Point of View GeForce 7900GTX 512MB Review 11

Point of View GeForce 7900GTX 512MB Review

The Card & Overclocking »

Packaging



The packaging of the graphic card is actually fairly small compared to other manufacturers like MSI or ASUS. Once opened I was shocked that such an expensive and heavy card was held up by two card board pieces and nothing else. Other manufacturers use exact card board folds or even foam cut outs to hold the valuable card in place and thus protect it from bumps or even drops during transport. Under the graphic card you will find the accessories. As you can see, there is quite a bit hidden inside that small box.

The contents of the box are:
  • Point of View 7900 GTX
  • One DVI to VGA Converter
  • PCIe to Molex power cable
  • Composite cable
  • S-Video cable
  • Input cable
  • Point of View Customer Card
  • Printed user manual
  • Point of View Driver Disk (Forceware 83.91)
  • Splinter Cell: Pandora Tomorrow (Offical game Website)
  • Splinter Cell: Chaos Theory (Offical game Website)
  • Brothers in Arms: Road to Hill 30 (Offical game Website)
The card comes with three full games, that is well above average. But according to Point of View, this "extreme game bundle" is optional, so make sure to check for the sticker on the packaging or ask your online retailer if you will get the games as well. Point of View only includes one DVI to VGA Converter but, while it may be true that most users will have a DVI driven LCD panel, there may still be quite a few gamers sticking to their dual CRT setup, requiring two DVI to VGA Converters.

The Customer Card is basically a registration card, which gives the user the 3 year warranty as stated on the sticker of the box. It reads:

Additional warranty coverage - should your retailer ever cease to exist we will take over the guarantee for the remaining warranty time of your registered product

Many retailers in Europe only give you a one year warranty on your purchase, but will most likely not "cease to exist" within that one year. I would assume that Point of View will take over the remaining two years.

Specifications

According to NVIDIA:

NVIDIA® CineFX® 4.0 Shading Architecture

Vertex Shaders
  • Support for Microsoft DirectX 9.0 Vertex Shader 3.0
  • Displacement mapping
  • Geometry instancing
  • Infinite length vertex programs
Pixel Shaders
  • Support for DirectX 9.0 Pixel Shader 3.0
  • Full pixel branching support
  • Support for Multiple Render Targets (MRTs)
  • Infinite length pixel programs
Next-Generation Texture Engine
  • Accelerated texture access
  • Up to 16 textures per rendering pass
  • Support for 16-bit floating point format and 32-bit floating point format
  • Support for non-power of two textures
  • Support for sRGB texture format for gamma textures
  • DirectX and S3TC texture compression
  • Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes
64-Bit Texture Filtering and Blending
  • Delivers true high dynamic-range (HDR) lighting support
  • Full floating point support throughout entire pipeline
  • Floating point filtering improves the quality of images in motion
  • Floating point texturing drives new levels of clarity and image detail
  • Floating point frame buffer blending gives detail to special effects like motion blur and explosions
NVIDIA® Intellisample™ 4.0 Technology
  • Advanced 16x anisotropic filtering (with up to 128 taps)
  • Blistering-fast antialiasing and compression performance
  • Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality
  • Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels
  • Support for normal map compression
  • Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates
  • Fast z-clear
NVIDIA® UltraShadow™ II Technology
  • Designed to enhance the performance of shadow-intensive games
NVIDIA® SLI™ Technology
  • Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.
  • Quad SLI technology enables SLI support for four GPUs, providing mind-blowing performance and image quality at extreme resolutions
NVIDIA® PureVideo™ Technology
  • Dedicated on-chip video processor
  • High-definition H.264, MPEG2 and WMV9 decode acceleration
  • Advanced spatial-temporal de-interlacing
  • Inverse telecine (2:2 and 3:2 pull-down correction)
  • High-quality video scaling
  • Video color correction
  • Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window
Built for Microsoft® Windows Vista™
  • Third-generation GPU architecture built for Windows Vista
  • Delivers best possible experience when running Windows Vista 3D graphical user interface
  • New OS supported by renowned NVIDIA® Unified Driver Architecture (UDA) for maximum stability and reliability
  • NVIDIA® PureVideo™ technology delivers high-quality VMR pipeline for best-in-class video for Windows Vista
Advanced Display Functionality
  • Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
  • Dual-link DVI capability to drive the industry's largest and highest resolution digital flat panel displays up to 2560x1600
  • Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
  • Full NVIDIA® nView® multi-display technology capability
High Speed Interfaces
  • Designed for PCI Express x16
  • Designed for high-speed GDDR3 memory
NVIDIA® Digital Vibrance Control® (DVC) 3.0 Technology
  • DVC color controls
  • DVC image sharpening controls
Operating Systems
  • Windows XP/Windows XP 64
  • Built for Microsoft Windows Vista
  • Windows 2000
  • Linux
  • Macintosh OS X
API Support
  • Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0
  • Full OpenGL support, including OpenGL 2.0
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