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Khadas Introduces "Mind" Portable Workstation Series

Khadas, an emerging technology company that designs and manufactures cutting-edge computing and electronic devices, today announces the launch of a Kickstarter crowdfunding campaign for their next-generation portable-computer series, the Khadas Mind Portable Workstation. The company is also developing a versatile ecosystem of peripherals for the Khadas Mind, that is based upon its proprietary Mind Link interface.

Building upon Khadas' ongoing momentum in the realm of ARM-based PCs and consumer electronics, this revolutionary lineup aims to redefine the portable computing experience by offering a truly versatile, flexible, and powerful multidimensional computing solution. With the Khadas Mind Portable Workstation and its ecosystem, we seek to unlock a new era of productivity, providing users the ability to seamlessly transition between various computing modes using the same computer, all whilst delivering uncompromising performance.

2:12 Cancels Twinsen's Little Big Adventure Reboot

Ben Limare, CEO at 2.21: "Dear friends and supporters, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.

What's the path forward? With a heavy heart, we've halted our work on the reboot and, for the moment, regard the project as canceled. This allows us to channel our focus and energy into the remastered version of Twinsen's Little Big Adventure (TLBA Remastered). We will explore whether we can reincorporate the reboot's ideas into the remaster, but that's a conversation for another time."

COLECO Introduces its Revival Series: Mini Arcade Machines

COLECO, a pioneer in the gaming industry, is thrilled to announce the launch of its highly anticipated Revival Series: Mini Arcade Machines. With an illustrious history of introducing iconic gaming experiences, COLECO is once again revolutionizing the gaming landscape by bringing back the beloved classics that defined a generation. COLECO first made waves in 1981 when it released a line of mini arcade machines that forever changed the way people enjoyed arcade games. Titles like Pac-Man, Frogger, and Donkey Kong captivated the masses, allowing them to experience the thrill of the arcade from the comfort of their homes.

Responding to the passionate requests of its devout fan base, COLECO is excited to present the Revival Series. These stand-alone mini arcade machines are set to capture the hearts of gamers once again, offering a one-game-per-machine experience, a unique feature that sets them apart from competitors. With limited runs of each game, ranging from 2,500 to 5,000 units, the Revival Series promises an exclusive and collectible gaming experience of unparalleled quality.

EA Rejects Alice in Wonderland Threequel, Development on Asylum Ceases

American McGee has been busy (since 2017) with the pre-production phase of his proposed follow up to 2011's Alice: Madness Returns. The third game in the series was going to be called Alice: Asylum, but after recent interactions with Electronic Arts McGee has admitted that: "Alice had a good run but the dream is over." McGee and a team of collaborators (artists, writers, designers, modelers and producers) have contributed to a massive Alice: Asylum Design Bible, and it was hoped that after many years of negotiations with EA, that the large chunk of presentation material would provide enough motivation for the publisher to sign up for a push into full development. The Alice: Asylum Design Bible was financed via fan contributions, through the Patreon crowd funding platform.

The publisher has decided to not finance the Asylum project, and will pursue other routes with the Alice intellectual property. McGee provided an update on the game's Patreon page: "After several weeks of review, EA has come back with a response regarding funding and/or licensing for Alice: Asylum. On the question of funding, they have ultimately decided to pass on the project based on an internal analysis of the IP, market conditions, and details of the production proposal. On the question of licensing, they replied that "Alice" is an important part of EA's overall game catalog, and selling or licensing it isn't something they're prepared to do right now."
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