Tuesday, October 31st 2023
Ubisoft Publishes Avatar: Frontiers of Pandora PC Specs
In Avatar: Frontiers of Pandora, you play as a Na'vi learning to reconnect with your own homeland while reckoning with the human militaristic corporation known as the RDA. Ahead of launch, check out the recently unveiled PC specs, and catch up on some of the PC-specific features you can expect when Avatar: Frontiers of Pandora drops on December 7.
Ray tracing and Extended Graphic Settings
Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.In case you missed it, check out the PC features players will be able to enjoy in Avatar: Frontiers of Pandora at launch!
AMD FSR Technology, Resolution and Ratio Adaptability
Avatar: Frontiers of Pandora will utilize AMD's FSR 2 technology so players can fine-tune visual quality and performance. FSR 3 will also be available day 1. Stay tuned to Ubisoft News for more information, closer to launch. The game will be able to handle most resolution and aspect ratios; including ultra-wide screens and it will support DLSS and XeSS.
A Smooth Experience, High Core Count Processors
Avatar: Frontiers of Pandora will deliver a smooth experience, stable FPS, and low latency in all resolutions. Players can even expect a higher frame rate with the right settings and the latest hardware.
PC Benchmark Tools Included
Avatar: Frontiers of Pandora will allow players to access its PC benchmark tools, including fine grained statistics, advanced command line options and an automated mode. This will let players test out their hardware in different ways to optimize their experience.
PC Specs:
MINIMUM
Source:
Ubisoft News
Ray tracing and Extended Graphic Settings
Avatar: Frontiers of Pandora will include raytraced reflections and shadows for more immersive environmental exploration, and extended graphic settings that allow for granular tweaks to a multitude of visuals such as environment reflection quality, and distant shadows.In case you missed it, check out the PC features players will be able to enjoy in Avatar: Frontiers of Pandora at launch!
AMD FSR Technology, Resolution and Ratio Adaptability
Avatar: Frontiers of Pandora will utilize AMD's FSR 2 technology so players can fine-tune visual quality and performance. FSR 3 will also be available day 1. Stay tuned to Ubisoft News for more information, closer to launch. The game will be able to handle most resolution and aspect ratios; including ultra-wide screens and it will support DLSS and XeSS.
A Smooth Experience, High Core Count Processors
Avatar: Frontiers of Pandora will deliver a smooth experience, stable FPS, and low latency in all resolutions. Players can even expect a higher frame rate with the right settings and the latest hardware.
PC Benchmark Tools Included
Avatar: Frontiers of Pandora will allow players to access its PC benchmark tools, including fine grained statistics, advanced command line options and an automated mode. This will let players test out their hardware in different ways to optimize their experience.
PC Specs:
MINIMUM
- Visual setting: 1080p, Low Preset with FSR 2 Quality/30 FPS
- CPU: AMD Ryzen 5 3600 / Intel i7 8700K
- GPU: AMD RX 5700 8 GB / NVIDIA GTX 1070 8 GB / Intel ARC A750 8 GB (REBAR ON)
- RAM: 16 GB dual channel
- Storage: 90 GB SSD
- Operating System: Windows 10/Windows 11 with DirectX 12
- Visual setting: 1080p, High Preset with FSR 2 Quality/60 FPS
- CPU: AMD Ryzen 5 5600x / Intel i5 11600k
- GPU: AMD RX 6700 XT 12 GB / NVIDIA RTX 3060 Ti 8 GB
- RAM: 16 GB dual channel
- Storage: 90 GB SSD
- Operating System: Windows 10/Windows 11 with DirectX 12
- Visual setting: 1440p, High Preset with FSR 2 Quality/60 FPS
- CPU: AMD Ryzen 5 5600x / Intel i5 11600k
- GPU: AMD RX 6800 XT 16 GB / NVIDIA RTX 3080 10 GB
- RAM: 16 GB dual channel
- Storage Space: 90 GB SSD
- Operating System: Windows 10/Windows 11 with DirectX 12
- Visual setting: 4K, Ultra Preset with FSR 2 Balanced/60 FPS
- CPU: AMD Ryzen 7 5800x3D / Intel i7 12700k
- GPU: AMD RX 7900 XTX 24 GB / NVIDIA RTX 4080 16 GB
- RAM: 16 GB dual channel
- Storage: 90 GB SSD
- Operating System: Windows 10/Windows 11 with DirectX 12
23 Comments on Ubisoft Publishes Avatar: Frontiers of Pandora PC Specs
While you can definitely still play on a HDD, having an SSD as a minimum requirement means that they don't really have to test their game on a HDD and aren't obliged to release fixes for any HDD related issues.
Many newer games are being designed around loading in new scenes without a load screen, which doesn't jive very well with a HDD.
My Plex server runs all HDDs - around 16TB in total size but doesn't need to read crazy fast, and HDDs are cheap in comparison, so HDDs aren't dead, just kind of depends on the usage scenario.
Well, I'm not buying Ubisoft games these days so good luck.
The best way is just go for 2x 4TB consumer drives and split your gaming libraries among the drives. Absolutely no reason (and not very smart) to "raid" them.
Was thinking this might be the game that had 4070 Ti at DLSS performance (1080p) and 7900xt at FSR quality(1440p) or balanced(1270p), as I think that's going to be normalized very quickly (within a year or so).
The performance hit between performance and quality DLSS/FSR is roughly 20%, and the difference in compute between 7900xt/4070ti can be up to 40% (~20-30% real-world performance), which essentially equates to a decent 16GB card (1/3 more than 4070 ti), and ofc in-fact it has 20GB. This is why 4070 ti is destined to be a 1080p card outside of nVIDIA-tailored situations before too long.
We shall see how everything performs in reality, and/or what concessions need to be made for those cards to be playable at balanced (1270p), or the quoted above to hit (DLSS/FSR) 1440p. I would imagine it won't be anything incredibly drastic, as DF kindly showed (~14min, but you may want to watch it all bc it's interesting imho) wrt Alan Wake.
JMO, but I do think this is the key resolution to hit, and I will absolutely not be surprised if 4070 Ti won't be able to do it in many titles, but I would hope 7900xt (and AMD/nVIDIA's next 16GB cards with ~7900xt performance) would.
That's the only reason this is goofy IMHO. That said, I imagine it's one of those situations where on a 7900xt you'll simply need to turn down something that hits compute one notch or so (if not simply overclock that card). Situation might be more dire for 4070 ti, depending on compute/ram requirements.
Again, we shall see.
Enterprise drives do receive new firmware as well, at least the Micron and Samsung one's I have do. I have flashed OEM firmware to updated stock firmware no problem. Not sure future OS compatibility is a huge issue. My 9300 Pros use the same driver as my Kingston Fury Renegade. The interfaces may be difference but they are both PCIe NVMe drives. I don't see windows dropping support for that in a long time.
Interesting about enterprise drives being cheaper, that's not usually the case for enterprise stuff!
I understand if someone does a lot of video editing or large simulation work you might need more SSD space locally. Although even then I'd have thought it'd only be active projects stored locally with older ones backed up to a NAS or external drive of some kind. I am curious though, why do you need so much local space? If you don't mind sharing that ofc!