to tear down wanted posters or bribe officials if they don't want continual, escalating attention from guards.

XDefiant Delayed Due to Console Compliance Bugs

Hello XDefiant Fans! I've got an update for you and it's a big one! We want to explain further why we haven't given a specific date yet for our launch. And sometimes full transparency is like drinking from a firehose so hope you all are thirsty! First things first. Here is a detailed description of how the submission process goes: Submission is the part of development where we give the game to the 1st parties (Sony, Xbox, etc.) to check that the game works correctly in their environments. To get to that we have to self-test with internal QA/Compliance teams to try and find any issues that might get flagged in the submission process. Once we have fixed or completed all of the tasks that we want/think we need for submission we then spend about 2-3 weeks prepping and validating a CM (Candidate Master) that we think is the final version of the game for submission.

It then goes through 1 week of heavy QA & Compliance testing by several Ubisoft teams. If it passes, then it goes to the 1st parties to be certified for release. 1st parties take a week to get their final report on the submission and give us a Pass or Not Pass with a list of must fixes for the next submission. Also, to be clear during this submission process, the QC team at Ubisoft are putting the build through the ringer looking for functionality bugs and another team at Ubisoft, divided up into PC, Sony and Xbox groups are looking for compliance bugs.

Ubisoft Discusses The Crew Motorfest's Accessibility Features

The Crew Motorfest roars onto the open roads of O'ahu on September 14, when players can delve into its wealth of Playlists - multi-event campaigns themed around specific aspects of car culture - and explore the island from behind the wheel of more than 600 vehicles, including boats and planes. It's a big motorsports adventure, and the developers at Ubisoft Ivory Tower want to ensure that as many people as possible can play.

To find out more about accessibility in The Crew Motorfest, we spoke with Project Coordinator Anthony De Rueda about new features, how the developers built on their previous efforts, and the challenge of making high-speed gameplay accessible for players from a broad spectrum of ability and skill.

Avatar: Frontiers of Pandora - Ubisoft & AMD Outline PC Features

AMD and Ubisoft have officially announced the PC features players will be able to enjoy in Avatar: Frontiers of Pandora. A trailer that debuted at Gamescom showed off exactly what you can expect; check out the details below.

Ray Tracing and Extended Graphic Settings
Avatar: Frontiers of Pandora will include ray traced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.

Ubisoft Brings Assassin's Creed Mirage Launch Forward to October 5

Ubisoft has proudly announced that the upcoming Assassin's Creed Mirage, has gone gold, and that the game launch has been pulled forward, from October 12th to October 5th. Assassin's Creed Mirage is developed by Ubisoft Bordeaux, and it will bring back focus on parkour, stealth, and assassinations.

As the game has gone gold, meaning that the development has been completed, we expect more information as we get closer to the announced launch date. Ubisoft has previously released gameplay and story trailers back in June, as well as confirmed that there are no plans for any DLC content for Assassin's Creed Mirage. As said, the game will launch on PC, PlayStation, and Xbox on October 5th.
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