The first screen deals with the typical monitor settings.
Star Wars Squadrons supports "windowed", "fullscreen", and "borderless".
Non-16:9 resolutions are supported, too, like our 16:10 2560x1600. Ultra-wide is supported, too.
V-Sync can be turned off to remove any FPS cap
Using "Resolution Scale", you can adjust the render resolution for the game; the HUD will always be rendered at native, so it'll stay crisp and sharp. Values range from 25% to 200%—supersampling is possible.
Some post-processing effects may be disabled. Unfortunately, motion blur can't be turned off. While only barely visible and not as distracting as in other games, I'd still prefer an option to turn it off.
The available settings profiles are: Auto, Low, Medium, High, Ultra, Custom
The third settings screen has lots of additional options to fine-tune the performance for your hardware.
We tested with everything set to maximum, which still runs very well on nearly all graphics cards.