Thursday, March 7th 2013
NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4
NVIDIA today announced support for Sony Computer Entertainment's PlayStation4 with the popular NVIDIA PhysX and NVIDIA APEX software development kits (SDKs). Game designers use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
NVIDIA PhysX technology is the world's most pervasive physics solution for designing real-time, real-world effects into interactive entertainment titles. The PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity.
Taking PhysX technology content creation to the next level, NVIDIA APEX technology lets artists create intricate physics-enabled environments. They can expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character's body to achieve more realism in their games.
"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA. "With PhysX and APEX support for PlayStation4, customers can look forward to better games."
NVIDIA PhysX and APEX technologies are designed to run on a variety of CPU architectures and can be accelerated by any CUDA architecture-enabled NVIDIA GPU, GeForce 8-series or higher.
102 Comments on NVIDIA Announces PhysX and APEX Support for Sony PlayStation 4
just makes no sense
But in the end we're only going to see CPU driven PhysX, so meh...
And the performance issues, at least on my GTX670 were graphical, not actually caused by PhysX. There is just so much extra shit on the screen that has to be rendered it bogs down the card. Dropping a dedicated GTX470 GPU into my system for PhysX didn't help.
It should also be remembered that when Nvidia created CUDA, their competitor ATI, had already created and were pushing their own proprietary standard, Close-To-Metal.
There is no spoon
Edit: God this thread suuuuuuuuuuuuucks...
I have two Nvidia cards and not once I've really needed PhysX. I still prefer CPU based physics and/or engines like Havok. When you're high on Monster energy drinks at a LAN or playing online with your console, nobody cares about PhysX. Unless some kid high on Rockstar energy drinks happens to mention it. You'll probably get a few guys high on SCORE engergy drinks ignorantly screaming "they chose Nvidia because it has PhysX" or "I chose Xbox 360 because it's got GOW3." Well congrats to you buddy. :rockout:
By the way. TressFX isn't physics like Nvidia's PhysX. It's just real-time hair and foilage rendering, the rest could be Havok powered. More and more games are falling under the AMD banner and some that used to be Nvidia, so it's clear that Nvidia is turning their attention away from the Gaming Industry and more towards them floor tiles known as tablets.
I've been a Nvidia user, but not for long. My next upgrade WILL be AMD Radeon. I have reasons other than PhysX-free, fanboynism or ignorance why I chose AMD.
I don't wanna live on this planet anymore xd
You care because this will result in our PC games (which are mostly ported from console) looking better, being less buggy, and give us more titles.
Be used, you might note ,, Sony are a HSa contributer and there is still a founder spot free or maybe it isn't.
Oh and this one specific design is not so dissimilar from the phone you might own soon , some of the biggest players in mobile chips are into Hsa as much as sony and amd, don't be blind to what agwan
Its is only for PS4 CPU SDK..
There is nothing revolutionary here that will suddenly allow a GPU to do work coded for a CPU. When the CPU load gets too high the GPU can't just step in and help out like NeoFX is claiming.
What you are talking about is the hardware solution being forced to run on the CPU, which nVidia gives you the option to do in their control panel, in that case performance is crap. But that isn't what software PhysX is.
Im saying the os, and software that sony chooses to build/use might well use the gpu (where appropriate) more than is presently done . ....... how the heck can you say that's wrong do you work for sony if not you cant know.
And the revolution is via software and new instruction sets and languages made possible with slight but important hardware changes that allow them. Again something that's too new to dissmiss.
I don't need a lesson on physx or its use as ive investigated it fully despite xfire amd gfx as I have also looked into hsa etc.
Any and most chips that are made have circuits functions and whole instruction sets in them for use but that are fused off , they do this to allow multiple end uses and to pre test yield effects from new tech whos to say whats in there sony still haven't disclosed every spec imho.
Yes, Sony could program the OS to be more GPU hardware accelerated. And the game developers could leverage the GPU to do more work than just graphics rendering(but that would be stupid). However, the software would have to be designed to use the GPU architecture, and once it is designed to use the GPU architecture it likely wouldn't be able to use the CPU anymore. It is extremely difficult, to design software that can use both an x86 architecture and a GPU architecture to do the same work at the same time. It might even be impossible, I've certainly never seen it.
And I'm not lecturing you on PhysX, was talking to someone else. For someone that claims to know so much and be so smart I'd think you'd be able to grasp the concept that when I quote someone and then put a response under it I'm talking to that person and no you. Every response in the thread isn't a response to you, I hate to burst your bubble, but you aren't the center of the universe. The universe does not revolve around you.