The game supports windowed, borderless and fullscreen.
V-Sync can be disabled, there is no hidden FPS cap
NVIDIA DLSS and AMD FSR 2 are supported in the game. There is no support for Intel XeSS
DLSS does not have the DLAA quality preset, it's just "Quality," "Balanced," "Performance," "Ultra Performance" and "Off"
You may enable DLSS 3 Frame Generation, but only when you have DLSS 2 Upscaling enabled
The DLSS 3 implementation is completely unusable, there's ghosting artifacts everywhere when moving, and the in-game GUI like crosshairs is included in the DLSS 3 rendering pass, which creates additional artifacts
A second settings screen deals with the graphics quality settings
There is no predefined presets, you have to toggle each option separately
Near the top of the screen is a readout that shows a GPU and CPU performance budget and how much of that you're using with your current settings. Great idea, except that it's completely wrong. For example, I tested on a RTX 4090 with 13900K, at 1080p, and it suggested that my GPU settings are too high and the CPU budget is exceeded, too, which is not true—the game isn't CPU limited at this point.
The auto graphics settings are useless, too. For example, by default, Anisotropic Filtering is set to off, instead of x16, which is basically free on every modern graphics card
Besides that, there's a pretty nice list of settings to adjust, except that they do very little, both in terms of visual quality and FPS, check out the comparisons on the next page.
Test System
Test System
Processor:
Intel Core i9-13900K Raptor Lake, 5.8 GHz, 8+16 cores / 32 threads PL1 = PL2 = 320 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public release version of Immortals of Aveum, not a press preview version. Only AMD has released game-ready drivers. For all vendors we've used the newest drivers available at the time of testing.