The main settings menu lets you select from "Low," "Medium," "High," and "Ultra." On top of that there's "Auto" and "Custom"
Ray tracing has four modes "Off," "Medium," "High," and "Ultra." RT seems to affect shadows, ambient occlusion, reflections and global illumination
The "Additional Options" dropdown is where you can enable DLSS/FSR and XeSS. An additional option "Epic Games" lets you enable Unreal's own temporal upscaling algorithm
When an upscaler is enabled, you can select the quality level ("Performance" or "Quality" etc.), but the sharpening can't be controlled here, a slider for sharpening is available in the display settings
DLAA and FSR's NativeAA are supported
You may enable DLSS Frame Generation or FSR Frame Generation. FSR Frame Generation requires FSR Upscaling (NativeAA is possible, just not "off")
Mixing DLSS and FSR Frame Generation isn't possible
V-Sync can be disabled completely, there is no hidden FPS cap
An FPS limiter is available with the following steps: 30, 40, 60, 95, 120, 144 FPS
Besides that there are several additional options for performance fine-tuning
At the end of the list you can disable Motion Blur. Unfortunately the game still looks very soft, no matter what you do (a manual .ini edit helps)
The display settings menu has the usual options for "windowed," "borderless," and "fullscreen."
You can also adjust the field of view here, I found 90° to be quite decent, and I usually complain about too narrow FOV
Sharpness can be adjusted here, too
Test System
Test System - GPU 2024.2
Processor:
Intel Core i9-14900K Raptor Lake, 6.0 GHz, 8+16 cores / 32 threads PL1 = PL2 = 330 W
Benchmark scores in other reviews are only comparable when this exact same configuration is used.
We tested the public Steam release of The First Descendant. We used the newest drivers from all the GPU vendors, which all have Game Ready support for the game.