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GDDR6 VRAM Prices Falling According to Spot Market Analysis - 8 GB Selling for $27

The price of GDDR6 memory has continued to fall sharply - over recent financial quarters - due to an apparent decrease in demand for graphics cards. Supply shortages are also a thing of the past—industry experts think that manufacturers have been having an easier time acquiring components since late 2021, but that also means that the likes of NVIDIA and AMD have been paying less for VRAM packages. Graphics card enthusiasts will be questioning why these savings have not been passed on swiftly to the customer, as technology news outlets (this week) have been picking up on interesting data—it demonstrates that spot prices of GDDR6 have decreased to less than a quarter of their value from a year and a half ago. 3DCenter.org has presented a case example of 8 GB GDDR6 now costing $27 via the spot market (through DRAMeXchange's tracking system), although manufacturers will be paying less than that due to direct contract agreements with their favored memory chip maker/supplier.

A 3DCenter.org staffer had difficulty sourcing the price of 16 Gb GDDR6 VRAM ICs on the spot market, so it is tricky to paint a comparative picture of how much more expensive it is to equip a "budget friendly" graphics card with a larger allocation of video memory, when the bill-of-materials (BoM) and limits presented by narrow bus widths are taken into account. NVIDIA is releasing a GeForce RTX 4060 Ti 16 GB variant in July, but the latest batch of low to mid-range models (GeForce RTX 4060-series and Radeon RX 7600) are still 8 GB affairs. Tom's Hardware points to GPU makers sticking with traditional specification hierarchy for the most part going forward: "(models) with double the VRAM (two 16 Gb chips per channel on both sides of the PCB) are usually reserved for the more lucrative professional GPU market."

Intel Announces Intel Arc Pro A60 and Pro A60M GPUs

Today, Intel introduced the Intel Arc Pro A60 and Pro A60M as new members of the Intel Arc Pro A-series professional range of graphics processing units (GPUs). The new products are a significant step up in performance in the Intel Arc Pro family and are carefully designed for professional workstations users with up to 12 GB of video memory (VRAM) and support for four displays with high dynamic range (HDR) and Dolby Vision support.

With built-in ray tracing hardware, graphics acceleration and machine learning capabilities, the Intel Arc Pro A60 GPU unites fluid viewports, the latest in visual technologies and rich content creation in a traditional single slot factor.

NVIDIA Explains GeForce RTX 40 Series VRAM Functionality

NVIDIA receives a lot of questions about graphics memory, also known as the frame buffer, video memory, or "VRAM", and so with the unveiling of our new GeForce RTX 4060 Family of graphics cards we wanted to share some insights, so gamers can make the best buying decisions for their gaming needs. What Is VRAM? VRAM is high speed memory located on your graphics card.

It's one component of a larger memory subsystem that helps make sure your GPU has access to the data it needs to smoothly process and display images. In this article, we'll describe memory subsystem innovations in our latest generation Ada Lovelace GPU architecture, as well as how the speed and size of GPU cache and VRAM impacts performance and the gameplay experience.

Xbox Series S Hitting VRAM Limits, 8 GB is the Magic Number

Microsoft launched two flavors of its Xbox Series console back in November of 2020 - a more expensive and powerful "X" model appealing to hardcore enthusiasts arrived alongside an entry-level/budget friendly "S" system that featured lesser hardware specifications. The current generation Xbox consoles share the same custom AMD 8-core Zen 2 processor, albeit with different clock configurations, but the key divergence lies in Microsoft's choice of graphical hardware. The Series X packs an AMD "Scarlett" graphics processor with access to 16 GB of VRAM, while the Series S makes do with only 8 GB of high speed video memory with its "Lockhart" GPU.

Games studios have historically struggled to optimize their projects for the step down Xbox model - with software engineers complaining about memory allocation issues thanks to a smaller pool of VRAM - the Series S CPU and GPU have to fight over a total of 10 GB GDDR6 system memory. Microsoft listened to this feedback and made necessary changes last year - an updated SDK was released and a video briefing explained: "Hundreds of additional megabytes of memory are now available to Xbox Series S developers...This gives developers more control over memory, which can improve graphics performance in memory-constrained conditions."

Retail Leak of Custom GeForce RTX 4060 Ti Models Reconfirms Standard 8 GB VRAM Config

NVIDIA is expected to roll out its RTX 4060 Ti GPU series later this month but the American hardware giant has not issued any official material about these cards - leaks have so far become the only sources of specification and configuration information. A launch price of $450 is mooted, and the low-to-midrange RTX 4060 Ti is likely to sport NVIDIA's AD106 GPU (based on its Ada Lovelace graphics architecture). Previous leaks have indicated that this variant will be offered in an 8 GB VRAM configuration with a 128-bit memory interface, although TPU hardware archivist (T4C Fantasy) reckons that NVIDIA's board partners can opt for larger pools of video memory.

A retailer in Russia has released (possibly in error) catalog listings for four upcoming Palit branded GeForce RTX 4060 Ti graphics card models. The board partner seems to be offering two sets of its Dual and StormX designs - in normal and overclocked variations - but all of these models share the bog standard VRAM allocation of 8 GB, paired with the usual 128-bit memory interface. Palit's Dual cooler design is currently available on its RTX 4070-based models, but the StormX cooling solution design has not been applied to any 40 series cards so far - the upcoming RTX 4060 Ti cards will debut a (likely) smaller StormX shroud, heatsink and fan combination.

AMD Marketing Highlights Sub-$500 Pricing of 16 GB Radeon GPUs

AMD's marketing department this week continued its battle to outwit arch rival NVIDIA in GPU VRAM pricing wars - Sasa Marinkovic, a senior director at Team Red's gaming promotion department, tweeted out a simple and concise statement yesterday: "Our @amdradeon 16 GB gaming experience starts at $499." He included a helpful chart that lines up part of the AMD Radeon GPU range against a couple of hand-picked NVIDIA GeForce RTX cards, with emphasis on comparing pricing and respective allotments of VRAM. The infographic indicates AMD's first official declaration of the (last generation "Big Navi" architecture) RX 6800 GPU bottoming out at $499, an all time low, as well as hefty cut affecting the old range topping RX 6950 XT - now available for $649 (an ASRock version is going for $599 at the moment). The RX 6800 XT sits in-between at $579, but it is curious that the RX 6900 XT did not get a slot on the chart.

AMD's latest play against NVIDIA in the video memory size stake is nothing really new - earlier this month it encouraged potential customers to select one of its pricey current generation RX 7900 XT or XTX GPUs. The main reason being that the hefty Radeon cards pack more onboard VRAM than equivalent GeForce RTX models - namely the 4070 Ti and 4080 - therefore future-proofed for increasingly memory hungry games. The latest batch of marketing did not account for board partner variants of the (RDNA3-based) RX 7900 XT GPU selling for as low as $762 this week.

Modded NVIDIA GeForce RTX 3070 With 16 GB of VRAM Shows Impressive Performance Uplift

A memory mod for the NVIDIA GeForce RTX 3070 that doubles the amount of VRAM showed some impressive performance gains, especially in the most recent games. While the mod was more complicated than earlier ones, since it required some additional PCB soldering, the one tested game shows incredible performance boost, especially in the 1%, 0.1% lows, and the average frame rate.

Modding the NVIDIA GeForce RTX 3070 to 16 GB VRAM is not a bad idea, since NVIDIA already planned a similar card (RTX 3070 Ti 16 GB), but eventually cancelled it. With today games using more than 8 GB of VRAM, it means that some RTX 30 series graphics card can struggle with pushing playable FPS. The modder benchmarked the new Resident Evil 4 at very high settings, showing that those additional 8 GB of VRAM is the difference between stuttering and smooth gameplay.

Colorful Custom RTX 4060 Ti GPU Clocks Outed, 8 GB VRAM Confirmed

Resident TechPowerUp hardware database overseer T4C Fantasy has divulged some early information about a custom version of the NVIDIA GeForce RTX 4060 Ti GPU card - Colorful's catchily named iGame RTX 4060 Ti Ultra White OC model has been added to the TPU GPU database, and T4C Fantasy has revealed a couple of tidbits on Twitter. The GPU has been tuned to have a maximum boost clock of 2580 MHz, jumping from a base clock of 2310 MHz. According to past leaks the reference version of the GeForce RTX 4060 Ti has a default boost clock of 2535 MHz, so Colorful's engineers have managed to add another 45 MHz on top of that with their custom iteration - so roughly 2% more than the reference default.

T4C Fantasy also confirmed that the Colorful iGame RTX 4060 Ti Ultra W OC will be appointed with 8 GB of VRAM, which also matches the reference model's rumored memory spec. T4C Fantasy points out that brands have the option to produce RTX 4060 Ti cards with a larger pool of attached video memory, but launch models will likely stick with the standard allotment of 8 GB of VRAM. The RTX 4060 Ti is listed as being based on the Ada Lovelace GPU architecture (GPU variant AD106-350-A1), and T4C Fantasy expects that Team Green will stick with a 5 nm process size - contrary to reports of a transition to manufacturing on 4 nm (chez TSMC foundries).

AMD Plays the VRAM Card Against NVIDIA

In a blog post, AMD has pulled the VRAM card against NVIDIA, telling potential graphics card buyers that they should consider AMD over NVIDIA, because current and future games will require more VRAM, especially at higher resolution. There's no secret that there has been something of a consensus from at least some of the PC gaming crowd that NVIDIA is being too stingy when it comes to VRAM on its graphics cards and AMD is clearly trying to cash in on that sentiment with its latest blog post. AMD is showing the VRAM usage in games such as Resident Evil 4—with and without ray tracing at that—The Last of US Part I and Hogwarts Legacy, all games that use over 11 GB of VRAM or more.

AMD does have a point here, but as the company has as yet to launch anything below the Radeon RX 7900 XT in the 7000-series, AMD is mostly comparing its 6000-series of cards with NVIDIA's 3000-series of cards, most of which are getting hard to purchase and potentially less interesting for those looking to upgrade their system. That said, AMD also compares its two 7000-series cards to the NVIDIA RTX 4070 Ti and the RTX 4080, claiming up to a 27 percent lead over NVIDIA in performance. Based on TPU's own tests of some of these games, albeit most likely using different test scenarios, the figures provided by AMD don't seem to reflect real world performance. It's also surprising to see AMD claims its RX 7900 XTX beats NVIDIA's RTX 4080 in ray tracing performance in Resident Evil 4 by 23 percent, where our own tests shows NVIDIA in front by a small margin. Make what you want of this, but one thing is fairly certain and that is that future games will require more VRAM, but most likely the need for a powerful GPU isn't going to go away.

DirectX 12 API New Feature Set Introduces GPU Upload Heaps, Enables Simultaneous Access to VRAM for CPU and GPU

Microsoft has implemented two new features into its DirectX 12 API - GPU Upload Heaps and Non-Normalized sampling have been added via the latest Agility SDK 1.710.0 preview, and the former looks to be the more intriguing of the pair. The SDK preview is only accessible to developers at the present time, since its official introduction on Friday 31 March. Support has also been initiated via the latest graphics drivers issued by NVIDIA, Intel, and AMD. The Microsoft team has this to say about the preview version of GPU upload heaps feature in DirectX 12: "Historically a GPU's VRAM was inaccessible to the CPU, forcing programs to have to copy large amounts of data to the GPU via the PCI bus. Most modern GPUs have introduced VRAM resizable base address register (BAR) enabling Windows to manage the GPU VRAM in WDDM 2.0 or later."

They continue to describe how the update allows the CPU to gain access to the pool of VRAM on the connected graphics card: "With the VRAM being managed by Windows, D3D now exposes the heap memory access directly to the CPU! This allows both the CPU and GPU to directly access the memory simultaneously, removing the need to copy data from the CPU to the GPU increasing performance in certain scenarios." This GPU optimization could offer many benefits in the context of computer games, since memory requirements continue to grow in line with an increase in visual sophistication and complexity.

Halo Infinite's Latest PC Patch Shifts Minimum GPU Spec Requirements, Below 4 GB of VRAM Insufficient

The latest patch for Halo Infinite has introduced an undesired side effect for a select portion of its PC platform playerbase. Changes to minimum system specification requirements were not clarified by 343 Industries in their patch notes, but it appears that the game now refuses to launch for owners of older GPU hardware. A limit of 4 GB of VRAM has been listed as the bare minimum since Halo Infinite's launch in late 2021, with the AMD Radeon RX 570 and Nvidia GTX GeForce 1050 Ti cards representing the entry level GPU tier, basic versions of both were fitted with 4 GB of VRAM as standard.

Apparently users running the GTX 1060 3 GB model were able to launch and play the game just fine prior to the latest patch, due to it being more powerful than the entry level cards, but now it seems that the advertised hard VRAM limit has finally gone into full effect. The weaker RX 570 and GTX 1050 Ti cards are still capable of running Halo Infinite after the introduction of season 3 content, but a technically superior piece of hardware cannot, which is unfortunate for owners of the GTX 1060 3 GB model who want to play Halo Infinite in its current state.
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