Monday, December 26th 2011
Radeon HD 7950 Specifications Leaked
Last Thursday, AMD launched the Radeon HD 7970 graphics card based on its new 28 nm "Tahiti" silicon, but it remained tight-lipped about the specifications of the more important SKU that will be based on it, the Radeon HD 7950. The HD 7970 will carry a launch price of US $550, making the HD 7950 an SKU to watch out for. According to details released by XTReview, the "Tahiti Pro" or HD 7950 will be carved out this way:
Source:
XTReview
- 1792 stream processors, 28 GCN compute units
- 112 TMUs, 32 ROPs (derived)
- 384-bit GDDR5 memory interface
- 3 GB memory, memory clock around 5.00 GHz
46 Comments on Radeon HD 7950 Specifications Leaked
I assume if there will be 1.5GB models they would mainly be useful for single card and screen setups and the 3GB cards would be better for dual card, triple screen setups. This is something that has been on my mind, why has AMD kept the top end chips at 32 ROPs for 3 generations now?
Read the overclocking article at guru3d.com and the card almost reaches 6990 levels and in some games even beats out the gtx 590. It is monster overclocker without even increasing volts it maxes out at 1125 on the core all with in Overdrive.
One hell of a card if you ask me.
They have been stuck on 16ROPs all the way from the X800series (the so called pipelines back then) to the HD4800.
ATi seems to favor shader power (particularly pixel shaders since the X1900 series), until when they released the HD2900 with vliw5 which have problem utilizing its full potential.
They simply slap more shaders on it with the 4800s and beyond, and now they fixed the problem by going this 1D shader route which should be easier to code for but still stuck on 32ROPs....
AMD said that is what is efficient for shader usage and independent tests have backed them up. Cayman put specal function in the shaders to up efficiency closer to all 4 alus being used per pass. nvidia uses fixed funtion sf units. 1/8 for gf100 and 110. 1/6 for gf104 and 114. .6/4 = between 1/6 and 1/7.
example. nv = 3.4 x 2 alus x 2x shader clock x 32 rops = 435.2
ie '100%' generalized efficiency with fermi for 32 rops.
gf114 is 384sp with 1/6 sfu rate. Considering shader design and granularity...pretty efficient.
ok. the math works...yay. so...lets try tahiti.
amd = 3.4 x 16 alus x 32 rops = 1740.8
left over for special function in Tahiti (2048-1740.8): about 1/6 ...slightly more.
what is the point of super fun math time?
GCN is very efficient as far as shaders and rops go.
i7-920 + 560 uses 370 watts prime+fur per my kill-a-watt
I would love to get a 1.5gb or even a 3gb 7950 for my birthday but not at those prices. I could probably sell my 6870 for like $100 and even then I couldnt justify spending another $300 out of pocket on a video card.
Sure would be nice though. My 6870 1gb is struggling pushing my 3x 20" Monitor 4800x900 eyefinity setup.