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Landmark Esports Suite Launches on UK Aircraft Carrier as Royal Navy and British Esports Partner for Unique Facility

The floating esports suite will allow the ship's company of HMS Prince of Wales to compete against each other in an immersive gaming environment as part of a partnership between the Royal Navy and the British Esports Federation. While the classic Royal Navy game 'Uckers' is still going strong, the suite will allow further opportunities for ship's company to enhance digital skills and an additional space to decompress in their down time.

It's the result of a partnership between the Royal Navy and the British Esports Federation, the national body for esports in the United Kingdom. The facility includes 12 high-end Alienware Aurora R15 gaming desktop PCs, powered by NVIDIA GeForce RTX 4080 and Intel Core i7 processors. It will join other sports facilities onboard, including gyms, a boxing ring, plus areas for table tennis and running.

Frontier Developments Unveils Jurassic World Evolution 3

Hello Park Managers, we are excited to announce the next entry in the critically acclaimed Jurassic World Evolution franchise, bringing juvenile dinosaurs, a comprehensive breeding system and modular building to your dinosaur parks for the very first time! Pre-purchase now and receive the Badlands Pack at launch, including a collection of scenery items inspired by the original Jurassic Park film's iconic dig site, five scenery blueprints from the Montana Badlands, and an exclusive Badlands ATV skin for the all-new Maintenance Team.

Fans looking to expand their parks even further can purchase the Jurassic World Evolution 3: Deluxe Edition, featuring four additional spectacular prehistoric family units—Proceratops, Guanlong, Thanatosdrakon and Concavenator—plus a collection of scenery items inspired by a Clark County Campaign level and an exclusive Las Vegas ATV skin. Join us very soon for more details, and a closer look at some gameplay.

Hello Games Introduces No Man's Sky BEACON Expansion

Hello, our latest update is called No Man's Sky BEACON, releasing today on June 4th, and it's a big one! Not only that but we are releasing a Nintendo Switch 2 version ready for launch of the new console tomorrow on June 5th. Players can become town mayor and take ownership of multiple settlements. You can construct buildings and upgrade each one, with new building types like jukebox bars where you can choose the music, merchants where you can build custom starships or even ponds you can chill and fish at.

One of the coolest additions in BEACON is the arrival of the robotic Autophage settlements. The most recent race introduced to No Man's Sky, these large towns are built in their own image, an identifiable robotic style, all metal and mechanics. Unique Autophage building parts can be constructed in your own base and add a very hard sci-fi style to your dwellings and constructions. For the ambitious Traveller, multiple settlements can now be owned and managed by one Overseer, so for instance you won't need to abandon your existing charges to bring these new robotic citizens under your wing.

Rebellion Showcases Atomfall: Wicked Isle Gameplay - First Story Expansion Out Now

Wicked Isle, the first story expansion for Atomfall, is available now. This new pack adds the Midsummer Island location to the game together with a host of new leads, characters, enemies, weapons, items and more for you to discover. You may even uncover new potential endings for the main story. Included as part of the Deluxe Edition, and available for separate purchase on all platforms, Wicked Isle digs deeper into the folk horror elements of Atomfall as you take a boat ride across the dark and lonely waters of the lake in Wyndham Village to reach Midsummer Island.

To access Wicked Isle you need to head to docks on the shore in Wyndham and find Bill Anderson, a boatman who's an expert at navigating the treacherous waters of Lake Wyndhamere. As you approach, Bill will call you over, asking for help locating something he's lost. This is where your journey to Midsummer Isle begins. Once you agree to help Bill, he will take you over to the island and give you your first lead. From hereon in it is up to you to explore as you like.

F1 25 Creative Director Believes PC-exclusive Path Tracing Innovation Delivers Unprecedented Realism

The pit lane is open, the cars are in grid formation, and the red lights are off! F1 25 has officially launched and is now in players' hands. We thought this would be a great moment to connect with F1's Creative Director, Gavin Cooper, for an exclusive Q&A. Gavin has been a creative force in game development for decades. He has worked on racing titles since the late '90s and has built a career out of making the most immersive titles with unrivaled authenticity enjoyed by millions of players and fans around the world.

Meanwhile, Formula 1 has surged in popularity around the globe, adding nearly 90 million new fans in 2024 including a rising profile within American pop culture, making it one of the fastest-growing sports worldwide. And F1 25 is the best place for players and fans to interact and celebrate their fandom. In our Q&A, Gavin shares his thoughts on how he and his team create the world's premier racing game, new technology advancements and how it impacts play, working with the community to make the best game possible, the summer blockbuster F1 movie and the game's unique tie-ins, and building a game that celebrates the sport, the fans, and the culture that surrounds it. Let's get into it.

Atomfall: The Wicked Isle Story Expansion Arriving Next Week

For those of you who are new to the game, Atomfall is an action-survival mystery set in the UK. The story takes place five years after the real-life events of the 1957 Windscale Disaster in the North of England. In the world of Atomfall, a quarantine zone has been established around the Atom Plant and no one has been allowed in or out for five years. Life and society have changed and adapted under these trying circumstances and gangs of strange folk now wander the countryside.

You wake up in a bunker with no idea who you are or how you got there. Given the circumstances you have little choice but to set out on a journey to discover what really happened at Windscale and maybe try to find out who you are in the process. The Wicked Isle expansion adds a whole new location, with its own set of characters and enemies as well as additional leads, weapons, skills, items and multiple new endings for the main game.

UK Store Lists Lenovo Laptops Equipped with NVIDIA GeForce RTX 5050 Mobile GPUs

NVIDIA's unannounced GeForce RTX 5050 Mobile graphics card has emerged in almost finalized form. According to fresh reports, Laptops Direct UK listed Lenovo's "Legion 5 15IRX10" 15.1-inch (£1349.97) and "LOQ 15IRX10" 15.6-inch gaming (£1149.97) laptop models; the "83LY000AUK" and "83JE000CUK" SKUs (respectively) seem to be equipped with Team Green's truly entry-level "Blackwell" GPU. Both product descriptions hype up the GeForce RTX 5050 8 GB GPU as offering "high-level graphics performance" and being capable of taking "your visuals to new heights." Officially, this "cheapest" mobile model is supposed to be a secret—going back to late last year, leaks revealed the entire laptop-oriented GeForce RTX 50-series product stack.

Unfortunately, the latest NDA-busting disclosure coincides with similar news regarding desktop relatives. Both lines of GeForce RTX 5060 cards are due for launch next week; expertly timed with Computex 2025 events. Given NVIDIA's apparent stealthy approach, VideoCardz posits that GeForce RTX 5050 Desktop and Mobile products could be introduced in a low-key manner. So far, the firm's manufacturing partners have inadvertently let slip very basic information. The Laptops Direct leak did not include overly-detailed specifications, but momomo_us stumbled upon another unnamed example—suggesting the selection of GDDR7 VRAM. Mid-March whispers seemed to link the GeForce RTX 5050 Mobile model's destiny to this advanced memory standard.

EA "Reducing Roles" at Codemasters - Talent Being Redeployed Across Dev Studios

Not long after announcing an "end of the road" for World Rally Championship (WRC) franchise development, Electronic Arts (EA) reportedly implemented an unspecified number of layoffs at Codemasters. This long-running British racing game specialist became a fully EA-owned property just over five years ago. Since then, the studio continued work on the F1 franchise—in addition, teams also branched off into the making of well-known EA racing IPs: Grid and WRC. On forums and social media, (non-Codemasters) EA staffers indicated that colleagues had lost their jobs. Video Games Chronicle reached out to the publisher, for comment on last week's conditions. On April 29, the American video game company announced the cutting of hundreds of roles, and the cancelation of unannounced projects.

In a statement issued to VGC, an EA spokesperson explained: "as a business, we are constantly evolving to meet the growing needs of our players and driving greater focus across our portfolio. This has led us to look at reducing some roles, while we redeploy as many as possible against our strategic priorities." As reported earlier this year, the company tends to "reshuffle" its development staff following the completion of projects. It is not clear how much of the internal setup at Codemasters has been re-jigged, but an EA Racing franchise social media manager provided a little bit of insight. In a past weekend forum post, they posited that: "there's a lot of talent up for grabs now—the audio and vehicle art teams were some of the best in the business; and any game with cars in it should tap them up." Criterion could be an ideal location for transfers, but this Surrey, UK-based studio's focus has been redirected to non-racing IPs.

Microsoft Increases Xbox Console and Peripheral Pricing Across the Globe

Xbox players worldwide are facing sticker shock this week as Microsoft quietly implemented significant price increases across its latest hardware lineup and select first-party titles. The standard Xbox Series X with 1 TB of storage now carries a suggested retail price of $599.99, up from $499.99. The digital-only Series X has jumped to $549.99, and the special Galaxy Black 2 TB edition now lists at $729.99, compared with its original $599.99 launch price. Meanwhile, the more affordable Xbox Series S saw its 512 GB model climb from $299.99 to $379.99. A newly introduced 1 TB version of the Series S is now priced at $429.99. European customers will pay €349.99 for the base Series S and €599.99 for the standard Series X, while in the United Kingdom, those figures are £299.99 and £499.99, respectively.

Microsoft has also raised prices on accessories. The basic wireless controller increased from $59.99 to $64.99 in the U.S., and the Xbox Wireless Headset now costs $119.99 in North America. Some specialized peripherals, such as the Adaptive Controller and Adaptive Joystick, remain at their previous prices, relieving gamers needing those devices. On the software side, specific first-party titles launching this holiday season will carry a $79.99 price tag instead of the usual $69.99. Digital buyers will continue to benefit from Xbox Play Anywhere, which allows a single purchase to cover both console and PC versions at no extra charge. Importantly, Xbox Game Pass subscription fees are unchanged for now, even though Microsoft tweaked console and subscription pricing as recently as mid-2024 and made a minor adjustment in June 2023. In a statement, Xbox leadership acknowledged that these changes will be tough on fans. Still, the leadership said rising development, manufacturing, logistics costs, and ongoing trade-policy uncertainties drove them.

Supermassive Games Reportedly Ends Development of Unannounced Blade Runner IP

Rumors about the recent cancelation of an unannounced Blade Runner project; following the alleged completion of a pre-production phase at Supermassive Games. Insider Gaming's "exclusive" article proposes that the UK-based computer game development studio had started work on a "character focused, cinematic, action adventure" around September 2024. An inside source disclosed a "Blade Runner: Time To Live" title, and a futuristic "New Zurich" setting—in 2065. The online publication has acquired "internal company documents" that apparently outlined a 10-12 hour single player campaign experience and a "compelling story blending the philosophical themes of Blade Runner, with kinetic action-adventure gameplay." Veteran members of Supermassive's "The Quarry" core dev team were reportedly involved in the IP's early-stage production cycle.

Insider Gaming outlined a surprising mix of internal details—sourced from their industry mole—suggesting that this project is/was not related to Alcon Interactive Group and Annapurna Interactive's still in-progress Blade Runner title. The report described some of Supermassive's key goals: "a full release was planned for September 2027 on PlayStation 5, Xbox Series X|S, PC, and the 'Gen 10' Xbox and PlayStation systems. It was set to have a full development budget of roughly $45 million with $9 million of it being used for external performance capture and acting talent. What wasn't included in the budget, however, was original music production, image rights and usage fees for performers, QA and game testing, localization, and any future DLC. As with any budget, the amount was subject to change as development got underway and costs rose or fell." The British company is still working on Directive 8020, an original premise sci-fi interactive adventure—presumably, nearing the end of full-blown production within the coming months.

Rebellion Developer Delves into Atomfall's Extensive Accessible Gameplay Feature Set

Last month, we released Atomfall, and it quickly became our most successful launch in the over 30-year history of Rebellion. We want to shine a light on something else we're proud of—how Atomfall is also Rebellion's most accessible title to date. Atomfall might offer challenges for those that want them, but it shouldn't be difficult to physically play. With that in mind, we want to showcase some of the standout accessibility features we've built to help everyone explore the mysteries of the Quarantine Zone. We've included features across motor, vision, audio and cognition, with many becoming accessibility firsts for the studio—including additional audio cues, directional indicators on subtitles, and more. We hope that the host of features, both in and outside of options, helps welcome more players to the Quarantine Zone.

Playstyle
We've built a world full of choice and we want players to be able to play their own way. So, instead of difficulty, Atomfall provides a choice of Playstyle. There are five preset Playstyles to choose from, including Investigator for those seeking more survival gameplay, Brawler for a combat-focused experience, and our default Atomfall experience in Survivor. Sightseer, on the other hand, is a preset which will allow more players to explore and enjoy the Quarantine Zone. It lessens combat and survival aspects and provides a boost to exploration to help you through the expansive Lake District and all its mysteries.

Kinetic Games Announces Phasmophobia's First 2025 Event: Cursed Hollow

Welcome back, Ghost Hunters. We've got some news for you. Today, we're excited to announce details and the release date for Cursed Hollow, Phasmophobia's first event for 2025. The event will be live for all players, across all platforms on April 17th, 2025. Stay tuned to our social channels and the Phasmophobia Discord server for exact release timings. This next Community Event brings with it a host of improvements based on feedback we received throughout Crimson Eye and Winter's Jest in 2024, as well as some quality of life changes for events going forward. Full patch notes will be available at launch, but below we'll dive in to a few details to prepare you for your hunts next week. We're excited for players to experience Cursed Hollow, and we'll continue to monitor feedback to help improve our events throughout 2025 and beyond.

Enter the Cursed Hollow
When Cursed Hollow launches in Phasmophobia, Ghost Hunters will be tasked with uncovering the secrets of the Cursed Hollow by identifying ghosts, completing objectives and discovering the totems scattered across the maps. Be warned however, activating these totems is likely to effect that which haunts you - the Forest Spirit. These effects may play in your favour, or up the challenge for you and your team. Maps featured in Cursed Hollow will be decorated with all manner of event theming fit for the Forest Spirit. Be sure to share any screenshots you take during your investigations with us on social media by tagging your posts with #Phasmophobia or by tagging our official accounts.

EA Sports Dives Deep into F1 25's Revamped My Team & Driver Career Modes

Introducing My Team 2.0: as mentioned as part of our Reveal, My Team is having its biggest overhaul since it was introduced in F1 2020. If you've played My Team in one of our previous F1 games, you'll be familiar with taking on the role of driver/owner, a single character that not only runs the day-to-day activities behind the scenes, but also jumps into the cockpit for the on-track action. For F1 25 however, we're shaking things up, as My Team 2.0 sees you take on a more authentic, management-focused role in that of a team owner.

In addition to handling day-to-day running of the critical facilities that make an F1 team tick such as Engineering, Personnel and Corporate, you'll be responsible for recruiting and managing a pair of drivers to represent your team. Then, during race weekends, you'll be given the choice as to which driver you'd like to take to the track. By managing the competing concerns of two drivers instead of just a single teammate, you'll discover what kind of owner you'd like to be. We believe this refreshed approach allows you to craft a My Team story that's unique to you, unlocking new avenues of decision-making for you to explore.

Atomfall's Launch a Resounding Success, Rebellion Celebrates 1.5+ Million Player Count Milestone

Rebellion, one of the world's most successful independent video game developers and publishers, has announced that Atomfall significantly surpassed the one million player mark over the weekend, having only launched last week. In total Atomfall has now been played by over 1.5 million players. A brand-new IP set in the north of England, Atomfall is Rebellion's most successful launch in the company's 32-year history.

"We are delighted that so many players are enjoying Atomfall," said Jason Kingsley CBE, CEO and co-founder of Rebellion. "To have surpassed the one million players in such a short space of time speaks volumes for the creativity and dedication of the entire team here at Rebellion. Our size and stability mean that we can take risks to create something as different as Atomfall. Happily, that risk is paying off. We are a British company, and the game is a true reflection of that. Not only is it set in the lush, beautiful countryside but Atomfall also draws inspiration from so many classic British books, films and TV series. We hope that players continue to enjoy exploring the world of Atomfall and are looking forward to future content for the game."

GeForce NOW Library Grows Again - with KRAFTON's inZOI, Atomfall & More...

A new resident is moving into the cloud—KRAFTON's inZOI joins the 2,000+ games in the GeForce NOW cloud gaming library. Plus, members can get ready for an exclusive sneak peek as the Sunderfolk First Look Demo comes to the cloud. The demo is exclusively available for players on GeForce NOW until April 7, including Performance and Ultimate members as well as free users. And explore the world of Atomfall—part of 12 games joining the cloud this week.

Cloud of Possibilities
In inZOI—a groundbreaking life simulation game by Krafton that pushes the genre's boundaries—take on the role of an intern at AR COMPANY, managing virtual beings called "Zois" in a simulated city. The game features over 400 mental elements influencing Zois' behaviors. Experience the game's dynamic weather system, open-world environments inspired by real locations and cinematic cut scenes for key life events—and even create in-game objects. inZOI lets players craft unique stories and live out their dreams in a meticulously designed virtual world. Dive into the world of Zois without the need for high-end hardware. Members can manage their virtual homes, customize characters and explore the game's dynamic environments from various devices, streaming its detailed graphics and complex simulations with ease.

Hello Games Introduces No Man's Sky: RELICS Update

Following hot on the heels of the massive Worlds Part II update back in January which introduced a whole range of visual enhancements, gameplay additions and quality of life improvements to No Man's Sky, the team have let their imaginations run wild on something whimsical but remarkably transformative for what is possibly our most surprising update yet. We're calling it Relics, and it is available to download for PC, console and VR free to existing players from today. Since launch, because of the way that No Man's Sky's planetary terrain works, players have enjoyed being able to dig down through the earth to find buried technologies or other valuable items hidden beneath their feet. From today, players will start to find a whole new category of palaeontological finds—the skeletal remains of alien creatures which used to inhabit these worlds. So, terrain manipulators at the ready!

Just as the living creatures which continue to populate the star systems, there is a huge variety of prehistoric bones, in all shapes and sizes, to excavate and collect. It's up to you how you reassemble them and there's a lot of fun to be had building ever-more outrageous skeletons to put on display in your bases-turned-museums or share with your fellow Travellers. Much like with the aquatic life from the Aquarius expedition from last year, the skulls and bones out there to be discovered vary hugely in rarity so you never quite know what you're going to unearth. The most uncommon finds hold huge value and can be bartered with at the Space Station. To coincide with Relics, a tailor-made community expedition starts shortly which challenges players to compete for the rarest finds.

PowerColor Red Devil RX 9070 XT Limited Spectral White Edition Reportedly Arriving on April 8

Late last week, a leak suggested a forthcoming Spectral White Limited Edition refresh of the existing Red Devil Radeon RX 9070 XT graphics card design. PowerColor's pale reinterpretation of flagship level hardware appeared online courtesy of an accidental Amazon listing; indicating $899/€929 pricing. The Taiwanese manufacturer's Spectral White product line—historically favoring Hellhound SKUs—is viewed favorably as offering a nearly "all-white" aesthetic; extending to proper coloration of PCB and I/O panel designs.

As expected, PowerColor has distributed Limited Edition packages to media and influencer outlets—as evidenced by Overclock3D's very recent showcasing of a sample unit. In response to last week's leak, OC3D's "Tiny" Tom Logan "previewed" the ghostly Red Devil RX 9070 XT variant—he noted that a "performance/review" NDA is still in effect; due to be lifted on April 2. Video coverage explored a slight "bending of the rules," but Logan did not power up his evaluation specimen. As evidenced by the unboxing process, PowerColor has bundled in several Spectral White-tinted accessories—indicating a commendable level of attention to detail. By contrast, the manufacturer's slightly inelegant and contradictory nomenclature is confirmed by outer box labelling—loudly exclaiming: "RED DEVIL Spectral White." Amusingly, Logan and his team have nicknamed this new sub-variant: "White Devil."

Vampire: The Masquerade - Bloodlines 2 Delayed Again; Paradox Announces Revised October 2025 Launch

Hello Kindred, we would like to share an update on the development and release window of Vampire: the Masquerade - Bloodlines 2. As Marco explained in the video (view it below), Bloodlines 2 will not be ready for release in the first half of 2025. Paradox Interactive and The Chinese Room are committed to delivering this game, and we believe that ensuring great technical quality is more important than sticking to a specific date.

The game is currently in a late development stage, and feedback from the community has been taken into account during this time. TCR is working hard on quality assurance to ensure it is stable and free of bugs that could disrupt the player experience. Bloodlines 2 will launch in October 2025 when the game meets the technical quality standards that you, our fans, rightfully expect and deserve. Please stay tuned for the game's exact launch date. We want to ensure that the content we share with you is high-quality and showcases exciting game features. With this updated release timeline, we will pause our development diaries so that the team can concentrate on refining the game.

Playtonic Games Presents Yooka-Replaylee Extended Gameplay Featurette

Remastered, remade, remixed, this is the definitive version of Yooka-Laylee! With shiny, new 4K graphics and visual effects, a brand-new control scheme, entirely new moves and the ability to swiftly chain moves together, it's a quicker, slicker platforming experience. Yooka-Replaylee builds on our nearing 10 years of growth and experience since making Yooka-Laylee, as well as taking on board a whole bunch of community feedback over the years. It's jam-packed with brand new content that we think platforming fans new and old will love! Each world in Yooka-Replaylee has been expanded by default, no longer requiring players to do that themselves, giving us the opportunity to fill each world with new challenges, new collectibles, and new THINGS added to every corner!

Quills!
Quills have new purpose in Yooka-Replaylee! Now, each world has its own Quill colour, and with all of Yooka & Laylee's abilities now unlocked from the start, Trowzer has had to up his game and provide some new goodies! Quills can be traded to Trowzer for things like level exclusive cosmetic items and health/energy upgrades!

Argonaut Games Announces April 2 Launch of "Croc Legend of the Gobbos" Remaster

The wait is nearly over! We're thrilled to announce that the highly anticipated remaster of Croc Legend of the Gobbos is launching April 2, 2025! Wishlists are open for PC on GOG.com—with Nintendo, PlayStation, and Xbox digital storefronts following soon. Croc's back and he's still got the moves! Croc Legend of the Gobbos is the heartwarming journey of an endearing, humble little crocodile equipped with only his iconic backpack and a wiggly butt as he platforms his way across a series of unique worlds by running, jumping, climbing, swimming and tail spinning on his quest to rescue his adopted family of Gobbos from the grasp of the evil sorcerer Baron Dante and his impish Dantini hordes.

With its broad appeal and groundbreaking creativity, the original game quickly became a multi-million selling platforming classic, and while the Croc Legend of the Gobbos remaster delivers an authentic gameplay experience that transports players back to the golden age of gaming, it also introduces a roster of modern updates including enhanced HD graphics, modern control mechanics with an updated camera, and retro video modes to recreate the gaming experience that charmed us in the 1990s.

FuturLab Announces PowerWash Simulator 2, Teases 2025 Launch

What's better than first-person sprayer PowerWash Simulator? A second PowerWash Simulator! That's right, we're thrilled to finally be able to talk about the next soap-erior sequel in our beloved franchise, PowerWash Simulator 2, coming in 2025 to Steam, Xbox Series X|S, PlayStation 5 and Epic Games Store. Available to wish list now on your platform of choice. Those of you who are eagle-eyed Game Pass fans may have enjoyed the original already, but for those unfamiliar with the concept, let me give you the rinse. PowerWash Simulator is what it says on the tin: find yourself in a mess, clean it up, build your business, become deeply immersed in soothing satisfaction, and indulge in some fascinating lore, including a mayor, a cat and… aliens?

That sounds random, but this game has been so beloved (by over 17 million of you!) that we wanted to give you more. Design Director Dan Chequer tells us a little more about why a sequel was the natural next step. "PowerWash Simulator has exceeded our expectations by taking off in the incredible way it has. Although we've added a huge amount of incredible content to the original game, we built and designed the game over four years ago when we never expected it to become so large. As a result, it has some technological limitations keeping us from adding new and interesting features. So, it made sense to start discussing where we could go from here."

Scientists Cast Doubt on Microsoft's Quantum "Breakthrough" with Majorana 1 Chip

Microsoft launched its Majorana 1 chip—the world's first quantum processor powered by a Topological Core architecture—last month. The company's debuting of its Majorana design was celebrated as a significant milestone—in 2023, an ambitious roadmap was published by Microsoft's research department. At the time, a tall Majorana particle-based task was set: the building of a proprietary quantum supercomputer within a decade. Returning to the present day; outside parties have criticized Microsoft's February announcements. The Register published an investigative piece earlier today, based on quotes from key players specializing in the field of Quantum studies. Many propose a theoretical existence of Majorana particles, while Microsoft R&D employees have claimed detection and utilization. The Register referred back to recent history: "(Microsoft) made big claims about Majorana particles before, but it didn't end well: in 2021 Redmond's researchers retracted a 2018 paper in which they claimed to have detected the particles."

As pointed out by Microsoft researcher Chetan Nayak; their latest paper was actually authored last March 2024, but only made public in recent weeks. Further details of progress are expected next week, at the American Physical Society (APS) 2025 Joint March Meeting. The Register has compiled quotes from vocal critics; starting with Henry Legg—a lecturer in theoretical physics at the University of St Andrews, Scotland. The noted scholar believes—as divulged in a scientific online comment—that Microsoft's claimed Quantum breakthrough: "is not reliable and must be revisited." Similarly, collaborators from Germany's Forschungszentrum Jülich institute and the University of Pittsburgh, USA released a joint video statement. (Respectively) Experimental physicist Vincent Mourik and by Professor Sergey Frolov outlined: "distractions caused by unreliable scientific claims from Microsoft Quantum."

Two Point Museum Out Now, Devs Showcase Reviewer Accolades

AAAAAAAAAAA TODAY'S THE DAY! Welcome, esteemed guests of Two Point County! This is the official Grand Opening of Two Point Museum. If you have the base game and want to upgrade to include the Explorer Edition themed content... you still can! Behold! Two Point Museum, the latest management sim where you can curate and design an actual museum. Here's what you need to know...TL;DR: Dive into the world of museum management, designing and curating the ultimate guest experience. Two Point Museum is museum management… at its silliest / best.

Exhibit A: Exploring for Artefacts
As Curator, the design and management of your expanding museum is in your hands. Send your team of partially trained experts on expeditions in search of rare and mostly well-preserved artefacts. When (and hopefully not if) your experts return from their adventure, proudly display their fantastic finds in your ever expanding museum. As you progress through the game, unlock new locations as you decide where the next adventure takes you. Whether you're digging for dinos in the Bone Belt, growing your increasingly carnivorous collection of plants (watch out for the Chomper!), sensing spooky vibes in Wailon Lodge or searching for the long-lost civilization of Wetlantis, Two Point Museum has something that every aspiring-curator will be interested in.

Promise Mascot Agency Demo Available Now

You heard us the first time! The demo is playable RIGHT NOW! GO GO! Welcome to Kaso-Machi, where chaos goblins and crime mysteries await! For the first time EVER, you can get hands on with our colourful, sentient (of course, why wouldn't they be?!) mascots, get behind the wheel of your truck, and start discovering the mysteries that await you in Promise Mascot Agency! GO GO GO!

Delve into this open-world, genre-bending, creature collector, RPG. Be the boss, turn a profit, and collect the most chaotic roster of bizarre mascots. Severed pinky fingers run businesses? Sobbing Tofu! A Very Innocent Cat!? Oh my! Experience the star-studded cast FOR THE FIRST TIME! Featuring the dulcet tones of Takaya Kuroda (Yakuza's Kiryu Kazuma), Ayano Shibuya (Zelda Breath of the Wild & Tears of the Kingdom), and introducing Nobuyuki Hiyama (The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask) as Captain Sign! So what are you waiting for? Mascots of every variety are waiting to be put on your books in this epic new 80-minute demo, now available as part of Steam Next Fest!

Xbox Introduces Muse: a Generative AI Model for Gameplay

In nearly every corner of our lives, the buzz about AI is impossible to ignore. It's destined to revolutionize how we work, learn, and play. For those of us immersed in the world of gaming—whether as players or creators—the question isn't just how AI will change the game, but how it will ignite new possibilities.

At Xbox, we're all about using AI to make things better (and more fun!) for players and game creators. We want to bring more games to more people around the world and always stay true to the creative vision and artistry of game developers. We believe generative AI can boost this creativity and open up new possibilities. We're excited to announce a generative AI breakthrough, published today in the journal Nature and announced by Microsoft Research, that shows this potential to open up new possibilities—including the opportunity to make older games accessible to future generations of players across new devices and in new ways.
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