Intel Core Ultra 7 265K Review 51

Intel Core Ultra 7 265K Review

Architecture (Continued) »

Arrow Lake Architecture


Intel Arrow Lake microarchitecture seeks to advance all key IP blocks of the processor—the CPU cores, the iGPU and platform I/O interfaces, as well as introduces an NPU; but with Intel's pivot to the latest TSMC 3 nm process (something even Apple's latest SoCs are on), there is a concerted effort to offer a leap in energy efficiency and thermals compared to Raptor Lake, which was built on 10 nm (how's that for a leap?). Of course, it's mighty expensive to build a large monolithic die on 3 nm, and so Intel implemented its second engineering pivot—to disaggregated tile-based processors arranged on an active interposer. Intel made this pivot on mobile with Meteor Lake and server with Sapphire Rapids, but it now arrives at the desktop.


The CPU cores are located on a piece of silicon built on 3 nm, called the Compute tile. This talks to the SoC tile with the memory controllers and PCIe root, and can make do with TSMC 6 nm (the same node AMD uses for its I/O die). This SoC tile also includes Intel's NPU 3. The iGPU is located on a dedicated Graphics tile, which is built on a fairly advanced 5 nm process. All the tiles sit on a Foveros base-tile, which acts like an interposer, facilitating high-density microscopic connections among the tiles, and their connections to the fiberglass substrate below using through-silicon vias. Intel says that the die-area of Arrow Lake-S (8P+16E) is 243 mm², and its total transistor count is 17.8 billion.


The Compute tile is the most important tile on the processor, it is dedicated to the CPU complex—the collective of 8 Lion Cove performance cores, and 16 Skymont E-cores. All 24 cores share a ringbus interconnect, and a 36 MB L3 cache. Each of the 8 P-cores has a 3 MB L3 cache, the E-cores are arranged in groups of 4 cores, called clusters. Each cluster shares a 4 MB L2 cache among its four cores. Unlike with Alder Lake and Raptor Lake, The P-cores and E-core clusters aren't segregated along two ends of the CPU, rather, they are arranged in alternating rows. There is a row of P-cores, followed by a row of two E-core clusters, and then two rows of P-cores, followed by another row of E-core clusters, and then the final row of P-cores. This approach has two benefits. Firstly, it reduces the concentration of heat during P-core intensive workloads such as gaming. Secondly, it could improve intercore latencies when threads are migrating between P-cores and E-cores, as it cuts down the ringbus stops between the two core types.


The SoC tile is the next most important tile. This takes up a mostly-central region of the chip, and is built on the 6 nm process. There are no low-power island E-cores on this tile, unlike with "Meteor Lake." The only logic heavy component is the NPU. This tile contains the dual-channel DDR5 memory controller, the DDR5 memory PHY, and the processor's PCI-Express root complex.


Not counting the DMI 4.0 x8 chipset bus, the processor puts out 20 PCIe Gen 5 lanes. Of these, 16 are dedicated to the PEG interface (for discrete graphics), and four to a dedicated CPU-attached M.2 NVMe slot. There are actually two CPU-attached M.2 slots. Besides the Gen 5 x4, there is a second Gen 4 x4 connection from the processor. This one comes from the breakout I/O tile, which also contains an integrated 40 Gbps Thunderbolt 4 controller. The SoC tile also contains three of the iGPU's allied components, the Display Engine, the Media Acceleration engine, and the Display I/O.


Intel deploys its second generation DDR5 memory controller architecture with Arrow Lake, retiring DDR4 memory support. The older Alder Lake and Raptor Lake feature a memory controller design with two controllers, each handling one channel, and both its 40-bit wide sub-channels; or in DDR4 mode, one controller per memory channel. Since Intel retired DDR4 support, the new architecture sees each of the two memory controllers address a sub-channel of a different channel. So controller 1 would address sub-channels 1 of both channels, while controller 2 would address sub-channels 2 of both channels. This approach probably lets Intel better utilize the sub-channel parallelism on DDR5.

Arrow Lake-S supports up to 192 GB of dual-channel memory, with up to 48 GB density per DIMM. It comes with native support for JEDEC DDR5-6400, and Intel says that DDR5-8000 is the "sweetspot" overclocking memory speed. The processors also support overclocked memory speeds well beyond this. There are already announcements of DDR5-9600, and throughout 2025 we should see memory speeds well beyond 10000 MT/s, using memory modules that use CKD chips (CUDIMMs or CSODIMMs). ECC is supported by the architecture, though not on the Z890 chipset, nor by the processor models being announced today.


The SoC tile integrates an NPU 3 unit, which appears to have been carried over from "Meteor Lake." This is based on Intel's 3rd Gen NPU architecture, compared to the 4th Gen NPU on "Lunar Lake." NPU 3 has a peak throughput of 13 AI TOPS, which means it falls short of the 40 TOPS requirement for Microsoft Copilot+ local acceleration. The unit contains two NCEs (neural compute engines), with two INT8/FP16 MAC arrays, four SHAVE DSPs, and a 4 MB scratchpad RAM.


The third key tile of "Arrow Lake" is the Graphics tile, built on the Xe-LPG graphics architecture, which, interestingly, is a generation older than the Xe2 architecture powering the iGPU of "Lunar Lake." The Graphics tile is built on the 5 nm TSMC N5P node. This Graphics tile only contains the iGPU's number crunching and graphics rendering machinery, in the form of a single Xe Rendering Slice with four Xe cores, worth 64 execution units (EUs) or 512 unified shaders. The Xe cores of Arrow Lake's graphics tile lack XMX units. Any AI acceleration is in the form of DP4a, and not XMX. The enthusiast mobile "Arrow Lake-HX" uses the same Graphics tile. On the other hand, "Arrow Lake-H" comes with a larger Graphics tile with eight Xe cores (128 EU, 1,024 unified shaders), and the Xe cores there feature XMX units. Despite having just 4 Xe cores, the Graphics tiles of "Arrow Lake-S" and "Arrow Lake-HX" feature ray tracing units, one per Xe core, which give them full DirectX 12 Ultimate capability. Intel has also given the iGPU a rather large 4 MB L2 cache, which cushions transfers between it and the SoC tile.


The Media Engine of "Arrow Lake-S" provides hardware-acceleration for video of up to 8K @ 60 Hz with 10-bit HDR, with supported formats that include VP9, AVC, HEVC, AV1, and SSC. Hardware-accelerated encoding is supported for resolutions of up to 8K @ 120 Hz with 10-bit HDR, with supported formats that include VP9, AVC, HEVC, and AV1. The Display Engine supports up to four display pipes with four low-power pipes, and support for up to five display ports. Standards supported include HDMI 2.1, DisplayPort 2.1, and eDP 1.4. Resolutions supported include 8K @ 60 Hz HDR, or four 4K @ 60 Hz HDR, or 1080p @ 360 Hz, or 1440p @ 360 Hz.
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