Saturday, October 28th 2023
Ubisoft to Decommission Online Services for Several Older Games in January 2024
Last year, we posted an article on decommissioning online services for some older games. Today we have an update for you, as some additional online services will be decommissioned across several platforms on January 25, 2024. Decommissioning such services for older games is not something we take lightly, but is a necessity as the technology that drove those services has grown obsolete.
Below, you can find a list of the games and platforms affected. For a detailed breakdown of the effects of this decommissioning, please refer to our updated self-help article. Rest assured that the decommissioning of online services will only affect certain online functionalities; if you purchased these games, you will still be able to play them.Ubisoft's List of Affected Titles:
Source:
Ubisoft News
Below, you can find a list of the games and platforms affected. For a detailed breakdown of the effects of this decommissioning, please refer to our updated self-help article. Rest assured that the decommissioning of online services will only affect certain online functionalities; if you purchased these games, you will still be able to play them.Ubisoft's List of Affected Titles:
- Assassin's Creed II - Xbox 360
- Assassin's Creed Brotherhood - MAC
- Assassin's Creed Liberation HD - PlayStation 3, Xbox 360
- Assassin's Creed Revelations - PC
- Ghost Recon Future Soldier - PC
- Heroes of Might and Magic VI - PC
- NCIS - PC
- R.U.S.E - PC
- Splinter Cell: Conviction - Xbox 360
- Trials Evolution - PC
21 Comments on Ubisoft to Decommission Online Services for Several Older Games in January 2024
BUT, just make it open then, if its content based: give everyone everything and if its a service based: open it up so people can host their own stuff and host the service on their own servers.
There is effort required in making something open, just like there's effort required in making something run properly on an emulator.
Effort that is measured in FTE hours. FTE hours that do not lead to new revenues or maintaining operating costs.
Corporations are not making things open and giving it to people because it isn't a good idea.
Corporations are not doing it because their measurement model doesn't account for what you and I think is important.
Might as well be flushing money down the toilet.
I get that a LOT of things would be different if companies could just do whatever is best for them, personally I say this actually should be illegal and protected under consumer rights.
If you make a game with online components (which very well might be good for sales) then you are obligated to eventually leave it still usable for the consumers that bought your product, calculate in that cost.
Smart devs make always online not integral to the game, if you do this smart you can flip a switch and be done.
Corporations aren't doing it because they don't like ownership. Better to keep consumers on your leash. You're right, the interests do not align, and that's pretty telling.
It doesn't cost them anything, not only making copies of software costs nothing, but anyways they won't be selling the game.
But Ubisoft isn't exactly known to be nice to their consumers... Even the [seemingly] simple act of freeing up the license would require legal man hours. In some cases it might be downright impossible (dev/publisher doesn't own all rights to all materials in the game).
I do believe copyright lengths should be slashed to no more than a decade though. Obligatory "f*** Disney!"
The whole always online, can be mitigated, by making encrypted local save-game, progress, stats, etc, which would upload to the server each time there's online connection.
This is no problem at all. There's no issue in copyright. The copyrighted part can be being cut out of the game easily, like it's being done many times before.
And marketing.... EA along with Ubisoft, have broke the bottom with their head, long time ago. Surely they are not alone, and the list is... infinite.
I even say, prepare for the worse, as µ$ recently sold Activision's the cloud streaming rights to Ubisoft, since streaming was the long-time wet dream of Yves Guillemot.
That said, not all licensed parts of a game could be cut. And those that could be are always concluded to be so by legal dept.www.pcgamingwiki.com/wiki/List_of_games_using_Always_Online_DRM
1. Only buy from GOG.
2. Generally avoid Ubisoft crap.
3. Curse greedy business tactics like these.
@Ubisoft
This is what happens when you lease games. Eventually they will go offline and you lose.
There are also blockbusters in there, but its striking to see where they come from too.
I think the simple fact is corporate / big publishers can't ever create enough titles that are both always online and good enough to keep online. Those games are rare. There is a cost aspect to it as well, its a train that must be kept moving, and if it loses momentum, it'll likely also lose player counts, and then the business model falls apart and it gets axed. Offline games don't suffer that problem. They're just a product you can install and play.