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Baldur's Gate 3 Patch #1 Now Live

Hello everyone, we have released our first major patch for Baldur's Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more. So what can you expect from this update? Well, we've eliminated issues like NPCs who sometimes spot you when they really shouldn't be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart's romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don't hesitate to reach out with further reports. Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We're bringing back Short King Summer with better kissing contact for short races!

You won't be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we'll go into more detail about that closer to its release. In the meantime, did you know that collectively you've played over 200,000,000 hours of Baldur's Gate 3 since launch? That's over 22,000 years! The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric. Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they're not exactly the most ethereal beauties of the Realms but they'd still form a rad metal band. For now, as we focus on fixes, thank you for playing Baldur's Gate 3 and continuing to share this adventure with us.

Chinese Exascale Sunway Supercomputer has Over 40 Million Cores, 5 ExaFLOPS Mixed-Precision Performance

The Exascale supercomputer arms race is making everyone invest their resources into trying to achieve the number one spot. Some countries, like China, actively participate in the race with little proof of their work, leaving the high-performance computing (HPC) community wondering about Chinese efforts on exascale systems. Today, we have some information regarding the next-generation Sunway system, which is supposed to be China's first exascale supercomputer. Replacing the Sunway TaihuLight, the next-generation Sunway will reportedly boast over 40 million cores in its system. The information comes from an upcoming presentation for Supercomputing 2023 show in Denver, happening from November 12 to November 17.

The presentation talks about 5 ExaFLOPS in the HPL-MxP benchmark with linear scalability on the 40-million-core Sunway supercomputer. The HPL-MxP benchmark is a mixed precision HPC benchmark made to test the system's capability in regular HPC workloads that require 64-bit precision and AI workloads that require 32-bit precision. Supposedly, the next-generation Sunway system can output 5 ExaFLOPS with linear scaling on its 40-million-core system. What are those cores? We are not sure. The last-generation Sunway TaihuLight used SW26010 manycore 64-bit RISC processors based on the Sunway architecture, each with 260 cores. There were 40,960 SW26010 CPUs in the system for a total of 10,649,600 cores, which means that the next-generation Sunway system is more than four times more powerful from a core-count perspective. We expect some uArch and semiconductor node improvements as well.

Tachyum Achieves 192-Core Chip After Switch to New EDA Tools

Tachyum today announced that new EDA tools, utilized during the physical design phase of the Prodigy Universal Processor, have allowed the company to achieve significantly better results with chip specifications than previously anticipated, after the successful change in physical design tools - including an increase in the number of Prodigy cores to 192.

After RTL design coding, Tachyum began work on completing the physical design (the actual placement of transistors and wires) for Prodigy. After the Prodigy design team had to replace IPs, it also had to replace RTL simulation and physical design tools. Armed with a new set of EDA tools, Tachyum was able to optimize settings and options that increased the number of cores by 50 percent, and SERDES from 64 to 96 on each chip. Die size grew minimally, from 500mm2 to 600mm2 to accommodate improved physical capabilities. While Tachyum could add more of its very efficient cores and still fit into the 858mm2 reticle limit, these cores would be memory bandwidth limited, even with 16 DDR5 controllers running in excess of 7200MT/s. Tachyum cores have much higher performance than any other processor cores.

Corsair Gaming Reports Second Quarter 2023 Financial Results, Revenue up 14.6% YoY

Corsair Gaming, Inc. ("Corsair" or the "Company"), a leading global provider and innovator of high-performance gear for gamers, streamers, content-creators, and gaming PC builders, today announced financial results for the second quarter ended June 30, 2023, and reiterated its financial outlook for the full year 2023.

Second Quarter 2023 Select Financial Metrics
  • Net revenue was $325.4 million compared to $283.9 million in the second quarter of 2022, an increase of 14.6%. Gaming components and systems segment net revenue was $246.7 million compared to $194.9 million in the second quarter of 2022, while Gamer and creator peripherals segment net revenue was $78.8 million compared to $89.0 million in the second quarter of 2022.
  • Net income attributable to common shareholders was $1.1 million, or net income of $0.01 per diluted share, compared to a net loss of $59.4 million, or a net loss of $0.62 per diluted share, in the second quarter of 2022.
  • Adjusted net income was $9.8 million, or net income of $0.09 per diluted share, compared to adjusted net loss of $19.0 million, or a net loss of $0.20 per diluted share, in the second quarter of 2022.
  • Adjusted EBITDA was $17.8 million, compared to a loss of $11.0 million in the second quarter of 2022.
  • Cash and cash equivalents were $184.0 million as of June 30, 2023.

Microsoft Introduces a New Xbox Home Experience

Starting today, a new Home experience is rolling out to all Xbox Series X|S and Xbox One consoles. This update is designed from player feedback and makes it easier to discover new games, rediscover games you already love, connect with communities, and create a more personalized experience.

We're excited to share more about the journey that led us here, and what you can expect with this new update.

Intel Arc Linux Gaming Performance Boosted by Vastly Improved Vulkan Drivers

Intel's Alchemist engineering team has been working on improving its open-source Vulkan drivers for Linux—recent coverage from Phoronix shows that Team Blue's hard work is paying off, especially in the area of gaming performance. The site's founder, Michael Larabel, approves of the latest Mesa work produced by Intel engineers, and has commended them on their efforts to better the Arc Graphics family. His mid-month testings—on a Linux 6.4-based system running an Intel Arc A770 GPU—demonstrated a "~10% speed-up for the Intel Arc Graphics on Linux." He has benchmarked this system again over the past weekend, following the release of a new set of optimizations for Mesa 23.3-devel: "The latest performance boost for Intel graphics on Linux is by supporting the I915_FORMAT_MOD_4_TILED_DG2_RC_CCS modifier. Indeed it's panning out nicely for furthering the Intel Arc Graphics Vulkan performance."

He apologized for the limited selection of games, due to: "the Intel Linux graphics driver still not having sparse support in place, but at least that will hopefully be here in the coming months when the Intel Xe kernel driver is upstreamed. Another recent promising development for the Intel open-source graphics driver support is fake sparse support to at least help some games and that code will hopefully be merged soon." First up was Counter-Strike: Global Offensive—thanks to the optimized Vulkan drivers it: "enjoyed another nice boost to the performance as a result of this latest code. For CS Linux gamers, it's great seeing the 21% boost just over the past month."

ROG Ally Gets BIOS Update that Fixes Multiple Usability Issues

ASUS has issued a BIOS update for the ROG Ally that should help resolve multiple usability issues, most of them being fairly minor issues, but they're all quality of life improvements nonetheless. To start with, ASUS has made optimisations to the performance mode with the Ally plugged in to a power source, although the company didn't explain exactly what this means. Another minor improvement allows the "Memory Assigned to GPU" setting to be kept when updating to a new BIOS version, a setting that used to get reset prior to this BIOS release.

Another minor quality of life update is the ability to reduce the backlight to 10 nits now, down from the previous 25 nits, which should make it more comfortable to use the ROG Ally in dark rooms. Finally and possibly the most important part of this update is the ability to charge at 30 W from 65 W or higher rated USB-PD chargers. What ASUS has done here is improvements to the USB-PD "handshake" to make sure that the ROG Ally gets the right power from the power adapter. This was apparently not working as intended previously and the ROG Ally would charge at a slower rate. It should be noted that not all chargers will provide enough power to the ROG Ally, especially if other devices are charging at the same time. ASUS points out that if the battery is draining when the Ally is plugged in, a different charger should be used.

Xbox Debuting New Voice Reporting Feature

Players come to Xbox to build friendships, be competitive, and to experience incredible games - and they expect to be treated fairly, for interactions to be free of hate or harassment. Our investments in safety have helped players feel safer across text, video, and image - and our new voice reporting experience is the latest addition to our robust suite of family and online safety features.

Starting this week, we are releasing a new platform-wide voice reporting feature to Alpha and Alpha Skip-Ahead Xbox Insiders, that gives players the option to capture and report inappropriate in-game voice chats. More specifically, this feature equips Xbox Series X|S and Xbox One players with the ability to capture a 60-second video clip of an in-game voice incident that they believe violates our Community Standards and submit it as evidence to our Xbox Safety Team for review. This feature is purpose-built to support the broadest arena of in-game interactions between players and works across thousands of games that offer in-game multiplayer voice chat, including Xbox 360 backward-compatible titles.

Windows 11 Update Fixes In-game Stuttering Problems for High Polling Rate Mice

There appears to be a faction of hardcore PC gamers within the Microsoft Windows software engineering team—as evidenced in a developer blog post from late May. The section relating to "Reduced game stutter with high report rate mice" provided an early preview for improvements recently rolled out in a Windows 11 update (KB5028185 issued on July 11th). This week's fix "improves your computer's performance when you use a mouse that has a high report rate for gaming." Gamers running PCs on Windows 10 (or earlier) are—unfortunately—missing out on this latest and greatest feature.

Microsoft's blog stated: We know gamers hate stutter, and we're fixing issues throughout Windows so that an untimely frame-freeze won't take gamers out of their immersive experiences. Gamers love to push their systems to the limit in search of the best experiences in-game. Many also use sensitive, high DPI, high report rate mice to shave milliseconds off their response times and increase precision. At the same time, the world of gaming is more connected than ever with gamers relying on an increasing number of background apps while playing, like voice chat, streaming, apps for configuring your keyboard, mouse, or graphics card, and more. The Windows input stack was being pushed to its limits with high report rate mice and their input being delivered to not just the game, but also multiple background processes. In turn, that caused a significant amount of time processing input rather than providing as many cycles as possible for rendering the game experience."

Age of Wonders 4 Watcher Update Available via Open Beta Preview

Hello everyone! Today I'm happy to announce that we're putting the next update for Age of Wonders 4 into Open Beta! This previews some of the improvements that are part of the Watcher update, due later this summer. This coming update focuses on what we feel are the issues which are most important to you, and we'd love to get your feedback on what we've managed to do so far.

It's important to remember that this is a work in progress patch. This means that it may be unstable or imbalanced, and that the features we've added may not work entirely as we want them to. It also means that we may revert certain changes later if we feel that they aren't achieving what we want them to or if we're inspired to replace them with something better! Instructions, Patch Notes and F.A.Q. are provided below...

TechPowerUp GPU-Z 2.54.0 Released

TechPowerUp today released the latest version of TechPowerUp GPU-Z, the popular graphics sub-system information, monitoring, data-logging, and diagnostic tool for gamers, PC enthusiasts, overclockers, and engineers. The latest version 2.54.0 adds support for new graphics cards, and has several improvements that we're sure you'll find useful. Among the new NVIDIA GPUs supported are the GeForce RTX 4060, RTX 4060 Ti, RTX 3060 (based on GA104-B), RTX 3050 Laptop GPU 4 GB, RTX 3050 Mobile 6 GB (based on GA107-B), 40-2Q, L4, RTX A500 Mobile, RTX 2000 Ada Mobile, RTX 4000 SFF Ada, RTX 5000 Ada Mobile. The new AMD GPUs supported include Radeon RX 7600, Pro W7800, W7900, E8860, Ryzen Phoenix Radeon 7x0M, and Ryzen Z1 Extreme. The new Intel GPUs supported include Arc Pro A60, A60M, Flex 140, Iris Xe Max 100, additional Raptor Lake iGPU variants. Vendor support is added for Sparkle (Intel Arc board partner).

With this release, we've added the ability to monitor and log the real-time video memory read/write bandwidth usage for Intel Arc GPUs. Power monitoring for Intel Arc GPUs was broken after a recent driver update, this is fixed now. We've also improved the video codec capability detection in the DXVA section of the Advanced tab, for all GPUs. The XML Dump output file now includes GPU transistor-count and release date. The Fake GPU detection has been improved. Die-size values for NVIDIA GeForce Ada GPUs have been fixed, as is the transistor-count of RTX 4070 Mobile (based on AD106). Grab GPU-Z from the link below.

DOWNLOAD: TechPowerUp GPU-Z 2.54.0
The change-log follows.

Microsoft Outlook "2024" Set to Replace Mail, Calendar & People Apps

Microsoft has announced some major changes for a selection of integrated Windows 11 productivity apps—yesterday's preview piece declared that: "The new Outlook for Windows brings the latest features with a modern and simplified design to your Windows 11 PC. You can tailor it to your style and do more with the new Outlook for Windows! Learn more about the new Outlook for Windows here." Many W11 users are not fans of the current and very neglected set of Mail, Calendar & People applications, but forthcoming updates will provide some joy since the next version of Outlook is set to replace this messy arrangement entirely. A longer and more in-depth Insider article demonstrates the shape of things to come, including a dark mode! A trial version can be accessed via a toggle within the Windows 11 Mail & Calendar app.

Microsoft's roadmap/timeline indicates that new devices running Windows 11 will have the brand new Outlook app pre-installed, starting in early 2024: "The new Outlook for Windows (will be available) as the default mailbox application free for all to use. The Mail and Calendar applications will continue to be available via download in the Microsoft Store through the end of 2024. On existing devices, users can switch to the new Outlook for Windows from a toggle in the Mail and Calendar applications." The company's software engineers are alleged to be working on a project dubbed "Hudson Valley," which is rumored to be the next major version of Windows - aka 12 - arriving September 2024, which coincides with the removal of the improved Outlook app from Microsoft's store. The updated web-based client could be built into Windows 12, and positioned as the default email handling program.

Valve Releases Major Steam Desktop Client Update

Hello! We're excited to announce that we've just shipped a new version of the Steam Client to everyone. This update includes all the new Steam Desktop features that have been tested and fine-tuned in the beta branch. Before we get into the details, we want to thank our beta testers really quick - we couldn't have shipped without all of your invaluable feedback and bug reports!

New framework, new foundation
The most impactful changes in this update aren't immediately visible; much of the work went into changing how we share code across the Steam Desktop Client, Big Picture mode, and Steam Deck. These changes also means quicker implementation and iteration of new features. For example, many of the features in this update (like Notes in the overlay) are simultaneously shipping on Steam Deck because of the shared codebase.

Steam On Linux Restores Hardware Acceleration by Default for NVIDIA GPUs

A previous attempt to enable NVIDIA GPU video hardware acceleration by default within Steam running on Linux platforms was thwarted by numerous bugs and faults - adopters of the mid-May Steam Client Beta update reported their experiences of various crashes encountered in Valve's user interface. The embattled software engineering team has since investigated this matter and released a new update (yesterday).

The June 6th Steam Client Beta patch notes list a number of general improvements along with Linux-specific adjustments: "a crash when Steam windows were closed with hardware (HW) acceleration enabled on NVIDIA GPUs" and the re-enabling of "HW acceleration by default for NVIDIA GPUs." Early reports indicate that Linux gamers are having a smoother time after installing yesterday's update.

Microsoft Explains Improvements for Xbox App on PC

Earlier this month, we shared that PC Game Pass is now available in 40 new countries, the ability to take the expansive Game Pass library everywhere you go with the Asus ROG Ally, and the new PC Game Pass Friend Referral program where you can invite your friends and play together. You can find Friend Referral invitations on the Game Pass Home screen in the Xbox App on PC, just click the "Give PC Game Pass" button to share with up to 5 friends. Now, we're excited to share the latest Xbox app update to improve your PC gaming experience. Let's explore the new features and improvements.

Improved Discovery with Updated Game Card, Filtering, and New Collections
We've updated game cards throughout the app to give you more information and convenience. Now, you can see the game's title along with contextual metadata like publisher, pricing, HowLongToBeat time, coming to Game Pass date, leaving Game Pass date for those games leaving soon, and more! You will see all this information as you browse through games in the app. We have also made it easier for you to filter and sort game collections and your library with new filter options, including accessibility features and game ratings, as well as introducing HowLongToBeat as a new sorting option. This way, you can easily find the games you love and discover new ones that match your preferences.

Maxon One Spring 2023 Enhancements Announced

Maxon, developers of professional software solutions for editors, filmmakers, motion designers, visual effects artists and creators of all types, announced today a comprehensive update to Maxon One. Maxon's Spring 2023 release offers exciting new features and workflow enhancements across the entire product line, that will empower designers and artists to turn their creative ideas into reality with stunning results. Cinema 4D 2023.2 offers an improved Commander, enhancements to its Nodes system, simulation improvements and a new Thicken generator for modeling. Updates to the Red Giant toolset feature new tools and augmentations; most notably the introduction of Symbol Mapper for Universe 2023.1, anamorphic lens support for Real Lens Flares for VFX 2023.3, and Trapcode 2023.3 includes performance optimizations for Particular and a new collection of Atomic Age sprites.

Redshift 3.5.14 brings a fantastic new Sky and Sun Model, a new Flakes Shader and new Camera Backplates. The latest release of ZBrush is highlighted by two new revolutionary workflow tools, Proxy Pose and Drop 3D. Forger updates include new features for lighting and previews, and the integration of ZBrush's powerful ZRemesher. The latest additions to Capsules include new material collections, a new dynamic Swirl Modifier and a new Redshift Shaderball. Rounding out this exciting release is an update to Cineware, focused on Unreal 5.0 and 5.1 integration.

Epic Games Introduces Unreal Engine 5.2

We're excited to announce that Unreal Engine 5.2 is now available. With this release, we've further expanded UE5's groundbreaking toolset as it continues to deliver on the promise of making Unreal Engine the most open and advanced real-time 3D creation tool in the world. Alongside feature refinements and stability improvements, Unreal Engine 5.2 pushes the boundaries of what creators can expect out of the box, delivering innovative new functionality.

Procedural Content Generation framework
Unreal Engine 5.2 offers an early look at a Procedural Content Generation framework (PCG) that can be used directly inside Unreal Engine without relying on external packages. The framework includes both in-editor tools and a runtime component. The PCG tools enable you to define rules and parameters to populate large scenes with Unreal Engine assets of your choice, making the process of creating large worlds fast and efficient.

Valve Improves Steam Search System, Makes it Easier For Store Users to Find Games

Store Quick-Search now includes developer pages and tags, also it will be better at handling of misspelled words. Today, we rolled out an update to the Steam store search to add more ways for players to search. Recently we've noticed more players searching for particular store hubs, tags, or developers so we've updated Steam store search to handle those destinations. For these new results, we'll show a new format with a subtle background generated from images of the most popular games in that result. Let's take a quick look at all the recent search updates...

Search for Developers, Publishers, and Franchises
Additionally, players can now search directly for your developer or publisher if you have set up a homepage. For more about developer and publisher homepages, please see: partner.steamgames.com/doc/store/creator_homepage. Looking for a particular developer or publisher on Steam? Excited about a specific gaming franchise? Now those appear in the quick search results too. Looking for "Bethesda" games? Or perhaps you want to browse all the "Star Wars" or "Final Fantasy" games. Now you can!

LG Stumps Up $2.5 Billion For Greater OLED Production Output

LG is reported to be making substantial investments into improving and upgrading its OLED manufacturing facilities in South Korea - last month we found out about a similar effort underway at Samsung (courtesy of Reuters). Nikkei Asia has today published an article that explores this situation plus a wider context - their findings reaffirm existing claims that Samsung Display has spent $3+ billion on the sprucing up of its Tangjeong factory. LG's modernization bill is smaller at a mere $2.5 billion - this will be spent on creating additional production lines at the company's mainline Paju plant. LG is aiming to increase factory output of medium-sized OLED panels using sixth generation technology.

According to last month's report, industry insiders have suggested that Samsung was ramping up its high end OLED production lines in order to secure substantial component orders from a key client, Apple, with premium display panels destined for fitting on next generation iPad and MacBook products. Reuters posited that LG was not able to fulfil any new requests from Apple at the time - due to its display factories being fully booked and operating at maximum capacity. It seems that LG is now addressing this problem by making necessary and essential upgrades at its Paju P10 OLED facility. A domestic rivalry is only part of the problem, both giant South Korean electronics firms are also keeping a collective eye on other rival manufacturers (operating out of nearby nations).

Star Wars Jedi: Survivor Receives First Patch on PC Today, Respawn Entertainment Issues Apology Message

Respawn Entertainment, the Star Wars division at Electronic Arts and Lucasfilm Games have today released their first patch for the PC version of Star Wars Jedi: Survivor - some folks must have been working like mad over the weekend in order to address some of the problems encountered shortly after the game's launch last Friday (April 28). The EA Star Wars Twitter account issued a statement regarding the initial batch of patches for all platforms affected: "Today a patch has become available for the PC version of Star Wars Jedi: Survivor, and tomorrow (5/2) we'll also be issuing a patch for PlayStation 5 and Xbox Series X|S. We are hard at work on patches that will further improve performance and fix bugs across all platforms. There are more updates to come across all platforms, and we will share that timing when it is available."

The patch notes for today's PC update only mention "performance improvements for non-raytraced rendering" so it seems the developers have a lot more work to do over the coming weeks. The situation on current generation PlayStation and Xbox consoles looks to largely the same, and tomorrow's fix list is extensive (the same problems have already been addressed on PC with today's patch). TPU's own resident reviewer extraordinaire went in-depth and explored Star Wars Jedi: Survivor's technical issues this weekend - part of W1zzard's conclusion was very unkind: "We're now paying $70 to beta-test an unpolished turd that they call an AAA game—not the first time this year. I'm starting to wonder if these companies aren't slowly eroding their customer base by delivering broken products over and over again."

Obsidian Entertainment's Grounded Gets Super Duper Update, Free Trial on Steam This Weekend

The Grounded team is excited to bring Update 1.2.0 to the community this week. Rightfully titled The Super Duper update, this massive update brings with it many quality-of-life changes, more than a hundred new items to craft, a brand new Base Coziness feature, and wasps, a new terrifying creature to fight. But first, let's dive into the Super Duper… an item duplication machine!

THE SUPER DUPER UPDATE
Item Duplication - The Super Duper is a new piece of equipment installed in the Oak Lab. Players will find the Super Duper machine the next time they visit BURG.L! This machine will allow players to duplicate specific equipment and items using Raw Science. To use the Super Duper, players must locate Duper Discs throughout the yard. The first disc unlocks operation of the machine, while the other discs grant the player the ability to unlock duping of higher-tier equipment and items. It can even duplicate trinkets, unique items, and upgrade stones. Making this even more helpful for players, any item duplicated will include all of the item's Smithing upgrades, saving a lot of time for when you and your friends need to gear up quickly and get back to adventuring.

Latest Steam Client Beta Update Adds Many Fun and Flexible New Features

Steam Client Beta updates do not normally attract much attention - Valve's iterative patch notes for the digital service application read in a mostly mundane way - but this week's trial system upgrade has turned heads. Valve has managed to introduce some interesting new features with this latest update - the in-game overlay system has been overhauled so users are offered the option to pin related windows over/on top of an active game session. Players are granted multiple options in the adjustment of overlay window opacity levels - so web browsers, document apps and image browsers can be customized to best suit the in-game experience. Users will also be happy to discover that they can now watch their favorite movies, TV shows or streaming platform within the same screen space as their chosen game - no need to minimize and arrange multiple app windows or shift everything across multiple monitor setups. The screenshot manager has been enhanced to a greater degree - Valve states that: "it's responsive, you can choose from large or small thumbnails, view recent screenshots rather than by game, and you can manage online screenshots as well as local screenshots".

A new Notes App has been introduced via the latest Steam Client Beta update - users can now jot down their thoughts and observations during game sessions. Valve boasts that the application offers: "rich text formatting, the ability to have multiple notes per game, and can even be used in offline mode." The blog also provides explanations of other handy features and improvements: "The new toolbar gives you access to anything you may need in the middle of a game - friends chat, achievements progress, guides, discussions, a browser, and more. We've picked a couple windows by default, and you can pick and personalize the pieces of content you'd like to see in your overlay - settings are saved between games. This toolbar can be switched between an icon view and a list view in Settings. The Game Overview is your one-stop shop to see what's going on with the game since you last played it. For example, it shows what achievements you have in progress, which friends are playing the same game, top guides, news, and more."
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