Saturday, November 26th 2011
Ubisoft Developing PC Free-To-Play Ghost Recon Game, Claims Is 'embracing pirates'
Ubisoft, pioneer of the much-hated always-on DRM, is currently developing Ghost Recon: Future Soldier - but only for the console platforms. The PC will instead get the free-to-play ("F2P" in common parlance) Ghost Recon Online, which conversely will not be available for consoles. Ubisoft claims that this is because "95% of our consumers will pirate the game", so they are addressing the needs of this market. Sebastien Arnoult, Ghost Recon Online producer said:
However, not everyone at Ubisoft sees it this way, as Stanislas Mettra, Creative Director of console-exclusive Ubisoft title I Am Alive, believes that the sales numbers on PC simply don't stack up to make a full port from console worthwhile:
One thing is clear however: the DRM-free model of premium product does work, whether it be games, songs or movies, as reported here and here. So, perhaps Ubisoft should concentrate less on worrying about "pirates" and instead give people a reason to buy their products - it's very easy to use "piracy" as a scapegoat for the poor sales of a poor product. Treating their customers like criminals by infesting games with unreasonable, draconian DRM is not the way to give people a reason to buy and many potential customers simply boycott those products due to this DRM.
The official website for Ghost Recon Online is at ghostrecononline.ubi.com and an established Ghost Recon fan site with lots of info on the entire Ghost Recon series is at ghostrecon.net
Source:
PC Gamer
We are giving away most of the content for free because there's no barrier to entry. To the users that are traditionally playing the game by getting it through Pirate Bay, we said, 'Okay, go ahead guys. This is what you're asking for. We've listened to you - we're giving you this experience. It's easy to download, there's no DRM that will pollute your experience.'Note how Ubisoft are finally admitting that DRM 'pollutes' the experience? No kidding. Arnoult then elaborated on the differences between the business models of the PC and console platforms:
We're adapting the offer to the PC market. I don't like to compare PC and Xbox boxed products because they have a model on that platform that is clearly meant to be €60's worth of super-Hollywood content. On PC, we're adapting our model to the demand.He then explained how they are embracing "piracy":
When we started Ghost Recon Online we were thinking about Ghost Recon: Future Solider; having something ported in the classical way without any deep development, because we know that 95% of our consumers will pirate the game. So we said okay, we have to change our mind.In other words, they won't bother developing the main single player game for the PC and just give gamers some maps to play online with each other instead, with some added "premium" content that requires payment to access. Not good news for single player gamers, leaving them feeling like second class citizens.
"We have to adapt, we have to embrace this instead of pushing it away. That's the main reflection behind Ghost Recon Online and the choice we've made to go in this direction.
However, not everyone at Ubisoft sees it this way, as Stanislas Mettra, Creative Director of console-exclusive Ubisoft title I Am Alive, believes that the sales numbers on PC simply don't stack up to make a full port from console worthwhile:
Perhaps it will only take twelve guys three months to port the game to PC, it's not a massive cost but it's still a cost. If only 50,000 people buy the game then it's not worth it.This appears to be the view of the old guard however and it will be interesting to see which view, Arnoult's or Mettra's or yet something else, will prevail in the long run.
One thing is clear however: the DRM-free model of premium product does work, whether it be games, songs or movies, as reported here and here. So, perhaps Ubisoft should concentrate less on worrying about "pirates" and instead give people a reason to buy their products - it's very easy to use "piracy" as a scapegoat for the poor sales of a poor product. Treating their customers like criminals by infesting games with unreasonable, draconian DRM is not the way to give people a reason to buy and many potential customers simply boycott those products due to this DRM.
The official website for Ghost Recon Online is at ghostrecononline.ubi.com and an established Ghost Recon fan site with lots of info on the entire Ghost Recon series is at ghostrecon.net
93 Comments on Ubisoft Developing PC Free-To-Play Ghost Recon Game, Claims Is 'embracing pirates'
Sorry thats just me, another pc gamer fustrated....
not saying no console games are great, but as far as original, groundbreaking ideas - they rarely happen on console first.
and look at the top console shooters - halo, gears of war, and call of duty - none rank as very impressive relative to pc shooters. - even call of duty, when you split console vs pc sales the division is obvious.
now i recognize this is a matter of opinion in many ways, but i do believe objectively, the originality and quality of AAA console titles vs AAA pc titles is vastly different, with PC coming out on top. this can simply be attributed to the cost of production. with licenses and media etc, consoles are far more expensive to develop for. the problem is there simply aren't enough pc gamers to buy the games, to turn the company a large enough profit. and in the end, that's all that matters.
They have successfully made a game out of their permanent internet connection DRM, with Ghost Recon as a cover to fool the unsuspecting PC gamer.
That, or they're massively trolling.
These are my thoughts - Thanks for ruining Rayman, buttheads.
You just can't make this stuff up.
If for some unknown reason you came to the conclusion they were right, we would be forced to kidnap you and send you to the "TPU Gamers Re-education Camp".
It's not pretty and involves a lot of pain.
One more small rant and I'll shut up. What do developers/distributors expect when they don't release a demo? It wasn't very long ago I'd cruise FilePlanet and GamersHell daily to see what demos I could try. Now you have two options, buy the game or pirate it. Not everyone has $40-$60 to casually throw around on a game that may or may not be what they wanted.
However, I think they should still sell it and charge for it. Just to prove that sales will be in the absolute tank if a AAA title is released without DRM.