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Embracer Offloads Gearbox to Take-Two - $460 Million Deal Unveiled

Embracer Group has entered (as of March 28) into an agreement to divest Gearbox Entertainment, for a consideration of USD 460 million (SEK 4.9 billion) to Take-Two Interactive Software, Inc. ("Take-Two"). The proceeds from the deal will, upon closing, significantly reduce net debt, earnout obligations and capex. Embracer retains selected companies, including Gearbox Publishing San Francisco (to be renamed), with the publishing rights to the Remnant franchise, the upcoming Hyper Light Breaker and other notable unannounced game releases.

"Yesterday's announcement marks the result of the final structured divestment process and is an important step in transforming Embracer into the future with notably lower net debt and improved free cash flow. Through the transaction, we lower business risk and improve profitability as we transition to becoming a leaner and more focused company. After evaluating several options for Gearbox, I am happy that we have reached a solution that is in the best interest of all stakeholders. Randy and the team have been great team members throughout the past years, and I would like to thank them all for that. As one of the world's greatest games developers, I am confident that Gearbox will continue to innovate and thrive in their new home within Take-Two," says Lars Wingefors, co-founder and CEO of Embracer.

Embracer Offloads Saber Interactive - Investment Group Snaps it up for $247 Million

Embracer Group AB, a highly controversial Swedish gaming company, has started to sell off a wider portfolio of internal development studios—Jason Schreier (via Bloomberg) reported on speculative details late last month, but some of the suggested/initial numbers have changed since then. Yesterday, web sleuths noticed that Saber Interactive's official site no longer sports any references to Embracer. The latter has just announced—to investors—that Saber is being sold to Beacon Interactive (a private investment collective). Interestingly, this organization was started by Matthew Karch; a Saber Interactive co-founder. Their agreement signals Embracer's withdrawal from Russian territories—this morning's financial call revealed that this decision will assist in the reduction of the company's "geopolitical risk."

The latest announcement did not mention Gearbox Entertainment—Embracer will retain ownership of several studios, but the Borderlands developer is expected to be sold off in the near future. Insiders reckon that Embracer leadership was weighing up options as far back as last September, following a period of financial insecurity. Returning to the present day—Lars Wingefors, co-founder and Group CEO of Embracer stated: "I am pleased that we have found a win-win solution for Embracer and the parts of Saber that now will leave us. This transaction puts both companies in a stronger position to thrive going forward. Embracer is now able to discontinue all operations in Russia, according to a previous board decision, while safeguarding many developer jobs under new independent ownership. At the same time, we keep key companies, valuable IPs and future publishing rights. Cash flow is immediately improved, and we remain committed to reducing net debt."

Intel Reportedly Holds Onto Huawei Supply License Following Attempted Intervention

A 2019-signed export license has allowed Intel to supply laptop processors to Huawei, under an exclusive deal—this US Government approved arrangement was not viewed favorably by AMD. The rival chipmaker apparently missed out on the securing of a similar trade license back in 2021. According to a new Reuters report, Team Red and a handful of supporters have attempted to revoke Intel's license—worth hundreds of millions of dollars. Two anonymous sources allege that: "Intel has survived an effort to halt chip sales to Huawei...giving one of the world's largest chipmakers more time to sell to the heavily sanctioned Chinese telecoms company." Intel and Huawei's symbiosis is set to end later this year—folks on the inside reckon that the current US administration will not approve a renewal. Reports suggest that Qualcomm is not anticipating a renewal either—Huawei is an approved buyer of Snapdragon chips, but industry whispers indicate an eventual shift to in-house fare.

Intel, Huawei, US Commerce Department and the White House have declined to comment on the aforementioned scenario. Reuters also sent a query to AMD, but the publication did not receive a response. Earlier last year, a government official revealed that "Huawei's licensing policy" was under review, alongside a general push to scrap a number of trade deals. According to insiders, the same government official allegedly told companies—in private—that the US Commerce Department would fix "the licensing discrepancy." Another anonymous source believes that the agency shelved these plans late last year, for reasons unknown—they stressed that there is potential for a revival. Given the upcoming expiry of Intel and Huawei's arrangement—within the year—it makes little sense to implement a drastic change.

Remedy Entertainment Acquires Full Rights to the Control Franchise from 505 Games

Yesterday, Remedy Entertainment Plc ("Remedy") and 505 Games S.p.A. ("505 Games") announce a transaction upon which all publishing, distribution, marketing and other rights to Control, codename Condor, Control 2, and all future Control products will revert to Remedy. The Control franchise is in the core of Remedy. Having acquired the full rights to Control, Condor and Control 2, Remedy is now in a position to make the right product and business decisions focusing on long-term franchise growth.

The transaction has no immediate effect on the income statement, while we see attractive growth opportunities arising in the mid-to-long term. This transaction will enable us to negotiate better deals for current and future Control games. We can now weigh up the options between self-publishing and a new publishing partner for Condor and Control 2. At the same time, we are in a better negotiating position than before as Control is an established brand and Alan Wake 2 has been successful. We are confident that these factors combined will enable us to get the right partner, deal structure and risk-reward profile that benefit Remedy and are the best fit for the Control franchise. We will evaluate and negotiate with potential future partners over the coming months.

Synopsys to Acquire Ansys, Creating a Leader in Silicon to Systems Design Solutions

Synopsys (NASDAQ: SNPS) and Ansys (NASDAQ: ANSS) today announced that they have entered into a definitive agreement under which Synopsys will acquire Ansys. Under the terms of the agreement, Ansys shareholders will receive $197.00 in cash and 0.3450 shares of Synopsys common stock for each Ansys share, representing an enterprise value of approximately $35 billion based on the closing price of Synopsys common stock on December 21, 2023. Bringing together Synopsys' pioneering semiconductor electronic design automation (EDA) with Ansys' broad simulation and analysis portfolio will create a leader in silicon to systems design solutions.

"The megatrends of AI, silicon proliferation and software-defined systems are requiring more compute performance and efficiency in the face of growing, systemic complexity. Bringing together Synopsys' industry-leading EDA solutions with Ansys' world-class simulation and analysis capabilities will enable us to deliver a holistic, powerful and seamlessly integrated silicon to systems approach to innovation to help maximize the capabilities of technology R&D teams across a broad range of industries," said Sassine Ghazi, President and CEO of Synopsys. "This is the logical next step for our successful, seven-year partnership with Ansys and I look forward to working closely with Ajei and the talented Ansys team to realize the benefits of this combination for our customers, shareholders and employees."

Jabil to Take Over Intel Silicon Photonics Business

Jabil Inc., a global leader in design, manufacturing, and supply chain solutions, today announced it will take over the manufacture and sale of Intel's current Silicon Photonics-based pluggable optical transceiver ("module") product lines and the development of future generations of such modules.

"This deal better positions Jabil to cater to the needs of our valued customers in the data center industry, including hyperscale, next-wave clouds, and AI cloud data centers. These complex environments present unique challenges, and we are committed to tackling them head-on and delivering innovative solutions to support the evolving demands of the data center ecosystem," stated Matt Crowley, Senior Vice President of Cloud and Enterprise Infrastructure at Jabil. "This deal enables Jabil to expand its presence in the data center value chain."

Microsoft & Activision Blizzard Delay Merger Deadline to October

Microsoft and Activision Blizzard have announced the postponement of their agreed merger deadline—from July 18 (yesterday) to mid-October. This will grant them more time to deal with a sticky issue presented by the UK's Competition and Markets Authority blocking of the proposed $75 billion acquisition—on the grounds of potential deleterious effects within the cloud gaming market. Xbox boss, Phil Spencer made a short statement on the matter earlier today: "Microsoft and Activision Blizzard have extended the merger agreement deadline to 10/18. We're optimistic about getting this done, and excited about bringing more games to more players everywhere."

Lulu Cheng Meservey, CCO and EVP Corporate Affairs at Activision Blizzard, stated: "The recent decision in the U.S. and approvals in 40 countries all validate that the deal is good for competition, players, and the future of gaming. Given global regulatory approvals and the companies' confidence that CMA now recognizes there are remedies available to meet their concerns in the UK, the Activision Blizzard and Microsoft boards of directors have authorized the companies not to terminate the deal until after October 18. We're confident in our next steps and that our deal will quickly close."

Intel to Get 9.9 Billion Euros in State Subsidies for German Facility

Intel has been planning to build its next-generation semiconductor manufacturing plant in Germany for a long time. Today, we have more information thanks to the Handelsblatt business and financial newspaper. According to the Handelsblatt, Intel is in talks with the German government to get as much as 9.9 billion Euros in state subsidies, a target price much higher than the previously agreed 6.8 billion Euros. Federal Economics Minister Robert Habeck has been reportedly working intensively to get the amount of state aid for Intel to be this high. Intel's CEO Patrick Gelsinger is supposed to seal the deal on Monday when he will sign the agreement in the Chancellery.

As reported, the location of the next-generation facility will be Saxony-Anhalt, with the more precise location to be known on Monday. Also, we expect to hear what manufacturing node will the upcoming facility produce at the beginning.

Arm Ltd Files for IPO on Nasdaq, Aiming to Raise $8-10 Billion

According to the latest report from Reuters, Arm Ltd has filled the documents for its initial public offering (IPO) efforts in hopes of getting publically traded later this year. The stock exchange of choice is Nasdaq, where Softbank plans to list Arm's shares publicly. Seeking to raise anywhere between 8-10 billion US Dollars, the company's market capitalization has yet to be determined. If any factor is to go by, NVIDIA tried to acquire Arm Ltd for 40 billion US Dollars, which ultimately failed due to regulators rejecting the deal.

As a reminder, Arm is changing its licensing model to boost royalties, which we reported about here. Goldman Sachs, JPMorgan Chase & Co, Barclays, and Mizuho Financial Group guide the IPO efforts.

Ubisoft Bringing Far Cry 6 to Steam Next Month, Breaks Timed Exclusive Status for More Games

Ubisoft is slowly migrating availability of its flagship games over to the Steam store, and gaming fans will be happy to find out about this move. A lot of the French video game publisher's popular titles (on PC) have been locked to their own Connect service and the Epic Games Store. Far Cry-series fans on the PC platform having been shouting and complaining about one particular entry being tied to the pair of e-shops since launching back in October 2021. That timed deal between Ubisoft and Epic Games is soon to expire, and Far Cry 6 will become available via Steam on May 11.

Ubisoft implemented a reversal of releasing games on Steam back in 2019, a decision that attracted almost instant negative feedback from PC Gamers. The Division 2 was announced as being the 2019 headliner for release on Ubisoft Connect and Epic Games Store, and (at the time) other upcoming titles would follow the same path. Murmurs of a possible return to Steam emerged in late 2022, and shortly thereafter Ubisoft proceeded to rollout big franchise titles on that platform, including Assassin's Creed Valhalla and Immortals Fenyx Rising. The latest batch to get the Steam store release day treatment are (the aforementioned) Far Cry 6 on May 11th, Riders Republic on June 8th, Rainbow Six Extraction on June 15th, and finally Monopoly Madness on June 22nd.

Japan's Competition Regulator Approves Microsoft's Activision Blizzard Buyout

Japan's competition regulator, Japan Fair Trade Commission (JFTC), yesterday issued a press release in which it announces an approval of Microsoft's proposed $69 billion takeover of Activision Blizzard. The JFTC's review has concluded and their members have: "reached the conclusion that the transaction is unlikely to result in substantially restraining competition in any particular fields of trade." This represents another regional victory for Microsoft, and follows last week's approval of the deal by the UK's Competition and Markets Authority (CMA). The JFTC has informed both Microsoft and Activision Blizzard that a cease and desist order will be not be issued, thus completing its investigation.

The timing of this new development is raising eyebrows - in last week's Senate Finance Committee, several US Members of Congress raised concerns about Sony's "monopoly" over the Japanese gaming market. The Japanese government was also accused of being complicit in its inaction and has: "allowed Sony to engage in blatant anti-competitive conduct through exclusive deals and payments to game publishers." Games industry watchdogs have questioned why another rival console and games company, Nintendo, was not brought up as subject matter in the debate. Microsoft has dedicated considerable resources into getting its proposed deal approved by international antitrust watchdogs, and has even offered to expand the Activision Blizzard games library onto Nintendo hardware platforms.

Microsoft Signs 10-Year Long Deals With Ubitus and Boosteroid Cloud Gaming Services

In the space of two days, Microsoft has announced long term partnerships with two different cloud gaming services. It is posited that the technology giant is rolling out a wide-ranging strategy to make good with regulators, who hold the keys to the clearance of an Activison Blizzard acquisition worth a reported $68.7 billion. Microsoft is facing significant push back from numerous international regulatory bodies, due to fears of anti-competitive impacts from a possible Activison Blizzard purchase.

Xbox Gaming CEO Phil Spencer today tweeted about the deal with the Taiwan-based company Ubitus K.K: "A leading cloud gaming provider, have signed a 10-year partnership to stream Xbox PC Games as well as Activision Blizzard titles after the acquisition closes. Our commitment is to give more players, more choice."
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