Thursday, March 7th 2013
NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4
NVIDIA today announced support for Sony Computer Entertainment's PlayStation4 with the popular NVIDIA PhysX and NVIDIA APEX software development kits (SDKs). Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
102 Comments on NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4
AMD are working closely with Havok, so this is being put out just in case some developer bites. We will see 1 or 2 titles a year in best case scenario. roflmao
And if physics was all about the GPU these days then that actually puts PhysX in a strong position, Havok is all about the CPU and yet it just.... won't.... die.
PhysX is just another option, I get the NV- only GPU hate, but that doesn't make PhysX a less viable option than the others.
And I don't hate Nv at all...just this release. :p I've posted countless times that I'd like to see them leverage their strength on software on other hardware. But not in this fashion, as otherwise, it's not going to offer anything more than what current consoles and PCs have. It's not like these consoles are some big power-house PCs...they are just beyond mid-level tech of TODAY. So what we see on high-end PCs, performance-wise, shows CPU-based Phys-X leaves a lot to be desired.
almost made me think amd didnt have any chips in a ps4
I guess that depends on whether those big meanies over at Intel want to plug their technology more of AMD and nVidia based hardware.
Intel is pushing software on competitor's GPU hardware, with Havok. That's what I expect of NVidia, and that's all.
Havok titles
physxinfo.com/
www.havok.com/customer-projects/games/other-titles?items_per_page=All&=Apply
:laugh:
It will be interesting if Havok based GPU acceleration eventually comes to the PC and how it effects things.
If you've been pushing PhysX for 5 years and only can get it to less then 100 games. When your comparing it to Havok which is in over 500 titles over several platforms.
:rolleyes:
Too much green tea in your diet
I count 216 Havok titles on their official site, I'm interested in the seeing the link showing 500+ if you can post it? I missed nothing, it's pretty much a given it will run on the CPU, whether devs use it it not is their choice. I brought up Havok because it's pretty much the only viable reference, sorry about that. ;)
And thats because Nvidia is still including Ageia titles that were in development prior to 2008 when Nvidia bought them. Back then PhysX was only running on CPU and Ageia was making a push to offload the workload to a PPU. I'm going by whats on there site. Not going by a 3rd party website. E-mail them for the list and share it ;)
Im quite enraged by this bull pr as ive a hybrid physx setup just for batman obv and its a pain in the ass , they shouldn't oughta have done that.
And reizor your deluded, only nvidia make progress stopping standards that only work on nv every one else actually tries to work together to make our(end users) life easier better and more fun.
Sinister licence waveing BS......
That's an extremely outdated list.
You can't even find Alice: Madness Returns, Borderlands 2, Batman Arkham Asylum and Arkham City, Mafia II, Mirror's Edge, Hawken, and all the PhysX game titles which released after 2010.
And you still can find Heavy Rain as a PC title in that list :D
With all these new open standards, the BS propriety stuff can only be forced with lots of money. Something that NVIDIA doesn't have a lot of.