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Samsung's 2 nm GAA Node Process Test Yields Reportedly Pass 40% Mark

According to the latest South Korean semiconductor industry whispers, Samsung's 2 nm GAA node process (aka SF2) development team has hit another pleasing experimental production milestone. An Asia Economy SK news article has sourced insights from inside track players—one unnamed mole posited that: "the 2 nm yield currently under development at Samsung Foundry is much better than previously known...and more positive than the (reportedly abandoned) 3 nm process." A combination of relatively new leadership and a rumored welcoming of first wave High-NA EUV equipment has likely bolstered next-gen efforts, after late 2024's alleged failure of 3 nm prototypes. Leaks from earlier in 2025 indicated SF2 test yields wavering around 20-30%; far from ideal—back then, insider reports suggested that TSMC was well on the way to achieving 60% rates with a competing 2 nm product line. Asia Economy has picked up on mutterings about Samsung's current progress—latest outputs: "have exceeded 40% in the wafer testing stage at a post-processing company."

Industry watchdogs reckon that the South Korean's foundry business is making good progress; perhaps on track to commence speculated mass production by the third quarter of this year—just in time to get finalized flagship "Exynos 2600" mobile chips in the manufacturing pipeline. The Taiwanese rumor mill indicated a major milestone "completion" of TSMC's 2 nm trial phase at some point last month—insiders mentioned excellent yield rates: in the region of 70-80%. Cross-facility mass production could start later this year, but experts propose that the market leader will be implementing price hikes. These "elevated charges" could send loyal TSMC customers in the direction of an alternate source of 2 nm wafers: Samsung. Fresh semicon biz gossip has the likes of Apple, AMD and NVIDIA in the picture.

NVIDIA GeForce RTX 5080 Mobile GPU Benched, Approximately 10% Slower Than RTX 5090 Mobile

NVIDIA and its laptop manufacturing partners managed to squeeze out higher end models at the start of the week (March 31); qualifying just in time as a Q1 2025 launch. As predicted by PC gaming hardware watchdogs, conditions on day one—for the general public—were far from perfect. Media and influencer outlets received pre-launch evaluation units—Monday's embargo lift did not open up floodgates to a massive number of published/uploaded reviews. Independent benchmarking of Team Green's flagship—GeForce RTX 5090 Mobile—produced somewhat underwhelming results. To summarize, several outlets—including Notebookcheck—observed NVIDIA's topmost laptop-oriented GPU trailing way behind its desktop equivalent in lab tests. Notebookcheck commented on these findings: "laptop gamers will want to keep their expectations in check as the mobile GeForce RTX 5090 can be 50 percent slower than the desktop counterpart as shown by our benchmarks. The enormous gap between the mobile RTX 5090 and desktop RTX 5090 and the somewhat disappointing leap over the outgoing mobile RTX 4080 can be mostly attributed to TGP."

The German online publication was more impressed with NVIDIA's sub-flagship model—two Ryzen 9 9955HX-powered Schenker XMG Neo 16 test units—sporting almost identical specifications—were pitched against each other, a resultant mini-review of benched figures was made available earlier today. Notebookcheck's Allen Ngo provided some context: "3DMark benchmarks...show that the (Schenker Neo's) GeForce RTX 5080 Mobile unit is roughly 10 to 15 percent slower than its pricier sibling. This deficit translates fairly well when running actual games like Baldur's Gate 3, Final Fantasy XV, Alan Wake 2, or Assassin's Creed Shadows. As usual, the deficit is widest when running at 4K resolutions on demanding games and smallest when running at lower resolutions where graphics become less GPU bound. A notable observation is that the performance gap between the mobile RTX 5080 and mobile RTX 5090 would remain the same, whether or not DLSS is enabled. When running Assassin's Creed Shadows with DLSS on, for example, the mobile RTX 5090 would maintain its 15 percent lead over the mobile RTX 5080. The relatively small performance drop between the two enthusiast GPUs means it may be worth configuring laptops with the RTX 5080 instead of the RTX 5090 to save on hundreds of dollars or for better performance-per-dollar." As demonstrated by Bestware.com's system configurator, the XMG NEO 16 (A25) SKU with a GeForce RTX 5090 Mobile GPU demands a €855 (~$928 USD) upcharge over an RTX 5080-based build.

Razer Unveils The Skibidi Headset with AI-Powered "Brainrot" Translator

Razer, the leading global lifestyle brand for gamers, today unveiled the Razer Skibidi headset, the world's first AI-powered, intelligent "Brainrot" translator. Powered by Razer AI Gamer Copilot, the Razer Skibidi serves as a real-time linguistic assistant that translates "brainrot" - what the internet has dubbed Gen Alpha's slang of seemingly unintelligible words - into "normal speak" and vice versa to facilitate intergenerational conversations.

In an era where internet slang evolves faster than the latest fad, communicating across generations has reached a whole new realm of complexity. Designed to help frustrated parents and older Gen Z siblings decode the often-perplexing lexicons of internet culture from Gen Alpha, the Razer Skibidi is coded with 1,337 unique Natural Language Processing (NLP) algorithms, tapping on the full capabilities of our patented AI to decipher the impossible - all in real time, at the touch of a button.

AMD Ryzen 5 9600 Nearly Matches 9600X in Early Benchmarks

The AMD Ryzen 5 9600 launched recently as a slightly more affordable variant of the popular Ryzen 5 9600X. Despite launching over a month ago, the 9600 still appears rather difficult to track down in retail stores. However, a recent PassMark benchmark has provided some insights as to the performance of the non-X variant of AMD's six-core Zen 5 budget CPU. Unsurprisingly, the Ryzen 5 9600X and the Ryzen 5 9600 are neck-and-neck, with the 9600X scraping past its non-X counterpart by a mere 2.2% in the CPU benchmark.

According to the PassMark result, the Ryzen 5 9600 scored 29,369, compared to the Ryzen 5 9600X's 30,016, while single-core scores were 4581 for the 9600X and 4433 points for the 9600, representing a 3.2% disparity between the two CPUs. The result is not surprising, since the only real difference between the 9600 and the 9600X is 200 MHz boost clock. All other specifications, including TDP, core count, cache amount and base clock speed, are identical. Both CPUs are also unlocked for overclocking, and both feature AMD Precision Boost 2. While the Ryzen 5 9600 isn't available just yet, it will seemingly be a good option for those who want to stretch their budget to the absolute maximum, since recent reports indicate that it will be around $20 cheaper than the Ryzen 5 9600X, coming in at around the $250-260 mark.

AMD-built Radeon RX 9070 non-XT Tested Out by Chiphell Member

Around late January, out-of-date AMD marketing material teased the existence of a Radeon RX 9070 series reference card design. Almost a month later, PC hardware news outlets picked up on an official signal about Team Red's launch lineup consisting entirely of board partner-produced options. First-party enthusiasts were disappointed by the apparent total lack of "Made by AMD" (MBA) solutions, but some unusual specimens appeared online roughly two weeks post-RDNA 4's launch. Reports pointed to triple-fan Radeon RX 9070 XT and dual-fan RX 9070 MBA cards being exchanged for cash via Chinese black market channels. Photographed examples seemed to sport a somewhat muted black shroud design—not quite as exciting when compared to AMD's marketed/rendered brushed metal effect promo units.

Members of the Chiphell forum have spent months leaking many aspects of Team Red's foray into a new generation of graphics architecture—going back to the days of old nomenclature: Radeon RX 8800 XT. Yesterday, one participant revealed their fresh purchase of a Radeon RX 9070 non-XT MBA card. They sold their old GeForce RTX 4070 SUPER 12 GB graphics card, in favor of Navi 48 GPU-based OEM hardware. The post focused mainly on photo uploads and screenshots, but a brief description stated: "purchased at original price (TPU note: presumably 4499 RMB), room temperature is 16 degrees Celsius. Dual fans on the front. The back panel has an AMD logo, but it's a sticker." As theorized by VideoCardz, AMD likely produced a limited number of pre-release "public" MBA cards. The publication reckons that partner companies have received a smattering of samples for evaluation or software development purposes. The presence of an old school Radeon logo (pre-RDNA era) is a head scratcher, given the unit's supposed first-party origin.

AMD Ryzen 9 9950X3D Leaked PassMark Score Shows 14% Single Thread Improvement Over Predecessor

Last Friday, AMD confirmed finalized price points for its upcoming Ryzen 9 9950X3D ($699) and 9900X3D ($599) gaming processors—both launching on March 12. Media outlets are very likely finalizing their evaluations of review silicon; official embargoes are due for lifting tomorrow (March 11). By Team Red decree, a drip feed of pre-launch information was restricted to teasers, a loose March launch window, and an unveiling of basic specifications (at CES 2025). A trickle of mid-January to early March leaks have painted an incomplete picture of performance expectations for the 3D V-Cache-equipped 16 and 12-core parts. A fresh NDA-busting disclosure has arrived online, courtesy of an alleged Ryzen 9 9950X3D sample's set of benchmark scores.

A pre-release candidate posted single and multi-thread ratings of 4739 and 69,701 (respectively), upon completion of PassMark tests. Based on this information, a comparison chart was assembled—pitching the Ryzen 9 9950X3D against its direct predecessor (7950X3D), a Zen 5 relative (9950X), and competition from Intel (Core Ultra 9 285K). AMD's brand-new 16-core flagship managed to outpace the previous-gen Ryzen 9 7950X3D by ~14% in single thread stakes, and roughly 11% in multithreaded scenarios. Test system build details and settings were not mentioned with this leak—we expect to absorb a more complete picture tomorrow, upon publication of widespread reviews. The sampled Ryzen 9 9950X3D CPU surpassed its 9950X sibling by ~5% with its multi-thread result, both processors are just about equal in terms of single-core performance. The Intel Core Ultra 9 285K CPU posted the highest single-core result within the comparison—5078 points—exceeding the 9950X3D's tally by about 7%. The latter pulls ahead by ~3% in terms of recorded multi-thread performance. Keep an eye on TechPowerUp's review section; where W1zzard will be delivering his verdict(s) imminently.

PlayStation Unveils New PS5 Beta Testing Program

Sony Interactive has unveiled its new Beta Program at PlayStation, a central system that lets gamers sign up for upcoming beta tests across various PlayStation experiences. One registration allows users to show interest in testing PS5 and PC games new PS5 features, PlayStation App updates, and improvements to the user experience on PlayStation.com. "The Beta Program at PlayStation will create an easy, centralized place for you to register your interest in a range of future PlayStation betas." said Sid Shuman, senior director at Sony Interactive Entertainment.

Sony will send invites to chosen participants, who can then decide to join each specific beta. Sony made it clear in the blog post about the Beta Program that joining doesn't guarantee access to all future tests. It just means Sony will think about including you. To qualify, players need a PlayStation Network account in good standing, must live in a supported area, and meet their region's age rules. You can sign up for free, and it's becoming available worldwide at playstation.com/beta-program-at-playstation.

AMD Radeon RX 9070 and 9070 XT Official Performance Metrics Leaked, +42% 4K Performance Over Radeon RX 7900 GRE

AMD's internal benchmarks of its upcoming RDNA 4-based RX 9070 series graphics cards have been leaked, thanks to VideoCardz. The flagship RX 9070 XT delivers up to 42% better performance than the Radeon RX 7900 GRE at 4K resolution across a test suite of over 30 games, with the standard RX 9070 showing a 21% improvement in the same scenario. The performance data, encompassing raster and ray-traced titles at ultra settings, positions the RX 9070 series as a direct competitor to NVIDIA's RTX 4080 and RTX 5070 Ti. Notably, AMD's testing methodology focused on native rendering and ray tracing capabilities rather than upscaling technologies like FSR. The RX 9070 XT demonstrated large gains at 4K resolution, achieving a 51% performance uplift compared to the two-generations older RX 6900 XT. Meanwhile, the base RX 9070 model showed a 38% improvement over the RX 6800 XT at 4K with maximum settings enabled.

While AMD confirms its new cards are designed to compete with NVIDIA's RTX 50 series, specific comparative benchmarks against the RTX 5070 Ti were absent from the presentation. AMD acknowledges it has yet to acquire the competitor's hardware for testing. The company is expected to provide a comprehensive performance overview, potentially including additional GPU comparisons, during its official announcement on February 28. Both RX 9070 series cards will feature 16 GB of VRAM, matching the memory configuration of the RX 7900 GRE used as a primary comparison point. By the official launch date, AMD will have time to push final driver tweaks for optimal performance. Nonetheless, more information will surface as we near the official release date.

NVIDIA's Latest "State of AI in Telecommunications" Survey Highlights Increased Integration

The telecom industry's efforts to drive efficiencies with AI are beginning to show fruit. An increasing focus on deploying AI into radio access networks (RANs) was among the key findings of NVIDIA's third annual "State of AI in Telecommunications" survey, as more than a third of respondents indicated they're investing or planning to invest in AI-RAN.

The survey polled more than 450 telecommunications professionals worldwide, revealing continued momentum for AI adoption—including growth in generative AI use cases—and how the technology is helping optimize customer experiences and increase employee productivity. Of the telecommunications professionals surveyed, almost all stated that their company is actively deploying or assessing AI projects.

EA DICE Announces Battlefield Labs

Today, the storied Battlefield franchise known for uncompromising all-out warfare and world-class gameplay for over two decades, announced the most ambitious community testing program in franchise history - Battlefield Labs. The work on the next Battlefield experience is entering a critical phase in development that will benefit from collaboration with the community like never before.

Sign Up for Battlefield Labs Are Now Open
The first phase of Battlefield Labs testing will go live in the coming weeks, and sign up to players is available now at battlefield.com/labs. Initial tests will include an invited group of players and servers located in Europe and North America ahead of plans to expand invitees and server locations in the future.

UL Solutions Adds Support for DLSS 4 and DLSS Multi Frame Generation to the 3DMark NVIDIA DLSS Feature Test

We're excited to announce that in today's update to 3DMark, we're adding support for DLSS 4 and DLSS Multi Frame generation to the NVIDIA DLSS feature test. The NVIDIA DLSS feature test and this update were developed in partnership with NVIDIA. The 3DMark NVIDIA DLSS feature test lets you compare performance and image quality brought by enabling DLSS processing. If you have a new GeForce RTX 50 Series GPU, you'll also be able to compare performance with and without the full capabilities of DLSS 4.

You can choose to run the NVIDIA DLSS feature test using DLSS 4, DLSS 3 or DLSS 2. DLSS 4 includes the new DLSS Multi Frame Generation feature, and you can choose between several image quality modes—Quality, Balanced, Performance, Ultra Performance and DLAA. These modes are designed for different resolutions, from Full HD up to 8K. DLSS Multi Frame Generation uses AI to boost frame rates with up to three additional frames generated per traditionally rendered frame. In the 3DMark NVIDIA DLSS feature test, you are able to choose between 2x, 3x and 4x Frame Generation settings if you have an NVIDIA GeForce RTX 50 series GPU.

FATAL FURY: City of the Wolves Open Beta Test Starts February 20

SNK CORPORATION has announced an Open Beta test for FATAL FURY: City of the Wolves. The beta for SNK's highly anticipated fighting game will be available from February 20 to February 24 (PST) on PlayStation 5, PlayStation 4, Xbox Series X|S, and Steam. Participation in the beta test does NOT require an active PlayStation Plus or Xbox Game Pass Core/Ultimate subscription. FATAL FURY: City of the Wolves is set to release on April 24, 2025.

Rev Up for Open Beta
From February 20, 2025 (12 AM PST) through February 24, 2025 (11:59 PM PST), PC and console players can choose from eight total characters and throw down with friends in three online modes: Ranked Match, Casual Match, or Room Match. Those eager to hone their skills and learn dynamic combo routes can practice in the offline Training mode. FATAL FURY: City of the Wolves introduces a stunning, comic-inspired art style that's a visual treat for series fans, combined with fights fueled by the cutting-edge REV System to deliver dynamic matches. The open beta offers the public their first opportunity to experience the modernized action of City of the Wolves at home, featuring two distinct control schemes tailored to engage both newcomers and seasoned pros.

Riot Teases Potential March 2025 Playtest for New 2.5D 2v2 Fighter Featuring 'League of Legends' Characters

2XKO is an upcoming team-based fighter game from League of Legends studio, Riot Games, and it looks to be getting a 2025 release. While 2XKO had an alpha playtest since August of this year, the development team recently hinted in a post on X that something is coming in March next year—potentially an expanded beta playtest or even the full launch of the game: "brb for a bit - locking in. you'll see what we've been up to in march, but we'll drop an update in february. in the meantime, support your locals."

The alpha version of the game Riot playtested in August was seemingly quite feature-complete, although a slew of changes is coming to the game based on that feedback, suggesting that what's to come in early 2025 is likely a wider playtest, rather than a full launch. Riot has previously confirmed that 2XKO will be launching sometime in 2025, but there is likely more testing necessary before the game is ready for prime time. That said, Riot Games is no stranger to short beta periods—League of Legends launched into open beta a mere week before its full launch. If 2XKO's previous development updates and the last playtest are anything to go by, the February update Riot teased will probably preview what to expect in the next playtest, with March either being the playtest itself or a showcase of an upcoming alpha or beta test.

UL Adds New DirectStorage Test to 3DMark

Today we're excited to launch the 3DMark DirectStorage feature test. This feature test is a free update for the 3DMark Storage Benchmark DLC. The 3DMark DirectStorage feature test helps gamers understand the potential performance benefits that Microsoft's DirectStorage technology could have for their PC's gaming performance.

DirectStorage is a Microsoft technology for Windows PCs with PCIe SSDs that reduces the overhead when loading game data. DirectStorage can be used to reduce game loading times when paired with other technologies such as GDeflate, where the GPU can be used to decompress certain game assets instead of the CPU. On systems running Windows 11, DirectStorage can bring further benefits with BypassIO, lowering a game's CPU overhead by reducing the CPU workload when transferring data.

The Finals Dev's New Extraction Shooter Arc Raiders Gets October 24 Tech Test

Arc Raiders, the upcoming third-person PvPvE survival shooter from the developer of The Finals has received a date for its first tech test on Steam. This will apparently be the game's largest external play test to date, and, given the far-away release date, the developer will likely be evaluating things like server performance and game stability first and foremost—although players will likely be asked for feedback regarding game performance and features, as well. The tech test will run for four days, starting on October 24 and ending on October 27.

Players interested in trying out the upcoming extraction shooter can apply via the game's Steam Store page, although they will also need to agree to a non-disclosure agreement, and they will not be allowed to stream any gameplay, share any footage or images from the new game, or even talk about the playtest. In the announcement for the playtest, Embark Studios is clear that this is not meant to be a marketing push for Arc Raiders, despite the press wave that came with the tech test announcement, and the studio hopes to save the excitement for when the game fully releases in 2025.

Indie Dungeon Crawler, Wayfinder, To Exit Early Access With New Map, Grappling Hook, and Playable Character

After recently announcing PS5 and PC cross-play, Airship Syndicate announced that its co-op, indie, ARPG dungeon crawler, Wayfinder, will officially exit early access on October 21. Along with the full version 1.0 release, Wayfinder will introduce both a new playable area, called The Crucible, and a new vertical traversal tool, called a Hookshot, specifically designed to explore the ruins of the ancient city. The announcement comes with gameplay footage (see on the PlayStation Blog) of the overgrown, gloomy mega-mech that was built by the ancients to fight a war but has since been reclaimed by nature. The new map adds an extra degree of verticality to the game, giving the developers an opportunity to expand the player experience and arsenal.

In addition to the new region and extended mobility options, Airship Syndicate is teaming up with Critical Role for a paid DLC that will add The Legend of Vox Machina characters to Wayfinder as playable characters. Although exact pricing of the DLC is unknown both the Critical Role DLC Supporter Pack and The Crucible will be available on October 21. After the update, players will still be able to play in both single-player and co-op modes, just like before.

iPhone 16 Pro Max Testing Reveals A18 Pro Still Limited in Raster Performance Despite Improved Ray Tracing

Apple recently launched the iPhone 16 Pro and Pro Max with the company's new A18 Pro SoC, and in its presentation, Apple claimed the new SoC offered up to 20% faster gaming performance than the previous generation. While this may be true in certain scenarios, recent testing in Alien Isolation has revealed that the A18 Pro's GPU still has some shortcomings when it comes to gaming.

According to the tests run by MrMacRightPlus, the Apple iPhone 16 Pro Max is barely able to maintain 30 FPS in Alien Isolation when running at its native 2868×1320 pixel resolution. While Alien Isolation is a AAA title that was ported to the iPhone, it is still a 10-year-old game, meaning it should be fairly easy to run. Lowering the in-game resolution, however, results in a substantial improvement to the A18 Pro's performance, with the game reaching 60 FPS after the change. This 30 FPS limitation may not all be down to a lack of performance from the A18 Pro SoC, though.

Synopsys and TSMC Pave the Path for Trillion-Transistor AI and Multi-Die Chip Design

Synopsys, Inc. today announced its continued, close collaboration with TSMC to deliver advanced EDA and IP solutions on TSMC's most advanced process and 3DFabric technologies to accelerate innovation for AI and multi-die designs. The relentless computational demands in AI applications require semiconductor technologies to keep pace. From an industry leading AI-driven EDA suite, powered by Synopsys.ai for enhanced productivity and silicon results to complete solutions that facilitate the migration to 2.5/3D multi-die architectures, Synopsys and TSMC have worked closely for decades to pave the path for the future of billion to trillion-transistor AI chip designs.

"TSMC is excited to collaborate with Synopsys to develop pioneering EDA and IP solutions tailored for the rigorous compute demands of AI designs on TSMC advanced process and 3DFabric technologies," said Dan Kochpatcharin, head of the Ecosystem and Alliance Management Division at TSMC. "The results of our latest collaboration across Synopsys' AI-driven EDA suite and silicon-proven IP have helped our mutual customers significantly enhance their productivity and deliver remarkable performance, power, and area results for advanced AI chip designs.

Valve Testing ARM64 Support for Steam Gaming Platform, Android Expansion Possible Too

Gaming giant Valve appears to be venturing into uncharted territory. Recent findings on SteamDB have revealed that the company may be working on integrating ARM architecture and Android app support into its ecosystem. A mysterious application, codenamed "ValveTestApp3043620," has been spotted with an update that includes interesting changes. The update features new tags for several popular games, including Left 4 Dead 2, Garry's Mod, and Kerbal Space Program. These tags, such as "proton-arm64" and "proton-arm64e," indicate that Valve is testing a version of Proton specifically designed for ARM64-based systems. Proton, Valve's brainchild developed in partnership with CodeWeavers, is the magic behind running Windows games on Linux systems. By extending this technology to ARM64, Valve could be paving the way for PC gaming on portable Arm-based devices, potentially signaling a new hardware strategy.

The plot thickens with mentions of "proton_experimental" and "proton-arm64ec-vanguard" in the changelog, hinting at ongoing tests and experimental builds. Additionally, references to Waydroid, a tool enabling Android apps on Linux, suggest that Valve's ambitions may extend beyond gaming, possibly aiming to broaden software accessibility of its platform. This development has sparked speculation about the possibility of Steam games running on Android smartphones and tablets or even a possible Arm-powered version of the Steam Deck. However, a more likely scenario could be testing for Windows support on Arm-based chips. The timing of these experiments aligns with recent announcements of laptops featuring Qualcomm's ARM64-based Snapdragon X CPUs. These devices can run Windows-based games through Microsoft and Qualcomm's emulation layer, Prism. If Valve's Proton can provide superior performance or more stable emulation for Windows-based games on Arm devices, it could position itself as a strong competitor to Prism.

Disabled SLC Cache Tested on M.2 SSD, Helps Performance in Some Cases

Gabriel Ferraz, maintainer of the TechPowerUp SSD database and content creator, recently published an article that shows the relationship between SLC (Single-Level Cell) cache technology and its performance impact on SSDs. Using a Pichau Aldrin Pro 2 TB SSD featuring an Innogrit IG5236 controller and YMTC 128-layer TLC NAND, Gabriel has uncovered both the advantages and potential drawbacks of this feature. The article reveals that with SLC cache enabled, which acts as a high-speed buffer, the SSD achieved remarkable write speeds of up to 6.5 GB/s, but only until 691 GB had been written. Beyond that, speeds dropped to 2.2 GB/s and then to 860 MB/s as the drive filled up.

Disabling the SLC cache delivers more consistent performance results that are 2.1 GB/s across the whole capacity of the SSD, but with lower peak performance. Testing also examined the impact on power consumption and efficiency. With the SLC cache active, the SSD consumed approximately 5 W of power while achieving over 3000 MB/s bandwidth. Disabling the cache reduced power consumption but at the cost of halving the bandwidth to around 1900 MB/s, resulting in lower overall efficiency. Maximum power consumption with cache enabled peaked at 7.3 W, compared to a lower figure when operating in constant TLC mode. Below, you can see some performance benchmarks published on The Overclock Page.

Huawei Reportedly Developing New Ascend 910C AI Chip to Rival NVIDIA's H100 GPU

Amidst escalating tensions in the U.S.-China semiconductor industry, Huawei is reportedly working on a new AI chip called the Ascend 910C. This development appears to be the Chinese tech giant's attempt to compete with NVIDIA's AI processors in the Chinese market. According to a Wall Street Journal report, Huawei has begun testing the Ascend 910C with various Chinese internet and telecom companies to evaluate its performance and capabilities. Notable firms such as ByteDance, Baidu, and China Mobile are said to have received samples of the chip.

Huawei has reportedly informed its clients that the Ascend 910C can match the performance of NVIDIA's H100 chip. The company has been conducting tests for several weeks, suggesting that the new processor is nearing completion. The Wall Street Journal indicates that Huawei could start shipping the chip as early as October 2024. The report also mentions that Huawei and potential customers have discussed orders for over 70,000 chips, potentially worth $2 billion.

Samsung's 8-layer HBM3E Chips Pass NVIDIA's Tests

Samsung Electronics has achieved a significant milestone in its pursuit of supplying advanced memory chips for AI systems. Their latest fifth-generation high-bandwidth memory (HBM) chips, known as HBM3E, have finally passed all NVIDIA's tests. This approval will help Samsung in catching up with competitors SK Hynix and Micron in the race to provide HBM memory chips to NVIDIA. While a supply deal hasn't been finalized yet, deliveries are expected to start in late 2024.

However, it's worth noting that Samsung passed NVIDIA's tests for the eight-layer HBM3E chips while the more advanced twelve-layer version of the HBM3E chips is still struggling pass those tests. Both Samsung and NVIDIA declined to comment on these developments. Industry expert Dylan Patel notes that while Samsung is making progress, they're still behind SK Hynix, which is already preparing to ship its own twelve-layer HBM3E chips.

NVIDIA Testing GeForce RTX 50 Series "Blackwell" GPU Designs Ranging from 250 W to 600 W

According to Benchlife.info insiders, NVIDIA is supposedly in the phase of testing designs with various Total Graphics Power (TGP), running from 250 Watts to 600 Watts, for its upcoming GeForce RTX 50 series Blackwell graphics cards. The company is testing designs ranging from 250 W aimed at mainstream users and a more powerful 600 W configuration tailored for enthusiast-level performance. The 250 W cooling system is expected to prioritize compactness and power efficiency, making it an appealing choice for gamers seeking a balance between capability and energy conservation. This design could prove particularly attractive for those building small form-factor rigs or AIBs looking to offer smaller cooler sizes. On the other end of the spectrum, the 600 W cooling solution is the highest TGP of the stack, which is possibly only made for testing purposes. Other SKUs with different power configurations come in between.

We witnessed NVIDIA testing a 900-watt version of the Ada Lovelace AD102 GPU SKU, which never saw the light of day, so we should take this testing phase with a grain of salt. Often, the engineering silicon is the first batch made for the enablement of software and firmware, while the final silicon is much more efficient and more optimized to use less power and align with regular TGP structures. The current highest-end SKU, the GeForce RTX 4090, uses 450-watt TGP. So, take this phase with some reservations as we wait for more information to come out.

NVIDIA Releases DLSS 3.7.0 With Quality E Preset for Image Quality Improvements

Yesterday, NVIDIA released the latest version of its Deep Learning Super Sampling (DLSS) 3.7.0. The newest version promises to improve image quality. Among the most notable additions is the now default "E" quality preset. This builds upon the previous DLSS versions but introduces noticeably sharper images, generally improved fine detail stability, reduced ghosting, and better temporal stability in general compared to DLSS 3.5. It has been tested with Cyberpunk 2077 in the YouTube video with the comparison between DLSS 3.5.10, DLSS 3.6.0, and the newest DLSS 3.7.0. Additionally, some Reddit users reported seeing a noticeable difference on Horizon Forbidden West at 1440p.

Generally, the DLSS 3.7.0 version can be a drop-in replacement to the older DLSS versions. Using DLSS Tweaks, or even manually, users can patch in the latest DLSS 3.7.0 DLL and force games that weren't shipped initially or updated to support the latest DLSS 3.7.0 DLL file. We have the latest DLL download up on our Downloads section on TechPowerUp, so users can install DLSSTweaks and grab the desired file version on our website.

Grab the latest DLSS 3.7.0 DLL file here.

"V Rising" Exits Early Access on May 8th

V Rising is emerging from the shadows to take its greatest form to date! Join millions of Vampires on the journey to become the supreme predator of Vardoran, carving your name into the history of a world that has forgotten your kind. Journey through the shadows of the lands of man and monster, staking your claim and raising your towering castle. Drink blood, gather knowledge, and prove that you are worthy of the claim of the greatest Vampire to ever live by overcoming one final challenge…

Coming May 8th, 2024 to Steam, take to the skies on leathery wings and face down the Vampire king! Write the future of Vardoran in blood and live your legend this Spring! More information on the upcoming launch is right around the corner, so keep an eye on us to be the first to hear about the latest, greatest chapter of V Rising! V Early Access is available now on Steam!
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