Tuesday, November 20th 2012
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Rockstar Games "Considers" GTA V Wii U and PC Versions
Rockstar Games' biggest title for 2013, Grand Theft Auto V (GTA V) is slated to arrive in Spring 2013, for Xbox 360 and PlayStation 3 platforms, with no PC version, much to the dismay of PC gamers and enthusiasts. In an interview with IGN, Rockstar Vice President Dan Houser suggested that versions of the game for the Nintendo Wii U and PC are "up for consideration," a cleverly constructed phrase that settles quite a bit of uncertainty. It shows that Rockstar hasn't even begun work on a PC version of GTA V.
"We are a third-party publisher. We're not Nintendo, we're not Sony, we're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market," said Houser. "Some other people talk about the limitations of the [current] hardware. We don't feel there are that many limitations. We feel we can do some very impressive stuff and do it for a large audience. This felt like the way," he added.
Source:
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"We are a third-party publisher. We're not Nintendo, we're not Sony, we're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market," said Houser. "Some other people talk about the limitations of the [current] hardware. We don't feel there are that many limitations. We feel we can do some very impressive stuff and do it for a large audience. This felt like the way," he added.
71 Comments on Rockstar Games "Considers" GTA V Wii U and PC Versions
I bought it, and have bought almost all the other editions, and would buy GTA5 if they make it available within reason.
GTA4 ran fine on all of my systems. There were some slow downs from time to time, but it looks and played great.
Not trying to be a smart ass or anything, but the game's "un"optimization was too provocative. So I think us PC gamers have the right to voice our complaints. You can't just justify Rockstar selling games they obviously never bothered to break a sweat porting by saying there are/were no games with the same gameplay :) They did Max Payne 3 good. Way oversized, but at least they gave the PC platform some love.
However, the game still wasn't unoptimized. It ran very well on the PC, it ran on low end PCs very well, that shows they put some time into optimization. Again, the fact that I ran it, with it looking better than consoles, on a mid-range system when it was released is a testimony to the fact that they did put time into optimizing it.
People bitched because they couldn't play it at max settings, but your post points to the fact that it took other games 2+ years to reach the same level as GTA4. The developers said when they released the game that they designed it beyond what the hardware of the day was capable of, they allowed the options of the engine to exceed what current hardware could handle. They knew that. But they also allowed the settings to go extremely low, and the game ran very well on low-end hardware, and looked good too. That is what defines an optimized game. It isn't the fact that max settings can be played on high end hardware, but that the game is playable and looks good on current hardware. If you think max settings being playable is the only test of an optimized game, then all Rockstar had to do to optimize the game would be to cut all the options in half and call those max. BAM, I just optimized the game to your definition in 5 seconds.
They didn't do a crappy port, crappy ports are what we are getting now, ones that don't even let us raise the graphics options beyond what they were on consoles. Rockstar letting us set the settings as high as we wanted, way beyond what consoles are capable of is a good thing, and idiots just bitched about how max settings were too high.
Matt has just had a very real success with the rest of double11 with the success of little big planet on the PSV. I still need to pop in and have a Guinness with him :D
Oh before you flame my bud he never touched any of the PC versions, Just the console variants.
The game was so horribly coded (just like 90% of all the Rockstar games), it was and is beyond repair. I had a good PC that time, but I remember that I hacked in some configs what made the game look like something from the Playstation-1, and it was still choppy.
I bet that if you would replace the entire (also unoptimized) graphics engine of the game with an engine what would only draw shaded boxes for everything (cars, NPCs, houses, etc, nothing but boxes without textures), it would still run like boiling crap.
www.techpowerup.com/forums/showthread.php?p=2676789#post2676789
What kind of computer are/were you running exactly. I had a quad core with 4GB of RAM and a 4850 1GB edition that I overclocked.
It ran medium high settings at 40-60FPS on my machine at 1920X1200, and more when I got my 940 and 5870.
I want to play GTA V with my PC before they kill the concept of fun with consoles.:shadedshu
I build PCs and sell them, so I never have one for a long time except my own PCs which are usually only for messing with the OS, for watching movies or browsing the internet and that kind of stuff, (or to play games like chess or quake, indie games or old console games on emulators which are not require a fast computer), so I don't remember but I know that i had 10-15fps spikes when the code crapped itself.
I also worked as a game developer a very long time ago, and yes, my knowledge is probably obsolete by now, but I can still tell when I see a shitty code.
Rockstar makes awesome game designs, and GTA3 or 4 was a lot of fun, I loved them, but the code was an abomination in both. It's like the NFS series, choppy and unresponsive, it will never run well, no matter what hardware you might have.