NVIDIA DLSS 3 Comes to Dragon Age: The Veilguard, Horizon Zero Dawn Remastered, and Red Dead Redemption This Week
More than 600 games and applications feature RTX technologies, and each week new games integrating NVIDIA DLSS, NVIDIA Reflex and advanced ray-traced effects are released or announced, delivering the definitive PC experience for GeForce RTX players. This week, there's a ton of new releases and announcements, so let's dive on in. Following the launch of several great DLSS games last week, this week sees Dragon Age: The Veilguard, Horizon Zero Dawn Remastered, and Red Dead Redemption all launch with DLSS. And Torque Drift 2 is adding support for DLSS 3 Frame Generation.
Dragon Age: The Veilguard Launches October 31st With DLSS 3, Reflex & Ray Tracing
Rise as Rook, Dragon Age's newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world in Dragon Age: The Veilguard. But you can't do this alone - the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard. When BioWare and Electronic Arts' Dragon Age: The Veilguard launches on October 31st, you'll be able to accelerate performance with DLSS 3, and enhance image quality and immersion with ray-traced reflections and ray-traced ambient occlusion.
Dragon Age: The Veilguard Launches October 31st With DLSS 3, Reflex & Ray Tracing
Rise as Rook, Dragon Age's newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world in Dragon Age: The Veilguard. But you can't do this alone - the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard. When BioWare and Electronic Arts' Dragon Age: The Veilguard launches on October 31st, you'll be able to accelerate performance with DLSS 3, and enhance image quality and immersion with ray-traced reflections and ray-traced ambient occlusion.