Tuesday, November 20th 2012
Rockstar Games "Considers" GTA V Wii U and PC Versions
Rockstar Games' biggest title for 2013, Grand Theft Auto V (GTA V) is slated to arrive in Spring 2013, for Xbox 360 and PlayStation 3 platforms, with no PC version, much to the dismay of PC gamers and enthusiasts. In an interview with IGN, Rockstar Vice President Dan Houser suggested that versions of the game for the Nintendo Wii U and PC are "up for consideration," a cleverly constructed phrase that settles quite a bit of uncertainty. It shows that Rockstar hasn't even begun work on a PC version of GTA V.
"We are a third-party publisher. We're not Nintendo, we're not Sony, we're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market," said Houser. "Some other people talk about the limitations of the [current] hardware. We don't feel there are that many limitations. We feel we can do some very impressive stuff and do it for a large audience. This felt like the way," he added.
Source:
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"We are a third-party publisher. We're not Nintendo, we're not Sony, we're not Microsoft. We love all of them in different ways. But we can do what we want wherever there's the appropriate business opportunity and chance to find a market," said Houser. "Some other people talk about the limitations of the [current] hardware. We don't feel there are that many limitations. We feel we can do some very impressive stuff and do it for a large audience. This felt like the way," he added.
71 Comments on Rockstar Games "Considers" GTA V Wii U and PC Versions
Still I don't like that they only "Considers" a PC version. a big slap in the face of PC gamers.
Again: I dumbed down the graphics to the absolutely possible minimum just to see what's happening, and it ran super smooth 70-80%, but still had fps "low spikes", probably because the CPU was struggling with cache misses or thread overheads of the badly optimized game code or it was just simply horribly ported code (but these are just guesses tho).
I just Googled some, and I see they made a patch later, which addressed some of the performance problems, so I might download it again sometimes and give it a try to see if anything is changed.
ps.: and btw, it was the very same sad story with L.A Noire on the PC, which I returned after 3 days for the same reason.
edit: my English:/
GTA4 was a console port is a console port is a console port is a console port is a console port..
I expect the same with GTA5
To say all console ports are the same is inane. GTA allowed a huge range of adjustments to get the game running smoothly on wide range of different hardware. That is a sign of effort on the devs part. However, there are other console ports that have extremely limited amount of adjustments. We get shit ports with graphics adjustment options that consist of "Low" "Medium" and "High" and that is, or even some that give no adjustment at all other then resolution. Those are shit ports, not GTA. GTA allowed the game to be adjusted to run a huge range of hardware, and it did run well on even lower end systems, and looked good too.
Grand Turismo 4 on the PS2, Star Wars on the Gamecube, etc.. I could make and endless list here with Console or PC games with good code/optimization, but GTA4 would be never on that list, ever.
Also the fact that it's not really a city simulation at all, you go around a block and everything randomly respawns if you go back, some ancient console games had "deeper" simulations in them.. The driving physics and car handling felt better and more realistic in ps2 games too, so that can't be that demanding as well, not to mention that endless number of games can handle 3-4 times more NPCs more efficiently on hopelessly weaker CPU's while still delivering better visuals ...
The whole thing is a joke game code wise. The faster you drive, the more apparent how badly is optimized, it gets choppy quickly, the camera movements are linear, erratic and harsh, the control is jerky in lags, it's a horrible code in every way... soon as you run the game the whole system just begging you to stop the torture.
It had an awesome game design and brilliant content and I bought it because of that, but the coders do not deserve my money and they are truly lucky that we have such powerful computers nowadays.. because it run like crap, there is no other way around that.
I think at this point you are beating a dead horse. You've had 3 very respected memebers, who have huge amounts of knowledge, tell you the game runs fine and you are wrong. From the beginning your argument has been borderline offensive, you constantly want to say that I don't know what I'm talking about. How about you make an argument without insulting the other persons intelligence? Why not make a factual argument instead? You want to talk about me not knowing what I'm talking about, when you admitted you haven't even played the fully patched game. I bet you didn't even know that turning off the scene recording feature drastically improves performance, which is on by default, even in the unpatched version?
The fact is, if you ignore the notion that you absolutely have to max out the settings for any game to be enjoyable, a notion that most casual gamers have but not hardcore gamers, then the game was very well optimized. If you look at the wide range of hardware that the game will run on, the game is very well optimized. Optimization isn't about getting max setting to run on the current highest hardware, it is about getting the game to run on low end hardware, and Rockstar did that, and it does run smoothly. I've even pointed out the exact hardware I ran the game on when it was smooth, and you still go on. You talk back and forth, contracting yourself. You say you remember 4 years ago perfectly, but then when asked what hardware you ran the game on you can't remember. Give it a rest and drop it, you're wrong, get over it.
[INDENT][INDENT]Gamespot: "Performance issues prevent this lazy PC port of a superb console game from being the best Grand Theft Auto yet."
IGN: "Yet with the PC version, you're going to need a particularly powerful machine to see it in all its splendor at a decent framerate, as even on our system (Core 2 Quad 2.40 GHz, 2 GB RAM, 768 MB GeForce 8800 GTX with Vista 32) we were having performance problems even after toning down a few of the settings, and some of the effects"
Videogamer: "Instead of re-treading old ground, we'll rundown how the PC version of GTA 4 has been handled, including the performance on modest gaming rigs, and the extras that Rockstar has included. Performance first then, and this is probably our biggest concern with the port. To put it bluntly, you're going to need a very beefy machine to get the game running well. Even the game's suggested settings caused our quad core, 8800 GTX equipped machine to struggle, and this was after we'd lowered the resolution to well below our monitor's native resolution."
Goo: "Ironically, just a couple of days after handing in my review of GTA IV, I managed to get it working on my machine. I accomplished this feat by running in a small window – 600x400 to be precise. My frame rates are hovering somewhere in the twenties, though when a lot of stuff is going on in the game I’ve had it fall even lower than that. Keep in mind that this is with a system matching the minimum system requirements. Why I had it run for one brief, shining moment in full screen and with high frame rates (up around 50FPS or so) but have been unable to repeat that performance, I don’t know. Why the second patch, which came out recently, seems to have reduced my frame rates slightly (though that’s largely by feeling as I haven’t measured it) I also don’t know. Why I’ve got a friend with a quad core machine and paired SLI videocards, and he’s doing only marginally better than I am, I also don’t know. I’m sticking with my initial review opinion that GTA IV is among the worst console ports ever, and that its graphics engine, while doing plenty of snazzy things when it’s running right, is a bloated, inefficient resource hog, but for those who are interested I can now give a review on the actual gameplay. I’m also going to add that if you do have the urge to buy GTA IV that you do so from somewhere that will allow you to return it. Fair warning."
Worthplaying:"It's simply laughable that in this modern age, we find a top-shelf game that does not look as high-quality as some of its peers (Fallout 3 or FarCry 2 are vastly superior) requires more hardware behind it to get it to acceptable levels; with a dual-core CPU and 1GB of video memory in my machine, I still can't get more than half of the capabilities from GTA IV."
Atomicgamer: "And for the hardcore gamers who find all this child's play, then they still probably won't be too happy with the feel of the controls or the shoddy performance. It's kind of a lose-lose for Rockstar at this point, and it's too bad, because GTAIV is a wonderful game that doesn't deserve the problems this PC port has."[/INDENT][/INDENT] I beg your pardon? Are you trolling me? Let me explain it to you with your very first opening nonsensful post in this thread:
[INDENT]"If all you idiots cared about was the ability to run it on max settings on your mid-range hardware, then the only thing Rockstar would have had to do to optimize the game would be to limit max settings. Make what they called medium the max, and you all would have been happy. The game would have run perfectly fine on mid-range hardware on "max" settings. And you all would have talked about how well "optimized" the game was. And it still would have looked way better than 720p Low settings we got on the consoles."[/INDENT]
You are right tbh, because I was indeed an idiot when I went down to your level and started arguing about simple well know facts. Please don't waste your time to reply, I love TPU because it's the best PC enthusiast site on the net, and I don't want you to ruin this great experience for me, so - sadly - I had to put you on /ignore. I hope there are no hard feelings in you because I don't harbor any, and allow me to wish you good luck and all the best from now on. Bye.
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How about this, a 33Mhz processor with 512KB of RAM and 8MB ROM can calculate in 4 dimensions (X,Y,Z, T) 100 times a second and produce a sub inch accurate position in real life and account for where you are now and where you are going. While its driving real life things.
They have more damage to cars in GTA than in most racing games, and don't use a silly three pass render of car bodies that are simple glossy.
There are more cars, people, interactions, world, and game than what a simple go fast and win game has.
www.gtaforums.com/index.php?showtopic=378730
www.techpowerup.com/forums/showthread.php?t=77882&highlight=GTAIV+benchmark
Damn, so in 2008.........
And I'm sorry if you felt offended when I said you were an idiot for thinking the game should run on max settings on your mid-range hardware. If I had known you were one of those idiots I wouldn't have said that...wait...yeah I would have.
Try to do some damage to static objects (destroy fences, lamps, etc) or hit an NPC and go around the block (or just go a few hundred meters away in game terms), they will all get removed and things will get reseted to their original state. It's nothing serious happening about the "world" calculation wise.
Handling a few NPCs and undamaged cars around the player while driving peacefully without any prior damage should be a walk in the park for CPUs like they had in the system requirements, especially that we are talking about rather very simple NPC's, (but even if they are not simple for some hidden reason , they are certainly not really more sophisticated than games like Shenmue2 and the others already had a very long time ago on hopelessly weaker CPUs). But anyway, I think the NPC part of the code is quite good because I remember that I altered some .dat file which increased the number of NPCs by a huge percent and I was amazed how cool was it, and how little it affected the performance (sorry I don't remember how I did it:S). The "bad" code was somewhere else, probably the graphics engine itself.
ps.: BTW, I downloaded again in Steam and the current version is running better now. It's still not awesome imho, but it's a lot better than the version we had at release.