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Kiloview Introduces their AMD Ryzen Embedded-powered X86-64 Compute Card

Unlock Infinite Possibilities in AV-over-IP with Kiloview X86-64 Compute Card powered by AMD. At Kiloview, we design solutions that empower AV professionals with unmatched flexibility and seamless operation. That's why we created the X86-64 Compute Card for the Cradle Series RF02—bringing the power of a PC into a professional AV server to simplify workflows and maximize expandability. Powered by AMD Ryzen Embedded 8645HS and Radeon 780M GPU, this high-performance computing module allows users to run Kiloview's software ecosystem or any third-party applications—from Multiview, Routing, Recording to Mixing, Switching and production, and more—all on a unified platform. With this, your AV workflow is no longer limited by hardware constraints. With software-defined flexibility and AMD's processing power, we've made AV-over-IP easier than ever.

Modern media workflows demand uncompromising performance. From 4K multi-channel encoding/decoding to ultra-low latency streaming, broadcasters and content creators need solutions with both raw power and flexibility. This is where Kiloview's latest X86-64 Compute Card, advanced by AMD, comes into play. By integrating a high-performance computing architecture from AMD with Kiloview's KiloLink Server Technology, users can significantly enhance overall efficiency for their AV production and device management. The KiloLink Server optimizes the process of IP-based video transmission to remotely bulk upgrade, restore, reset, or restart any paired Kiloview products with just a few clicks.

Quantum Machines Announces NVIDIA DGX Quantum Early Access Program

Quantum Machines (QM), the leading provider of advanced quantum control solutions, has recently announced the NVIDIA DGX Quantum Early Customer Program, with a cohort of six leading research groups and quantum computer builders. NVIDIA DGX Quantum, a reference architecture jointly developed by NVIDIA and QM, is the first tightly integrated quantum-classical computing solution, designed to unlock new frontiers in quantum computing research and development. As quantum computers scale, their reliance on classical resources for essential operations, such as quantum error correction (QEC) and parameter drift compensation, grows exponentially. NVIDIA DGX Quantum provides access to the classical acceleration needed to support this progress, advancing the path toward practical quantum supercomputers.

NVIDIA DGX Quantum leverages OPX1000, the best-in-class, modular high-density hybrid control platform, seamlessly interfacing with NVIDIA GH200 Grace Hopper Superchips. This solution brings accelerated computing into the heart of the quantum computing stack for the first time, achieving an ultra-low round-trip latency of less than 4 µs between quantum control and AI supercomputers - faster than any other approach. The NVIDIA DGX Quantum Early Customer Program is now underway, with selected leading academic institutions, national labs, and commercial quantum computer builders participating. These include the Engineering Quantum Systems group (equs.mit.edu) led by MIT Professor William D. Oliver, the Israeli Quantum Computing Center (IQCC), quantum hardware developer Diraq, the Quantum Circuit group (led by Ecole Normale Supérieure de Lyon Professor Benjamin Huard), and more.

Quantum Machines OPX+ Platform Enabled Breaking of Entanglement Qubit Bottleneck, via Multiplexing

Quantum networks—where entanglement is distributed across distant nodes—promise to revolutionize quantum computing, communication, and sensing. However, a major bottleneck has been scalability, as the entanglement rate in most existing systems is limited by a network design of a single qubit per node. A new study, led by Prof. A. Faraon at Caltech and conducted by A. Ruskuc et al., recently published in Nature (ref: 1-2), presents a groundbreaking solution: multiplexed entanglement using multiple emitters in quantum network nodes. By harnessing rare-earth ions coupled to nanophotonic cavities, researchers at Caltech and Stanford have demonstrated a scalable platform that significantly enhances entanglement rates and network efficiency. Let's take a closer look at the two key challenges they tackled—multiplexing to boost entanglement rates and dynamic control strategies to ensure qubit indistinguishability—and how they overcame them.

Breaking the Entanglement Bottleneck via Multiplexing
One of the biggest challenges in scaling quantum networks is the entanglement rate bottleneck, which arises due to the fundamental constraints of long-distance quantum communication. When two distant qubits are entangled via photon interference, the rate of entanglement distribution is typically limited by the speed of light and the node separation distance. In typical systems with a single qubit per node, this rate scales as c/L (where c is the speed of light and L is the distance between nodes), leading to long waiting times between successful entanglement events. This severely limits the scalability of quantum networks.

Cervoz Announces T455 NVMe SSD Series - Offering Advanced Endurance for Demanding Industries

In industrial environments, equipment runs 24/7, handling frequent and intensive write operations. To support these demanding workloads, storage solutions must offer high endurance to extend lifespan, minimize downtime, and lower Total Cost of Ownership (TCO). Designed to meet these demands, the Cervoz T455 Series, M.2 2280 NVMe SSD delivers 35% greater endurance through a refined firmware architecture and proven storage technologies. Ideal for industrial automation, edge computing, and high-performance computing (HPC), it ensures reliable performance under heavy workloads.

Enhanced Endurance for Demanding Industrial Applications—Over-Provisioning Technology: Endurance SSD Performance and Longevity
Cervoz's Over-Provisioning technology optimizes SSD performance by reserving extra storage space, boosting efficiency, and extending lifespan. How SSD Over-Provisioning Delivers Benefits:
  • Extended Lifespan: Efficiently reserves additional storage space, enhancing NAND durability at least 35%.
  • Consistent Performance: Maintains steady performance levels even under high-intensity workloads.
  • Optimized Resource Management: Reserved space allocation for optimal write efficiency.

Weta Workshop Creative Lead Discusses Making of "Tales of the Shire: A Lord of The Rings Game"

There's more to being a Hobbit than fleeing for your life and trying to survive increasingly hostile environments. This is why Wētā Workshop invites you to a taste of adventure that's a little more… wholesome. I had a cozy chat with Stephen Lambert, Tales of the Shire: A Lord of The Rings Game creative director, to dig a bit deeper into why this particular Hobbit hole will feel like a home away from home when it launches on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam—July 29.

How would you describe the main pillars of gameplay in Tales of the Shire?
Stephen Lambert: So much of the game is about community. We've got four main areas that we focus on while living your idyllic life as a Hobbit: how you spend your time cooking, gardening, fishing, and doing peaceful activities. The other aspect is exploring by water, so looking around the environment and discovering little secret moments and lovely little glades and areas to hang out within the world. And then there are obviously the tales within the community. So getting to meet new people and help them along their journeys.

EA Presented AI-enriched Development Tools at GDC 2025

Technology and its impact on interactive entertainment experiences is nothing short of remarkable. AI and machine learning are allowing our creators to explore new ways to test games, build worlds, and create deeper, more immersive experiences at a faster rate without sacrificing quality. Our artists are empowered to create more realistic, dynamic animations and visuals at a greater scale, delivering more cinematic moments that draw us in and leave us stunned. Or completely immersed in the most enthralling environments possible, surrounded by and interacting with authentic, high-fidelity characters.

Above all, these advancements connect and offer millions of EA's players and fans around the globe new ways to play, create, watch, and connect in and beyond our games like never before. At the recently concluded Game Developers Conference (GDC), EA's brilliant minds showcased some of these technological innovations, highlighting how they empower our developers to craft extraordinary interactive entertainment experiences. Their talks provided insight into the cutting-edge tools and techniques driving the future of game development at EA, and the positive impact this will have on our developers, players and fans across the globe.

"Lunar Remastered Collection" Producer Discusses Improvements & New Aspects

When Lunar debuted in North America in 1993, it was a standout in the emerging Western market for Japanese RPGs. Lunar featured detailed, animated cinematic cutscenes, plenty of voice acting, high-quality music, and-most importantly-an endearing story packed with engaging and memorable characters. While it wasn't the first CD-ROM-based JRPG to hit the market, it was one that left a powerful impact on everyone who played it. A sequel, two PlayStation remakes, a PSP outing and more further broadened the audience for Lunar. More than 30 years after the series' debut, Lunar and Lunar 2 are coming back to the realm of PlayStation with the Lunar Remastered Collection. To give some insight into what makes the Lunar games special—and to stir fond memories among longtime fans—we talked to Matthias Pergams, producer over at GungHo Online Entertainment America.

Silver Standard
"LUNAR was one of the first JRPGs on the CD-ROM format, with animated cutscenes, in-game voice acting, and even an opening theme song," Pergams explains. "The series gained a dedicated following both within and outside Japan, paving the way for the genre as a whole. It's a work that has a unique historical significance." The original Lunar has been remade and re-released a few times for various platforms (along with Lunar 2, to a lesser degree), so we were curious as to why the PlayStation 'Complete' versions of the two games were chosen as the base for the remasters. "Each version is different and possesses unique merits, so we actually struggled quite a bit with this question. Ultimately, the choice came down to which version we felt represented the series best. For us, it was the PlayStation version."

Focus Entertainment & Saber Highlight Hilarious Reactions to RoadCraft's Popular Steam Demo

Focus Entertainment and Saber Interactive are excited to share a Reaction Trailer for their upcoming game RoadCraft, celebrating its demo's success during Steam Next Fest and allowing everyone to witness all kinds of memorable moments filled with truckloads of fun. The next-gen heavy-machinery simulation and sandbox game where players reshape the Aftermath is coming May 20 to PlayStation 5, Xbox Series X|S, and PC.

The demo is still live for a few days!
In one week, over 350,000 players tried out the RoadCraft demo. With almost 12,000 simultaneous active users, it ranks 3rd most played demo during the Steam Next Fest. Having been greeted so warmly, the demo has won an extended lifetime following its Steam Next Fest participation, giving everyone the opportunity to get in on the fun… or go back to it until March 20, 6 pm CET!

Ubisoft Summarizes Rainbow Six Siege X Showcase, Announces June 10 Release

The next evolution of Rainbow Six Siege was revealed today at the Siege X Showcase. Launching on June 10, Siege X will introduce Dual Front, a dynamic new 6v6 game mode, as well as deliver foundational upgrades to the core game (including visual enhancements, an audio overhaul, rappel upgrades, and more) alongside revamped player protection systems, and free access that will allow players to experience the unique tactical action of Rainbow Six Siege at no cost. Plus, from now through March 19, a free Dual Front closed beta is live on PC via Ubisoft Connect, PS5, and Xbox Series X|S, giving players a first chance to play the exciting new mode. Read on to find out how to get into the beta and try Dual Front for yourself.

Dual Front
Taking place on an entirely new map called District, Dual Front is a new mode that pits two teams of six Operators against each other in a fight to attack enemy sectors while defending their own. Players can choose from a curated roster of 35 Operators—both Attackers and Defenders - that will rotate twice per season. During each match, two objective points are live at all times, one in each team's lane; teams must plant a sabotage kit (akin to a defuser) in the opposing team's objective room and defend it in order to capture the sector and progress towards the final objective: the Base. Sabotage the Base to claim victory, but don't forget to defend your own sector, lest your foes progress faster than you and beat you to it.

AMD Recommends EPYC Processors for Everyday AI Server Tasks

Ask a typical IT professional today whether they're leveraging AI, and there's a good chance they'll say yes-after all, they have reputations to protect! Kidding aside, many will report that their teams may use Web-based tools like ChatGPT or even have internal chatbots that serve their employee base on their intranet, but for that not much AI is really being implemented at the infrastructure level. As it turns out, the true answer is a bit different. AI tools and techniques have embedded themselves firmly into standard enterprise workloads and are a more common, everyday phenomena than even many IT people may realize. Assembly line operations now include computer vision-powered inspections. Supply chains use AI for demand forecasting making business move faster and of course, AI note-taking and meeting summary is embedded on virtually all the variants of collaboration and meeting software.

Increasingly, critical enterprise software tools incorporate built-in recommendation systems, virtual agents or some other form of AI-enabled assistance. AI is truly becoming a pervasive, complementary tool for everyday business. At the same time, today's enterprises are navigating a hybrid landscape where traditional, mission-critical workloads coexist with innovative AI-driven tasks. This "mixed enterprise and AI" workload environment calls for infrastructure that can handle both types of processing seamlessly. Robust, general-purpose CPUs like the AMD EPYC processors are designed to be powerful and secure and flexible to address this need. They handle everyday tasks—running databases, web servers, ERP systems—and offer strong security features crucial for enterprise operations augmented with AI workloads. In essence, modern enterprise infrastructure is about creating a balanced ecosystem. AMD EPYC CPUs play a pivotal role in creating this balance, delivering high performance, efficiency, and security features that underpin both traditional enterprise workloads and advanced AI operations.

Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?

Cervoz Intros Wide Temperature Wi-Fi 6 Module, Designed to Withstand Extreme Conditions

Industrial digitalization is reshaping connectivity requirements across various sectors. From smart manufacturing floors to remote monitoring stations, the industrial environment demands wireless solutions that excel in extreme conditions. Temperature fluctuations ranging from -40°C to 85°C, which were once limiting factors for wireless deployments, now represent the standard operating range for mission-critical industrial systems. This shift reflects the growing importance of wireless connectivity in driving industrial automation, remote operations, and the broader Industrial Internet of Things (IIoT) ecosystem.

Wi-Fi 6: Mastering Temperature Extremes
The Cervoz new Wi-Fi module, MEC-WIFI-2042B-30 W delivers reliable wireless connectivity across the industrial temperature range of -40°C to 85°C. This temperature resilience, combined with Wi-Fi 6 (IEEE 802.11ax) technology, ensures consistent connectivity in environments where standard wireless solutions would fail. The module's 2T2R MIMO architecture delivers throughput up to 1201 Mbps on 80 MHz channels while maintaining stability across both 2.4 GHz and 5 GHz bands. Whether deployed in freezing outdoor installations or high-temperature industrial environments, this robust architecture ensures uninterrupted performance for data-intensive applications.

NVIDIA's Leading Partners Adopt Cybersecurity AI to Safeguard Critical Infrastructure

The rapid evolution of generative AI has created countless opportunities for innovation across industry and research. As is often the case with state-of-the-art technology, this evolution has also shifted the landscape of cybersecurity threats, creating new security requirements. Critical infrastructure cybersecurity is advancing to thwart the next wave of emerging threats in the AI era. Leading operational technology (OT) providers today showcased at the S4 conference for industrial control systems (ICS) and OT cybersecurity how they're adopting the NVIDIA cybersecurity AI platform to deliver real-time threat detection and critical infrastructure protection.

Armis, Check Point, CrowdStrike, Deloitte and World Wide Technology (WWT) are integrating the platform to help customers bolster critical infrastructure, such as energy, utilities and manufacturing facilities, against cyber threats. Critical infrastructure operates in highly complex environments, where the convergence of IT and OT, often accelerated by digital transformation, creates a perfect storm of vulnerabilities. Traditional cybersecurity measures are no longer sufficient to address these emerging threats. By harnessing NVIDIA's cybersecurity AI platform, these partners can provide exceptional visibility into critical infrastructure environments, achieving robust and adaptive security while delivering operational continuity.

KDE Plasma 6.3 Officially Released

One year on, with the teething problems a major new release inevitably brings firmly behind us, Plasma's developers have worked on fine-tuning, squashing bugs and adding features to Plasma 6—turning it into the best desktop environment for everyone! Read on to discover all the exciting new changes landing in this release…

Digital Art
We want to make Plasma the best platform for creativity, and Plasma 6.3 takes the next step in that direction by providing features that help artists optimize and customize their graphics tablets to their liking.

Kingdom Come: Deliverance II Dev Discusses Building of Authentic World

The task of authentically recreating 15th century Bohemia for Kingdom Come: Deliverance II is one that's part careful forensic work, and part respectful artistic interpretation. To learn more, we sat down with senior game designer Ondřej Bittner to find out how the team at Warhorse Studios went about crafting an authentically immersive world in Kingdom Come: Deliverance II, available today. Bittner explains that the team starts with the geographical data, because not a lot has changed when it comes to the formation of hills, valleys and rivers. "Then, there are the military maps created in the mid-19th century. They usually have the layout of fairly static villages," Bittner says. "This was quite a common thing to do in European military history. When you build an army that has hundreds of thousands of soldiers, you need really good maps with individual buildings, logistical points, roads and so on."

Once the top-level geography, settlements and architecture of 15th century Bohemia have all been established, the team then turns to the living curators of those buildings that survived to the modern day. "You can talk to the people taking care of these castles or churches, and see if they have any material on a particular building," says Bittner. "Sometimes they do, sometimes they don't! If they don't, then you have to reconstruct it from more general knowledge about the time."

Saber Interactive & Focus Entertainment Showcase Roadcraft's Gameplay

We know how much you've been waiting for this moment, we're thrilled to unveil the gameplay trailer for RoadCraft! Just imagine stepping into a world where you're the one turning disaster zones into thriving landscapes with cutting-edge technology and teamwork to make it happen. Sounds like a dream, doesn't it? In RoadCraft, you're at the helm of a disaster recovery company specializing in restoring areas devastated by natural calamities. With advanced simulation powered by Saber Interactive's new engine, every material, vehicle, and terrain reacts with realistic physics, making each task feel immersive and rewarding.

Launching May 20th, 2025
This first look showcases breathtaking environments brought to life with stunning visuals and realistic physics. Whether you're clearing debris, rebuilding roads, or restoring vital infrastructure, you've got everything you need to tackle challenges with creativity and precision. And with co-op gameplay for up to four players, it's all about coming together and rebuilding as a team.

AMD Believes EPYC CPUs & Instinct GPUs Will Accelerate AI Advancements

If you're looking for innovative use of AI technology, look to the cloud. Gartner reports, "73% of respondents to the 2024 Gartner CIO and Tech Executive Survey have increased funding for AI." And IDC says that AI: "will have a cumulative global economic impact of $19.9 trillion through 2030." But end users aren't running most of those AI workloads on their own hardware. Instead, they are largely relying on cloud service providers and large technology companies to provide the infrastructure for their AI efforts. This approach makes sense since most organizations are already heavily reliant the cloud. According to O'Reilly, more than 90% of companies are using public cloud services. And they aren't moving just a few workloads to the cloud. That same report shows a 175% growth in cloud-native interest, indicating that companies are committing heavily to the cloud.

As a result of this demand for infrastructure to power AI initiatives, cloud service providers are finding it necessary to rapidly scale up their data centers. IDC predicts: "the surging demand for AI workloads will lead to a significant increase in datacenter capacity, energy consumption, and carbon emissions, with AI datacenter capacity projected to have a compound annual growth rate (CAGR) of 40.5% through 2027." While this surge creates massive opportunities for service providers, it also introduces some challenges. Providing the computing power necessary to support AI initiatives at scale, reliably and cost-effectively is difficult. Many providers have found that deploying AMD EPYC CPUs and Instinct GPUs can help them overcome those challenges. Here's a quick look at three service providers who are using AMD chips to accelerate AI advancements.

Compulsion Games Shares South of Midnight Story & Gameplay Elements

Thursday, January 23 was a big day for all of us at Compulsion Games. In addition to being a part of Developer_Direct, where members of our studio team shared more about the gameplay, look, and feel of South of Midnight, our third-person action-adventure game set in the American Deep South, we announced our release date of April 8, 2025, and early access beginning April 3. If that wasn't enough, we also released our brand-new story trailer, which expands on the narrative of South of Midnight, while including all-new gameplay, characters, and mythical creatures from the game. We're so excited to share more about South of Midnight, which is available now for pre-orders.

The Story of South of Midnight
In our story trailer, protagonist Hazel and her mother are preparing for the impending hurricane. The storm proves massive, causing catastrophic flooding-and causing their own home to be swept down river with her mother in it. Its aftermath shows the fictional town of Prospero, located in the southern United States, eerily calm while irrevocably changed from the hurricane's destruction. Here, Hazel undertakes a journey in search of her mother, while finding out more about herself and her family's lineage in the process. Hazel begins to see fantastical phenomena all over Prospero, including meeting Catfish, an enormous—and talking—creature in his own right, stuck in a tree following the hurricane's destruction. Catfish tells Hazel she is a Weaver, someone who possesses magical powers and can see how our threads connect to form the woven tapestry of our fates.

Around 20,000 TSMC Wafers Reported Damaged by Earthquake

Earlier this week, Taiwan experienced a magnitude 6.4 earthquake—this seismic event interrupted manufacturing activities at several TSMC chip-making facilities. As a precaution, foundry employees in both Central and Southern Taiwan were evacuated. Production resumed fairly quickly following inspections of crucial infrastructure—no major damage to facilities or equipment was noted. The latest reports suggest that a relatively minor number of TSMC wafers have been affected by the recent quake, while some recalibration of instrumentation is required to get things back on track.

Inside sources reckon that up to 20,000 wafers (possibly 10,000 at a minimum) could be scrapped—assessments are reportedly still underway, but a small proportion of client shipments could be disrupted. News articles point to this total being spread across three affected locations. Fab 18 is a key 3 nm production hub—situated in Taiwan's Southern Science Park, Tainan's Fab 14 specializes in 4 nm and 5 nm processes, and Fab 8 (Hsinchu) takes care of 200 nm. Industry experts believe that TSMC will bounce back quickly, and that the damaged wafer count represents a minor dent in the proverbial armor—on a good day, manufacturing output can reach up to 37,000 units.

NVIDIA Fixes High-Risk GPU Driver Vulnerabilities That Allow Code Execution and Data Theft

NVIDIA has released urgent security patches addressing eight vulnerabilities in its GPU drivers and virtual GPU software that affect both Windows and Linux systems. The January 16 update targets multiple security flaws that could enable attackers with local access to execute malicious code, steal data, or crash affected systems. Two high-severity vulnerabilities stand out among the patches. The first (CVE-2024-0150) involves a buffer overflow in the GPU display driver that could lead to system compromise through data tampering and information disclosure. The second critical issue (CVE-2024-0146) affects the virtual GPU Manager, where a compromised guest system could trigger memory corruption, potentially leading to code execution and system takeover. For Windows systems, users must update to version 553.62 (R550 branch) or 539.19 (R535 branch). Linux users need to install version 550.144.03 or 535.230.02, depending on their driver branch.

The updates cover NVIDIA's RTX, Quadro, NVS, and Tesla product lines. Enterprise environments using NVIDIA's virtualization technology face additional risks. One vulnerability (CVE-2024-53881) allows guest systems to launch interrupt storms against host machines, potentially causing system-wide outages. To patch these security holes, virtual GPU software users must update to version 17.5 (550.144.02) or 16.9 (535.230.02). The vulnerabilities specifically target systems where attackers have local access, which means remote exploitation is unlikely. However, in virtualized environments where multiple users share GPU resources, these flaws pose a significant security risk. System administrators can download the security updates from NVIDIA's Driver Downloads page, while enterprise vGPU customers should obtain patches through the NVIDIA Licensing Portal. NVIDIA recommends immediate installation of these updates across all affected systems.

Xbox Expands its Repairability Program

At Xbox, we're continuing to improve how we design, build, distribute, and use our products to reduce our environmental impact and help us reach Microsoft's goal of being a zero waste, carbon negative, and water positive company by 2030. Finding ways to reduce the environmental footprint of gaming not only helps the environment but also creates benefits for our collective community of players.

We've heard from players that they want more options for support when their Xbox consoles need repair. Today, we're expanding our repairability program, giving players even more options to get their Xbox Series X|S console options—the Xbox Series S—1 TB in Robot White, Xbox Series X—1 TB Digital Edition in Robot White, and Xbox Series X—2 TB Galaxy Black Special Edition—fixed should they ever need to, while also reducing and preventing waste.

Supermicro Empowers AI-driven Capabilities for Enterprise, Retail, and Edge Server Solutions

Supermicro, Inc. (SMCI), a Total IT Solution Provider for AI/ML, HPC, Cloud, Storage, and 5G/Edge, is showcasing the latest solutions for the retail industry in collaboration with NVIDIA at the National Retail Federation (NRF) annual show. As generative AI (GenAI) grows in capability and becomes more easily accessible, retailers are leveraging NVIDIA NIM microservices, part of the NVIDIA AI Enterprise software platform, for a broad spectrum of applications.

"Supermicro's innovative server, storage, and edge computing solutions improve retail operations, store security, and operational efficiency," said Charles Liang, president and CEO of Supermicro. "At NRF, Supermicro is excited to introduce retailers to AI's transformative potential and to revolutionize the customer's experience. Our systems here will help resolve day-to-day concerns and elevate the overall buying experience."

NVIDIA Scolds Outgoing US Administration Over AI Diffusion Ruling

For decades, leadership in computing and software ecosystems has been a cornerstone of American strength and influence worldwide. The federal government has wisely refrained from dictating the design, marketing and sale of mainstream computers and software—key drivers of innovation and economic growth. The first Trump Administration laid the foundation for America's current strength and success in AI, fostering an environment where U.S. industry could compete and win on merit without compromising national security. As a result, mainstream AI has become an integral part of every new application, driving economic growth, promoting U.S. interests and ensuring American leadership in cutting-edge technology.

Today, companies, startups and universities around the world are tapping mainstream AI to advance healthcare, agriculture, manufacturing, education and countless other fields, driving economic growth and unlocking the potential of nations. Built on American technology, the adoption of AI around the world fuels growth and opportunity for industries at home and abroad. That global progress is now in jeopardy. The Biden Administration now seeks to restrict access to mainstream computing applications with its unprecedented and misguided "AI Diffusion" rule, which threatens to derail innovation and economic growth worldwide.

Lenovo Group Announces Second Quarter Financial Results 2024/25

Lenovo Group Limited (HKSE: 992) (ADR: LNVGY), together with its subsidiaries ('the Group'), today announced Q2 results for fiscal year 2024/25, reporting significant increases and growth in net income, year-on-year revenue growth for the 4th consecutive quarter, and strong double-digit year-on-year revenue increases from all its business groups. Group revenue increased 24% year-on-year to US$17.9 billion. Net income was up 48% year-on-year to US$404 million on a non-Hong Kong Financial Reporting Standards (non-HKFRS)[1] basis, and non-PC revenue mix was up five points year-to-year to 46%. The Group's results reflect its clear strategy, operational excellence, investment in R&D, innovations in hybrid AI, and global footprint.

The Group's hybrid AI strategy and years of continuous investment in R&D and innovations are paying off, with its first phase of AI PCs, launched in China in May 2024, already reaching double digit share of its total notebook shipments in the China market. Recent launches of AI PCs for the global market with Lenovo AI Now have also been received positively. For enterprise AI, the Group is leveraging its full-stack hybrid infrastructure as well as Lenovo Hybrid AI Advantage to capture growth opportunities. This relentless focus on AI innovation as well as investment in R&D (up 10% year-on-year to US$548 million) is firmly establishing the Group's market differentiation and industry leadership.

Monster Hunter Wilds Showcase Trailer Shows Off New Area and Monsters, Announces Open Beta Coming in November

Capcom today gave gamers a sneak peek at Monster Hunter Wilds, the sequel to the wildly popular Monster Hunter Rise and Worlds, showing off some in-game footage and divulging details about the new ARPG. Monster Hunter Wilds is slated to launch on February 28, 2025, but eager gamers can try out the latest installment in the Monster Hunter franchise a whole three months early thanks to an open beta starting at the end of October. The open beta will be available to PS5, PC via Steam, and Xbox Series S/X, although the PS5 open beta will be available to PlayStation Plus subscribers from October 29, while everyone else will have to wait until November 1 at 3:00 AM (GMT) to participate. The open beta ends on November 4 at 2:59 AM (GMT).

The Monster Hunter Wilds showcase introduces players to another new playable area, called the Oilwell Basin, and a new base, called Azuz, the Everforge, and it looks like the new environment will be mostly in underground caves, shrouded in darkness and the occasional lava vein. Along with the new environment, of course, Wilds will also introduce new monsters, which complement their cavernous surroundings. The showcase also gave us some more information on some of the monsters we can expect to see in the Oilwell Basin, like the oil-silt-lurking Rompopolo, the highly mobile Ajarakan, and what appears to be the area's main monster, called the Black Flame, which will seemingly have a significant role to play in the game's story quest. Of course, the Oilwell Basin is only one new area in Monster Hunter Wilds, and previous promotional images from the new game have shown off plenty of wide-open spaces and grassy plains with rock outcroppings, meaning there will be a degree of diversity for players to explore in the game when it eventually launches.
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