Monday, November 4th 2013
AMD's Revolutionary Mantle Graphics API Adopted by Various Developers
AMD today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal, a part of the Square Enix Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.
"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."
Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."
Eidos-Montréal is the studio behind "THIEF," an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed "DEUS EX: HUMAN REVOLUTION," an AMD Gaming Evolved title.
"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance," said David Anfossi, studio head, Eidos-Montréal. "Because of this, Mantle is one of the most important changes to PC graphics in many years."
Helmed by industry veterans, Oxide Games is designing the new "Nitrous" engine for 64-bit, multi-core processors.
"AMD's Mantle technology lets us get more out of the hardware than any other solution available," said Dan Baker, co-founder, Oxide Games. "Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead."
Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.
"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."
Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."
Eidos-Montréal is the studio behind "THIEF," an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed "DEUS EX: HUMAN REVOLUTION," an AMD Gaming Evolved title.
"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance," said David Anfossi, studio head, Eidos-Montréal. "Because of this, Mantle is one of the most important changes to PC graphics in many years."
Helmed by industry veterans, Oxide Games is designing the new "Nitrous" engine for 64-bit, multi-core processors.
"AMD's Mantle technology lets us get more out of the hardware than any other solution available," said Dan Baker, co-founder, Oxide Games. "Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead."
Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.
81 Comments on AMD's Revolutionary Mantle Graphics API Adopted by Various Developers
I think given the longstanding relationship between AMD and Square-Enix, I'd have been more shocked had they NOT been Mantle than if they were.
This is one of those cases where AMD might have been better served NOT saying anything rather than saying something and seeming to prove they're actually lacking the widespread support they claimed they had.
Plus, Oxide's engine is... used by what exactly? AMD's goal is to get engines on board, but they need engines that the developers are actually using. Then they have to convince the publishers themselves to support developers using said engines. Lots of money is going to have to flow and so far it doesn't seem like AMD has the cash to make it happen...
Meanwhile, nVidia and especially Intel's coffers overflow with cash.
:laugh::laugh::laugh::laugh:
A proprietary 3D rendering API just shouldn't exist - if, for instance, AMD bankrupts all those Mantle "powered" games won't run anywhere else ever again.
Even though Glide didn't have enough time to live, we still a whole lot of games you won't be able to run because Glide is not supported.
Mantle is not good news for anyone - even for AMD since they are dumping a sh*tload of money into the technology which will have a time span of several years tops, and which won't be supported by up to 75% of x86 GPUs (yeah, I count Intel too - since a lot of people buy laptops or desktops without discrete graphics) - ARM solutions will likely never support it at all.
CUDA has genuine uses outside of gaming though, universities love CUDA.
XBO/PS4/WiiU and GCN cards are enough for Mantle to avoid Glide's fate. And thanks to Mantle, there won't be shitty ported games anymore, win-win for everyone :toast:
Oh wait, maybe green camp will still suffer poor optimized ported games just like at this moment. Not really a big deal. You have a GCN card? Best optimization. Don't have? Still acceptable. For example, GTA4 was a big hit on PC despite of how bad it was ported. People can live with that level of optimization :cool:
Either way, Mantle isn't a lock for being proprietary... so hold on to your guns just yet. Exactly, killer point.
Either way, PC gamers are spoiled into being able to play whatever they desire, no matter how old it is (or proprietary)... Try playing some obscure SNES game on Wii U... or a hidden gem from PSX era, on PS4... yeah, you get the point.
Here how I looked at it. If it free! Hell, yes! Please...
If it not... putted on the table and see what it can do, than justified it... BTW: that's how we'd been advancing through the years. And if it is just another Glide, PhysicX, Cuda... or whatever, give me a called... I had my butcher knife sharped and safe. Until than, let it shines to it full potential. Same thing with GSync... Errr.. My butcher knife is not safe at this point. :pimp:
We are living in the USA, right? ... Right?! :toast:
I suspect Crytek will come out in favor of Mantle, though. I say this based on the fact that Crytek is closely tied to EA still, Crytek had a deal with AMD for Crysis 3 (moving from nVidia for Crysis 1 and 2 and Far Cry before that), and didn't Crytek help build the Ruby demo for AMD?
So yeah. I suspect Crytek will have had the work done for them by AMD and so it will be done. That, I would be impressed by, as I said.
I guess my point is that the "news" here wasn't really news at all. It makes Mantle look like they're just scraping up support rather than being definitive and strong. This isn't AMD bringing together three of the engine geniuses together in one room to talk about how great their tech is.
This is just them throwing a bunch of maybe's in one press release. Lest we forget, Star Citizen has made a lot of money, but it ain't even close to a real game yet. Meanwhile, Thief 4 is getting nothing but "eeesh" vibes since the articles discussing how horribly it was coming together a few months back. I'm not sure if that game's going to be one to be crowing about. And Oxide... who?
Game Engines that do not support Mantle will slowly die off, so they either join or get left behind. :roll:
Edit: InB4 anyone says more work, since its actually less overhead
I am not saying I support mantle. I just dislike some of the things you are using to make points.
Correction: The majority of crappy games today use UT3 and the majority of the upcoming crappy games will be using UT4.
We have major game studios endorsing Mantle. So we're going to have over half the big engines developed today supporting Mantle.