The EIZO FlexScan EV2795 positions itself as a business monitor. As such, it doesn't use any kind of adaptive sync technology and is limited to a refresh rate of 60 Hz.
Response Time and Overdrive
The EIZO FlexScan EV2795 has a 5 ms GtG response time. The panel uses overdrive technology to make the pixel transitions faster, and you will find the option under "Overdrive" in the OSD (Color > Advanced Settings). Overdrive has a grand total of three settings: Off, Standard, and Enhanced.
I extensively tested all of them by using the so-called pursuit camera method developed by the good people of
Blur Busters, namely Mark D. Rejhon. The idea of the procedure is to use a standard DSRL camera to capture the motion blur exactly like your eyes see it. That's achieved by mounting a camera on a smooth slider, setting the camera exposure to four times the length of the monitor refresh rate, and loading the
Ghosting Test Pattern with the Pursuit Camera Sync Track invented by Mark Rejhon of Blur Busters. The camera then has to be slid sideways at the same speed as the on-screen motion. The synchronization track is there to tell you if you're moving the camera too fast or too slow, or if it shakes too much. The procedure takes some practice and getting used to, but yields great results and lets us examine the differences between various overdrive settings at various monitor refresh rates.
I made a series of photos at the only available refresh rate of 60 Hz, with all three available Overdrive settings. Let's look at the results and figure out what the ideal overdrive setting would be:
The photos tell the whole story—setting Overdrive to "Standard" results in the clearest reproduction of moving objects. With Overdrive turned off, we can easily spot a bit of ghosting, while setting it to "Enhanced" introduces quite a lot of overshoot.
To measure the input lag of a monitor, I use a high-speed camera and a modified gaming mouse. Here's a detailed explanation of my testing procedure. To interpret the results properly, you need to be aware of it.
I start by connecting a modified Logitech G9x gaming mouse to my PC. The mouse has a blue LED connected directly to its primary button; it instantly illuminates after pressing the button. The USB sample rate is set to 1,000 Hz via the Logitech Gaming Software. I then mount the Nikon 1 J5, a mirrorless camera capable of recording video in 1,200 FPS, in front of the monitor. After that, I run Counter Strike: Global Offensive and load a custom map (Map_Flood, made by a
member of the Blur Busters community) consisting of nothing but a huge white square suspended in a black void. The camera is set up such that it records the entire screen.
Every video setting in CS:GO is either switched to the lowest-possible setting or turned off, and the console command "fps_max 0" is used to turn off the built-in FPS limiter and get as many frames per second as possible. Doing so removes the input lag caused by the game engine from the equation. My system is equipped with an overclocked Core i7-6700K and a GTX 1080 Ti, so it has no trouble hitting 2,000 FPS in that scenario. Vertical Sync and G-Sync/FreeSync are also turned off if available because we don't want anything delaying the drawing of frames; our goal is to have the first frame reach the screen as fast as the monitor itself lets it rather than limiting it by various syncing methods. You're probably wondering how much additional input lag can be introduced when G-Sync or FreeSync is used, which is undoubtedly something every user of a monitor that supports it will do—that's why you're buying it in the first place. I tested several different G-Sync and FreeSync monitors extensively with G-Sync/FreeSync on and off and found out that G-Sync/FreeSync introduces an additional 2 ms of input lag on average.
The test is conducted by starting the video recording and pressing the left mouse button, which is bound to the in-game command "Strafe Left," after which the LED blinks and an in-game movement occurs. I repeat this 20 times and then open the recorded videos in QuickTime, which has a nice option of browsing through a video frame-by-frame. I then find the frame where the LED first turned on and carefully look for the frame where the first glimpse of on-screen movement can be seen. The exact number of frames it took between those two events to happen is then multiplied by 0.8333 because I'm recording in 1,200 FPS (1 frame = 0.8333 ms). To get the final result, I subtract 5 ms from the calculated time because that's the average click latency of the Logitech G9x (it measures between 4 and 6 ms). There are a couple of other factors that slightly influence the score, such as the LED reaction time (1 ms or less), camera lag (1 ms), and USB polling rate (1 ms), but those aren't constant, so I'm not subtracting them from the final calculated result. That's also one of the reasons why I'm doing as many as 20 measurements—the impact of the aforementioned error margins is reduced with each additional sample.
In the end, we get the so-called button-to-pixel lag—the time that passes between an action with your mouse and said action first registering on the screen. Anything below 16 ms (that equals one frame of lag at 60 Hz) can be considered gaming-grade, and such a monitor is suitable even for the most demanding gamers and eSports professionals. If the input lag falls between 16–32 ms (between 1–2 frames of lag at 60 Hz), the monitor is suitable for almost everyone but the most hardcore gamers, especially if they're playing first-person shooters on a professional level. Finally, if a monitor's input lag is higher than 32 ms (over 2 frames of lag at 60 Hz), even casual gamers should be able to notice it. Will they be bothered by it? Not necessarily, but I can't recommend a screen like that for serious gaming.
Here's how the EIZO FlexScan EV2795 holds up in terms of input lag:
The measured input lag was very consistent and surprisingly low overall considering this is primarily a office/productivity monitor. On average, we're talking about 14.72 ms, making this a class 1 monitor, which means it is fast enough for gaming, at least as far as 60 Hz gaming goes.