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Mad Catz Announces New Range of Xbox One Licensed Headsets

Mad Catz Interactive, Inc. announced today a new range of licensed audio headsets for Xbox One under the TRITTON gaming audio brand, expected to start shipping summer 2014. "We're excited to announce our upcoming range of headsets for the Xbox One platform," said Darren Richardson, the President and Chief Executive Officer of Mad Catz Interactive, Inc. "Over 45% of our sales are derived from gaming headsets, and we believe the addition of Xbox One headsets will make a significant contribution to our return to growth and profitability in fiscal 2015."

New Turtle Beach Xbox One Headsets Will Be in Stores on March 7

Turtle Beach, the leading brand in gaming audio, today announced that the company¹s highly anticipated line of Xbox One compatible headsets will be available at retail on March 7 worldwide. The XO Series headsets -- including the XO FOUR and XO SEVEN -- were first announced in the summer of 2013. Turtle Beach remains one of only two brands to-date that has announced it will make officially-licensed for the Xbox One console. Turtle Beach is the gaming audio brand of Parametric Sound Corporation.

The Ear Force XO SEVEN (U.S. MSRP $159.95) gaming headset is built on the foundation of the tournament-grade SEVEN Series, with premium finishes including a padded headband and noise isolating ear cups with memory foam cushions. It also features interchangeable speaker plates so users can customize the look of their headset. The XO SEVEN is compatible with mobile devices and comes with a detachable boom mic and a breakaway mobile cable with an in-line mic for phone calls and audio chat. The Ear Force XO FOUR (U.S. MSRP $99.95) has a 3.5mm cable for use with mobile devices and a detachable boom mic.

AMD Announces 4th Generation A-Series "Kaveri" Desktop APUs

AMD announced its 2014 A-Series APU for the desktop platform, code-named "Kaveri," after the southern-Indian river. Built in the new FM2+ package, the APUs run only on socket FM2+ motherboards based on the AMD A88X, A78, and A55 chipsets; while the socket itself can seat older FM2 APU families, "Trinity" and "Richland." In many ways, the socket transition is similar to that of socket AM3+. "Kaveri" sees AMD integrate two of its newest CPU and GPU micro-architectures, "Steamroller" for CPU, and Graphics CoreNext 2.0 for the GPU. "Kaveri" is also built on newer generation 28 nm silicon fab process.

"Steamroller" is an evolution of the same modular CPU core design as its predecessors, "Piledriver" and "Bulldozer." AMD promises a 10 percent improvement in performance clock-by-clock, per core, which falls in line with AMD's normal scheme of annual incremental performance updates on its CPU micro-architectures. A "Steamroller" module is a combination of two 64-bit x86 cores, which feature dedicated and shared components. "Kaveri" has two such modules, and so physically, it features a quad-core CPU.

AMD Explains Why Mantle Doesn't Work on Xbox One

Microsoft stated in its recent company blog that the Xbox One console won't support third-party 3D APIs such as OpenGL and AMD Mantle (specifically mentioning the two), and that the console will be built to take advantage of the latest DirectX 11.2 API. AMD jumped in with a quick statement on the matter, so developers don't take Microsoft the wrong way, stating that AMD Mantle was never intended to be a 3D API for consoles, but rather PCs. The API would be compatible with DirectX HLSL (shading language), to simplify porting games from DirectX over to Mantle. Says AMD;
What Mantle creates for the PC is a development environment that's _similar_ to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they're doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist.

Xbox One Doesn't Support AMD Mantle API

As proponents of the DirectX API, which single-handedly shaped consumer 3D graphics market for the past decade and a half, it shouldn't come as a shocker, that Microsoft's next-generation entertainment platform, the Xbox One, will not support AMD's ambitious Mantle project, a 3D API that's tailor-made for the company's Graphics CoreNext GPU micro-architecture, on which the GPU driving the Xbox One is based. The company released a statement to that effect mentioning that "other APIs" such as OpenGL and AMD Mantle won't be supported on Xbox One. Says Microsoft;
We are very excited that with the launch of Xbox One, we can now bring the latest generation of Direct3D 11 to console. The Xbox One graphics API is "Direct3D 11.x" and the Xbox One hardware provides a superset of Direct3D 11.2 functionality. Other graphics APIs such as OpenGL and AMD's Mantle are not available on Xbox One.
The Xbox One will support DirectX 11.2, an evolution over DirectX 11, which adds support for a new feature called "Tiled resources," which lets 3D apps more efficiently manage available hardware resources, by streaming portions of single large textures as a 3D scene being rendered demands it. It heralds a kind of virtual memory system for the GPU, and Microsoft could encourage game developers to take advantage of it, for their Xbox One titles. Such a feature already exists with OpenGL.

Valve Announces Steam OS

People looking forward to the big "Steambox" announcement were met by an anticlimax. Valve announced its own operating system for PC gamers, which turns any PC into a "Steambox." Simply named Steam OS, the operating system is a highly modified Debian Linux stripped to bare, with all its non-essentials tossed out, and proprietary multimedia CODECs added, along with fonts, runtime environments, and in-built drivers for popular GPU, sound card, and gaming-peripheral brands. In essence, there's everything in the operating system for PC gamers, and then some.

Steam diversified from distributing PC games to non-gaming PC software, and Valve plans to take that further by doing groundwork for its very own living room content-delivery platform to compete with the likes of Xbox One. Since Steam OS can be deployed onto x86-based PCs as tiny as an Intel NUC, it stands more than a half chance. Its baby-steps are taken with In-home Streaming, a feature that lets you stream content off a PC or Mac in your house. You can share games in your account with others in your family, and close friends, using the recently-announced Family Sharing feature. You get content-blocking features and restricted-accounts. You also get media-player software that lets you organize and play back music and videos in most open- and proprietary formats. You should be able to install popular web-browsers like Google Chrome. Steam OS is competitively priced against Windows 8.1 and OS X 10.9, at $0. Did we tell you that some of its icons look like companion cubes? Just kidding.

AMD Radeon HD 7000 Series Won't Fully Support DirectX 11.2

Graphics processors based on first-generation Graphics CoreNext micro-architecture, slotted inside the "Southern Islands" and "Sea Islands" families, and branded under Radeon HD 7000 and Radeon HD 8000 (OEM) series, don't fully support Microsoft DirectX 11.2 API. Exclusive with the upcoming Windows 8.1 operating system, the Direct3D component of DirectX 11.2 introduces a handful of revolutionary consumer 3D features, such as "D3D tiled resources," which is analogous to OpenGL mega-textures; HLSL shader linking, frame-buffer scaling, etc.

In an interview with German publication c't Magazin, AMD engineer Laylah Mah pointed out that a feedback routine Microsoft deployed in the final specification of DirectX 11.2 turned out different from the one AMD anticipated. Mah stressed that the incompatibility is not at the level of the hardware, but the driver. The GPUs inside next-generation consoles like Microsoft Xbox One and Sony PlayStation 4 aren't fundamentally different from current AMD GPU micro-architecture, and at least one of the two, Xbox One, will leverage the latest DirectX.

Mad Catz Reports Fiscal 2014 First Quarter Financial Results

Mad Catz Interactive, Inc.(NYSE MKT/TSX: MCZ), today announced financial results for the fiscal 2014 first quarter ended June 30, 2013. Commenting on the results, Darren Richardson, President and Chief Executive Officer of Mad Catz, said, "We entered fiscal 2014 with several key objectives, including furthering the transition of our business toward higher-value products, positioning the Company to take full advantage of the shift towards mobile gaming, and strategically leveraging our resources to best benefit from the launch of the Xbox One and PlayStation 4 gaming consoles during the upcoming holiday season.

"As expected, we saw a decline in our console-related product sales during the first quarter due to the consumer anticipation around the upcoming console transition. However, this decline was partially offset by continuing strong sales growth in our PC and Mac products. We continued to grow our presence and market share across emerging markets, and were especially pleased with the on-going growth in Europe where we grew market share in the face of considerable headwinds."

Microsoft Pulls a Fast One with E3 Xbox One Demos

With its focus on on-demand entertainment at the expense of gaming prowess, Xbox One didn't impress gamers at E3, who instead flocked to Amazon to pre-order their PlayStation 4, which not only features faster hardware, that could translate to better visuals in gaming, but is also a whole 20 percent cheaper ($499 vs. $399). At E3, Microsoft tried to pull a fast one. It set up several gaming stations allegedly powered by Xbox One, where gamers could play unreleased Xbox One games using the new Xbox One controller, just to get a feel of how rich and smooth the graphics really are. Some of them fell for it, others didn't. When these peeping toms didn't find the screens wired to an Xbox One main unit, they yanked open the cupboards below, only to find a full-fledged Windows 7 gaming PC.

How full-fledged you ask? Keen observers across the forumscape made out a rig powered by an Intel LGA2011 processor, which could at least be a Core i7-3820, and an NVIDIA GeForce GTX 700 series reference design graphics card, which could at least be a GeForce GTX 770. Such a system would obviously give you a rich and smooth gaming experience.

AMD Extends Graphics and Compute Leadership with 2013 Elite A-Series Desktop APU

AMD today announced its 2013 Elite A-Series Accelerated Processing Unit (APU) for desktops, codenamed "Richland", which delivers a superior PC solution with increased computational performance, discrete-level graphics and an easy upgrade infrastructure. At COMPUTEX TAIPEI 2013, AMD showcased the complete breadth of its 2013 APU portfolio with the launch of the new Elite A-Series APU for desktops which power a diverse range of OEM systems and feature new generations of software and applications that harness the unrivaled compute power of the 2013 AMD APU product lineup: the fastest AMD APUs ever.

"The new AMD A-Series APU is ideal for desktop PC builders and mainstream gamers wanting outstanding performance for their money, and today AMD delivers an excellent new follow-on to the recently announced mobile lineup," said Bernd Lienhard, corporate vice president and general manager, Client Products Division at AMD. "The combination of high-performance, third-generation desktop APUs with our existing portfolio of low-power, mobile APUs gives us our strongest-ever lineup of products for our customers and our technology partners."

Xbox One Chip Slower Than PlayStation 4

After bagging chip supply deals for all three new-generation consoles -- Xbox One, PlayStation 4, and Wii U, things are looking up for AMD. While Wii U uses older-generation hardware technologies, Xbox One and PlayStation 4 use the very latest AMD has to offer -- "Jaguar" 64-bit x86 CPU micro-architecture, and Graphics CoreNext GPU architecture. Chips that run the two consoles have a lot in common, but also a few less-than-subtle differences.

PlayStation 4 chip, which came to light this February, is truly an engineer's fantasy. It combines eight "Jaguar" 64-bit x86 cores clocked at 1.60 GHz, with a fairly well spec'd Radeon GPU, which features 1,156 stream processors, 32 ROPs; and a 256-bit wide unified GDDR5 memory interface, clocked at 5.50 GHz. At these speeds, the system gets a memory bandwidth of 176 GB/s. Memory isn't handled like UMA (unified memory architecture), there's no partition between system- and graphics-memory. The two are treated as items on the same 8 GB of memory, and either can use up a majority of it.
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