Tuesday, March 5th 2013
AMD and Crystal Dynamics Collaboration Delivers "Tomb Raider" with TressFX
AMD today announced a collaboration with Crystal Dynamics following the launch of "Tomb Raider," one of the most highly anticipated PC games of 2013, and part of the AMD Gaming Evolved program. AMD and Crystal Dynamics worked together extensively on the development of "Tomb Raider," most notably with TressFX Hair, the world's first in-game implementation of a real-time, per-strand hair physics system. This leading-edge technology imparts one of the most iconic video game characters, Lara Croft, with an astonishingly lifelike appearance. With AMD Radeon graphics, gamers can unleash the full potential of this next-generation technology.
"With the launch of 'Tomb Raider' and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience," said Matt Skynner, corporate vice president and general manager, AMD Graphics. "Over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today's launch is a testament to AMD's ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."AMD Radeon Graphics Core Next (GCN) is the ideal architecture for outstanding "Tomb Raider" performance. Built with numerous compute-driven effects like High Definition Ambient Occlusion (HDAO) and Depth of Field (DOF), "Tomb Raider" uniquely exploits the computing strengths of GCN architecture and the AMD Radeon HD 7000 Series, enabling an unrivaled gaming experience. "Tomb Raider" also fully supports AMD CrossFire technology, immersive AMD Eyefinity multidisplay technology and AMD HD3D stereo 3D. What's more, it is the first game in the franchise to take full advantage of DirectX 11, a direct result of Crystal Dynamic's collaboration with AMD Gaming Evolved.
"AMD and the Square Enix Studios, including Crystal Dynamics, have a long successful history of collaboration, starting with 'Deus Ex: Human Revolution' from Eidos Montreal," said Darrell Gallagher, studio head, Crystal Dynamics. "We continue this close PC gaming relationship with the latest edition of 'Tomb Raider.' The AMD Gaming Evolved engineers and the team at Crystal Dynamics worked for months to make TressFX Hair a reality - with tremendous success. We hope that gamers can best take advantage of the dynamic realism we've brought to Lara through AMD Radeon and Graphics Core Next."
"Never Settle: Reloaded" Redemption
Coupons for "Tomb Raider" included in the AMD Radeon "Never Settle: Reloaded" bundle are provided by resellers in select regions1 when customers purchase select AMD Radeon HD 7900 and HD 7800 Series graphics cards, and coupons can be redeemed on the AMD redemption portal.
"With the launch of 'Tomb Raider' and TressFX Hair, AMD and Crystal Dynamics have radically pushed the boundaries of realism in the PC gaming experience," said Matt Skynner, corporate vice president and general manager, AMD Graphics. "Over the past several months, AMD has proven that the Gaming Evolved program is set to full throttle, and today's launch is a testament to AMD's ingenuity and innovation. Our team is working with the finest game developers in the world to ensure AMD Radeon HD 7000 Series graphics deliver the ultimate PC gaming experience."AMD Radeon Graphics Core Next (GCN) is the ideal architecture for outstanding "Tomb Raider" performance. Built with numerous compute-driven effects like High Definition Ambient Occlusion (HDAO) and Depth of Field (DOF), "Tomb Raider" uniquely exploits the computing strengths of GCN architecture and the AMD Radeon HD 7000 Series, enabling an unrivaled gaming experience. "Tomb Raider" also fully supports AMD CrossFire technology, immersive AMD Eyefinity multidisplay technology and AMD HD3D stereo 3D. What's more, it is the first game in the franchise to take full advantage of DirectX 11, a direct result of Crystal Dynamic's collaboration with AMD Gaming Evolved.
"AMD and the Square Enix Studios, including Crystal Dynamics, have a long successful history of collaboration, starting with 'Deus Ex: Human Revolution' from Eidos Montreal," said Darrell Gallagher, studio head, Crystal Dynamics. "We continue this close PC gaming relationship with the latest edition of 'Tomb Raider.' The AMD Gaming Evolved engineers and the team at Crystal Dynamics worked for months to make TressFX Hair a reality - with tremendous success. We hope that gamers can best take advantage of the dynamic realism we've brought to Lara through AMD Radeon and Graphics Core Next."
"Never Settle: Reloaded" Redemption
Coupons for "Tomb Raider" included in the AMD Radeon "Never Settle: Reloaded" bundle are provided by resellers in select regions1 when customers purchase select AMD Radeon HD 7900 and HD 7800 Series graphics cards, and coupons can be redeemed on the AMD redemption portal.
48 Comments on AMD and Crystal Dynamics Collaboration Delivers "Tomb Raider" with TressFX
Missed out on pre-ordering.
Might get a copy from EB with the DLC or something.
Dead Space and its sequels have very good EF support right out of the box.....I'd not recommend peeps try it though, because once they do, there's simply no turning back.:pimp: As you can see, I am so into EF surround gaming that all my rigs are capable of it.
Got to love the irony now
The hair is much more realistic BUT, if it's just the hair i see this as a waste of GPU resources: would rather have 1/5 or even 1/10 of this "new look" on everything then all of it on her hair.
Personally, i don't like either approach (nVidia with PhysX and AMD with TressFX) BUT i rather have it like this then with the nVidia way.
This innovation could very well pave the way for future games to have this technology in all aspects of their visuals resulting in an overall better experience for the consumer. The fact that all GPUs can run it sure helps, IMO.
I thought the TressFX hair was just about the same as Alice Madness Returns Physx hair but it proved me wrong after seeing it in game. I have vsync off, everything maxed out (TressFX enabled) with ultimate preset and my benchmark is like 1.3/36/51. I'm surprised with the results as I'm not having such lags or extremely low framerates in game while playing. But I'm having crashes every 2 mins so I turned off exclusive fullscreen that partially fixed it (now approx every 2 hours interval per crash).
The tower climbing scene made this my GOTY. :D
GameGPU Tomb Raider Benchmarks - (Russian) so u needs a translator
Very interesting things.
Driver issues might not be the only thing.
I really like how this game supports 5760x1080 out of the box, all other developers should throw widescreen gamers a bone (I'm looking at Activision and EA :shadedshu)
www.nixxes.com why dont they give credit to them?
I can't help it, but I kinda see a pattern there tbh.
I'm currently still using a 2 monitor setup. Been thinking about adding a third one lately. I actually might retire my trusty GTX 670 & upgrade to maybe a 780GTX Ti or wait out for a few months to see how Maxwell performs first. :)