Intel Benchmark Results
Test System
The release of CUDIMM (Clocked Unbuffered DIMM) into the consumer market represents a notable advancement in memory bandwidth technology, addressing the increasing demand for high-performance computing hardware. This integration underscores the ongoing development and refinement of memory standards, highlighting their essential role in pushing system performance boundaries.
Below, is benchmarks showcasing off some of the potential benefits that CUDIMM can offer. Building on that, we've taken additional measures to enhance the performance of the Intel Core Ultra 9 285K processor by strategically adjusting key parameters. Specifically, through increases in both Ring Cache and Die-2-Die Ratio, we aim to leverage this ADATA XPG Lancer CUDIMM RGB DDR5-9600 enthusiast memory kit, maximizing its potential for optimal system performance.
AIDA64
Cinebench
Cinebench is one of the most popular modern CPU benchmarks because it is built around the renderer of Maxon's Cinema 4D software. Both AMD and Intel have been showing this performance test at various public events, making it almost an industry standard. Using Cinebench 2024 and R23, we tested multithreaded performance.
Blender 4.1
Blender is one of the few professional-grade rendering programs out there that is both free and open source. That fact alone helped build a strong community around the software, making it a highly popular benchmark program due to its ease of use as well. For our testing, we're using the Blender Splash Screen "
Blender 4.1 – Lynxsdesign" benchmark scene with Blender 4.1.
3DMark
3DMark is a popular gaming performance benchmark used by millions of people, hundreds of hardware review sites and many of the world's leading technology companies.
Y-Cruncher
Y-Cruncher is a highly optimized piece of software that can calculate Pi and other constants to a huge number of digits. It is fully multithreaded, uses a modern code design and is optimized for all major processor architectures. This ability has made it a popular application, used by the enthusiast community to determine and compare how powerful their overclocked systems are.
Frametime Analysis: Counter-Strike 2
We present a more in-depth analysis than just average FPS to show how the framerate changes over time, which helps highlight FPS drops. Minimum FPS at both the 95th and 99th percentile are reported in these charts, too. A second chart, a histogram, shows shape and spread for the frametime data—how tightly grouped the measurements are. The "IQR" result is called "Interquartile Range," which is an outlier-resistant statistical value that tells us the range in the middle of the frametime distribution.
In the following charts, we are comparing two retail memory profiles. By doing so, the game benchmarks reveal where the limits lie in a top of the line Intel Ultra 9 based computer for 2025. For the XPG memory kit, XMP is enabled and all sub-timings are based on the individual XMP profile. For the JEDEC memory, this does not use an XMP profile, and instead it will load the timings from the JEDEC DDR5-6400 base profile.
Tests are conducted with the following components:
CPU: Intel Core Ultra 9 285K (P-Core @ 5.4 GHz, E-Core @ 4.6 GHz)
GPU: PNY GeForce RTX 4090 XLR8 VERTO
Memory (1): XPG Lancer CUDIMM RGB DDR5 AX5CU9600C4624G (46-58-58-138) XMP Enabled
Memory (2): JEDEC DDR5-6400 (52-52-52-103)
Counter-Strike 2 directly benefits from higher bandwidth on the Intel platform and is not greatly impacted by high latency for its average frame rates. However, there are exceptions to the norm. The 95th and 99th percentiles will benefit from lower latency. Here we see that the ADATA XPG Lancer CUDIMM RGB DDR5-9600 is ahead of all three metrics due to having higher bandwidth and lower latency over the base JEDEC DDR5-6400 memory.
Frametime Analysis: Baldur's Gate 3
Location: Baldur's Gate City
Testing Baldur's Gate 3 reveals a noticeable performance gap between the two memory kits. For this benchmark, we used Baldur's Gate City, a highly CPU-intensive location. While Intel has traditionally been less affected by memory latency depending on the game, the architectural redesign of the 1851 Socket has made latency a critical factor once again. By increasing the memory frequency to 9600 MT/s by using CUDIMM technology, this hurdle can be overcome and performance is restored.
Final Thoughts
CUDIMM (Clocked Unbuffered DIMM) driven by the Client Clock Driver (CKD) represents a significant advancement in memory technology, offering notable gains in terms of higher frequency, higher bandwidth, and improved stability. This innovative memory solution allows for increased clock speeds, enabling more data to be processed swiftly, which is particularly beneficial for computationally intensive tasks such as gaming and multitasking on high-end computers.
This technology is particularly appealing for high-end computing devices, including servers and gaming PCs, where performance is paramount. By balancing higher frequencies with thermal and power management considerations, CUDIMM offers a robust solution that maximizes system performance without compromising stability. This makes it an attractive option not only for casual gamers but also for professionals who rely on data processing and simulations requiring peak efficiency, using higher bandwidth memory not possible with traditional UDIMMs.
Looking ahead, the demand for faster and more reliable memory solutions is expected to grow as computers continue to push boundaries in technological advancements. CUDIMM stands out as a promising development in meeting these needs. With its potential to enhance both performance and stability at the same time, CUDIMM is an exciting step forward in the evolution of memory technology.