Monday, November 4th 2013

AMD's Revolutionary Mantle Graphics API Adopted by Various Developers
AMD today announced three new game developer partnerships for Mantle, its highly acclaimed, groundbreaking graphics API. Cloud Imperium Games, Eidos-Montréal, a part of the Square Enix Group, and Oxide Games are the latest game developers to join AMD in optimizing the way PC games are developed to extract maximum performance from a modern graphics architecture that spans desktop PCs, notebooks and consumer devices like tablets.
"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."
Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."
Eidos-Montréal is the studio behind "THIEF," an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed "DEUS EX: HUMAN REVOLUTION," an AMD Gaming Evolved title.
"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance," said David Anfossi, studio head, Eidos-Montréal. "Because of this, Mantle is one of the most important changes to PC graphics in many years."
Helmed by industry veterans, Oxide Games is designing the new "Nitrous" engine for 64-bit, multi-core processors.
"AMD's Mantle technology lets us get more out of the hardware than any other solution available," said Dan Baker, co-founder, Oxide Games. "Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead."
Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.
"AMD is proud to play an instrumental role in transforming the world of game development with Mantle," said Ritche Corpus, director of ISV gaming and alliances, AMD. "With the support and close collaboration between AMD and industry-leading game developers like Cloud Imperium, Eidos-Montréal and Oxide, Mantle can maximize optimization for highly anticipated PC titles, bringing an unparalleled gaming experience for players."
Cloud Imperium Games is currently developing "Star Citizen," the highly anticipated, crowd-funded PC space simulator from legendary game designer Chris Roberts.
"AMD's Mantle will allow us to extract more performance from an AMD Radeon GPU than any other graphics API," said Chris Roberts, CEO, Cloud Imperium Games. "Mantle is vitally important for a game like Star Citizen, which is being designed with the need for massive GPU horsepower. With Mantle, our team can spend more time achieving our perfect artistic vision, and less time worrying about whether or not today's gaming hardware will be ready to deliver it."
Eidos-Montréal is the studio behind "THIEF," an upcoming first-person stealth adventure set for release in February 2014. Eidos-Montréal also developed "DEUS EX: HUMAN REVOLUTION," an AMD Gaming Evolved title.
"Mantle lets you use AMD Radeon GPUs the way they are meant to be used, unlocking many new opportunities and increased CPU and GPU performance," said David Anfossi, studio head, Eidos-Montréal. "Because of this, Mantle is one of the most important changes to PC graphics in many years."
Helmed by industry veterans, Oxide Games is designing the new "Nitrous" engine for 64-bit, multi-core processors.
"AMD's Mantle technology lets us get more out of the hardware than any other solution available," said Dan Baker, co-founder, Oxide Games. "Adding Mantle support to our multi-platform, 64-bit Nitrous engine realizes significant gains in performance on Mantle-enabled hardware without adding enormous development overhead."
Cloud Imperium Games, Eidos-Montréal and Oxide Games will join AMD and DICE in speaking about Mantle architecture and implementation at the AMD Developer Summit (APU 13), running Nov. 11-14 in San Jose, Calif. In addition, Oxide Games will be showing a public sneak preview of Mantle performance at the event.
For those interested, complimentary access to all APU 13 keynote sessions is available by registering online, in limited numbers while quantities last. Notable keynote speakers include: Dr. Lisa Su, senior vice president and general manager, Global Business Units, AMD; Johan Andersson, technical director, DICE; Dominic Mallinson, vice president, research and development, Sony; and Mark Papermaster, chief technology officer, AMD.
81 Comments on AMD's Revolutionary Mantle Graphics API Adopted by Various Developers
So maybe you don't know what you are talking about. Sadly........ It is so free that the drivers are locked. Jen-Hsun Huang himself comes to you house and decides what card you will have as primary if you want to enable PhysX in a game. If you don't accept his.... advice, you end up with single digit fps. Nice isn't it? PhysX can't run on AMD or Intel gpus dude. Yeap, AMD takes the contract for XBOX ONE, announces Mantle and suddenly everyone remembers OpenGL. Pure coincidence dude, pure coincidence. I was expecting that you will agree ONLY with the second paragraph.
BTW dude, in case you didn't know, without Mantle you still have optimized 3D graphics in your games. :p
Have a nice day.
Everyone posting: Mantle is open, The more we post the more it open.
Everyone posting: Mantle is open, The more we post the more it open.
.....}
until (end of time)
:roll::laugh:
As a side note, my dad used punch cards for his programming. Given that there are punch machines in no longer wide availability, the work he did is more or less dead. The cost to revive his work is too prohibitive, I suspect the same can be said for DirectX games when Microsoft is no longer ruling the roost.
Second, I think you need to read the link that i gave to you.
Third, you need see the list of the games that didn't require any Nvidia GPU since you said earlier that it only support pc using Nvidia GPU. It up to developer to using it on GPU or not. Yeah, if you said Nvidia paid the developers, so does AMD with Dice
Forth, I can play Alice the Madness Return with physx turn off on my AMD A6-3650 using only APU flawlessly. Even when the physx turn off, you still can see the the hair, cloth, etc moving. I guess it the same with this guy
Fifth, what do you mean driver are locked? You think that it like Nvidia Binary Driver for Linux?
Sixth, If you mean Physx is not open source, yeah, so is havok. Also Physx is not a drivers.
Seventh, You don't need Jen-Hsung to comes at your house for physx. You can get it directly in here. If you are game programmer, you should know by now how easy to program physic effect using Physx compare when using Bullet Physic, if you are not, please using this 3d engine to learn.
Lastly, I don't really care dude, as long as the software working all pc hardware
Not to mention that that last paragraph can easily describe your posts.
My point is there's nothing wrong with AMD SDK or nVidia SDK,both did a good job and give out the most for their product (graphics cards).The real culprit was D3D.Period.
Glass houses, don't throw stones if you live in them... With respect, it is hard to take one serious that doesn't appear to have a grasp of the most basic of concepts on the technology in the first place... ;) While true... there is a MONUMENTAL performance hit on most titles where you can do that so it really isn't a viable option in most cases.
If I remember correctly Dead Island code was primarily 360 based when it first released on PC and they had to fix that lol.
Yea 360 Dev Kit base code so anyway
www.gamefront.com/dead-island-pc-version-is-actually-an-xbox-360-dev-kit/
and again just for clarifaction on the entire Mantle thing...... YAWWWWWWNNNN zzzzzzzzz
So, what are the fact that I ignore my friend? Can at-least you list it out for me so I can learn something new? At-least I included the link that support my believe. I don't know if you ever opened any link that I give to you though.
Also, I'm forgot to mention this :
I'm didn't said that if you turn on Physx GPU acceleration games that it will run faster running on CPU. I said, even if you turn off physx, you still get all the physic simulation that might be even better than other physic middle-ware out there without sacrifice the performance (Alice Madness Return Physx turn off still have hair, cloth simulation). Also, you should tried the games that using only CPU acceleration such as Castlevania Lord Of The Shadow and maybe games that using UE3 games.
Also, you said when turning off Physx, it likes comparing low quality settings with ultra. It true that you will not get any fancy effects, but do you honestly think that cheap ass company like nVidia will give all their benefit for free to the others manufacturers if it doesn't safe their interest? They are business company after all, they need to sell product. Also, when you buy low-mid end graphic card do you expect it to can run on ultra setting on all games? Or if you buy standard toyota camry you expected that it have mileage like hyrid toyota camry. Or if you buy an apple, you do expected it to taste like an orange?
Oh, if you forgot that nvidia already said they can license CUDA and Physx to AMD , and they start bashing nvidia
Amd =open = qualcom = Samsung = sony = ms all driving the same features and functions in the same coherent ways.
That said, I might jump back to AMD eventually due to the performance. All depends on what the aftermarket 290 non X can do.
I go where the performance is not fruity APIs that even if they take off wont be worth a damn for another 2-3 years at which point these GPUs are obsolete.
Still I do hope my lack of faith in AMD and their Mantle API is proved wrong and they hit a homer with it I just seriously doubt it.
Whats really funny is my AMD vs Intel / Nvidia purchases.
7800GTX 512 / 8800 GTS 640mb / GTX 780 = 3 GPUs
4870x2 / 5450 / 5850x2 / 6970x2 / 6950x2 / 7970 = 9 GPUs
Athlon x2 4400+ / Phenom II 940 / Phenom II 965 = 3 CPUs
2500k / 3770k / = 2 CPUs
Test system hardware is not counted.
So I do troll the threads but I still buy AMD more often than not.
Windows phone adoption is mediocre, surface sales suck, windows 8 is meh, but they are still selling 7.....so.
DX implementation involved hardware companies for years on 9, and it shows on Steam hardware surveys, its going to take years to get newer hardware. Windows 8 is faster with games though, Im not sure if the rest of the problems make it work adopting though.