Dying Light 2 Benchmark Test & Performance Analysis Review 80

Dying Light 2 Benchmark Test & Performance Analysis Review

Ray Tracing Performance »

Test System

Test System
Processor:AMD Ryzen 7 5800X, 8c/16t, up to 4.7 GHz
(Zen 3, 32 MB Cache)
Motherboard:EVGA X570 DARK
BIOS 1.03
Resizable BAR:Enabled on all supported AMD & NVIDIA cards
Memory:Thermaltake TOUGHRAM, 16 GB DDR4
@ 4000 MHz 19-23-23-42 1T
Infinity Fabric @ 2000 MHz (1:1)
Cooling:Cooler Master MasterLiquid ML240L V2
240 mm AIO
Storage:Neo Forza NFP065 2 TB M.2 NVMe SSD
Power Supply:Seasonic Prime Ultra Titanium 850 W
Case:darkFlash DLZ31 Mesh
Operating System:Windows 10 Professional 64-bit
Version 20H2 (October 2020 Update)
Drivers: AMD: 22.2.1 Beta
NVIDIA: 511.65 WHQL
Benchmark scores in other reviews are only comparable when this exact same configuration is used.

We tested the public release version of Dying Light 2, including the 1.0.3 patch, not a press preview version. Both AMD and NVIDIA have released game-ready drivers for the game, which we used.

Graphics Memory Usage


In a first VRAM test, we're checking the memory usage of the various renderers, all at the same details setting. Only ray tracing was activated on top for a single run. Wow!


AMD vs. NVIDIA VRAM usage shows that AMD graphics cards typically use around 800 MB of additional memory.

Renderer Performance


Next, I benched the renderer options with a selection of graphics cards, at Highest Settings, again with RT disabled.

Surprisingly, DirectX 11 comes out on top, in almost every scenario, but the differences are small.

GPU Performance



FPS Analysis

In this section, we're comparing each card's performance to the average FPS measured in our graphics card reviews, which is based on a mix of 22 games and should provide a realistic average covering a wide range of APIs, engines, and genres.

Next Page »Ray Tracing Performance
View as single page
Aug 28th, 2024 15:19 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts