Closer Examination, Build Quality and Comfort
The MSI Immerse GH30 is almost entirely made out of plastic. While that definitely doesn't make it look or feel luxurious, it does make it very light. The ear cups are "decorated" with silhouettes of red dragons. I guess this could appeal to kids—to me, it makes the whole headset look like something out of a dollar store. Luckily, if you look past the design, there's stuff to like. The plastic is entirely matte and as such not prone to gathering dust and fingerprints. It also does not creak at all, which is typically an issue with less expensive gaming headsets.
The entire frame of the headset is quite flexible, which is good news for anyone prone to dropping their peripherals, as a flexible headset is much less likely to break than a rigid one.
Both the inner headband and the ear cushions are covered in pleather. The ear cushions are padded well, but the headband almost has no padding at all. This would generally be a problem, but the headset and its clamping force are so light that it can be worn for days without ever becoming even slightly uncomfortable. The ear cushions are large enough to completely surround most ears. If your ears are exceptionally large, the cushions could potentially press up against their edges, which isn't something you should worry about—again, clamping force is so light that this won't bother you at all.
The left and right channel are clearly marked with a large "R" and "L" inside the ear cushions.
Height adjustment is fairly limited. This could be a problem for people with very small heads (i.e. kids) because my head is on the larger side and I had to use the headset without stretching it out at all, which is almost never the case.
This headset is foldable, which makes it easier to carry around. For added protection, you can even slip it into the supplied cloth carrying pouch.
On the left ear cup is a hole for the detachable microphone. It uses a simple 3.5-mm audio input, so there are no issues when plugging it in. The shape of the area around the hole helps with proper microphone orientation, and the microphone fits in place snugly.
The microphone arm is rubberized and fairly rigid. It can still be bent into position, though. After doing so, its rigidity starts working for you by preventing the head of the microphone from moving. As the plastic head of the microphone has a hole on both sides, you won't have to wonder about which side you should speak into as the correct side naturally lands in front of your mouth after you plug in the microphone.
Around 40 centimeters down the braided cable is an in-line module with two standard controls: a microphone mute switch and a volume dial. The mute switch has a very short range of movement, doesn't give you proper tactile feedback, and generally feels quite flimsy. A clothes clip is absent as well. At least the remote control isn't massive and doesn't weigh down the headset.
The cable terminates in a 3.5-mm 4-pole TRRS audio jack you'll plug into your console, mobile device, or laptop. For devices with separate audio input and output, such as a PC, you'll have to use the supplied TRRS-to-dual-TRS adapter.