Saturday, August 23rd 2014

AMD and Creative Assembly to Deliver the Ultimate Alien: Isolation Experience

AMD today announced a new technology partnership with Creative Assembly, developer behind the highly-anticipated "Alien: Isolation." Developed in conjunction with the AMD Gaming Evolved program, "Alien: Isolation" is fully optimized for a premium PC gaming experience, including native support for: AMD Eyefinity technology, 4K UltraHD, AMD CrossFire multi-GPU technology, and a wide range of DirectX 11 effects tuned for the Graphics Core Next architecture in recent AMD Radeon GPUs and AMD Accelerated Processing Units.

"The AMD Gaming Evolved program is committed to making games look great and run well for all PC gamers," said Ritche Corpus, director of ISV Gaming and Alliances, AMD. "By working with truly talented developers like Creative Assembly, we deliver on that commitment with fun and beautiful games like 'Alien: Isolation,' which give PC gamers the high-end technology they deserve."
Players will discover the true meaning of fear in "Alien: Isolation," a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of the "Alien" motion picture, Ellen Ripley's daughter Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, players will navigate through an increasingly volatile world confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, players must scavenge resources, improvise solutions and use their wits, not just to succeed in their mission, but to simply stay alive.

"'Alien: Isolation' is a game that plunges players into a haunting, terrifying atmosphere," said Clive Gratton, Lead Programmer, Creative Assembly. "The visual experience plays such a fundamental role in the 'feel' of the game that we went the extra mile to craft an in-house engine that fully articulates our vision. AMD has graciously helped us augment that engine for the PC with a number of effects, such as contact-hardening shadows, compute-based particles, HDAO and DirectX 11 tessellation. Support for immersion and performance technologies like AMD Eyefinity and CrossFire technologies make the whole PC experience even better!"

Gamers looking to try the rich graphics and terrifying environments of "Alien: Isolation" for themselves can secure a complimentary copy by purchasing an eligible AMD Radeon R9 Series graphics card from a retailer participating in the new Never Settle: Space Edition promotion beginning Sept. 2, 2014.
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56 Comments on AMD and Creative Assembly to Deliver the Ultimate Alien: Isolation Experience

#51
Octavean
RejZoRJust for the record, SLI (Scalable Link Interface) from NVIDIA has nothing to do with 3dfx SLI (Scan-Line Interleave).
I didn't say it did,.....

The aqasition resulted in the dismissals of a patent infringement claim though and any number of future such claims,......which probably weren't frivolous patent trolling.

The problem there is that the loss of 3Dfx was the loss of another player in the graphics segment of the market. Helping to leave us with the two camps that so many like to champion now.
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#52
HumanSmoke
OctaveanThe aqasition resulted in the dismissals of a patent infringement claim though and any number of future such claims,......which probably weren't frivolous patent trolling.
The problem there is that the loss of 3Dfx was the loss of another player in the graphics segment of the market. Helping to leave us with the two camps that so many like to champion now.
OT
Well you can blame 3Dfx's demise on its own management - as Tarolli and Campbell have admitted on numerous occasions. Buying an overvalued company (GigaPixel) when your own financial base isn't secure is a great way to gut your company ( sound familiar?). Cutting out AIB's/partnering up with STB, and thinking that Juarez (Mexico) was a better manufacturing centre than Taiwan certainly didn't help.
In the end, 3Dfx just failed - failed with (mis-)management, and failed with a business evolving faster than their development. They weren't alone - 3DLabs (and Dynamic Pictures and Intergraph before them), Tseng Labs and Chromatic Research - all acquired by ATI, as well as Trident, Rendition, Number Nine, SiS/XGI (who picked up Trident), and S3/VIA (who picked up Number Nine) all lacked the force of will, knowledge base, and strategy that ATI and Nvidia employed.
Posted on Reply
#53
Relayer
Recus.
I was referring to "Mantle does cost extra cause you have to modify the game code to use it".
Let's back it up.
arbiterMantle does cost extra cause you have to modify the game code to use it, which also requires more time to debug etc. Most games with mantle now got a check from AMD to add it.
I might not have been clear, but I would love to see a source of any type to back the claim that AMD writes checks to devs to incorporate Mantle. People like to point to the Fudzilla article (usually quoted by some other source as to conceal who actually originated the article) where they stated that AMD paid EA 5-8 mil for the exclusive marketing rights to BF4. They gave no source for that claim at all, but even if it were true it doesn't even elude to Dice being paid to add the Mantle pathway. There has been no other articles from any industry sources showing/claiming AMD has to pay anyone to use Mantle. They now have over 70 devs in the beta program. It's obvious to anyone who thinks about it that Johan Andersson (Dice) is as much involved with Mantle as AMD is.

Of course it costs money to develop games with Mantle. I wasn't debating that. The devs who have gone on record using Mantle have said they do it because it's the highest performance API available. It allows them more freedom with their projects. Not that AMD has written anyone a check to pay them.
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#54
jigar2speed
RecusYou must overdose AMD cool aid because I never did that.


Here Nike and Fly Emirates logos. Does it mean they are in football? No they are sponsors.



I was referring to "Mantle does cost extra cause you have to modify the game code to use it".
WoW, thats some elite trolling mate, you do realize HSA foundation and contribution fees are basically joining fees to promote a standard.

You skipped the questions that i have asked and are going with things that mantel cost - HSA cost - You even moronically trolled that Free sync requires a new monitor - (LOL yes its a new standard so wouldn't it require a new hardware genius)
- oh and Free sync will work with Nvidia card.

So here i am again asking the same question - do you find other big guns foolish to support and pay for joining HSA standard ???
hardcore_gamerWhat about all those PS4 and Xbox one games ruined by AMD ? They only run on AMD hardware.:shadedshu:
Tell me something, if you are graphic and CPU company and i say give me a chip (Should have latest tech) that can at-least do HD resolution gaming along with 8GB ram under 100 dollar (I am sure 100 is generous in real life this was lower) -Plus - support with the entire architecture and other upkeeps -

what do you do ???

EDIT: - Trust me there is a reason Nvidia didn't qualify.
Posted on Reply
#55
ZoneDymo
jigar2speedTell me something, if you are graphic and CPU company and i say give me a chip (Should have latest tech) that can at-least do HD resolution gaming along with 8GB ram under 100 dollar (I am sure 100 is generous in real life this was lower) -Plus - support with the entire architecture and other upkeeps -

what do you do ???

EDIT: - Trust me there is a reason Nvidia didn't qualify.
Where did you get the information on who got paid what in the development of the Xbox One/PS4/WiiU ?
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