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Frogwares Teases Upcoming Launch of The Sinking City: Remastered on PC & Modern Consoles

Charles Reed returns to Oakmont, a city drowning in supernatural mystery and eldritch terror—now fully remastered with Unreal Engine 5! Coming soon to PC, PS5 and Xbox Series, including a free upgrade for existing owners. Check out some more comparison screenshots in 4K! In the 1920s, on the East Coast of the United States, a half-submerged city is gripped by supernatural forces. You're a private investigator, uncovering the truth of what has possessed the city and corrupted the minds of its inhabitants... and yours.

Don't Forget!
The Kickstarter for The Sinking City 2 is ending in just five days! Help us reach our next exciting stretch goal: introducing a brand new, terrifying version of the Shoggoth. You can also grab The Sinking City as an add-on through our campaign. Your support makes a huge difference!

The Sinking City 2 Pre-Alpha Gameplay Footage Unveiled by Frogwares

Set in an eerie, Lovecraftian reimagining of 1920s America, The Sinking City 2 is a narrative-driven, third-person survival horror game coming to PC, PS5, and Xbox Series X|S in 2025. Harnessing the full power of Unreal Engine 5, we're crafting an immersive horror experience that will plunge players into a world of mystery, madness, and cosmic terror. But to take our vision even further, we need your help!

What Awaits You in Arkham?
After the devastating flood, Arkham is a shadow of its former self. A city partially submerged, abandoned by most, and left to rot. The remaining survivors have their own reasons for staying, but their presence offers no reassurance. Everyone has an agenda, and no one can be trusted. With a semi-open world design, Arkham is denser and more detailed than ever, packed with quests, secrets, and environmental storytelling. There's no hand-holding—you'll need to explore, observe, and piece things together yourself. Navigate its ruins on foot or by boat, uncover hidden paths, and discover areas that may have been better left undisturbed.

Nightdive's "System Shock 2: 25th Anniversary Remaster" Coming soon

Hello, Hackers! We have some exciting news to share with you…the release of System Shock 2: 25th Anniversary Remaster is fast approaching! In March during GDC 2025, we will announce the game's release date during The MIX's Spring Game Showcase livestream.

As a reminder, Kickstarter backers at the Humanoid Mutant tier and above will receive a free key for System Shock 2: 25th Anniversary Remaster when the game releases. Important note: similar to how you received your digital copy of System Shock Remake, your key will be sent to the email that you have listed on Backerkit. If you have any questions or issues receiving backer rewards including System Shock 2: 25th Anniversary Remaster, please reach out to our support team (via e-mail). Thank you!

OneXPlayer G1 Gaming Handheld Gets Early January Launch Date

We previously covered the announcement of the One-Netbook OneXPlayer G1, a hybrid handheld gaming laptop with a unique removable keyboard and trackpad module that hides PS Vita-like game controls, but a launch date for the Ryzen-powered Windows handheld was unknown until now. One-Netbook has now officially launched the Indiegogo crowdfunding page for the OneXPlayer G1, providing more details about the upcoming hybrid's launch configurations and confirming a January launch date. Still missing from the Indiegogo page, though, are any indications of pricing or memory configurations for the G1.

Notebookcheck also says it received confirmation from One-Netbook that the OneXPlayer G1 will launch on January 9, and that it will only be available initially via Indiegogo. As for launch configurations, the G1 will be equipped with an AMD Ryzen AI 9 HX 370, a 144 Hz, 8.8-inch, 2.5 K, IPS touchscreen display, and a 14,283 mAh battery. It will also offer OcuLink and dual USB4 ports, for enhanced connectivity and compatibility with a variety of eGPU solutions.

Khadas Introduces "Mind" Portable Workstation Series

Khadas, an emerging technology company that designs and manufactures cutting-edge computing and electronic devices, today announces the launch of a Kickstarter crowdfunding campaign for their next-generation portable-computer series, the Khadas Mind Portable Workstation. The company is also developing a versatile ecosystem of peripherals for the Khadas Mind, that is based upon its proprietary Mind Link interface.

Building upon Khadas' ongoing momentum in the realm of ARM-based PCs and consumer electronics, this revolutionary lineup aims to redefine the portable computing experience by offering a truly versatile, flexible, and powerful multidimensional computing solution. With the Khadas Mind Portable Workstation and its ecosystem, we seek to unlock a new era of productivity, providing users the ability to seamlessly transition between various computing modes using the same computer, all whilst delivering uncompromising performance.

2:12 Cancels Twinsen's Little Big Adventure Reboot

Ben Limare, CEO at 2.21: "Dear friends and supporters, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.

What's the path forward? With a heavy heart, we've halted our work on the reboot and, for the moment, regard the project as canceled. This allows us to channel our focus and energy into the remastered version of Twinsen's Little Big Adventure (TLBA Remastered). We will explore whether we can reincorporate the reboot's ideas into the remaster, but that's a conversation for another time."

COLECO Introduces its Revival Series: Mini Arcade Machines

COLECO, a pioneer in the gaming industry, is thrilled to announce the launch of its highly anticipated Revival Series: Mini Arcade Machines. With an illustrious history of introducing iconic gaming experiences, COLECO is once again revolutionizing the gaming landscape by bringing back the beloved classics that defined a generation. COLECO first made waves in 1981 when it released a line of mini arcade machines that forever changed the way people enjoyed arcade games. Titles like Pac-Man, Frogger, and Donkey Kong captivated the masses, allowing them to experience the thrill of the arcade from the comfort of their homes.

Responding to the passionate requests of its devout fan base, COLECO is excited to present the Revival Series. These stand-alone mini arcade machines are set to capture the hearts of gamers once again, offering a one-game-per-machine experience, a unique feature that sets them apart from competitors. With limited runs of each game, ranging from 2,500 to 5,000 units, the Revival Series promises an exclusive and collectible gaming experience of unparalleled quality.

EA Rejects Alice in Wonderland Threequel, Development on Asylum Ceases

American McGee has been busy (since 2017) with the pre-production phase of his proposed follow up to 2011's Alice: Madness Returns. The third game in the series was going to be called Alice: Asylum, but after recent interactions with Electronic Arts McGee has admitted that: "Alice had a good run but the dream is over." McGee and a team of collaborators (artists, writers, designers, modelers and producers) have contributed to a massive Alice: Asylum Design Bible, and it was hoped that after many years of negotiations with EA, that the large chunk of presentation material would provide enough motivation for the publisher to sign up for a push into full development. The Alice: Asylum Design Bible was financed via fan contributions, through the Patreon crowd funding platform.

The publisher has decided to not finance the Asylum project, and will pursue other routes with the Alice intellectual property. McGee provided an update on the game's Patreon page: "After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum. On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA's overall game catalog, and selling or licensing it isn't something they're prepared to do right now."
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