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HTC VIVE Launches New Enterprise-focused VIVE XR Elite Business Edition Package

As the Enterprise XR space and industry competition continue to grow, HTC VIVE is leading the way. VIVE's Location Based Software Suite recently helped to develop the first functional VR system in microgravity. VIVE's hardware has become essential in training scenarios across the world. VIVE's hardware and software mean it's easy to create simulations with realistic graphics, and the ability for users to move around on a 1:1 scale, even incorporating physical props.

At MWC 2024, HTC VIVE is announcing new enterprise features for VIVE XR Elite Business Edition, including Location Based Software Suite support, and VIVE Business+ to make fleet management and content deployment effortless at any scale. VIVE XR Elite Business Edition also has new physical accessories to support even more versatile use cases, and enhance comfort for longer sessions or multiple users.

HTC VIVE Announces VIVE Ultimate Tracker for All-in-One XR Headsets and PC VR Streaming

HTC VIVE is taking interactivity, utility, and expressiveness in XR experiences to the next level with the new VIVE Ultimate Tracker. Whether it's gaming, sports training, motion capture, or industrial use, VIVE Ultimate Tracker can do it all.

VIVE Ultimate Tracker is compact, versatile, and with new technology which essentially makes it "self-tracking". This makes it perfect for HTC VIVE's standalone headsets VIVE XR Elite and VIVE Focus 3, with support coming for OpenXR, SteamVR based PC VR setups in the near future. VIVE Ultimate Tracker is available starting today at vive.com with a range of limited-time bundle deals.

HTC Announces VIVE Pro 2 and VIVE Focus 3 VR Headsets

HTC VIVE, the global leader in premium virtual reality (VR), today set a new benchmark for business and consumer VR, bringing 5K resolution and a 120-degree field of view as standard to the two new VR headsets announced today at VIVECON 2021, HTC's global VR conference. VIVE Pro 2 pushes the boundaries of PC VR for incredible gaming, creating, and experiences, while VIVE Focus 3 redefines business VR with a purpose-built All-in-One with no compromises. HTC also announced VIVE Business, its comprehensive range of tools designed to support businesses of any size to get the most out of VR.

"Today's launch marks a major milestone in our strategy to create the very best immersive experiences. We have listened to our customers, from well-known global companies to smaller firms and professional users, and have designed these premium headsets from the ground up to meet the challenges they face, adding a professional range of software, platform and services to make implementation as smooth and effective as possible," said Cher Wang, HTC Chairwoman and CEO. "In line with our mission, we've combined the very latest technology with the needs and aspirations of our customers, enabling them to unleash their imagination to improve people's lives and solve problems for business and society."

VIVE Focus Plus Gains Major Enhancements For Premium Enterprise VR

HTC VIVE, the leader in premium virtual reality (VR), announced today a host of new and enhanced capabilities available now for the VIVE Focus Plus, the all-in-one headset designed with the enterprise in mind. In the biggest update since the headset came to market in 2019, the features rolled out today specifically address the key operational and security concerns of businesses worldwide in deploying VR solutions.

Notably, the support of device management solutions by VMware and MobileIron enables organizations to remotely manage devices, applications and settings, and use existing licenses—or obtain them directly—with no middle-man applications or portals required. Users can also connect to corporate networks remotely using built-in VPN, or stay offline if needed, to comply with security regulations.

Think VR Is Dying? It's Just Getting Started, Says HTC

Have you heard the news? Analyst reports are in and apparently, it's curtains for Virtual Reality (VR). Pardon us if we're not heeding the alarms. News of the so-called death of VR comes once a year and is greatly exaggerated.

That's not to say analyst VR forecasts don't have valuable information-they most certainly do. But we thought it would be helpful to look more closely and critically about how they came to their conclusions.

Seagate and HTC Announce the VR Power Drive for the Vive Focus VR Headset

Seagate, a world leader in data storage solutions, and HTC VIVE, an innovation world leader in the field of smart mobile devices and virtual reality (VR), have jointly launched the SeagateⓇ VR Power Drive at the 2018 HTC New Ecosystem Conference in Shenzhen, China, helping VR device users expand their storage capacity and battery life.

Virtual reality is developing with great speed and momentum in China, and VR applications are emerging one after another in the fields of entertainment, education and healthcare, etc. According to a report jointly released by iResearch and Greenlight Insights, China will become a main VR market globally. In 2016, the VR market in China reached RMB 3.46 billion (about US$550 million). With high growth rate, the VR market in China is estimated to exceed RMB 10 billion (about US$1.6 billion) in 2018. In the next five years, the compound annual growth rate (CAGR) of the VR market could exceed 80 percent. Moreover, by 2021, China is forecast to become the largest VR market in the world, and the whole scale of the industry could reach RMB 79.02 billion (about US$ 12.64 billion), with the VR headset device market forecast to be RMB 29.75 billion (about US$4.76 billion). With the overall market for VR hardware expanding, the market of content, including VR games, VR films and television, as well as live streaming, are also growing rapidly, bringing more comprehensive entertainment experience to users.

HTC Vive Focus VR Headset Pre-order to Open On December 12 in China

HTC Corporation, a pioneer in innovative, smart mobile and virtual reality (VR) technologies, today announced that its highly-anticipated premium standalone VR headset for the China market, the VIVE FOCUS, will be available for pre-order at 12:00 a.m. on December 12th (Beijing time) in most of China's major online stores (i.e. Vive.com, JD.com, Tmall.com) and offline sales channels (i.e. Gome, Suning). Initial customer deliveries are expected in January 2018.

"Two years ago, we delivered the first room-scale PC VR solution to the world; today, we're extremely excited to be, once again, the first to bring 6DoF 'world-scale' VR experiences in the form of the VIVE Focus to the VR market," said Alvin Wang Graylin, China Regional President of VIVE, HTC. "The combination of advanced capabilities, usability and comfort in an affordable package is unmatched in the current market. This signals the beginning of VR's entry into the mass consumer space in 2018."

HTC Reveals Vive Focus Standalone VR Headset and Vive Wave VR Open Platform

HTC, a pioneer in innovative, smart mobile and virtual reality (VR) technologies, today held its VIVE Developer Conference 2017 (VDC2017), where it announced VIVE WAVE, a VR open platform and toolset that will open up the path to easy mobile VR content development and high-performance device optimization for third-party partners. 12 hardware partners, namely 360QIKU, Baofengmojing, Coocaa, EmdoorVR, Idealens, iQIYI, Juhaokan, Nubia, Pico, Pimax, Quanta and Thundercomm, announced their support for the integration of Vive Wave as well as the VIVEPORT VR content platform into their future products. Vive Wave is a clear step forward in bringing together the highly fragmented mobile VR market that has growth up in China the last several years. It saves tremendous efforts by allowing developers to create content for a common platform and storefront across disparate hardware vendors. Over 35 Chinese and global content developers have already built VR content optimized for Vive Wave, with 14 showing live demos at the event. Vive also unveiled the VIVE FOCUS, its highly anticipated premium standalone VR headset for the China market that is also based on the Vive Wave VR open platform.
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