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EMEA Gaming PC Market Set to Stay Strong in 2021, Despite Component Shortage, Says IDC

The Europe, Middle East, and Africa (EMEA) market for gaming PCs posted another quarter of solid growth in 2021Q2, growing 10.8% YoY and recording 2.5 million units shipped, according to International Data Corporation (IDC). Approaching the end of 2021, growth is expected to continue, albeit at a lower rate than in recent quarters. 2021Q3 is predicted to grow at 6.1% YoY, while 2021Q4 has an anticipated rise of 4.8% YoY. While the momentum is stabilizing, long-term growth is still expected. In 2025, the PC gaming market is forecast to rise to 11.4 million units, with a five-year compound annual growth rate (CAGR) of 2.5%.

In Western Europe, 2021H1 saw demand in the market driven by consumers working from home, despite the loosening of lockdowns. With upcoming game releases in 2021H2 expected to increase graphical requirements, more gamers will be looking to refresh their PCs to game at the highest level. Therefore, acceleration of new/returning gamers is expected to continue in 2021. However, with component supply and logistics problems continuing, gaming PC production will be impacted too.

Ditch The Restrictive DRM: Happy Customers Equals More Profit

Rice University and Duke University are the latest in a long line of educational institutions to fund research on the effect of using restrictive Digital Rights Management (DRM) to try and control levels of so-called "piracy", which is allegedly reducing sales of content-only, infinite goods/virtual products, such as music, movies, computer games and books. (Some observers writing about DRM replace the word "Rights", giving us the phrase Digital Restrictions Management, which seems a more accurate description of what it's really about and removes the veneer of legitimacy from it. When buying DRM'd content, you are buying digital handcuffs, nothing more, nothing less.) The universities sponsored a study called Music Downloads and the Flip Side of Digital Rights Management Protection and what it found is that contrary to popular belief amongst the big content companies, removing DRM can actually decrease levels of piracy and increase sales. The fact is that DRM is always broken by hackers and pretty quickly too, often within a day or two (there isn't a single one still standing) leaving legal users who work within its confinements with all the restrictive hassles that it imposes, while the pirates get an unencumbered product to do with as they please. How is this progress?
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